YandereGirlfriend wrote: »A common through-line of many of the pro-Blast contingent is the focus on the stun and mobs not reaching you. Are you not using food that adds Health? Or using Lightning Form for resistances?
With 810 CP properly allocated (and really, with diminishing returns, it ends up being anything above like 400) Overland enemies pose basically zero threat to even a Light Armor wearer.
Plus, you have Critical Surge, pets, and shields to assist with staying alive. There is a reason that bot farms use Sorcerers with Surge and Lightning Form to passively farm Mudcrabs for leather, because the Critical Surge heals and player-based AoE basically ensure that you cannot die. And using an ultimate like Suppression Field is the instant-win button for triumphing over any number of non-boss mobs.
Anyway, I'm not trying to bash but simply want to point out that the magSorc toolkit is already AMAZING for soloing and farming and that it really does not need Crystal Blast to be effective at it.
I don't need someone telling me how to play. Would you like me to tell you how to play!
You seem to have a stamina sorc so I understand why you want and like the change. I an not talking to you as I was making my voice heard that I don't like the change or the way they did it!!
@lurkin777 Listen, there are plenty of threads on this forum where folks will seem elitist or tell folks how to play in a negative way, this isn't one of them. (what that is just what you are doing now)
This is less experienced players talking about a skill that wasn't that good, and how they miss it / can't cope without it, and then it's others just trying to help.
And those open to listening to the help have adapted and are happy now, in fact better off than before..
If you don't care about performance at all and just miss the skill I get it, but many posts are talking about missing it's effectiveness and it just isn't thus folks are trying to help.
Folks aremt TELLING you how to play. A change has happened, you can't undo, people are posting about that and folks are trying to help. That's it..
I guess we have been ready different posts. Many of the comment talk about no knowing how to play because I and other like this skill over the others and we should change to this or that!!!
That is telling me how to play.
Also how do you know that everyone that changed likes it better and are happy?
They are making the classes more and more generic. If you play magicka use these skills and it you do stamina use these. I don't like that! They are making changes every time that make on classes more alike. Do you know why? I believe that it is all for PVP. They can't seem to balance PVP.
The primary driver for this change was to give stam sorcs a spammable for pve dps. I know that people love to blame pvp for changes they don’t like, but it’s often not the case. You seem rooted in anger and blame about this, and I get it, we’ve all been verging degrees of upset when a skill we love gets gutted. But the bottom line is that it’s not going to change back, and you need to adapt.
Maybe that means adapting to a life without eso because you’re unable to move on from this skill change, but if you decide to adapt to playing sorcs with the changes, there’s plenty of good advice in this thread
ZOS_GregoryV wrote: »Greetings all
Thank you for your understanding,
-Greg-
Do you know how many times I had to change morphs? Every update. Every time I switch between PvP and PvE. Taking out entire skills, like Dawnbreaker (which used to be magicka), that is where it gets costly with 20k.. Used to be a skill reset would reset ALL your skills, you know how much of a pain that was?
And CP! 3k per switch, every time from PvP to PvE.
Or to users just keep having to be Surprised and get Stuck with what you get ?
YandereGirlfriend wrote: »Or to users just keep having to be Surprised and get Stuck with what you get ?
This is almost always what happens. If you think that this change came out of nowhere then you should see what happened to the Templars. And, of course, entire gear sets the builds that use them get completely invalidated from patch to patch.
Technically we have the PTS period to comment on changes but rarely does anything from the initial PTS get changed in a substantive way, no matter how much you dislike them. Basically, suffering the random caprices of the PTS cycle is one of the hallmarks of being an ESO player.
Were you browsing the PTS forum during the ~5 weeks that it was active? Usually when the PTS is introduced is when you see the greatest uproar because all the changes are new at that time. The Blast change is super old news to PTS users because they were unveiled, at this point, two months ago.
YandereGirlfriend wrote: »Or to users just keep having to be Surprised and get Stuck with what you get ?
This is almost always what happens. If you think that this change came out of nowhere then you should see what happened to the Templars. And, of course, entire gear sets the builds that use them get completely invalidated from patch to patch.
Technically we have the PTS period to comment on changes but rarely does anything from the initial PTS get changed in a substantive way, no matter how much you dislike them. Basically, suffering the random caprices of the PTS cycle is one of the hallmarks of being an ESO player.
Were you browsing the PTS forum during the ~5 weeks that it was active? Usually when the PTS is introduced is when you see the greatest uproar because all the changes are new at that time. The Blast change is super old news to PTS users because they were unveiled, at this point, two months ago.
