BTW, I just saw that the new sticker book collection for crafting drop gear will allow us to craft most sets at any level. Only specific gear is locked at CP160starkerealm wrote: »witchdoctor wrote: »Yeah, I don't see how a gear level increase accomplishes anything in ESO.
Everything is CP 160. What possible purpose, besides pissing people off, does CP 180 gear serve?
We know ZOS is not going to start making CP 180 zones.
So, they are going to what, make the world CP 180? In which case, nothing has changed.
@witchdoctor
To answer your question, what possible purpose has there been for raising the gear cap the three previous times?
I will tell you. The first two times were because Zos added trials and an arena that was set two levels higher than the previous level. The third time was because Zos just wanted to add some more crafting matts.
In reality, no game has any real justification for raising the gear cap. They just make an excuse to do it.
So, there's a phrase that I've had multiple dev team members tell me, when talking the early years, "It's a different game now."
Back in 2014 and 2015, itemization was built around a more traditional gear treadmill. Rich (I think) actually called it, "gear chase," when they were announcing Imperial City.
So, the original goal (which we saw with Craglorn) was that ESO would raise the level cap with each new content drop, so players would always have something to level up to. It also meant there was always new, better, gear to be grinding towards.
With IC they showed their long term plan for that system, where odd Vet Rank gear would be easy to obtain, but even tier gear would be much more difficult. (IE: Getting V15 gear was trivial, but you had to grind a lot to get V16.)
There was even a new Boreal tier planned for Wrothgar, (which, probably, would have been v17 and v18) though that was scrapped fairly early on in the DLC's development.
The idea was that every three months, a new content drop would hit, the gear and vet rank cap would go up, and players could quickly leapfrog past the previous tier entirely, but would need to grind constantly to get to the current top gear, and it would be outdated in a few months anyway.
(I assume) this is part of why crafting 160 gear costs so many more materials than crafting 150. You were supposed to work very hard for that extra level of gear.
It wasn't until Thieves Guild that ZOS started walking that design back, and made 160 reliably drop. It wasn't until Dark Brotherhood that vet ranks went away entirely, shifting to Champion Points across the board. And, it wasn't until One Tamriel that you could get whatever you wanted in 160, (and could go wherever you wanted at endgame, instead of being restricted to DLC zones if you wanted endgame materials.)
In that sense, the rolling gear cap increases were part of a different era in the game. One where our gear was supposed to be something we'd constantly grind for.
In some ways, you could already see that plan fracturing as early as Wrothgar, because, while the IC sets weren't competitive for PvE content, the decision not to increase the level cap to V18 was the first sign that the gear treadmiill was being retired.
The thing is, IC was a bridge too far. The gear grind was punitive (in comparison to how easy it had been to obtain V14 gear), v16 gear only caught up to where v14 gear had been before the patch (when the cap went into effect, it just pushed everything down, instead of increasing player power. Something which had not been true with the V12 and V14 cap increases.) The new material tiers were effectively gated by PvP, and as the first new content in almost a year, many PvE players (on PC) felt abandoned by ZOS, and gated off from recovering their lost stats.
So, IC was a major stumble, and feedback from it set a lot of rules for the game going forward.
First off their "traditional gear treadmill" was far from traditional. I have never played a game that required everyone to farm new gear every few months. Remember, the first level increase was less than two months after the game released. A large majority of players had not even reached the first gear cap making raising it absurd.
Second, as I stated in the beginning, Zos has said they will raise the gear cap again when they feel the time is right. This was in the past year and all well after what you are mentioning. As such it seems what the dev's shared about their early "vision" is not relevant to Gina's comment made about the time Zos was starting their revamp of the combat system.
I do agree IC was a major stumble. We loudly criticized the pointless gear increases that occurred during the first year of the game and it seemed they heard us. The IC gear cap increase seemed to be made with an even more trivial justification making me question if the dev team has had some sort of actual vision when considering major changes to the game.
Gear cap increase is the worst mistake MMO's can make, same with level cap increases. Those things make an MMO a treadwheel, and that is not something I would want to play. There is a reason why we all play ESO, and not WoW! Not to mention, alts would be completely worthless, until they are leveled/geared again and again and again with every new DLC/expansion.
Last year I was playing a game which I totally loved, and had played for 6 years non-stop. When they changed the endgame into a treadwheel, I left without a hesitation. Even after spending 1000's of dollars. In fact, I did quit ESO for many years when they messed up going buy-to-play.
You can't change core systems in a game without making most players go to another game, which does those systems better. This is why they should be really careful about changing CP. And instead of changing CP, they should just expand it with a non-gameplay bonus system(so keep 810 as it is now).
Never mess with a game's core, unless you want your players gone.
QuebraRegra wrote: »garbage.. there is no need to increase the gear cap, other than for ZOS to profit.
KovalskyNestor wrote: »Please don't. No one wants to grind gear again or spend transmutation crystals. Not to mention how expensive mats are right now.
Oh, and the Transmutationsystem is pretty much useless. [Snip].
[Edited for bashing]
Lord Xanhorn wrote: »There's plenty of people who would come back if there was something to do to progress their character besides champion point grind. There's a reason WoW is still bigger and better than ESO in its 16th year and that is because constantly resetting the progress to 0 gives people something to do while they enjoy the new content. If you are competitive at all, ESO just doesn't have much to offer except old stale PVP that hasn't evolved in 7 years.
Lord Xanhorn wrote: »There's plenty of people who would come back if there was something to do to progress their character besides champion point grind. There's a reason WoW is still bigger and better than ESO in its 16th year and that is because constantly resetting the progress to 0 gives people something to do while they enjoy the new content. If you are competitive at all, ESO just doesn't have much to offer except old stale PVP that hasn't evolved in 7 years.
The original thread was completely off the mark, ZOS has not mentioned any plans to increase the gear cap and it would quite likely be a complete disaster for them if they were.