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Possible gear cap increase coming our way. Yes, prediction.

  • Linaleah
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    idk wrote: »
    Danksta wrote: »
    I'm confused on how increasing gear levels resets power creep. I would think it would be the opposite.

    @Danksta

    Not at all, Increasing the gear level does not reset the power creep. If you read the entire OP it clearly states that with all of this happening it would be a great time to reset the power creep without creating a major inconvenience to us players. The resetting of the power creep would be via rebalancing the game (content) as stated.

    In reality, it would be the best justifications for increasing the gear level that we have experienced.

    but.. why? rebalancing in a scaling game like ESO doesn't need a gear reset. that's just complicating the process unnecessarily. combat and cp sweep can be done without gear cap increase, this will just cause people to pointlessly regrind the gear.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • idk
    idk
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    cyberjanet wrote: »
    idk wrote: »
    afaik, this will permit us to craft the gear at any level.


    What do you think?

    On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.

    Good to know. However, this is something that Zos could adjust to the new level cap.
  • GrimTheReaper45
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    I really dont see what this would accomplish other than making players really mad. I dont want to change all my gear even with this new system.

    Champion point rework is probably going to make players made enough already. I know im not excited to see what changes there making to it.
  • YandereGirlfriend
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    Why would they actually do this though? What purpose would it serve? Just a cynical ploy to force players to grind for Transmutes and new upgrade materials? I wouldn't like to part of a game that treats its players like that. Forcing change for the sake of change and to induce ever more empty play hours?

    You can eliminate power creep at one stroke with the CP re-work (or even abolition!) without the need to change gear at all.
  • idk
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    Why would they actually do this, though? What purpose would it serve? Just a cynical ploy to force players to grind for Transmutes and new upgrade materials? I wouldn't like to part of a game that treats its players like that. Forcing change for the sake of change and to induce ever more empty play hours?

    You can eliminate power creep at one stroke with the CP re-work (or even abolition!) without the need to change gear at all.

    @YandereGirlfriend The first year this game was live Zos raised the level cap twice. The first time was a mere two months after the game was out and a large number of players had not even reached the first level cap. The second time Zos said it was because the new operation required a high character level which is spin for they did it just because they felt like it. Ofc, the third time was so Zos could add more crafting materials even though they did not raise the crafting level.

    As for CP, it is not even close to the main driver for power creep. CP 810 does not even get us back to where we were before Morrowind was launched which was when Zos took a sledgehammer to CP. Most of the power creep has come at the hands of changes Zos has made to the game every quarter irrelevant to CP. These changes that buff our damage are new gear, tweaks to skills, and I expect there are backend changes.

    A great example of Zos induced power creep is when they added vMA weapons players pointed out that WoE was to weak to even consider using the vMA dStaves. Zos buffed WoE as a result. Top PvE DD builds are using at least one set that was released in the last two years. That means they outperform what was used previously. These are just two examples of where the real source of power creep is coming from.

    Considering almost every trial has been more challenging than the previous one this seems to be a conscious design. However, at some point, it does need to be reset and I am guessing that Zos will disguise increasing the gear cap behind things like this and a revamp to the CP system.
  • Ackwalan
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    If there was a gear level increase, ZOS would have to redo all the older content difficulty. CP was froze at 810 because of power creep. If gear level went up to 180, ZOS would have to either scale up mobs, or reduce gear stats so a level 180 gear cap would be equal to what 160 is now. In other MMO's with levels, only the current expansion needs to be balanced with all other zones only used to level or is greyed out. How many gear sets are there between crafted and drops, 400?. Trying to re-balance all of that to lvl 180 would be a lot of work. Base game content and DLC content have a different difficulty level, but you can still use base game gear with DLC gear. All of that content, gear, mobs and everything would have to be redone and people would have to spend time just to get back to where they were before the increase.

    I was kind of all over the place with this post. It just seems the work vs reward would not be a good fit for neither Dev's nor players with a gear level increase.
    Edited by Ackwalan on October 20, 2020 5:52AM
  • GrimTheReaper45
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    idk wrote: »
    Why would they actually do this, though? What purpose would it serve? Just a cynical ploy to force players to grind for Transmutes and new upgrade materials? I wouldn't like to part of a game that treats its players like that. Forcing change for the sake of change and to induce ever more empty play hours?

    You can eliminate power creep at one stroke with the CP re-work (or even abolition!) without the need to change gear at all.

    @YandereGirlfriend The first year this game was live Zos raised the level cap twice. The first time was a mere two months after the game was out and a large number of players had not even reached the first level cap. The second time Zos said it was because the new operation required a high character level which is spin for they did it just because they felt like it. Ofc, the third time was so Zos could add more crafting materials even though they did not raise the crafting level.

