cyberjanet wrote: »On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.
GrimTheReaper45 wrote: »Of course, it is arbitrary just as it is arbitrary for any MMORPG to raise the level cap. However, it is less arbitrary than raising the level cap about two months after the game going live. I never said making such a change was logical or rational.
The newer buffs you mention are a great point that further demonstrates the bulk of power creep is not from CP but from direct actions Zos has made with the game. However, removing these newer buffs do not address the issue since Zos has scaled most of the newer instanced content to what we can do now while the older content is called to what we could do a few years ago.
While you make a good point it does not address the effects power creep has had on the development of the game and that is where a rescaling of the games would come into play.
Ok but why raise the level cap? I see why they might rebalance the content. But why rescale the content and raise the level cap?
redspecter23 wrote: »The stickerbook is the key that makes this possible without ******* off nearly the entire playerbase. The part they have to still figure out is how to make it beneficial to players. With scaling, all it does is make our current gear useless and force us to remake it in a higher level. What would be the point with things set up the way they will be? Level cap goes to 180 and I just decon all my gear and immediately remake it at cp180. Yes, it's annoying, but not as annoying as refarming it all. Still pointless after that's done though.
SeaGtGruff wrote: »cyberjanet wrote: »On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.
I haven't been on the PTS to try the new system, but I'm wondering what level the character who did the reconstructing was at.
A character can't craft gear that's a higher level than their mats skill level, so I don't see how a L32 character could even craft CP160 gear unless that was the mat level they'd improved their crafting to.
Not being able to choose a lower level to reconstruct the gear at would definitely be a problem that would need addressing, but I suppose you meant "it reconstructs at the mats level of the character doing the reconstructing," not "at CP160 only"?
Not trying to be nitpicky here, just seeking clarification. Because if a character with, say, L1 mats skills could only reconstruct the gear at CP160, that would be bonkers.
Yes they raised the level cap multiple times in the start but think last time was IC I think. After that they dropped veteran levels in favor of cp, then they did one tamriel making the world your level.GrimTheReaper45 wrote: »Of course, it is arbitrary just as it is arbitrary for any MMORPG to raise the level cap. However, it is less arbitrary than raising the level cap about two months after the game going live. I never said making such a change was logical or rational.
The newer buffs you mention are a great point that further demonstrates the bulk of power creep is not from CP but from direct actions Zos has made with the game. However, removing these newer buffs do not address the issue since Zos has scaled most of the newer instanced content to what we can do now while the older content is called to what we could do a few years ago.
While you make a good point it does not address the effects power creep has had on the development of the game and that is where a rescaling of the games would come into play.
Ok but why raise the level cap? I see why they might rebalance the content. But why rescale the content and raise the level cap?
@GrimTheReaper45
Because they want to and have said that as I noted in the second sentence of the OP. This is a far better excuse than adding a trial at a higher level and saying that is the reason but take your pick which one you prefer.
Edit: Again, Zos has already raised the level cap three times. The first a mere two months after the game went live and the last seemed to be so they could add a new level of crafting mats even though they never raised the crafting level itself.
starkerealm wrote: »SeaGtGruff wrote: »cyberjanet wrote: »On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.
I haven't been on the PTS to try the new system, but I'm wondering what level the character who did the reconstructing was at.
A character can't craft gear that's a higher level than their mats skill level, so I don't see how a L32 character could even craft CP160 gear unless that was the mat level they'd improved their crafting to.
Not being able to choose a lower level to reconstruct the gear at would definitely be a problem that would need addressing, but I suppose you meant "it reconstructs at the mats level of the character doing the reconstructing," not "at CP160 only"?
Not trying to be nitpicky here, just seeking clarification. Because if a character with, say, L1 mats skills could only reconstruct the gear at CP160, that would be bonkers.
So, I'm unsure if I've been spreading bad info, or if the last PTS patch tweaked things, however...
If you're on a 50/160+, you can reconstitute gear. You don't need points in any crafting passives, you can simply make the item if you have it unlocked (and have the gems.)
