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Possible gear cap increase coming our way. Yes, prediction.

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    You do realize that raising the cap will not make you stronger though, with CP 1000 gear you would have the exact same strength you have now, the only difference is CP 160 would now be significantly weaker then it is now because all a cap increase would do is stretch out the power curve, it would not increase it.

    Infact are you aware the only reason it is at 160 is because that is a feature taken back when we still had Veteran Ranks, the max rank we were at was Veteran Rank 16, to make it so existing gear that players had did not become obsolete they made it so every 10 CP was worth 1 Veteran Rank so we got 160 being the gear cap.
    Edited by TX12001rwb17_ESO on October 19, 2020 10:32AM
  • TineaCruris
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    The only way this would be OK with most of the player base is if the change included a stack of every gold temper with the change. Dreugh wax and tempering alloy are 10k gold each these days, that's 80k to redo every piece of gear on every character at todays prices. I can't imagine what the prices might be if a change like this is implemented.
  • WaywardArgonian
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    I was already annoyed enough when they added perfected Maelstrom weapons. Not necessarily because the new weapons are that much more powerful, but because it showed that ZOS was okay with the principle of essentially downgrading gear that the players had already farmed.

    I know it's standard practice in some MMOs, but I play ESO specifically because I can just grind for the gear once and then dive into the content I actually enjoy. Not to mention the way ZOS has tinkered with combat over the past years makes it a challenge to keep up with things already.
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  • Stinkyremy
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    I think They are going to eventually overhaul the CP system, basically scrap it and scrap numbers.
    My guess is the intention is to close the gap between players who have been playing for a long time and bnew players, most likely scrapping the number system all together. That will include making our gear worthless though, which will *** a lot of us off. I can't imagine they will implement a transmute system for old gear to higher values or new levels.
  • zaria
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    I was already annoyed enough when they added perfected Maelstrom weapons. Not necessarily because the new weapons are that much more powerful, but because it showed that ZOS was okay with the principle of essentially downgrading gear that the players had already farmed.

    I know it's standard practice in some MMOs, but I play ESO specifically because I can just grind for the gear once and then dive into the content I actually enjoy. Not to mention the way ZOS has tinkered with combat over the past years makes it a challenge to keep up with things already.
    Worse the old weapons was just as good, it was just that its an better version.
    if they raise level cap to cp200 its the same as your gear is now cp120.

    I kind of expect them to make perfected weapons for other trial sets, with reconstruction that is not as much as an issue.
    Imagine having normal and perfected versions of all the craglorn sets in bank, but it closes the do vet for jewelry and normal for weapons strategy.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    They could change many things, depends how much work they want to put into it. Adding CP earning from level one for new players/accounts would make 1-50lvl gear more pointless than anything below cp160. They could change the gear leveling system, making it separate from character level.....

    ...they could integrate and alter so much, but they have also been taking a long time with it. CP, gear, power creep, world scaling, we could see answers to "all of the above" when CP returns (or just a fluff filled bloated mess that's nothing but a disappointment, I honestly don't know).

    When last asked about gear cap increase (a long time ago) they said it wasn't off the table, but it wouldn't be for a long time and they would give us plenty of notice, they knew players didn't want to farm everything again (heh).
    Edited by Zorgon_The_Revenged on October 19, 2020 2:19PM
  • starkerealm
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    cyberjanet wrote: »
    idk wrote: »
    afaik, this will permit us to craft the gear at any level.


    What do you think?

    On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.

    It reconstructs at the level of the character using the interface. So, if you're 160, it will "upgrade" low level pieces to cap. If you're on a level 10, you can reconstruct trial gear at your level.

    There's a few exceptions to this. Sets that don't drop below level 50 (monster sets, vMA weapons, perfected sets, mythics, ect) will always appear at 160. I'm not sure if PvP sets will drop below level 10 (it just never occurred to me to check.)
  • Donny_Vito
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    At this point, I do not care.

    Something...anything....



    We need some sort of progression. If they choose to modify the current level structure which ends up with us having more levels to get, then I'm all for it. If they want to admit their defeat and just increase CP again, I'm all for it. But for the love of god, do something!
    Edited by Donny_Vito on October 19, 2020 2:53PM
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    I certainly hope not. Im for removing CP lvls on gear and re-scaling everything within 50 levels. I'm not feeling particularly motivated to do the math right now, but all you would need to do is make iron, for example, be levels 1-4 instead of 1-14? or whatever it currently sits at, then so on...