Thanks for that info YanderGirlfriend ! because the short answer is no I was not browsing at that time, like I posted earlier I am a Newb to this particular game. I have seen a ton of different variations like it "Neverwinter, D&D online and a lot more but new to the ESO. I just learned of Transmutation Geode's last night & Scrying last week !!! I also had to contact ESO support to have an "Invitation" to the forums sent to me a couple weeks ago which I have never really heard of either.
I wish ESO could find a better way of doing these types of changes so that so many people did not feel damaged by the game updates. Not talking about just crystal blast, talking about so many times this sounds like it's happened to a lot of users...
The best posts here are the ones that explain their stance without giving unsolicited advice on how to play the game or insisting that their way is the best way.
If Zenimax would take the time to provide the data that underlie decisions like this, it would also help reduce the angst that people feel when something is changed or dropped. Maybe something to consider for the future?
i was a hardcore player, made 810 on crystal blast, did vet dungeons successfully and without fail, and even did a few trials successfully, crystal blast was incredibly helpful in pvp as well, how can anyone say that its worthless when they never learned to use it to its full potential? i found that LA weaving with crystal blast was immensely effective as if you started an LA during the cast time you would shoot 2 LAs as the crystal blast fired, and if you got into a good rhythm of cast and LA you could kill enemy players extremely quickly, and do tons of burst damage to single targets as well as being able to just spam crystal blast on its own to kill big groups quickly, i was able to stack my stats and get crystal blast up to 15k damage per cast, huge crits and lots of crit chance. my technique for weaving crystal blast was also able to capitalize on some things that require light attacks to trigger or poisons/enchantments, it doesn't sound terribly helpful on its own until you take into account lifesteal hindering poisons or fire enchantments to boost damage, or infernal maw set to summon a daedroth, crystal blast weave was enabled me to overpower just about every threat i came across and save my magicka in the process, as well as healing myself constantly AND heal myself with crit surge.
ZOS SHOULD bring it back, but stamina builds really need crystal weapon then i say we should have 3 morphs instead of the standard 2, especially since they weren't shy about overhauling the champion point system the way they did.
i was a hardcore player, made 810 on crystal blast, did vet dungeons successfully and without fail, and even did a few trials successfully, crystal blast was incredibly helpful in pvp as well, how can anyone say that its worthless when they never learned to use it to its full potential? i found that LA weaving with crystal blast was immensely effective as if you started an LA during the cast time you would shoot 2 LAs as the crystal blast fired, and if you got into a good rhythm of cast and LA you could kill enemy players extremely quickly, and do tons of burst damage to single targets as well as being able to just spam crystal blast on its own to kill big groups quickly, i was able to stack my stats and get crystal blast up to 15k damage per cast, huge crits and lots of crit chance. my technique for weaving crystal blast was also able to capitalize on some things that require light attacks to trigger or poisons/enchantments, it doesn't sound terribly helpful on its own until you take into account lifesteal hindering poisons or fire enchantments to boost damage, or infernal maw set to summon a daedroth, crystal blast weave was enabled me to overpower just about every threat i came across and save my magicka in the process, as well as healing myself constantly AND heal myself with crit surge.
ZOS SHOULD bring it back, but stamina builds really need crystal weapon then i say we should have 3 morphs instead of the standard 2, especially since they weren't shy about overhauling the champion point system the way they did.
That's quite the necro post.
I don't think you would really want Crystal Blast back at this point. Shards, Dark Flare and Snipe have all been nerfed terribly in the last six months and Blast would have to follow the same nerfed damage amount.
Yeah, I want Crystal blast back. Funny how those who backed zos on this got a literal copy of elemental weapon and liked it? Like literally take something unique and make it copy something else, why?
If the discussion in this thread reveals anything, then it reveals that the current system of 5 skills w/ 2 morphs per skill line no longer works, at least when the current state and trajectory of combat in ESO is concerned.
The whole idea behind the morphs of abilities was to provide choices for the player when creating their character. Each morph was meant to augment the skill in different ways. Thus offering the player a choice depending on what their vision for their character and their combat style was. Snipe for instance has two morph. One benefits players seeking a "poison" playstyle, and the other benefits more "physical, long-ranged" playstyles. Sure, one morph may end up being "better" in the long run dps wise, but the choice is still there. The same can be said about old Crystal Blast. Sure, it may not have been the "best" moprh, but for those who used it, it was more about the choice.
But with the current system of ESO, where Magicka and Stamina are less about doing A, B, or C vs. X, Y, or Z but rather more like semi-parallel scaling mechanics, the number of choices are becoming diminished, and more of an illusion. Does a Warden really have a choice between the morphs of some of the Animal Companion skills? Not really. Many of the choices are made for the player based on whether they have more Magicka or Stamina points allocated. The division of Mag/Stam in regards to scaling and how power is determined, and the trajectory of offering 1 morph for each of those scalings (at least where Class skills are concerned) means that the choices the player has are gradually diminishing into one: Magicka or Stamina.