If you're below 50, you can see the item scalled to your level in the interface, but the option to reconstitute it is grayed out. So you can't actually recreate low level versions of dungeon and trial gear (or anything else, for that matter.)
Earlier you could reconstruct on an <50 alt with some restrictions, no monster sets perfected gear or arena weapons.SeaGtGruff wrote: »starkerealm wrote: »SeaGtGruff wrote: »cyberjanet wrote: »On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.
I haven't been on the PTS to try the new system, but I'm wondering what level the character who did the reconstructing was at.
A character can't craft gear that's a higher level than their mats skill level, so I don't see how a L32 character could even craft CP160 gear unless that was the mat level they'd improved their crafting to.
Not being able to choose a lower level to reconstruct the gear at would definitely be a problem that would need addressing, but I suppose you meant "it reconstructs at the mats level of the character doing the reconstructing," not "at CP160 only"?
Not trying to be nitpicky here, just seeking clarification. Because if a character with, say, L1 mats skills could only reconstruct the gear at CP160, that would be bonkers.
So, I'm unsure if I've been spreading bad info, or if the last PTS patch tweaked things, however...
If you're on a 50/160+, you can reconstitute gear. You don't need points in any crafting passives, you can simply make the item if you have it unlocked (and have the gems.)
If you're below 50, you can see the item scalled to your level in the interface, but the option to reconstitute it is grayed out. So you can't actually recreate low level versions of dungeon and trial gear (or anything else, for that matter.)
Wow, that seems a bit strict. Unless the thinking is that players don't start grinding for gear in earnest until they hit CP160, so there's no legitimate reason to recreate the gear at any level but CP160?
Earlier you could reconstruct on an <50 alt with some restrictions, no monster sets perfected gear or arena weapons.SeaGtGruff wrote: »starkerealm wrote: »SeaGtGruff wrote: »cyberjanet wrote: »On the PTS, the gear binds at CP160 no matter what level you get it at (I tried a dungeon with my husband who had a level 32 character.) When you reconstruct it, it reconstructs at CP160 only, so you are not able to craft at any level.
I haven't been on the PTS to try the new system, but I'm wondering what level the character who did the reconstructing was at.
A character can't craft gear that's a higher level than their mats skill level, so I don't see how a L32 character could even craft CP160 gear unless that was the mat level they'd improved their crafting to.
Not being able to choose a lower level to reconstruct the gear at would definitely be a problem that would need addressing, but I suppose you meant "it reconstructs at the mats level of the character doing the reconstructing," not "at CP160 only"?
Not trying to be nitpicky here, just seeking clarification. Because if a character with, say, L1 mats skills could only reconstruct the gear at CP160, that would be bonkers.
So, I'm unsure if I've been spreading bad info, or if the last PTS patch tweaked things, however...
If you're on a 50/160+, you can reconstitute gear. You don't need points in any crafting passives, you can simply make the item if you have it unlocked (and have the gems.)
If you're below 50, you can see the item scalled to your level in the interface, but the option to reconstitute it is grayed out. So you can't actually recreate low level versions of dungeon and trial gear (or anything else, for that matter.)
Wow, that seems a bit strict. Unless the thinking is that players don't start grinding for gear in earnest until they hit CP160, so there's no legitimate reason to recreate the gear at any level but CP160?
You would need to know the trait but that is true for all.
If they have locked out <cp 160 its probably because an new player will have little use for the system until cp 160.
People leveling up alts will just craft gear for them, the only who spend minimum 275 transmute crystals to gear up an < 50 is people playing with twinks in Cyrodil or BG.
Even with the stickerbook system, any end game player trying to redo gear on a large number of characters for a gear cap increase would need tens of thousands of transmutes. Just looking at one of my 18 guys, it would take me almost 1k just to update their gear if I had everything at 25 stone cost. That doesn't account for the dozens of sets I also have in bank for swapping out for tanking or other builds. There comes a point where the game turns into a job and it's not worth it anymore. A gear cap increase, much like the VMA weapon changes would just be another lazy way to add busy work to the game and not improve anything.