    As for CP, it is not even close to the main driver for power creep. CP 810 does not even get us back to where we were before Morrowind was launched which was when Zos took a sledgehammer to CP. Most of the power creep has come at the hands of changes Zos has made to the game every quarter irrelevant to CP. These changes that buff our damage are new gear, tweaks to skills, and I expect there are backend changes.

    A great example of Zos induced power creep is when they added vMA weapons players pointed out that WoE was to weak to even consider using the vMA dStaves. Zos buffed WoE as a result. Top PvE DD builds are using at least one set that was released in the last two years. That means they outperform what was used previously. These are just two examples of where the real source of power creep is coming from.

    Considering almost every trial has been more challenging than the previous one this seems to be a conscious design. However, at some point, it does need to be reset and I am guessing that Zos will disguise increasing the gear cap behind things like this and a revamp to the CP system.

    I agree with the fact that power creep is mostly from zos in the form of set and skill changes. How does increasing the gear cap help reset difficulty? Even if they reworked the new level to be worse than current gear, why not just nerf the current gear? Zos clearly is not opposed to heavily nerfing things and a nerf would be received poorly enough without having to get new gear.

  • starkerealm
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    Ackwalan wrote: »
    How many gear sets are there between crafted and drops, 200?

    With Markarth, there are 419 supported sets. There's a few legacy sets floating around that no longer drop, so the number is, technically, probably closer to 425 or 430, but we can ignore those.
  • YandereGirlfriend
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    @idk That is definitely interesting information but I am still not apprehending a reason to change the gear level.

    That seems arbitrary and unnecessary when, as you say, the main driver of power creep has been the proliferation of buffs/de-buffs on sets as well as individual ability power budget increases. Seems to me that the most straight-forward way of addressing that problem is simply to change values of the buffs/de-buffs (which, it seems, they are doing) as well as the individual skills in question.

    All items should not be made to suffer for the advent of Major Vulnerability, Major Slayer, the new Minor Brittle, as well as the myriad "nickel-and-dime" de-buffs that optimized groups now have access to, like as Z'en, Martial Knowledge, Elemental Catalyst, etc. If the accumulated weight of those buffs/de-buffs is indeed a problem then address the root cause - the strength (or very existence...) of the buffs and de-buffs themselves.

    I have long been in favor of outright eliminating the entire Slayer series of buffs as obvious and cynical implements of power-creep used for the selling of DLCs. You could say the same thing for Z'en and Elemental Catalyst, though they are less flagrant. Those sets' de-buff values could be decreased or they could be re-worked into selfish stat sets that would have a much smaller impact on overall group DPS.

    You could also go through and (as they seem to be doing) eliminate "easy" sources of Critical Chance, though why they do not re-visit Critical Damage as well (indeed, they seem to be ever-increasing it) is beyond me. You could also implement Critical Resistance on PvE enemies as an easy means of reducing the value of Critical Damage as the prime driver of DPS.

    So many relatively simple changes could be made to the game without having to resort to sweeping item changes that would enrage the entire community.
  • Ackwalan
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    Ackwalan wrote: »
    How many gear sets are there between crafted and drops, 200?

    With Markarth, there are 419 supported sets. There's a few legacy sets floating around that no longer drop, so the number is, technically, probably closer to 425 or 430, but we can ignore those.

    Thanks. After I posted I got curious and looked it up. Re-balancing that many sets would be a lot work.
  • idk
    idk
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    Ackwalan wrote: »
    If there was a gear level increase, ZOS would have to redo all the older content difficulty. CP was froze at 810 because of power creep. If gear level went up to 180, ZOS would have to either scale up mobs, or reduce gear stats so a level 180 gear cap would be equal to what 160 is now. In other MMO's with levels, only the current expansion needs to be balanced with all other zones only used to level or is greyed out. How many gear sets are there between crafted and drops, 200?. Trying to re-balance all of that to lvl 180 would be a lot of work. Base game content and DLC content have a different difficulty level, but you can still use base game gear with DLC gear. All of that content, gear, mobs and everything would have to be redone and people would have to spend time just to get back to where they were before the increase.

    I was kind of all over the place with this post. It just seems the work vs reward would not be a good fit for neither Dev's nor players with a gear level increase.

    CP was not frozen at 810 due to power creep. It was frozen at 810 as part of the decision zos made to retool CP, something that is currently happening. Further, as I pointed out in the post above yours, CP is not the driver of power creep. This is a glaring fact since we were still stronger after Morrowind was released even though Zos took the sledgehammer to CP in that update. CP has not even caught up to pre-Morrowind yet our max DPS is about twice it was with Morrowind.

