Worse the old weapons was just as good, it was just that its an better version.WaywardArgonian wrote: »I was already annoyed enough when they added perfected Maelstrom weapons. Not necessarily because the new weapons are that much more powerful, but because it showed that ZOS was okay with the principle of essentially downgrading gear that the players had already farmed.
I know it's standard practice in some MMOs, but I play ESO specifically because I can just grind for the gear once and then dive into the content I actually enjoy. Not to mention the way ZOS has tinkered with combat over the past years makes it a challenge to keep up with things already.
cyberjanet wrote: »afaik, this will permit us to craft the gear at any level.
What do you think?
On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.
CP was the progression, note that CP has two ways of being diminishing return. First you each branch has diminishing return, Second is that the other branches you start putting point into is less relevant for you.Donny_Vito wrote: »At this point, I do not care.
Something...anything....
We need some sort of progression. If they choose to modify the current level structure which ends up with us having more levels to get, then I'm all for it. If they want to admit their defeat and just increase CP again, I'm all for it. But for the love of god, do something!
I hope they'll REDUCE the gear cap to lvl50. It makes absolutely no sense that cp is involved in gear level in any way.
I say an gear level increase is a bit unlikely as its pretty pointless.CP was the progression, note that CP has two ways of being diminishing return. First you each branch has diminishing return, Second is that the other branches you start putting point into is less relevant for you.Donny_Vito wrote: »At this point, I do not care.
Something...anything....
We need some sort of progression. If they choose to modify the current level structure which ends up with us having more levels to get, then I'm all for it. If they want to admit their defeat and just increase CP again, I'm all for it. But for the love of god, do something!
This is why CP is so much stronger in PvP than in PvE, PvE is min maxing, PvP you have to be much more rounded.
Yes its nice to be much more sturdy in PvE, if you are in an vet dungeon with fake healer and 3 810cp and one 200cp, the low cp guy tend to stay dead a lot even if doing 1/3 of the dps seen this so many time on tank, on healer, well trying to keep the fake tank alive keep this one busy
Nonsense. They should remove item levels all together instead. It is not serving any purpose.
And yeah, remove below cp160 mats also.
stefan.gustavsonb16_ESO wrote: »I hope they'll REDUCE the gear cap to lvl50. It makes absolutely no sense that cp is involved in gear level in any way.
Getting to level 50 is now a very quick journey, requiring only a few days of gameplay if you want to rush it.
The CP160 cap is a remnant of VR16, "veteran rank 16". Leveling to VR10 used to require you to go through three times the zone content you did to reach level 50, equivalent to another 50 levels or so. You gained about one VR level for doing all the quests, delves and public dungeons in each faction zone, and by the end of" "Cadwell's Gold" you had some pretty challenging overland trash fights to try to overcome, which was meant to encourage ad-hoc grouping and practice to develop your skills. The intended path to VR12 and subsequently VR14 and VR16 was through Craglorn, including all its trials and forced group content which was actually rather difficult at release, and Wrothgar. Before One Tamriel, I hear Wrothgar used to be quite difficult as well. (I was taking a break from the game at that time.)
So, the leveling does not actually end at lvl50 -- you are only about 1/3 done at that point. For anything beyond your first character, you jump from lvl 49 to whatever CP level you have on your other lvl 50 characters, but making "plain" level 50 the cap would mean even more problems with people entering "endgame" content (vet dungeons, vet trials) wearing random dropped gear and having no real clue on how to play.
So, no. I think new players need to play more than just enough to reach level 50 before they can be expected to know their class and perform well in their role for group content. People choose to keep grinding dolmens for the stretch from CP10 to CP160 to "power level", but that is counter-productive, as it will leave you with too few skill points. I cannot stress enough how many bad and clueless players I have tried, and sometimes failed, to carry through veteran dungeons on my tank. We do not need more of those "power leveled" characters with unreasonable expectations on easy and quick rewards.
I have no idea what you're talking about. I think you're misinterpreting my message.
There's nocp content in the game where it makes no sense that a new level 50 player needs to then gain 160 cp points just because.
There's currently so many cp810 who cannot play the game. Everyone need to actually prove they can play instead of others looking at their level.
I think the gear set collections is in preparation for new servers. Everyone knows how easy it is so wipe stuff when moving servers. Microsofts acquisition of the company makes me think this
This is just a guess, but several points lead to an opportunity for Zos to raise the gear cap.
A couple of years ago, Zos (I think it as Gina) stated that Zos would raise the level cap when it seemed appropriate.With all of this happening, it would be a great time for Zos to rebalance the game and reset the power creep without the major inconvenience of the previous three times Zos raise the cap. We would only need to farm new mats if new materials were added to the game and then craft whatever we were already wearing if that is what we desired. It would also be the best justification for raising the gear cap we have ever seen in this game.
- Zos is reworking CP. If this is a complete revamp then our gear level will likely be based on a different rating/level system.
- Zos added the transmutation system to make it easier for us to farm gear. Now they are going to allow us to "learn" drop sets we equip so we can craft them for ourselves. afaik, this will permit us to craft the gear at any level.
- We have experienced significant power creep over the years making older content seem rather trivial.
What do you think?
I'm confused on how increasing gear levels resets power creep. I would think it would be the opposite.
Not sure.
But I am looking forward to seeing what they plan on doing with the CP rework. If they do a good job with it - I think it could breath a lot of new life into the game. So I'll happily upgrade all my gear to make that happen.
Not sure.
But I am looking forward to seeing what they plan on doing with the CP rework. If they do a good job with it - I think it could breath a lot of new life into the game. So I'll happily upgrade all my gear to make that happen.
Nice to see you still have hope!
I lost all of mine after the "Class Identity" turned out to be just a couple of very bad copy/pasted skills to the point where I stopped playing my StamSorc after they were done.
I really wish they would do a profound revamp of the whole post-50 leveling but I doubt we will get anything other than the same old Champion Points with maybe some new values or some things more spread out.
I'm confused on how increasing gear levels resets power creep. I would think it would be the opposite.
This is just a guess, but several points lead to an opportunity for Zos to raise the gear cap.
A couple of years ago, Zos (I think it as Gina) stated that Zos would raise the level cap when it seemed appropriate.With all of this happening, it would be a great time for Zos to rebalance the game and reset the power creep without the major inconvenience of the previous three times Zos raise the cap. We would only need to farm new mats if new materials were added to the game and then craft whatever we were already wearing if that is what we desired. It would also be the best justification for raising the gear cap we have ever seen in this game.
- Zos is reworking CP. If this is a complete revamp then our gear level will likely be based on a different rating/level system.
- Zos added the transmutation system to make it easier for us to farm gear. Now they are going to allow us to "learn" drop sets we equip so we can craft them for ourselves. afaik, this will permit us to craft the gear at any level.
- We have experienced significant power creep over the years making older content seem rather trivial.
What do you think?
Why should they and more importantly what would be the benefit? If everyone can just print new gear and upgrade it the effect would be practically zero. The new CP system is also no argument here as gear can just be transfered over. Cap increases are a tool deployed by most MMOs to keep ppl in the grind. It doesnt make sense in a game where you just need some resources.