I dunno. I think it would actually lend towards more work in making a gear level cap increase. More work than I think they would want to invest into such a thing.
Every. Single. Set. Would have to increase. But thats a blanket change they could make across the database. +5 crit or some such nonsense. However with those errors might occur. That means a ton of chances for bugged sets. Even if the 160 set worked correct that doesn't meant 170 would etc. Each time they increase they would have to make sure those same sets worked. Even now in patches sets can sometimes break for whatever reason.
Yes they raised the level cap multiple times in the start but think last time was IC I think. After that they dropped veteran levels in favor of cp, then they did one tamriel making the world your level.GrimTheReaper45 wrote: »Of course, it is arbitrary just as it is arbitrary for any MMORPG to raise the level cap. However, it is less arbitrary than raising the level cap about two months after the game going live. I never said making such a change was logical or rational.
The newer buffs you mention are a great point that further demonstrates the bulk of power creep is not from CP but from direct actions Zos has made with the game. However, removing these newer buffs do not address the issue since Zos has scaled most of the newer instanced content to what we can do now while the older content is called to what we could do a few years ago.
While you make a good point it does not address the effects power creep has had on the development of the game and that is where a rescaling of the games would come into play.
Ok but why raise the level cap? I see why they might rebalance the content. But why rescale the content and raise the level cap?
@GrimTheReaper45
Because they want to and have said that as I noted in the second sentence of the OP. This is a far better excuse than adding a trial at a higher level and saying that is the reason but take your pick which one you prefer.
Edit: Again, Zos has already raised the level cap three times. The first a mere two months after the game went live and the last seemed to be so they could add a new level of crafting mats even though they never raised the crafting level itself.
I left a bit before one year at VR 14 and came back just before homestead so not sure about the things in between.
Do not know get the new level of crafting mats as we have the cp 150-160 mats, but yes the level below is cp 90-140 so they did not add new mats with upper and lower craglorn.
Austinseph1 wrote: »This will not happen without also increasing the difficulty of all current content or adding new difficulty modes to them all, and they aren't going to do that because its a lot of work and just won't make money. They have stated power creap is already a problem and this would just make it far worse. So for one of many reasons it's just not going to happen unless they will lock it behind a paywall. It's needless, and would require a ton of work. What probably WILL happen is replacing cp with a new leveling system and making all players re-level to insert a new grind, if any of this happens at all. They already have a lot on their plate and won't do this without a legitimate necessity to do so.
witchdoctor wrote: »Yeah, I don't see how a gear level increase accomplishes anything in ESO.
Everything is CP 160. What possible purpose, besides pissing people off, does CP 180 gear serve?
We know ZOS is not going to start making CP 180 zones.
So, they are going to what, make the world CP 180? In which case, nothing has changed.
witchdoctor wrote: »Yeah, I don't see how a gear level increase accomplishes anything in ESO.
Everything is CP 160. What possible purpose, besides pissing people off, does CP 180 gear serve?
We know ZOS is not going to start making CP 180 zones.
So, they are going to what, make the world CP 180? In which case, nothing has changed.
@witchdoctor
To answer your question, what possible purpose has there been for raising the gear cap the three previous times?
I will tell you. The first two times were because Zos added trials and an arena that was set two levels higher than the previous level. The third time was because Zos just wanted to add some more crafting matts.
In reality, no game has any real justification for raising the gear cap. They just make an excuse to do it.
Yes but game was radically different back then, they raised the VR level with Craglorn north and then south.witchdoctor wrote: »Yeah, I don't see how a gear level increase accomplishes anything in ESO.
Everything is CP 160. What possible purpose, besides pissing people off, does CP 180 gear serve?
We know ZOS is not going to start making CP 180 zones.
So, they are going to what, make the world CP 180? In which case, nothing has changed.
@witchdoctor
To answer your question, what possible purpose has there been for raising the gear cap the three previous times?
I will tell you. The first two times were because Zos added trials and an arena that was set two levels higher than the previous level. The third time was because Zos just wanted to add some more crafting matts.
In reality, no game has any real justification for raising the gear cap. They just make an excuse to do it.