    Do the math for what we gained since Morrowind and it becomes clear we gained very little from CP. I have no idea why people blame CP for the power creep when the math does not support such claims.

    As for your comparison to other MMORPGs, ESO has not rebalanced any aspect of the game for years yet we see each trial is more challenging than the previous one (for the most part) and the older trails are much easier than they are now due to the power creep. In other words, the entire game is not on one even footing as far as DPS needs go. Heck, the older trials and dungeons are so trivial now. So how other MMORPGs do things is pretty irrelevant.

    Also, the sets do not require a rebalance other than to bring them up to the new level. The fact some sets are not worth using is not a big deal and pretty irrelevant to the fact that we have trials that are designed for a game where DDs were getting 40k DPS and newer content designed for a time when the DDs are getting twice that.

    and ofc, I am aware that an enlightened person would see through things. Clearly, we do not need an increase in the gear cap to rebalance the game. I am just pointing out that Zos has said they will raise the level cap and that this would be a scenario that would seem to offer them an excuse to do it.

    It really is that simple.
  • idk
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    @YandereGirlfriend

    Of course, it is arbitrary just as it is arbitrary for any MMORPG to raise the level cap. However, it is less arbitrary than raising the level cap about two months after the game going live. I never said making such a change was logical or rational.

    The newer buffs you mention are a great point that further demonstrates the bulk of power creep is not from CP but from direct actions Zos has made with the game. However, removing these newer buffs do not address the issue since Zos has scaled most of the newer instanced content to what we can do now while the older content is called to what we could do a few years ago.

    While you make a good point it does not address the effects power creep has had on the development of the game and that is where a rescaling of the games would come into play.
  • Linaleah
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    ZoS HAS been rebalancing the game constantly and recently and every time they do - they increase the power creep AND the skill gap.

    and this is my opinion and I may be wrong, but I think the simpler solution would be

    1. greatly reduce the damage of light and heavy attacks. have them still return resources and do some damage so those that weave can still have higher performance, but not so high that it makes as much of a difference that it does now. again I may be wrong, but I'm reasonably sure that I can trace the beginnings of our current problems to Morrowind expansion. you know the one that made sustain more crucial, while also increasing damage of basic attacks, making weaving more of a requirement AND raising top possible dps considerably in a process which necessitated progressively less accessible content for the rest of us, that had to remain challenging for those at the top.
    2. increase damage of abilities while reducing their costs so that ability use is rewarded by a better performance even if you cannot weave.
    3. something that they at least proposed or might be doing already - adjust buff stacking so that there is only so many buffs you can have going at any given time. make some of the buffs redundant.
    4. adjust trials and dungeons to the changed paradigm so that top performers do not feel nerfed in actual content in terms of how quickly things die etc.

    in theory it should raise the floor while lowering the ceiling AND making more content more completable by more people.

    at least IMO.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • GrimTheReaper45
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    idk wrote: »
    @YandereGirlfriend

    Of course, it is arbitrary just as it is arbitrary for any MMORPG to raise the level cap. However, it is less arbitrary than raising the level cap about two months after the game going live. I never said making such a change was logical or rational.

    The newer buffs you mention are a great point that further demonstrates the bulk of power creep is not from CP but from direct actions Zos has made with the game. However, removing these newer buffs do not address the issue since Zos has scaled most of the newer instanced content to what we can do now while the older content is called to what we could do a few years ago.

    While you make a good point it does not address the effects power creep has had on the development of the game and that is where a rescaling of the games would come into play.

    Ok but why raise the level cap? I see why they might rebalance the content. But why rescale the content and raise the level cap?
  • GrimTheReaper45
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    Linaleah wrote: »
    ZoS HAS been rebalancing the game constantly and recently and every time they do - they increase the power creep AND the skill gap.

    and this is my opinion and I may be wrong, but I think the simpler solution would be

    1. greatly reduce the damage of light and heavy attacks. have them still return resources and do some damage so those that weave can still have higher performance, but not so high that it makes as much of a difference that it does now. again I may be wrong, but I'm reasonably sure that I can trace the beginnings of our current problems to Morrowind expansion. you know the one that made sustain more crucial, while also increasing damage of basic attacks, making weaving more of a requirement AND raising top possible dps considerably in a process which necessitated progressively less accessible content for the rest of us, that had to remain challenging for those at the top.
    2. increase damage of abilities while reducing their costs so that ability use is rewarded by a better performance even if you cannot weave.
    3. something that they at least proposed or might be doing already - adjust buff stacking so that there is only so many buffs you can have going at any given time. make some of the buffs redundant.
    4. adjust trials and dungeons to the changed paradigm so that top performers do not feel nerfed in actual content in terms of how quickly things die etc.

    in theory it should raise the floor while lowering the ceiling AND making more content more completable by more people.

    at least IMO.

