I hope they don't do such STUPID thing.
Remake a set is not "easy", because for improving your set you already expend A LOT of gold. In fact, a full golden set cost more than 2 million gold now. And we're talking about just one full set in just one character.
And, of course, I'd need thousands of crystal transmutations for remaking all my sets.
If they do this, many people wouldn't play anymore, maybe me included.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This is just a guess, but several points lead to an opportunity for Zos to raise the gear cap.
A couple of years ago, Zos (I think it as Gina) stated that Zos would raise the level cap when it seemed appropriate.With all of this happening, it would be a great time for Zos to rebalance the game and reset the power creep without the major inconvenience of the previous three times Zos raise the cap. We would only need to farm new mats if new materials were added to the game and then craft whatever we were already wearing if that is what we desired. It would also be the best justification for raising the gear cap we have ever seen in this game.
- Zos is reworking CP. If this is a complete revamp then our gear level will likely be based on a different rating/level system.
- Zos added the transmutation system to make it easier for us to farm gear. Now they are going to allow us to "learn" drop sets we equip so we can craft them for ourselves. afaik, this will permit us to craft the gear at any level.
- We have experienced significant power creep over the years making older content seem rather trivial.
What do you think?
I agree why, mobs will now be scaled higher and we would be back there we was just with say cp120 gear and has to make new.The question is, but WHY would they do this?
I agree that with the Sticker Book, it won't be as bad as before, but it will still be bad. Unless they make the transmutation system allow you to upgrade the gear level, it will still be a major grind for people that have been playing the game for a long time and has lots of alts.
You have a point that, if they were ever going to do this, it would be now. But I don't see any reason at all for that to happen unless they Champion Point changes will be a COMPLETE change, and I wouldn't bet money on that.
Just like we got all excited about Class Balance, Identity and Skill Pass, I think the Champion Point changes will be just a few tweaks here and there.
If the CP is just tweaked instead of completely re-done from the ground up like the phasing out of Vet ranks was, I really don't see a point in raising gear gap. It would just alienate even more the already dwindling high end players.
This is just a guess, but several points lead to an opportunity for Zos to raise the gear cap.
A couple of years ago, Zos (I think it as Gina) stated that Zos would raise the level cap when it seemed appropriate.With all of this happening, it would be a great time for Zos to rebalance the game and reset the power creep without the major inconvenience of the previous three times Zos raise the cap. We would only need to farm new mats if new materials were added to the game and then craft whatever we were already wearing if that is what we desired. It would also be the best justification for raising the gear cap we have ever seen in this game.
- Zos is reworking CP. If this is a complete revamp then our gear level will likely be based on a different rating/level system.
- Zos added the transmutation system to make it easier for us to farm gear. Now they are going to allow us to "learn" drop sets we equip so we can craft them for ourselves. afaik, this will permit us to craft the gear at any level.
- We have experienced significant power creep over the years making older content seem rather trivial.
What do you think?
When I first started I thought master writs should always be CP level 160. Cost me alot of resources till I figured that one out hehe.Luke_Flamesword wrote: »Also it solves problem with accidentaly making or buying lower level gear. I remember story of guy, who made and golden 150 cp jewelry by accident - ouch...
I hope they'll REDUCE the gear cap to lvl50. It makes absolutely no sense that cp is involved in gear level in any way.
stefan.gustavsonb16_ESO wrote: »I hope they'll REDUCE the gear cap to lvl50. It makes absolutely no sense that cp is involved in gear level in any way.
Getting to level 50 is now a very quick journey, requiring only a few days of gameplay if you want to rush it.
The CP160 cap is a remnant of VR16, "veteran rank 16". Leveling to VR10 used to require you to go through three times the zone content you did to reach level 50, equivalent to another 50 levels or so. You gained about one VR level for doing all the quests, delves and public dungeons in each faction zone, and by the end of" "Cadwell's Gold" you had some pretty challenging overland trash fights to try to overcome, which was meant to encourage ad-hoc grouping and practice to develop your skills. The intended path to VR12 and subsequently VR14 and VR16 was through Craglorn, including all its trials and forced group content which was actually rather difficult at release, and Wrothgar. Before One Tamriel, I hear Wrothgar used to be quite difficult as well. (I was taking a break from the game at that time.)
So, the leveling does not actually end at lvl50 -- you are only about 1/3 done at that point. For anything beyond your first character, you jump from lvl 49 to whatever CP level you have on your other lvl 50 characters, but making "plain" level 50 the cap would mean even more problems with people entering "endgame" content (vet dungeons, vet trials) wearing random dropped gear and having no real clue on how to play.
So, no. I think new players need to play more than just enough to reach level 50 before they can be expected to know their class and perform well in their role for group content. People choose to keep grinding dolmens for the stretch from CP10 to CP160 to "power level", but that is counter-productive, as it will leave you with too few skill points. I cannot stress enough how many bad and clueless players I have tried, and sometimes failed, to carry through veteran dungeons on my tank. We do not need more of those "power leveled" characters with unreasonable expectations on easy and quick rewards.
When I first started I thought master writs should always be CP level 160. Cost me alot of resources till I figured that one out hehe.Luke_Flamesword wrote: »Also it solves problem with accidentaly making or buying lower level gear. I remember story of guy, who made and golden 150 cp jewelry by accident - ouch...
On topic: Anyways, ZOS can't just change gear to level 50 or make it levelfree. There are many things tied to CP 0-CP160, like all crafting systems for example(levels), poisons, glyphs, questrewards, levelscaling, etc. Probably many more things I forgot about.
afaik, this will permit us to craft the gear at any level.
What do you think?