I'm confused on how increasing gear levels resets power creep. I would think it would be the opposite.
@Danksta
Not at all, Increasing the gear level does not reset the power creep. If you read the entire OP it clearly states that with all of this happening it would be a great time to reset the power creep without creating a major inconvenience to us players. The resetting of the power creep would be via rebalancing the game (content) as stated.
In reality, it would be the best justifications for increasing the gear level that we have experienced.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
cyberjanet wrote: »afaik, this will permit us to craft the gear at any level.
What do you think?
On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.
YandereGirlfriend wrote: »Why would they actually do this, though? What purpose would it serve? Just a cynical ploy to force players to grind for Transmutes and new upgrade materials? I wouldn't like to part of a game that treats its players like that. Forcing change for the sake of change and to induce ever more empty play hours?
You can eliminate power creep at one stroke with the CP re-work (or even abolition!) without the need to change gear at all.
YandereGirlfriend wrote: »Why would they actually do this, though? What purpose would it serve? Just a cynical ploy to force players to grind for Transmutes and new upgrade materials? I wouldn't like to part of a game that treats its players like that. Forcing change for the sake of change and to induce ever more empty play hours?
You can eliminate power creep at one stroke with the CP re-work (or even abolition!) without the need to change gear at all.
@YandereGirlfriend The first year this game was live Zos raised the level cap twice. The first time was a mere two months after the game was out and a large number of players had not even reached the first level cap. The second time Zos said it was because the new operation required a high character level which is spin for they did it just because they felt like it. Ofc, the third time was so Zos could add more crafting materials even though they did not raise the crafting level.
As for CP, it is not even close to the main driver for power creep. CP 810 does not even get us back to where we were before Morrowind was launched which was when Zos took a sledgehammer to CP. Most of the power creep has come at the hands of changes Zos has made to the game every quarter irrelevant to CP. These changes that buff our damage are new gear, tweaks to skills, and I expect there are backend changes.
A great example of Zos induced power creep is when they added vMA weapons players pointed out that WoE was to weak to even consider using the vMA dStaves. Zos buffed WoE as a result. Top PvE DD builds are using at least one set that was released in the last two years. That means they outperform what was used previously. These are just two examples of where the real source of power creep is coming from.
Considering almost every trial has been more challenging than the previous one this seems to be a conscious design. However, at some point, it does need to be reset and I am guessing that Zos will disguise increasing the gear cap behind things like this and a revamp to the CP system.
starkerealm wrote: »
If there was a gear level increase, ZOS would have to redo all the older content difficulty. CP was froze at 810 because of power creep. If gear level went up to 180, ZOS would have to either scale up mobs, or reduce gear stats so a level 180 gear cap would be equal to what 160 is now. In other MMO's with levels, only the current expansion needs to be balanced with all other zones only used to level or is greyed out. How many gear sets are there between crafted and drops, 200?. Trying to re-balance all of that to lvl 180 would be a lot of work. Base game content and DLC content have a different difficulty level, but you can still use base game gear with DLC gear. All of that content, gear, mobs and everything would have to be redone and people would have to spend time just to get back to where they were before the increase.
I was kind of all over the place with this post. It just seems the work vs reward would not be a good fit for neither Dev's nor players with a gear level increase.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
@YandereGirlfriend
Of course, it is arbitrary just as it is arbitrary for any MMORPG to raise the level cap. However, it is less arbitrary than raising the level cap about two months after the game going live. I never said making such a change was logical or rational.
The newer buffs you mention are a great point that further demonstrates the bulk of power creep is not from CP but from direct actions Zos has made with the game. However, removing these newer buffs do not address the issue since Zos has scaled most of the newer instanced content to what we can do now while the older content is called to what we could do a few years ago.
While you make a good point it does not address the effects power creep has had on the development of the game and that is where a rescaling of the games would come into play.
ZoS HAS been rebalancing the game constantly and recently and every time they do - they increase the power creep AND the skill gap.
and this is my opinion and I may be wrong, but I think the simpler solution would be
1. greatly reduce the damage of light and heavy attacks. have them still return resources and do some damage so those that weave can still have higher performance, but not so high that it makes as much of a difference that it does now. again I may be wrong, but I'm reasonably sure that I can trace the beginnings of our current problems to Morrowind expansion. you know the one that made sustain more crucial, while also increasing damage of basic attacks, making weaving more of a requirement AND raising top possible dps considerably in a process which necessitated progressively less accessible content for the rest of us, that had to remain challenging for those at the top.
2. increase damage of abilities while reducing their costs so that ability use is rewarded by a better performance even if you cannot weave.
3. something that they at least proposed or might be doing already - adjust buff stacking so that there is only so many buffs you can have going at any given time. make some of the buffs redundant.
4. adjust trials and dungeons to the changed paradigm so that top performers do not feel nerfed in actual content in terms of how quickly things die etc.
in theory it should raise the floor while lowering the ceiling AND making more content more completable by more people.
at least IMO.