    I dont know about the solutions but i so agree with this.
  • MasterSpatula
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    I think this would drive the final nail into the game's coffin for me, and I doubt I'd be alone.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • SpiderKnight
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    I hope this happens, I need more reasons to retire from this game, and this is a solid one.
  • Calm_Fury
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    idk wrote: »
    Ackwalan wrote: »
    If there was a gear level increase, ZOS would have to redo all the older content difficulty. CP was froze at 810 because of power creep. If gear level went up to 180, ZOS would have to either scale up mobs, or reduce gear stats so a level 180 gear cap would be equal to what 160 is now. In other MMO's with levels, only the current expansion needs to be balanced with all other zones only used to level or is greyed out. How many gear sets are there between crafted and drops, 200?. Trying to re-balance all of that to lvl 180 would be a lot of work. Base game content and DLC content have a different difficulty level, but you can still use base game gear with DLC gear. All of that content, gear, mobs and everything would have to be redone and people would have to spend time just to get back to where they were before the increase.

    I was kind of all over the place with this post. It just seems the work vs reward would not be a good fit for neither Dev's nor players with a gear level increase.

    CP was not frozen at 810 due to power creep. It was frozen at 810 as part of the decision zos made to retool CP, something that is currently happening. Further, as I pointed out in the post above yours, CP is not the driver of power creep. This is a glaring fact since we were still stronger after Morrowind was released even though Zos took the sledgehammer to CP in that update. CP has not even caught up to pre-Morrowind yet our max DPS is about twice it was with Morrowind.

    Do the math for what we gained since Morrowind and it becomes clear we gained very little from CP. I have no idea why people blame CP for the power creep when the math does not support such claims.

    As for your comparison to other MMORPGs, ESO has not rebalanced any aspect of the game for years yet we see each trial is more challenging than the previous one (for the most part) and the older trails are much easier than they are now due to the power creep. In other words, the entire game is not on one even footing as far as DPS needs go. Heck, the older trials and dungeons are so trivial now. So how other MMORPGs do things is pretty irrelevant.

    Also, the sets do not require a rebalance other than to bring them up to the new level. The fact some sets are not worth using is not a big deal and pretty irrelevant to the fact that we have trials that are designed for a game where DDs were getting 40k DPS and newer content designed for a time when the DDs are getting twice that.

    and ofc, I am aware that an enlightened person would see through things. Clearly, we do not need an increase in the gear cap to rebalance the game. I am just pointing out that Zos has said they will raise the level cap and that this would be a scenario that would seem to offer them an excuse to do it.

    It really is that simple.

    Don't forget light attacks. Before Morrowind Light Attacks were not even 10% of the DPS. Now they are 23-25% sometimes.

    CP has its fault, but it is mostly the Relequens, Monster Sets and Light Attacks that caused the DPS to almost double from pre-Morrowind to now.
  • wylievc
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    Why not a gear cap reduction and rework of subsequent balance with automatic conversion? What's the point in CP160 gear anyway? It only affects players once and never again after cp160. Just make max level gear scale to previous cp160 levels. Maybe it's my OCD but cp160 gear seems arbitrary and unpolished.
  • starkerealm
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    Calm_Fury wrote: »
    Don't forget light attacks. Before Morrowind Light Attacks were not even 10% of the DPS. Now they are 23-25% sometimes.

    Summerset. The light attack changes were announced with Summerset, not Morrowind.

    Morrowind nerfed the hell out of resource return. Summerset ramped up light attack bonuses.
  • Artim_X
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    Although I hate the idea of a gear cap increase, the sticker book feature does actually mean that it wouldn't be absolute cancer for ZOS to raise the cap. Very insightful. However, I still would prefer for ZOS to completely revamp CP without changing the gear cap.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Tranquilizer
    Tranquilizer
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    Artim_X wrote: »
    Although I hate the idea of a gear cap increase, the sticker book feature does actually mean that it wouldn't be absolute cancer for ZOS to raise the cap. Very insightful. However, I still would prefer for ZOS to completely revamp CP without changing the gear cap.

