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ESO Next New class?

  • Vayln_Ninetails
    Vayln_Ninetails
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    Legionnaire,

    Weapons : Pillum and Shield,

    Pillum is throwable, ranged and Melee in one Weapon,

    would match the Cyro-Theme...

    Defense would stack per Synergie if more Legionnaires are in Group

    If Stam gets another weapon before Magicka, I'm pretty sure people will riot.

    Adding more staves/ways to cast magic would match the Oblivion anniversary theme, which is what next year is going to be. We've had the same 2 staves since launch.
  • hexentb16_ESO
    hexentb16_ESO
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    I'd like the next class to thrive as a hybrid.
    Edited by hexentb16_ESO on October 8, 2020 9:15AM
  • Dark_Lord_Kuro
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    Crowigor wrote: »
    As we speculate new class, there are particular class we know aren't happening.
    1) Battlemage ain't happening because, technically, every class is a Battlemage.
    5) Fighters aren't happening because technically every class is a Fighter.
    Hm, Every class Battlemage - agrees. But each class Fighter aka Warrior excludes your first conclusion.
    13) Barbarians aren't happening because it's covered by Dragonsknights and Wardens.
    I don’t remember barbarians spitting fire or invoking insects

    You can be a barbarian. Just equip two hander skills. Boom, barbarian.
    proteinexe wrote: »
    I really really hope there’s a new class, and I’d love for it to be a battlemage.

    I hope ZoS Dev’s read this thread because there’s a good amount of idea’s here, but I see a lot of people saying no new class?

    I think the theme ZoS use works incredibly well, and to NOT add a class next year would 1) throw the general playerbase off with the break in ZoS’s trend, but more importantly 2) put a real downer on the update. Although Summerset and Greymoore were incredible, not having a class is definitely a downfall.
    Sure, you have the whiners, ‘fix game before add class’, but classes bring people back to the game, and classes keep the game alive. I understand a skill line for 1h and spell would be awesome, but why not revolve a class around that as their unique feature - a **battlemage**.

    My thoughts for a battlemage would be a typically melee character with spells as additions to their skill set rather than the damage. So a CC (sidetrack: PLEASE add a CC to this class, not having a solid CC for necro/warden is crippling for certain gameplay elements), which could throw a character up and down, similar to flame clench but vertically. I’m rambling, but a battlemage would be great to see. ANY new class would be great to see, but not adding one I feel would cause an uproar, even if new skill lines are added.

    You'd be surprised how many people DO NOT want a class.

    People want more weapons, new skill lines for existing classes.

    A new class doesn't benefit the majority of the player base. If you don't make new characters or find yourself not using alts as much as your main, then a new class does nothing for those people.

    Where as both of the above mentioned ideas benefit ALL players. If they end up adding a new class, they'll be quite dumb considering no class is nearly asked for as much as new weps/skill lines. Necromancer was the last class people really screeched for.

    Battlemage, Monk, Dwemer Engineer, and Bard all would not work as good classes in this game as they aren't the kind of classes ESO attracts.

    Battlemage already exists in staves/other classes. (Just add in new staves for each of the 5 schools of magic)

    Monk cannot be a class as monks do not wield swords/weapons, so their abilities would be kind of weird. Again, just add in a gauntlet-fist-cuff type weapon. There's your monk class.

    Dwemer Engineer is just a big no as there is no way a class could be made from this.

    Bard already exists in game and you can be one right now.

    You would be surprised for dwemer engeneeer
    A few week back someone on the forum made full class skill trees with both morph on skill and all passive
    It looked awesome

    To be honest he mad a whole chapter, but the class arent really tied to the new content anymore
    https://forums.elderscrollsonline.com/en/discussion/544786/my-concept-eso-chapter-bronze-legion-includes-zone-map-new-class-item-sets-and-plot-points/p1

    And to be honnest new skill line are quite boring
    I have yet to find one of my character that fit with the psijiic skill line

    Also new class bring much more playtime than euiping a new weapon and be done with it
    Edited by Dark_Lord_Kuro on October 8, 2020 1:11PM
  • Crowigor
    Crowigor
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    I don’t remember barbarians spitting fire or invoking insects
    You can be a barbarian. Just equip two hander skills. Boom, barbarian.[/quote]
    Unfortunately, if I do not use class skills then:
    1. Such a character will be significantly inferior to those who use them.
    2. Skills and branches will still be with the character.
    The absence of something and the rejection of the fact that there are two different things.
    It has been discussed more than once that there are no war classes in TESO. More precisely, everyone except the necromancer can be warrior, but not one of them will be the classic warrior archetype.

    Above is the concept of a class (in the quote) that would fix this flaw in the game, but alas, TESO is a game about magicians, it's just that there are two magic, one green and the other blue.
  • Crowigor
    Crowigor
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    dazee wrote: »
    Chaos2088 wrote: »
    This is a MMO people there are going to be more classes added to the game. Get used to it.

    has it ever occured to you that not every MMO works the same way? ESO would have worked better without any classes, yet people still are stuck in the ancient 90s mindset of every MMO needing to work the same way. sad.