  • FangOfTheTwoMoons
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    It'd be the dumbest thing any dev could do at this point. i don't think they'd ever raise the gear cap. They'd shoot themselves in the foot.
  • Enemy-of-Coldharbour
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    What's the point of raising the gear level? Nothing. If they do that, they will also raise the level of mobs, etc. and therefor your power level really does not change since everything is scaling with you. Nothing changes except that you have to re-grind all your gear and spend millions on tempers. They only thing thing they should be messing with is the CP system.

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  • VaranisArano
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    Interesting idea! I hadn't put together the idea that the stickerbook makes it much easier to possible upgrade gear levels/CP, but its certainly a possibility for "how to upgrade gear without infuriating your playerbase."

    One thing is for sure, it'll be interesting to see what new avenues this sticker system opens up for development.
  • zaria
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    I say an gear level increase is a bit unlikely as its pretty pointless.
    Donny_Vito wrote: »
    At this point, I do not care.

    Something...anything....



    We need some sort of progression. If they choose to modify the current level structure which ends up with us having more levels to get, then I'm all for it. If they want to admit their defeat and just increase CP again, I'm all for it. But for the love of god, do something!
    CP was the progression, note that CP has two ways of being diminishing return. First you each branch has diminishing return, Second is that the other branches you start putting point into is less relevant for you.

    This is why CP is so much stronger in PvP than in PvE, PvE is min maxing, PvP you have to be much more rounded.
    Yes its nice to be much more sturdy in PvE, if you are in an vet dungeon with fake healer and 3 810cp and one 200cp, the low cp guy tend to stay dead a lot even if doing 1/3 of the dps seen this so many time on tank, on healer, well trying to keep the fake tank alive keep this one busy :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Danksta
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    I'm confused on how increasing gear levels resets power creep. I would think it would be the opposite.
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  • Vlad9425
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    Or they could just leave things the way they are and not *** off 99% of the community? I can’t think of anything worse than having to remake and re gold out my gear even with the new sticker book feature.
  • Calm_Fury
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    As others have rememebered, just go back to the Perfectec vMA/vDSA weapons debate...

    Just one set of weapons and it annoyed a huge part of the playerbase. I know several people that didn't even bother to far the new weapons, but still got angry at the decision.

    Now imagine doing that for every weapon and jewelry? This will be a bigger blow to the end-game community than the sustain nerfs on Morrowing were.

    I do like the idea someone said about just having one Level 50 as the max level gear. The intermediate steps from CP10-140 are basically worthless, so this is one thing they could do.

    Just do 1-49 so we can keep the balance for sub-50 campaigns and battlegrounds and another level 50 for everything else.
  • Dark_Lord_Kuro
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    Naftal wrote: »
    I hope they'll REDUCE the gear cap to lvl50. It makes absolutely no sense that cp is involved in gear level in any way.

    It a relic from the old veteran rank system wich were level after lv 50 back when gear cap increased every now and then
    Last increase before the remouval of them was to veteran 16 wich all gear and mat that were asociated with it are now cp160
  • Donny_Vito
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    zaria wrote: »
    I say an gear level increase is a bit unlikely as its pretty pointless.
    Donny_Vito wrote: »
    At this point, I do not care.

    Something...anything....



    We need some sort of progression. If they choose to modify the current level structure which ends up with us having more levels to get, then I'm all for it. If they want to admit their defeat and just increase CP again, I'm all for it. But for the love of god, do something!
    CP was the progression, note that CP has two ways of being diminishing return. First you each branch has diminishing return, Second is that the other branches you start putting point into is less relevant for you.

    This is why CP is so much stronger in PvP than in PvE, PvE is min maxing, PvP you have to be much more rounded.
    Yes its nice to be much more sturdy in PvE, if you are in an vet dungeon with fake healer and 3 810cp and one 200cp, the low cp guy tend to stay dead a lot even if doing 1/3 of the dps seen this so many time on tank, on healer, well trying to keep the fake tank alive keep this one busy :)

    Diminishing return > no return (like how it is right now)

    Without any type of character progression, the game quickly becomes stagnant.
  • barney2525
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    ankeor wrote: »
    Nonsense. They should remove item levels all together instead. It is not serving any purpose.