    I agree that the sticker book eases out some of the chores a gear cap increase would bring. But it will be a major letdown for the casual and semi casual players who needed months to gold out at least their set weapons. Zircon platings prices will go through the roof because dungeon jewelry will be reconstructed in blue quality, and pvpers won't be happy to farm Hakeijo over and over again, not to mention the gold jewelry they got from leaderboard.

    Maybe I wouldn't quit ESO for good under theses circumstances, but I'd surely take a longer break until the crating material prices go back to normal.
  • zaria
    zaria
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    Artim_X wrote: »
    Although I hate the idea of a gear cap increase, the sticker book feature does actually mean that it wouldn't be absolute cancer for ZOS to raise the cap. Very insightful. However, I still would prefer for ZOS to completely revamp CP without changing the gear cap.

    I agree that the sticker book eases out some of the chores a gear cap increase would bring. But it will be a major letdown for the casual and semi casual players who needed months to gold out at least their set weapons. Zircon platings prices will go through the roof because dungeon jewelry will be reconstructed in blue quality, and pvpers won't be happy to farm Hakeijo over and over again, not to mention the gold jewelry they got from leaderboard.

    Maybe I wouldn't quit ESO for good under theses circumstances, but I'd surely take a longer break until the crating material prices go back to normal.
    Looking in crafting bag, seeing around 1000 tempering alloys, rosin and dreugh wax close to 100 Zircon and chromium. Well this one would become very rich. Granted I had to burn trough lots of it upgrading my own gear.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AyaDark
    AyaDark
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    If they change lvl of gear cap, I just stop playing.

    Hundreds of gold rings and neclages i farm > all gear i have > becomes trash ?

    I just take it as insult/affront me as a player, nothing more.

    So just stop play if thingth like this will happen.
  • zaria
    zaria
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    I say an new trait, only new was nirnhoned outside the jewelry ones, or an new upgrade level, the one mythics has is more likely as it makes sense.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sevn
    Sevn
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    Sticker book also could have the opposite effect where they do away with gear level entirely.

    But if they do raise gearcap, they'd never get another cent out me and I'd keep playing just to be drain on their servers.
    Edited by Sevn on October 21, 2020 2:56PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Red_Feather
    Red_Feather
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    I can see it happening too. Now more than ever. 😯
  • Xebov
    Xebov
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    idk wrote: »
    Xebov wrote: »
    idk wrote: »
    This is just a guess, but several points lead to an opportunity for Zos to raise the gear cap.

    A couple of years ago, Zos (I think it as Gina) stated that Zos would raise the level cap when it seemed appropriate.
    • Zos is reworking CP. If this is a complete revamp then our gear level will likely be based on a different rating/level system.
    • Zos added the transmutation system to make it easier for us to farm gear. Now they are going to allow us to "learn" drop sets we equip so we can craft them for ourselves. afaik, this will permit us to craft the gear at any level.
    • We have experienced significant power creep over the years making older content seem rather trivial.
    With all of this happening, it would be a great time for Zos to rebalance the game and reset the power creep without the major inconvenience of the previous three times Zos raise the cap. We would only need to farm new mats if new materials were added to the game and then craft whatever we were already wearing if that is what we desired. It would also be the best justification for raising the gear cap we have ever seen in this game.

    What do you think?

    Why should they and more importantly what would be the benefit? If everyone can just print new gear and upgrade it the effect would be practically zero. The new CP system is also no argument here as gear can just be transfered over. Cap increases are a tool deployed by most MMOs to keep ppl in the grind. It doesnt make sense in a game where you just need some resources.

    This is really a great thought here and thank you for sharing.

    However, it does ignore one important point. That point is that Zos has stated they will raise the gear cap in the future. The fact they have and are making changes that will make it easier on us as well as they could spin it as part of rebalancing the content the game makes it a win for players sans the arduous impact previous increased in player/gear level have had on us in the past.

    ZOS says many things over the year and they have many ideas they later dismiss, so thats hardly a hint on anything.

    A change in gear cap would only preasure the game economy without having any other effect. Thats why it will simply not happen.
  • Calm_Fury
    Calm_Fury
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    Calm_Fury wrote: »
    Don't forget light attacks. Before Morrowind Light Attacks were not even 10% of the DPS. Now they are 23-25% sometimes.

    Summerset. The light attack changes were announced with Summerset, not Morrowind.

    Morrowind nerfed the hell out of resource return. Summerset ramped up light attack bonuses.

    I didn't mean that Morrowing changed the light attacks. I just used it as a reference because we were talking before about "pre-Morrowind" DPS.
  • Emmagoldman
    Emmagoldman
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    For me, It would be a point that I leave. Im busy and dont have energy to regrind. Yep, id let you all keep my stuff
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