The whole discussion into this thread can come down to the loss of a choice regarding a skill in favor of increasing the choice of Magicka vs. Stamina. Changing Crystal Blast to Crystal Weapon meant that the choice regarding the skill was lost. Yes, a skill was made available for those who put more points into Stamina. But, it came at the cost of a choice the player could make.
Which really gets to the overall problem that combat in ESO faces: the illusion of choice. That the mere allocation of points into Magicka or Stamina determines the choice of armor, weapon(s), and morphs for the player. Putting more points into Magicka than Stamina on a Warden means that my character will also be wearing primarily Light Armor, wielding a Destruction Staff (most likely), and choosing the Deep Fissure morph. What could be all individual choices based on the benefits each one provides to the character I want to create boils down to only one. Do we really have 36 different choices when picking morphs of abilities for our characters? Or do we only have, in reality, 4?
if they added a new skill to each class skill line, gave back crystal blast, and gave mages a separate weapon enchant skill that has 2 morphs that'd be really cool i think and would satisfy everyone at least for the time being.
YandereGirlfriend wrote: »Yeah, I want Crystal blast back. Funny how those who backed zos on this got a literal copy of elemental weapon and liked it? Like literally take something unique and make it copy something else, why?
Because taking a functionally dead morph that's used by a tiny minority of the player base and turning it into something that's useful for stamSorcs in both PvE as well as PvP was and remains a good use of developer resources.
I like Crystal Weapon and I use Crystal Weapon. You don't do either. Both of us are simple anecdotes though and ZOS has the actual data on how popular the morph was and currently is. The fact that they changed the morph tells you all you need to know about how popular Crystal Blast used to be.
YandereGirlfriend wrote: »Yeah, I want Crystal blast back. Funny how those who backed zos on this got a literal copy of elemental weapon and liked it? Like literally take something unique and make it copy something else, why?
Because taking a functionally dead morph that's used by a tiny minority of the player base and turning it into something that's useful for stamSorcs in both PvE as well as PvP was and remains a good use of developer resources.
I like Crystal Weapon and I use Crystal Weapon. You don't do either. Both of us are simple anecdotes though and ZOS has the actual data on how popular the morph was and currently is. The fact that they changed the morph tells you all you need to know about how popular Crystal Blast used to be.
There it is again. Zos is always right? Except when they do something people themselves specifically don't like.
People still used the skill, so what about them?
Seriously, taking something unique and making a clone is never right. Why not buff elemental weapon a bit? It's the exact same skill.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Yeah, I want Crystal blast back. Funny how those who backed zos on this got a literal copy of elemental weapon and liked it? Like literally take something unique and make it copy something else, why?
Because taking a functionally dead morph that's used by a tiny minority of the player base and turning it into something that's useful for stamSorcs in both PvE as well as PvP was and remains a good use of developer resources.
I like Crystal Weapon and I use Crystal Weapon. You don't do either. Both of us are simple anecdotes though and ZOS has the actual data on how popular the morph was and currently is. The fact that they changed the morph tells you all you need to know about how popular Crystal Blast used to be.
There it is again. Zos is always right? Except when they do something people themselves specifically don't like.
People still used the skill, so what about them?
Seriously, taking something unique and making a clone is never right. Why not buff elemental weapon a bit? It's the exact same skill.
What's not right is allowing a tiny minority of magSorc players to block stamSorcs from being able to use their own class abilities.
The situation is still wildly imbalanced, with Magicka vacuuming up all 6/6 available ultimate morphs plus something like 75% of all class abilities. It was the least that could be done to throw stamSorcs a small bone in the form of a spammable. In the same change, ZOS also improved Crystal Frags and allowed magSorcs to save a bar slot that otherwise would have been dedicated to using a non-class spammable. It was a win-win for the overwhelming majority of overall Sorcerer players.
But game design is zero-sum so that meant that somebody had to lose - and that was Crystal Blast users. Making a change that benefits the many instead of catering to the few, however, is a hallmark of good balance decision-making.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Yeah, I want Crystal blast back. Funny how those who backed zos on this got a literal copy of elemental weapon and liked it? Like literally take something unique and make it copy something else, why?
Because taking a functionally dead morph that's used by a tiny minority of the player base and turning it into something that's useful for stamSorcs in both PvE as well as PvP was and remains a good use of developer resources.
I like Crystal Weapon and I use Crystal Weapon. You don't do either. Both of us are simple anecdotes though and ZOS has the actual data on how popular the morph was and currently is. The fact that they changed the morph tells you all you need to know about how popular Crystal Blast used to be.
There it is again. Zos is always right? Except when they do something people themselves specifically don't like.