    And yeah, remove below cp160 mats also.

    OK.

    So no character is allowed to start learning ANY crafting until they hit 50/160 (since the only mats available are 50/160 which a new character can not use). No armor or weapons until 50/160, since deconning lower level items turns into - NOTHING. The mats don't exist.

    wow

    what a guuuuud idea

    what else ya got?

    :#
  • Dark_Lord_Kuro
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    Naftal wrote: »
    Naftal wrote: »
    I hope they'll REDUCE the gear cap to lvl50. It makes absolutely no sense that cp is involved in gear level in any way.

    Getting to level 50 is now a very quick journey, requiring only a few days of gameplay if you want to rush it.

    The CP160 cap is a remnant of VR16, "veteran rank 16". Leveling to VR10 used to require you to go through three times the zone content you did to reach level 50, equivalent to another 50 levels or so. You gained about one VR level for doing all the quests, delves and public dungeons in each faction zone, and by the end of" "Cadwell's Gold" you had some pretty challenging overland trash fights to try to overcome, which was meant to encourage ad-hoc grouping and practice to develop your skills. The intended path to VR12 and subsequently VR14 and VR16 was through Craglorn, including all its trials and forced group content which was actually rather difficult at release, and Wrothgar. Before One Tamriel, I hear Wrothgar used to be quite difficult as well. (I was taking a break from the game at that time.)

    So, the leveling does not actually end at lvl50 -- you are only about 1/3 done at that point. For anything beyond your first character, you jump from lvl 49 to whatever CP level you have on your other lvl 50 characters, but making "plain" level 50 the cap would mean even more problems with people entering "endgame" content (vet dungeons, vet trials) wearing random dropped gear and having no real clue on how to play.

    So, no. I think new players need to play more than just enough to reach level 50 before they can be expected to know their class and perform well in their role for group content. People choose to keep grinding dolmens for the stretch from CP10 to CP160 to "power level", but that is counter-productive, as it will leave you with too few skill points. I cannot stress enough how many bad and clueless players I have tried, and sometimes failed, to carry through veteran dungeons on my tank. We do not need more of those "power leveled" characters with unreasonable expectations on easy and quick rewards.

    I have no idea what you're talking about. I think you're misinterpreting my message.

    There's nocp content in the game where it makes no sense that a new level 50 player needs to then gain 160 cp points just because.

    There's currently so many cp810 who cannot play the game. Everyone need to actually prove they can play instead of others looking at their level.

    Vet dlc are locked at cp300 via duty finder
  • Spearpoint
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    Zeromaz wrote: »
    I think the gear set collections is in preparation for new servers. Everyone knows how easy it is so wipe stuff when moving servers. Microsofts acquisition of the company makes me think this

    If you were to combine every single stored piece of gear the players have, from every single inventory, bank and container, I wonder how much data this would compile.

    Is anyone able to take an educated guess?
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  • Jeremy
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    Not sure.

    But I am looking forward to seeing what they plan on doing with the CP rework. If they do a good job with it - I think it could breath a lot of new life into the game. So I'll happily upgrade all my gear to make that happen.
    Edited by Jeremy on October 19, 2020 9:17PM
  • Xebov
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    idk wrote: »
    This is just a guess, but several points lead to an opportunity for Zos to raise the gear cap.

    A couple of years ago, Zos (I think it as Gina) stated that Zos would raise the level cap when it seemed appropriate.
    • Zos is reworking CP. If this is a complete revamp then our gear level will likely be based on a different rating/level system.
    • Zos added the transmutation system to make it easier for us to farm gear. Now they are going to allow us to "learn" drop sets we equip so we can craft them for ourselves. afaik, this will permit us to craft the gear at any level.
    • We have experienced significant power creep over the years making older content seem rather trivial.
    With all of this happening, it would be a great time for Zos to rebalance the game and reset the power creep without the major inconvenience of the previous three times Zos raise the cap. We would only need to farm new mats if new materials were added to the game and then craft whatever we were already wearing if that is what we desired. It would also be the best justification for raising the gear cap we have ever seen in this game.