    The no-class idea is great, but it's not new. And in the end, at most 10 playable combinations of branches will come out anyway. And the balance will be much more complicated too.

    I would prefer that the choice of class simply removed from character creation and greatly nerfed the race bonuses.
    Then the expression "your character can be anyone" would make sense. Because now it's just dust in the eyes.
  • Crowigor
    Crowigor
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    By the way, I would start wondering "will a new class be added". There is no point in looking for hints or premises.
    And adding a new class is beneficial for the game. But even without this, there is a lot that can be improved.
  • stefj68
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    minstrel/bard
    witchdoctor/shaman

    those could be fun!
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    How about instead of another class they introduce Vocations? You register with a Justice representative (similar to how you registered as your class in TES3: Morrowind). If you register as a Spellsword it unlocks a new sword skill line. Register as a Witch Hunter and you get a magic bow skill line. Undaunted got their own skill line after all. However, you can only register as two at a time, your main vocation and your secondary (for back bar purposes).

    These could serve as hybrid skills, since most people doing overland tend to be solo/hybrid builds anyways.
  • proteinexe
    proteinexe
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    Double posting, but throughout today I thought about the pro’s and con’s of a new class, and the con is literally balancing.. pro’s are: a big incentive for new players/returning players, more playtime for current players instead of a skill line (look at Psijic/Vamp vs Warden/Necro), more in-depth character building instead of a skill-line, and lastly but most importantly, its a new dynamic to the world of ESO. I’m a prodominent PvPer, and when Necro came out, I was not only excited to play them, learning about the skill set but also to fight them, it’s just fun battling a new class. You had to think of the major defile, their tankiness, the fact they have a source of Major Vun, but their lack of innate damage etc. With a new skill line, you wouldn't get this.. psijic and vamp imo added very little to the game - the updates were great dont get me wrong, but neither of those skill lines are really used, or when/if they are, they’re support mainly.

    I’m a massive advocate for a new class. A skill line would add very little to the game going by Psijic/Vampire, yet a class would add a whole new experience to explore and implement a whole new dynamic to the world of ESO.
  • splarv
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    I am looking for a "clockwork mage" with mechanical pets and skills.
  • Calm_Fury
    Calm_Fury
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    A new class has 3 skills lines, with 1 Ulti, 5 active stills and 5 passives each.

    They could easily instead add 3 weapons to the game. Not sure what those would be, but some other option for Mag DPS and maybe a proper support weapon for Healers and Tanks instead of a Destro staff would be nice.

    But to be honest, just give us Spellcrafting already, hehe. We all know all this skill standardization is just so they can balance it more easily. I liked having new classes but there are a lot of more interesting things they can do next year.
  • rexagamemnon
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    Id rather see a new race than a new class, not that im opposed to more classes. Id only be interested in more classes at this point if zos made more QOL items account wide, in particular alliance war ranks and AP gains.
  • Iccotak
    Iccotak
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    Tyrobag wrote: »
    dsalter wrote: »
    Tyrobag wrote: »
    Maki2859 wrote: »
    I've heard that the battlemage is the prime candidate.

    Former sixth class of the game's beta.

    How would battlemage be different from sorc? In TES the only difference between a battlemage and a sorcerer is that a battlemage uses weapons, while a sorcerer uses heavy armor. These differences are meaningless in ESO since class and weapons/armor are completely separate (and since hybrids, like a battlemage, are impossible with the current CP and stat-based damage scaling systems).

    We already have the original intended 5th class (warden) and the most requested new class (necro), I'd rather see them add 1h and rune instead of a new class.

    pretty sure sorcerers in Elder Scrolls lore were more of a typical mage focused person where instead of study they focused on practical learning of spells like mysticism, illusion, conjuration and enchanting and battle mages were frontline soldier mages who engaged in both melee and destruction spell combat in heavy armor with light training in restoration?

    Nope, Battlemages don't use restoration, Sorcerers do. No Illusion for either one. https://en.uesp.net/wiki/Oblivion:Classes

    Sorcerer: "Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor."
    Alchemy, Alteration, Conjuration, Destruction, Heavy Armor, Mysticism, Restoration


    Battlemage: "Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier."
    Alchemy, Alteration, Blade, Blunt, Conjuration, Destruction, Mysticism

    Breaking it down to skills relevant to an eso class:
    Alchemy, Alteration, Conjuration, Destruction, Heavy Armor, Mysticism, Restoration
    Alchemy, Alteration, Blade, Blunt, Conjuration, Destruction, Mysticism

    Almost identical, except for the use of restoration by Sorcerers.

    Most class archetypes in Oblivion are covered with existing classes and skill lines
  • Iccotak
    Iccotak
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    RefLiberty wrote: »
    We all know what you want.

    WhpAOhS.jpg

    Nope
  • Iccotak
    Iccotak
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    SlimeBro1 wrote: »
    With them having the bard outfit and a datamine showed a bard personality I have to wonder if bard will be the next new class.

    Bard would not work as a class in Elder Scrolls.

    All bards are in ES are peeps that can play instruments. They aren't a "class" or even meant for combat.

