starkerealm wrote: »witchdoctor wrote: »Yeah, I don't see how a gear level increase accomplishes anything in ESO.
Everything is CP 160. What possible purpose, besides pissing people off, does CP 180 gear serve?
We know ZOS is not going to start making CP 180 zones.
So, they are going to what, make the world CP 180? In which case, nothing has changed.
@witchdoctor
To answer your question, what possible purpose has there been for raising the gear cap the three previous times?
I will tell you. The first two times were because Zos added trials and an arena that was set two levels higher than the previous level. The third time was because Zos just wanted to add some more crafting matts.
In reality, no game has any real justification for raising the gear cap. They just make an excuse to do it.
So, there's a phrase that I've had multiple dev team members tell me, when talking the early years, "It's a different game now."
Back in 2014 and 2015, itemization was built around a more traditional gear treadmill. Rich (I think) actually called it, "gear chase," when they were announcing Imperial City.
So, the original goal (which we saw with Craglorn) was that ESO would raise the level cap with each new content drop, so players would always have something to level up to. It also meant there was always new, better, gear to be grinding towards.
With IC they showed their long term plan for that system, where odd Vet Rank gear would be easy to obtain, but even tier gear would be much more difficult. (IE: Getting V15 gear was trivial, but you had to grind a lot to get V16.)
There was even a new Boreal tier planned for Wrothgar, (which, probably, would have been v17 and v18) though that was scrapped fairly early on in the DLC's development.
The idea was that every three months, a new content drop would hit, the gear and vet rank cap would go up, and players could quickly leapfrog past the previous tier entirely, but would need to grind constantly to get to the current top gear, and it would be outdated in a few months anyway.
(I assume) this is part of why crafting 160 gear costs so many more materials than crafting 150. You were supposed to work very hard for that extra level of gear.
It wasn't until Thieves Guild that ZOS started walking that design back, and made 160 reliably drop. It wasn't until Dark Brotherhood that vet ranks went away entirely, shifting to Champion Points across the board. And, it wasn't until One Tamriel that you could get whatever you wanted in 160, (and could go wherever you wanted at endgame, instead of being restricted to DLC zones if you wanted endgame materials.)
In that sense, the rolling gear cap increases were part of a different era in the game. One where our gear was supposed to be something we'd constantly grind for.
In some ways, you could already see that plan fracturing as early as Wrothgar, because, while the IC sets weren't competitive for PvE content, the decision not to increase the level cap to V18 was the first sign that the gear treadmiill was being retired.
The thing is, IC was a bridge too far. The gear grind was punitive (in comparison to how easy it had been to obtain V14 gear), v16 gear only caught up to where v14 gear had been before the patch (when the cap went into effect, it just pushed everything down, instead of increasing player power. Something which had not been true with the V12 and V14 cap increases.) The new material tiers were effectively gated by PvP, and as the first new content in almost a year, many PvE players (on PC) felt abandoned by ZOS, and gated off from recovering their lost stats.
So, IC was a major stumble, and feedback from it set a lot of rules for the game going forward.
cyberjanet wrote: »afaik, this will permit us to craft the gear at any level.
What do you think?
On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.
There are people that have 18 characters on an account and there are people with multiple accounts with a full slate of characters.
Just for 1 gear setup for 5 characters that's 60 to 70 pieces of gear (depending on weapons) to totally gear out those 5 characters double that for 10 characters and triple it for 15!!! and gods forbid if you have multiple gear loadouts for all those characters. You do the math on how many mats it would take to get all that gear up to where you want it to be and the quality you want it at.
ssewallb14_ESO wrote: »Very unlikely.
You can't really do vertical gear progression in a game like this, sticker book or no. With vertical gear the new gear completely replaces the old, you can't do that in a game with 7000 set pieces. Even if you could reconstruct old gear at the new cap, the cap would need to be raised periodically to have progression, meaning people would need to continuously remake everything they own, not just one time. It would add pointless grind to the game with the feeling of players losing something they own, which is the opposite of what ZOS has been going for for several years now
First off their "traditional gear treadmill" was far from traditional. I have never played a game that required everyone to farm new gear every few months.
Remember, the first level increase was less than two months after the game released. A large majority of players had not even reached the first gear cap making raising it absurd.
Second, as I stated in the beginning, Zos has said they will raise the gear cap again when they feel the time is right. This was in the past year and all well after what you are mentioning. As such it seems what the dev's shared about their early "vision" is not relevant to Gina's comment made about the time Zos was starting their revamp of the combat system.
I do agree IC was a major stumble. We loudly criticized the pointless gear increases that occurred during the first year of the game and it seemed they heard us. The IC gear cap increase seemed to be made with an even more trivial justification making me question if the dev team has had some sort of actual vision when considering major changes to the game.
This one predict perfected gear from more trials.one of IDK's last threads and predictions on here...Lets see if this comes true on the 26th
It is absolutely needed. This game is suffering greatly with the lack of Vertical Progression. We need growth, it is well past time to give those who have been capped forever a path to grow.
They halted Champion Point progression because of power creep. There is a zero percent chance this happens because it would:
A) require a full game rebalance, which is very unlikely.
or
b) it would just make players even stronger than they already are, further trivializing all current content.
or
C) it would literally do nothing because enemies would still scale and be equal in power to the new level, effectively being a completely useless change to gear cap.