Fuzzybrick wrote: »I'm enjoying both my stamplars as is now. Please don't change anything.... I'm tired of listening to friends cry about their favorite skill being changed into a stamina skill to satisfy the crowd. (Mag sorc friends that actually used that skill that turned into crystal weapons)
hexentb16_ESO wrote: »Sanguinor2 wrote: »hexentb16_ESO wrote: »I play templar a lot and I'm glad they're not getting any love. Even now the game is still easy mode while playing templar.
Im curious, do you play PvE or PvP? And if you PvP do you play against players that actually fight back and know you dont have to stand still in jabs or against complete potatoes?
Both. Entire game is easy mode when I'm on my templar. Maybe it would be more challenging if I went against the Templar's strengths but I work with them and I'm basically a killing machine that can't be killed while playing with him.
Same reason as always when something is "beyond useless" today: Nerfed too much one day...YandereGirlfriend wrote: »Is there a reason why the Sun Shield damage shield is nerfed compared to basically every other shield ability in the game? The damage on that ability is beyond useless
YandereGirlfriend wrote: »Is there a reason why the Sun Shield damage shield is nerfed compared to basically every other shield ability in the game?
The damage on that ability is beyond useless so if that is somehow the justification it is an extremely inept one.
I wasn't around back when the ability was supposedly good but whenever I look at that skill, like "Maybe I'm missing something..." I immediately recoil and end up thinking "YUCK!"
SOLDIER_1stClass wrote: »Lmao, this can't be serious.
I main Templar and still think we over perform.
People want a heal and damage increase for Templar fine.
But the stun from our gap closer needs to be removed and our aoe attacks need to be switched to single target. And damage needs to reduced on our passive abilities. And we should lose major maim.
We shouldn't have a bunch of great aoe abilities and out perform single target builds.
SOLDIER_1stClass wrote: »Lmao, this can't be serious.
I main Templar and still think we over perform.
People want a heal and damage increase for Templar fine.
But the stun from our gap closer needs to be removed and our aoe attacks need to be switched to single target. And damage needs to reduced on our passive abilities. And we should lose major maim.
We shouldn't have a bunch of great aoe abilities and out perform single target builds.
SOLDIER_1stClass wrote: »Lmao, this can't be serious.
I main Templar and still think we over perform.
People want a heal and damage increase for Templar fine.
But the stun from our gap closer needs to be removed and our aoe attacks need to be switched to single target. And damage needs to reduced on our passive abilities. And we should lose major maim.
We shouldn't have a bunch of great aoe abilities and out perform single target builds.
Burning light was hit hard in pvp it is already hard to impossible land all 4 jab ticks in 1 channel (it helps if target is stunned, that's why toppling/javelin should stun and its blockable/dodgeable unlike streak (which should be blockable imo as counter) if I had to take a shot every time my toppling charge is dodged I wouldn't last 20mins in cyrodiil).
Major maim? What is this? 250 ultimate nova that if you are solo pvper you can't use synergy by yourself? Who would sit in that nova during a 1v1 or in any competitive fight? I would rather use a spellwall twice for that amount of ultimate and watch lethal arrow spammers kill themselves. I wish templars actually had usable major maim like a debuff which cannot be walked out of. 160 days played on templar, never used this ultimate for pvp (it would suck even for group play, just rather slot remembrance if you want to support).
Imagine using 250 ultimate for absolute nothing that a nightblade just shadow image teleports out of it.
And talking about aoes, since when did you saw a templar ballgroup running spamming jabs/dark flare/solar barrage?
Templars don't outperform in aoe damage and not even in single target damage and not even in healing in this current state of pvp.
SOLDIER_1stClass wrote: »But the stun from our gap closer needs to be removed
SOLDIER_1stClass wrote: »But the stun from our gap closer needs to be removed
While the stun is powerful, it's always been a part of a Templar's identity. Let's stop trying to gut what makes classes unique from other classes. Geez....
SOLDIER_1stClass wrote: »SOLDIER_1stClass wrote: »But the stun from our gap closer needs to be removed
While the stun is powerful, it's always been a part of a Templar's identity. Let's stop trying to gut what makes classes unique from other classes. Geez....
If that is the case we are running with for our stun, than for sure NBs need their cloak buffed back up, because that is their class identity and as it stands is laughable how horrible it is.
And mag DK need reflective scales and their wings unnerfed.
SOLDIER_1stClass wrote: »SOLDIER_1stClass wrote: »Lmao, this can't be serious.
I main Templar and still think we over perform.
People want a heal and damage increase for Templar fine.
But the stun from our gap closer needs to be removed and our aoe attacks need to be switched to single target. And damage needs to reduced on our passive abilities. And we should lose major maim.
We shouldn't have a bunch of great aoe abilities and out perform single target builds.
Burning light was hit hard in pvp it is already hard to impossible land all 4 jab ticks in 1 channel (it helps if target is stunned, that's why toppling/javelin should stun and its blockable/dodgeable unlike streak (which should be blockable imo as counter) if I had to take a shot every time my toppling charge is dodged I wouldn't last 20mins in cyrodiil).
Major maim? What is this? 250 ultimate nova that if you are solo pvper you can't use synergy by yourself? Who would sit in that nova during a 1v1 or in any competitive fight? I would rather use a spellwall twice for that amount of ultimate and watch lethal arrow spammers kill themselves. I wish templars actually had usable major maim like a debuff which cannot be walked out of. 160 days played on templar, never used this ultimate for pvp (it would suck even for group play, just rather slot remembrance if you want to support).
Imagine using 250 ultimate for absolute nothing that a nightblade just shadow image teleports out of it.
And talking about aoes, since when did you saw a templar ballgroup running spamming jabs/dark flare/solar barrage?
Templars don't outperform in aoe damage and not even in single target damage and not even in healing in this current state of pvp.
Temps don't need a damage increase with how the class works. What it needs is a slight increase in mitigation.
[snip] this post is about increasing damage the class doesn't need.
If there is going to be an increase in damage we need to lose quite a few things to be balanced.
This class needs a better heal and a slight buff to mitigation that's all.
And the nerf to burning light was needed it was beyond overperforming.
Whether its BGs, Cyro, or IC, I have had no issues getting all four hits in with jab whatsoever even without using toppling/javelin.
As for jabs and dark flare they are spammed all the time being more than effective. In cyro and IC and definitely BGs.
[snip]
[Edited to remove Baiting]
SOLDIER_1stClass wrote: »Lmao, this can't be serious.
I main Templar and still think we over perform.
People want a heal and damage increase for Templar fine.
But the stun from our gap closer needs to be removed and our aoe attacks need to be switched to single target. And damage needs to reduced on our passive abilities. And we should lose major maim.
We shouldn't have a bunch of great aoe abilities and out perform single target builds.
UppGRAYxDD wrote: »#BringBackBlindingLight
Let it replace sunshield...
UppGRAYxDD wrote: »#BringBackBlindingLight
Let it replace sunshield...
replace sun shield for blinding light
cs_spitfireb16_ESO wrote: »And not to forget that a templar got the worst major ward and major resolve ability of all the classes.
A templar has to stay withing the small circly they cast on the ground in order to keep de major buffs.
While all the other classes just cast it and it stays active for 20 seconds no matter where they go.
In PvP one can simply not stay in one place.
cs_spitfireb16_ESO wrote: »I'm talking about Rune Focus ability.
increasing your Physical Resistance and Spell Resistance by 5280 while standing within the rune
cs_spitfireb16_ESO wrote: »I'm talking about Rune Focus ability.
increasing your Physical Resistance and Spell Resistance by 5280 while standing within the rune