    With the addition of the outfit and the personality you can already be a bard to the fullest extent of ES lore.

    Did you only play Skyrim? Because this is flatly untrue. Skyrim did away with player classes in general, but every Elder Scrolls game prior to that had Bard as a playable class:
    https://en.uesp.net/wiki/Arena:Classes
    https://en.uesp.net/wiki/Daggerfall:Classes
    https://en.uesp.net/wiki/Morrowind:Classes
    https://en.uesp.net/wiki/Oblivion:Classes

    Now having said that, I do believe that Bard-like skills would be better addressed in ESO via a skill line rather than a full class. In fact, I don't think we need any new classes right now. But saying that the Bard class has never been a thing in Elder Scrolls games is simply inaccurate.

    In all of those instances being a bard was a profession much like an entertainer, scholar, or chef - their skills as a bard (singing, musical instruments) played no part in combat
  • Cirantille
    Cirantille
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    I estimate a battlemage

    Since we have hints for a Cyrodiilic chapter
  • UntouchableHunter
    UntouchableHunter
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    The new class should be a nerfed Necro and Warden.
  • SgtNuttzmeg
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    I'd much rather a new skill line or a new skill added to each of the current class trees.

    But what we do know is that any new class will be built for the meta of that chapter. It will likely consist primarily of single target abilities. One tree will be tank themed, one DPS and one healer. Each tree will have a theme different then any of the current classes. This class won't fixate one way or another. It will be able to perform all three roles. It will likely have access to a purge, to none recovery based sustain and a stat increase of health recovery. Where as Necros were built for a patch that saw a buff to HOTs and DOTs, I predict a buff to burst proc sets and nerf to sustain or the implementations from that test. I would assume any new class would be designed to be viable in any of the testing environments we just saw. This class will break a rule in someway like Necro and warden and get access to some form of utility buff or debuff that other classes don't get easy access too. My predication is that it will relate to the purge mechanic.

    Duelist is my prediction.
    Edited by SgtNuttzmeg on October 31, 2020 3:56AM
    Legions of Mordor Core

    Cold0neFTBs
  • Bubosh
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    All you guys should actually stop asking for any new things sucha class or whatever until the game is balanced and in a better performance state again.
  • Knightpanther
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    The new class will be a 1970s themed MONK.

    Yep just like those classic programs the animation will be slowed down so that you dont notice the lag.
    And just like Caine all you will have as a weapon will be your small traveling bag with an area effect swing on a 10 second cool down.
    on the plus side the skill wrecks 20 people in a 50m radius.

    Be Safe
  • UppGRAYxDD
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    As we speculate new class, there are particular class we know aren't happening.
    1) Battlemage ain't happening because, technically, every class is a Battlemage.
    2) Spellsword ain't happening because, technically, every class in the game is a Spellsword.
    3) Ranger ain't happening because it's covered by Wardens.
    4) Thieves ain't happening because it's covered by Nightblades.
    5) Fighters aren't happening because technically every class is a Fighter.
    6) Magic-use ain't happening because technically every class is a Magic-user.
    7) Paladins aren't happening because it's covered by Templars.
    8) Clerics ain't happening because it's covered by Templars.
    9) Rouges ain't happening because it's covered by Nightblades.
    10) Pilgrims ain't happening because it's covered by every class.
    11) Witches ain't happening because their covered by Sorcerers and Necromancers.
    12) Warlocks ain't happening because it's covered by Sorcerers and Necromancers.
    13) Barbarians aren't happening because it's covered by Dragonsknights and Wardens.

    So Monk or Bard huh... I’m hoping Monk makes a return from Oblivion (TeS 4)... would be great if they finally added pole arm skill line too.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • sheba021
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    I heard it was going to be: "Sommelier"

    You know -- a wine steward. :smiley:

    I could be wrong. :smile:

    I am one irl so roleplaying as myself would be neat!
  • GrimTheReaper45
    GrimTheReaper45
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    PLEASE NO MORE CLASSES
  • SgtNuttzmeg
    SgtNuttzmeg
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    PLEASE NO MORE CLASSES

    ^THis

    Legions of Mordor Core

    Cold0neFTBs
  • Lumenn
    Lumenn
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    Screenshot_2016-06-09-07-48-38_1_zps9hcuz3u4.jpg


    Tang Mo Monks!
    Edited by Lumenn on October 31, 2020 7:39PM
  • TheImperfect
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    Engineer, clockwork specialist would be fun.
  • Gorem
    Gorem
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    WARLOCK hands down.
  • Amottica
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    I've heard that the battlemage is the prime candidate.

    Former sixth class of the game's beta.

    Whom did you hear this from?

    I ask because over the years I have known many players in various games that said something was going to happen but they were just guessing.
  • Fhritz
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    Why everyone ask for a new class ? I mean, a new profession like Spellcrafting or something like that, why not... but a new class ? when the one who are already out are loosing class identity each patch ? I rather prefer nothing but a real rework of what the game have instead of putting something new on it for "hiding" the loss of identity and variety .
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • proteinexe
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    So the new class will be Battlemage? Very interesting..
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