    What do you think?

    Why should they and more importantly what would be the benefit? If everyone can just print new gear and upgrade it the effect would be practically zero. The new CP system is also no argument here as gear can just be transfered over. Cap increases are a tool deployed by most MMOs to keep ppl in the grind. It doesnt make sense in a game where you just need some resources.
  • Raideen
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    So much for "horizonal" progression.
  • starkerealm
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    Danksta wrote: »
    I'm confused on how increasing gear levels resets power creep. I would think it would be the opposite.

    In a game with conventional leveling, it masks power creep. Yes, you get more powerful, but the enemies do as well (because you wouldn't want to increase the level cap past the enemies you're fighting. In some cases, you'd even level enemies past the player to help hide the power creep even further.

    That wouldn't really work with ESO, where enemies don't have a level. Simply ramping up the gear stats would be even more power.
  • Calm_Fury
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    Jeremy wrote: »
    Not sure.

    But I am looking forward to seeing what they plan on doing with the CP rework. If they do a good job with it - I think it could breath a lot of new life into the game. So I'll happily upgrade all my gear to make that happen.

    Nice to see you still have hope!

    I lost all of mine after the "Class Identity" turned out to be just a couple of very bad copy/pasted skills to the point where I stopped playing my StamSorc after they were done.

    I really wish they would do a profound revamp of the whole post-50 leveling but I doubt we will get anything other than the same old Champion Points with maybe some new values or some things more spread out.
  • Jeremy
    Jeremy
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    Calm_Fury wrote: »
    Jeremy wrote: »
    Not sure.

    But I am looking forward to seeing what they plan on doing with the CP rework. If they do a good job with it - I think it could breath a lot of new life into the game. So I'll happily upgrade all my gear to make that happen.

    Nice to see you still have hope!

    I lost all of mine after the "Class Identity" turned out to be just a couple of very bad copy/pasted skills to the point where I stopped playing my StamSorc after they were done.

    I really wish they would do a profound revamp of the whole post-50 leveling but I doubt we will get anything other than the same old Champion Points with maybe some new values or some things more spread out.

    Yeah I'm probably being overly optimistic. haha
  • idk
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    Danksta wrote: »
    I'm confused on how increasing gear levels resets power creep. I would think it would be the opposite.

    @Danksta

    Not at all, Increasing the gear level does not reset the power creep. If you read the entire OP it clearly states that with all of this happening it would be a great time to reset the power creep without creating a major inconvenience to us players. The resetting of the power creep would be via rebalancing the game (content) as stated.

    In reality, it would be the best justifications for increasing the gear level that we have experienced.
  • idk
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    Xebov wrote: »
    idk wrote: »
    This is just a guess, but several points lead to an opportunity for Zos to raise the gear cap.

    A couple of years ago, Zos (I think it as Gina) stated that Zos would raise the level cap when it seemed appropriate.
    • Zos is reworking CP. If this is a complete revamp then our gear level will likely be based on a different rating/level system.
    • Zos added the transmutation system to make it easier for us to farm gear. Now they are going to allow us to "learn" drop sets we equip so we can craft them for ourselves. afaik, this will permit us to craft the gear at any level.
    • We have experienced significant power creep over the years making older content seem rather trivial.
    With all of this happening, it would be a great time for Zos to rebalance the game and reset the power creep without the major inconvenience of the previous three times Zos raise the cap. We would only need to farm new mats if new materials were added to the game and then craft whatever we were already wearing if that is what we desired. It would also be the best justification for raising the gear cap we have ever seen in this game.

    What do you think?

    Why should they and more importantly what would be the benefit? If everyone can just print new gear and upgrade it the effect would be practically zero. The new CP system is also no argument here as gear can just be transfered over. Cap increases are a tool deployed by most MMOs to keep ppl in the grind. It doesnt make sense in a game where you just need some resources.

    This is really a great thought here and thank you for sharing.

    However, it does ignore one important point. That point is that Zos has stated they will raise the gear cap in the future. The fact they have and are making changes that will make it easier on us as well as they could spin it as part of rebalancing the content the game makes it a win for players sans the arduous impact previous increased in player/gear level have had on us in the past.
  • wsmith97ub17_ESO
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    bleh, hamsters wanting their conventional hamster wheels.
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