People still used the skill, so what about them?
Seriously, taking something unique and making a clone is never right. Why not buff elemental weapon a bit? It's the exact same skill.
What's not right is allowing a tiny minority of magSorc players to block stamSorcs from being able to use their own class abilities.
The situation is still wildly imbalanced, with Magicka vacuuming up all 6/6 available ultimate morphs plus something like 75% of all class abilities. It was the least that could be done to throw stamSorcs a small bone in the form of a spammable. In the same change, ZOS also improved Crystal Frags and allowed magSorcs to save a bar slot that otherwise would have been dedicated to using a non-class spammable. It was a win-win for the overwhelming majority of overall Sorcerer players.
But game design is zero-sum so that meant that somebody had to lose - and that was Crystal Blast users. Making a change that benefits the many instead of catering to the few, however, is a hallmark of good balance decision-making.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Yeah, I want Crystal blast back. Funny how those who backed zos on this got a literal copy of elemental weapon and liked it? Like literally take something unique and make it copy something else, why?
Because taking a functionally dead morph that's used by a tiny minority of the player base and turning it into something that's useful for stamSorcs in both PvE as well as PvP was and remains a good use of developer resources.
I like Crystal Weapon and I use Crystal Weapon. You don't do either. Both of us are simple anecdotes though and ZOS has the actual data on how popular the morph was and currently is. The fact that they changed the morph tells you all you need to know about how popular Crystal Blast used to be.
There it is again. Zos is always right? Except when they do something people themselves specifically don't like.
People still used the skill, so what about them?
Seriously, taking something unique and making a clone is never right. Why not buff elemental weapon a bit? It's the exact same skill.
What's not right is allowing a tiny minority of magSorc players to block stamSorcs from being able to use their own class abilities.
The situation is still wildly imbalanced, with Magicka vacuuming up all 6/6 available ultimate morphs plus something like 75% of all class abilities. It was the least that could be done to throw stamSorcs a small bone in the form of a spammable. In the same change, ZOS also improved Crystal Frags and allowed magSorcs to save a bar slot that otherwise would have been dedicated to using a non-class spammable. It was a win-win for the overwhelming majority of overall Sorcerer players.
But game design is zero-sum so that meant that somebody had to lose - and that was Crystal Blast users. Making a change that benefits the many instead of catering to the few, however, is a hallmark of good balance decision-making.
Everyone uses dswing even now anyway. That's still no reason to be happy about something unique being replaced by a cloned skill. I would be accepting if what replaced blast was an aoe stam unique spammable or something, but no, just a literal clone skill.
Also, stam has a LOT more variety in weapon skill choices. Sorcerer mostly being mag made sense. Why do you only have to use class skills and nothing else out of 3 weapon skill lines?
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Yeah, I want Crystal blast back. Funny how those who backed zos on this got a literal copy of elemental weapon and liked it? Like literally take something unique and make it copy something else, why?
Because taking a functionally dead morph that's used by a tiny minority of the player base and turning it into something that's useful for stamSorcs in both PvE as well as PvP was and remains a good use of developer resources.
I like Crystal Weapon and I use Crystal Weapon. You don't do either. Both of us are simple anecdotes though and ZOS has the actual data on how popular the morph was and currently is. The fact that they changed the morph tells you all you need to know about how popular Crystal Blast used to be.
There it is again. Zos is always right? Except when they do something people themselves specifically don't like.
People still used the skill, so what about them?
Seriously, taking something unique and making a clone is never right. Why not buff elemental weapon a bit? It's the exact same skill.
What's not right is allowing a tiny minority of magSorc players to block stamSorcs from being able to use their own class abilities.
The situation is still wildly imbalanced, with Magicka vacuuming up all 6/6 available ultimate morphs plus something like 75% of all class abilities. It was the least that could be done to throw stamSorcs a small bone in the form of a spammable. In the same change, ZOS also improved Crystal Frags and allowed magSorcs to save a bar slot that otherwise would have been dedicated to using a non-class spammable. It was a win-win for the overwhelming majority of overall Sorcerer players.
But game design is zero-sum so that meant that somebody had to lose - and that was Crystal Blast users. Making a change that benefits the many instead of catering to the few, however, is a hallmark of good balance decision-making.
well to be fair Sorcerer is a magic class, the idea of being used for a stamina build is asinine to start with. a sorcerer by definition uses magic, but ignoring that, game design is not zero-sum and no one -had- to lose, they just chose not to overhaul the stagnating skill system and add more things, instead choosing to change the already anemic selection of choices.
i mean they overhauled the champion point system a few times, the skill system being overhauled a little could take very little work, adding a bunch of new skills is hard, yes, but i think a multimillion dollar company can handle it.