Mahabahabtha wrote: »Legionnaire,
Weapons : Pillum and Shield,
Pillum is throwable, ranged and Melee in one Weapon,
would match the Cyro-Theme...
Defense would stack per Synergie if more Legionnaires are in Group
Vayln_Ninetails wrote: »Hm, Every class Battlemage - agrees. But each class Fighter aka Warrior excludes your first conclusion.VocalThought wrote: »As we speculate new class, there are particular class we know aren't happening.
1) Battlemage ain't happening because, technically, every class is a Battlemage.
5) Fighters aren't happening because technically every class is a Fighter.I don’t remember barbarians spitting fire or invoking insectsVocalThought wrote: »13) Barbarians aren't happening because it's covered by Dragonsknights and Wardens.
You can be a barbarian. Just equip two hander skills. Boom, barbarian.proteinexe wrote: »I really really hope there’s a new class, and I’d love for it to be a battlemage.
I hope ZoS Dev’s read this thread because there’s a good amount of idea’s here, but I see a lot of people saying no new class?
I think the theme ZoS use works incredibly well, and to NOT add a class next year would 1) throw the general playerbase off with the break in ZoS’s trend, but more importantly 2) put a real downer on the update. Although Summerset and Greymoore were incredible, not having a class is definitely a downfall.
Sure, you have the whiners, ‘fix game before add class’, but classes bring people back to the game, and classes keep the game alive. I understand a skill line for 1h and spell would be awesome, but why not revolve a class around that as their unique feature - a **battlemage**.
My thoughts for a battlemage would be a typically melee character with spells as additions to their skill set rather than the damage. So a CC (sidetrack: PLEASE add a CC to this class, not having a solid CC for necro/warden is crippling for certain gameplay elements), which could throw a character up and down, similar to flame clench but vertically. I’m rambling, but a battlemage would be great to see. ANY new class would be great to see, but not adding one I feel would cause an uproar, even if new skill lines are added.
You'd be surprised how many people DO NOT want a class.
People want more weapons, new skill lines for existing classes.
A new class doesn't benefit the majority of the player base. If you don't make new characters or find yourself not using alts as much as your main, then a new class does nothing for those people.
Where as both of the above mentioned ideas benefit ALL players. If they end up adding a new class, they'll be quite dumb considering no class is nearly asked for as much as new weps/skill lines. Necromancer was the last class people really screeched for.
Battlemage, Monk, Dwemer Engineer, and Bard all would not work as good classes in this game as they aren't the kind of classes ESO attracts.
Battlemage already exists in staves/other classes. (Just add in new staves for each of the 5 schools of magic)
Monk cannot be a class as monks do not wield swords/weapons, so their abilities would be kind of weird. Again, just add in a gauntlet-fist-cuff type weapon. There's your monk class.
Dwemer Engineer is just a big no as there is no way a class could be made from this.
Bard already exists in game and you can be one right now.
You can be a barbarian. Just equip two hander skills. Boom, barbarian.[/quote]Vayln_Ninetails wrote: »I don’t remember barbarians spitting fire or invoking insects
This is a MMO people there are going to be more classes added to the game. Get used to it.
has it ever occured to you that not every MMO works the same way? ESO would have worked better without any classes, yet people still are stuck in the ancient 90s mindset of every MMO needing to work the same way. sad.
I've heard that the battlemage is the prime candidate.
Former sixth class of the game's beta.
How would battlemage be different from sorc? In TES the only difference between a battlemage and a sorcerer is that a battlemage uses weapons, while a sorcerer uses heavy armor. These differences are meaningless in ESO since class and weapons/armor are completely separate (and since hybrids, like a battlemage, are impossible with the current CP and stat-based damage scaling systems).
We already have the original intended 5th class (warden) and the most requested new class (necro), I'd rather see them add 1h and rune instead of a new class.
pretty sure sorcerers in Elder Scrolls lore were more of a typical mage focused person where instead of study they focused on practical learning of spells like mysticism, illusion, conjuration and enchanting and battle mages were frontline soldier mages who engaged in both melee and destruction spell combat in heavy armor with light training in restoration?
Nope, Battlemages don't use restoration, Sorcerers do. No Illusion for either one. https://en.uesp.net/wiki/Oblivion:Classes
Sorcerer: "Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor."
Alchemy, Alteration, Conjuration, Destruction, Heavy Armor, Mysticism, Restoration
Battlemage: "Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier."
Alchemy, Alteration, Blade, Blunt, Conjuration, Destruction, Mysticism
Breaking it down to skills relevant to an eso class:
Alchemy, Alteration, Conjuration, Destruction, Heavy Armor, Mysticism, Restoration
Alchemy, Alteration, Blade, Blunt, Conjuration, Destruction, Mysticism
Almost identical, except for the use of restoration by Sorcerers.
the_bri_man wrote: »ZaroktheImmortal wrote: »With them having the bard outfit and a datamine showed a bard personality I have to wonder if bard will be the next new class.
Bard would not work as a class in Elder Scrolls.
All bards are in ES are peeps that can play instruments. They aren't a "class" or even meant for combat.
With the addition of the outfit and the personality you can already be a bard to the fullest extent of ES lore.
Did you only play Skyrim? Because this is flatly untrue. Skyrim did away with player classes in general, but every Elder Scrolls game prior to that had Bard as a playable class:
https://en.uesp.net/wiki/Arena:Classes
https://en.uesp.net/wiki/Daggerfall:Classes
https://en.uesp.net/wiki/Morrowind:Classes
https://en.uesp.net/wiki/Oblivion:Classes
Now having said that, I do believe that Bard-like skills would be better addressed in ESO via a skill line rather than a full class. In fact, I don't think we need any new classes right now. But saying that the Bard class has never been a thing in Elder Scrolls games is simply inaccurate.
VocalThought wrote: »As we speculate new class, there are particular class we know aren't happening.
1) Battlemage ain't happening because, technically, every class is a Battlemage.
2) Spellsword ain't happening because, technically, every class in the game is a Spellsword.
3) Ranger ain't happening because it's covered by Wardens.
4) Thieves ain't happening because it's covered by Nightblades.
5) Fighters aren't happening because technically every class is a Fighter.
6) Magic-use ain't happening because technically every class is a Magic-user.
7) Paladins aren't happening because it's covered by Templars.
8) Clerics ain't happening because it's covered by Templars.
9) Rouges ain't happening because it's covered by Nightblades.
10) Pilgrims ain't happening because it's covered by every class.
11) Witches ain't happening because their covered by Sorcerers and Necromancers.
12) Warlocks ain't happening because it's covered by Sorcerers and Necromancers.
13) Barbarians aren't happening because it's covered by Dragonsknights and Wardens.
SpiritofESO wrote: »I heard it was going to be: "Sommelier"
You know -- a wine steward.
I could be wrong.
MaisonNaevius wrote: »I've heard that the battlemage is the prime candidate.
Former sixth class of the game's beta.