If there was a gear level increase, ZOS would have to redo all the older content difficulty. CP was froze at 810 because of power creep. If gear level went up to 180, ZOS would have to either scale up mobs, or reduce gear stats so a level 180 gear cap would be equal to what 160 is now. In other MMO's with levels, only the current expansion needs to be balanced with all other zones only used to level or is greyed out. How many gear sets are there between crafted and drops, 200?. Trying to re-balance all of that to lvl 180 would be a lot of work. Base game content and DLC content have a different difficulty level, but you can still use base game gear with DLC gear. All of that content, gear, mobs and everything would have to be redone and people would have to spend time just to get back to where they were before the increase.
I was kind of all over the place with this post. It just seems the work vs reward would not be a good fit for neither Dev's nor players with a gear level increase.
CP was not frozen at 810 due to power creep. It was frozen at 810 as part of the decision zos made to retool CP, something that is currently happening. Further, as I pointed out in the post above yours, CP is not the driver of power creep. This is a glaring fact since we were still stronger after Morrowind was released even though Zos took the sledgehammer to CP in that update. CP has not even caught up to pre-Morrowind yet our max DPS is about twice it was with Morrowind.
Do the math for what we gained since Morrowind and it becomes clear we gained very little from CP. I have no idea why people blame CP for the power creep when the math does not support such claims.
As for your comparison to other MMORPGs, ESO has not rebalanced any aspect of the game for years yet we see each trial is more challenging than the previous one (for the most part) and the older trails are much easier than they are now due to the power creep. In other words, the entire game is not on one even footing as far as DPS needs go. Heck, the older trials and dungeons are so trivial now. So how other MMORPGs do things is pretty irrelevant.
Also, the sets do not require a rebalance other than to bring them up to the new level. The fact some sets are not worth using is not a big deal and pretty irrelevant to the fact that we have trials that are designed for a game where DDs were getting 40k DPS and newer content designed for a time when the DDs are getting twice that.
and ofc, I am aware that an enlightened person would see through things. Clearly, we do not need an increase in the gear cap to rebalance the game. I am just pointing out that Zos has said they will raise the level cap and that this would be a scenario that would seem to offer them an excuse to do it.
It really is that simple.
Don't forget light attacks. Before Morrowind Light Attacks were not even 10% of the DPS. Now they are 23-25% sometimes.
Although I hate the idea of a gear cap increase, the sticker book feature does actually mean that it wouldn't be absolute cancer for ZOS to raise the cap. Very insightful. However, I still would prefer for ZOS to completely revamp CP without changing the gear cap.
Looking in crafting bag, seeing around 1000 tempering alloys, rosin and dreugh wax close to 100 Zircon and chromium. Well this one would become very rich. Granted I had to burn trough lots of it upgrading my own gear.Tranquilizer wrote: »Although I hate the idea of a gear cap increase, the sticker book feature does actually mean that it wouldn't be absolute cancer for ZOS to raise the cap. Very insightful. However, I still would prefer for ZOS to completely revamp CP without changing the gear cap.
I agree that the sticker book eases out some of the chores a gear cap increase would bring. But it will be a major letdown for the casual and semi casual players who needed months to gold out at least their set weapons. Zircon platings prices will go through the roof because dungeon jewelry will be reconstructed in blue quality, and pvpers won't be happy to farm Hakeijo over and over again, not to mention the gold jewelry they got from leaderboard.
Maybe I wouldn't quit ESO for good under theses circumstances, but I'd surely take a longer break until the crating material prices go back to normal.
This is just a guess, but several points lead to an opportunity for Zos to raise the gear cap.
A couple of years ago, Zos (I think it as Gina) stated that Zos would raise the level cap when it seemed appropriate.With all of this happening, it would be a great time for Zos to rebalance the game and reset the power creep without the major inconvenience of the previous three times Zos raise the cap. We would only need to farm new mats if new materials were added to the game and then craft whatever we were already wearing if that is what we desired. It would also be the best justification for raising the gear cap we have ever seen in this game.
- Zos is reworking CP. If this is a complete revamp then our gear level will likely be based on a different rating/level system.
- Zos added the transmutation system to make it easier for us to farm gear. Now they are going to allow us to "learn" drop sets we equip so we can craft them for ourselves. afaik, this will permit us to craft the gear at any level.
- We have experienced significant power creep over the years making older content seem rather trivial.
What do you think?
Why should they and more importantly what would be the benefit? If everyone can just print new gear and upgrade it the effect would be practically zero. The new CP system is also no argument here as gear can just be transfered over. Cap increases are a tool deployed by most MMOs to keep ppl in the grind. It doesnt make sense in a game where you just need some resources.
This is really a great thought here and thank you for sharing.
However, it does ignore one important point. That point is that Zos has stated they will raise the gear cap in the future. The fact they have and are making changes that will make it easier on us as well as they could spin it as part of rebalancing the content the game makes it a win for players sans the arduous impact previous increased in player/gear level have had on us in the past.
starkerealm wrote: »Don't forget light attacks. Before Morrowind Light Attacks were not even 10% of the DPS. Now they are 23-25% sometimes.
Summerset. The light attack changes were announced with Summerset, not Morrowind.
Morrowind nerfed the hell out of resource return. Summerset ramped up light attack bonuses.