mandywesterhoutb16_ESO wrote: »Maybe the skill wasn's used often, but as a casual pve player who doestn't like al the build stuff this was a very nice AOE spell. I used it all the time.
I really hate the fact it changed this much, but sometimes [snip] happens and we just have to deal with it.
But it would be nice of Zos if they would give a free skill respec token if they change big things like this; for any class.
Or just empty all the sorcerer points so I can redo them for free. Now I have points in a skill I will never chose or use and it will cost me money to reset it
[Edited to remove Profanity]
mandywesterhoutb16_ESO wrote: »Maybe the skill wasn's used often, but as a casual pve player who doestn't like al the build stuff this was a very nice AOE spell. I used it all the time.
I really hate the fact it changed this much, but sometimes [snip] happens and we just have to deal with it.
But it would be nice of Zos if they would give a free skill respec token if they change big things like this; for any class.
Or just empty all the sorcerer points so I can redo them for free. Now I have points in a skill I will never chose or use and it will cost me money to reset it
[Edited to remove Profanity]
it costs 750 gold to reset a point.... you can make that in like half a minute
the1andonlyskwex wrote: »Last I checked, you can't reset one point at a time.
MashmalloMan wrote: »Wow, a nerf sorc rant. How novel..
It's also misguided, it's a morph people don't use being changed to suit stam. They surely that's anti your goal? As it's not more useful not less.
I mean serious, don't moan about Frag. It's a fragment of its former self.
Sorry @Beardimus, who are you replying to? I'm assuming me because you already commented on the thread above to OP and you used the word "rant".
If so, let me clarify:
I never ranted about nerfing mag sorc, I said the sorc kit is bloated with magicka DD related morphs and passives. The class as a whole needs a lot of work to support more of the other 3 roles; Stamina DD, Tank and Healer.
Losing an unused morph like Crystal Blast or combining redundtant morphs to make room for completely new ones is exactly how ZOS should proceed to offer more options for the roles when adjusting for better Class Identity. The exact same way they handled Power Surge vs Crit Surge, 2 morphs that did basically the same thing before, now have clearly defined purposes, 1 for powerful self healing via damage and the other for powerful group healing. Everyone benefits from changes like that.
Up on the chopping block imo is Endless Fury vs Mages Wrath, Energy Overload vs Power Overload and Greater Storm Atronach vs Charged Atronach.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »I loved playing ranged bomber with the Inévitable Détonation + Haunting Curse + C-Blast.
When I saw War maiden up 600 magic damage =>
When I saw C-Blast change =>
Another specific fun build deleted for that all class are the same...
You can do the same with frags putting even more dmg.
No, you can't, because the whole point of that setup is that it's AoE.
Blast AoE was laughable... it was clunky as hell. In any case Sorc has plenty of skills that are AoE, including Shattering prison and streak (both can be combined btw)
Crystal Blast did literally twice as much damage as either of those, and cost significantly less than both. It was also ranged. There's no comparison.
For a better understanding of the combo, where the crystal blast does an AOE damage + Stun just before the inevitable detonation and haunting curse explodes
https://www.youtube.com/watch?v=VehXWYmTnuo
With the War Maiden up...
Very fun gameplay... RIP...
All this for a spammable when there is already some and all the spammable will be equal anyway?
Sad...
the1andonlyskwex wrote: »the1andonlyskwex wrote: »I loved playing ranged bomber with the Inévitable Détonation + Haunting Curse + C-Blast.
When I saw War maiden up 600 magic damage =>
When I saw C-Blast change =>
Another specific fun build deleted for that all class are the same...
You can do the same with frags putting even more dmg.
No, you can't, because the whole point of that setup is that it's AoE.
Blast AoE was laughable... it was clunky as hell. In any case Sorc has plenty of skills that are AoE, including Shattering prison and streak (both can be combined btw)
Crystal Blast did literally twice as much damage as either of those, and cost significantly less than both. It was also ranged. There's no comparison.
But it was bad for a skill with a cast time. If you compare it with sweeps it has nothing to do in terms of dmg and utility. Even Soul trap will give you more options (unblockable and undodgeable).
If you wanted it for RP purposes, well, sorry; but if you pretended to be somehow competitive, just pass from it. It won't give you anything.
JohnOfMarkarth wrote: »TBH my issue is that... the crystal weapon, whose intention is to add class identity to stamina sorcs... is a recolored ele weapon.
Its like trying to give someone unique personality... by copying a random other person's personality.
It tries to give identity... by copying something everyone can use with different colors? Thus yet again losing any identity?
FriedEggSandwich wrote: »JohnOfMarkarth wrote: »TBH my issue is that... the crystal weapon, whose intention is to add class identity to stamina sorcs... is a recolored ele weapon.
Its like trying to give someone unique personality... by copying a random other person's personality.
It tries to give identity... by copying something everyone can use with different colors? Thus yet again losing any identity?
To be fair, skills have always shared animations. The hardened ward clap is shared by a NB ability (can't remember which), the breath of life wave is the same as the dark conversion wave. There are examples of shared particle effects too, but I can't think of any atm.
Hi there,
Quoted from today‘s patch notes:
###
Crystal Blast (morph): This ability has been reworked into a Stamina morph, and renamed to Crystal Weapon. It is now an instant-cast ability that causes your next Light or Heavy Attack made within 4 seconds to deal additional damage, equal to the standard spammable amount such as Lava Whip or Veiled Strike. Enemies hit by this ability will their armor reduced by up to 1000.
###
Why the hack did you do that? The crystal Blast is the only meaningful attack for single player High Elves sorcerers.
This is the only attack that makes you survive against one AND multiple opponents.
Taking this ability away means you kill the character.
PLEASE roll this back, seriously — this was a really bad idea.
I am all for ZOS changing things up, but when a skill is changed out for the greater good and we need to respec our skill line, as the new skill is useless to us, Shouldn't ZOS at the least provide us with a free skill respec scroll, rather than using this as an opportunity to rip us off, even if we are a minority casual player.
Uhhh...I used Crystal shard all the time with success. I was pretty pissed off that it was changed on my bar to this useless spammable thing. Granted it was slow, I'll give people that.
juliandracos wrote: »I think it is clear that people play this game differently. I think it is also clear that the class has not lived up to the idea that any play style is viable. Instead of looking at the decision through your particular eyes, perhaps if we try to look at things from the perspective of those who used the ability, we can see a way forward on revamping the class in a way to achieve the idea that you can play the class that is viable without ruining the style of those who currently play.
With this patch we incurred:
21% reduction in damage
loss of stun
loss of AoE damage
While crystal blast is not used by all, it is obviously used by some. As some others have posted, it has its uses. I am one of those who is using it. Since the change, I respeced to the other morph. Since then, the content I am playing through is much more difficult. The result has been:
1. Battles taking a long time (I used to be able to blast an entire group, and now I have to kill one at a time).
2. Running low on mana a lot (again, from battles lasting longer)
3. Having to use potions (pretty much never had to do that before)
4. Having to recharge my staff (I am having to use it a lot more)
5. My pets die (pretty much almost never happened before this patch, but they die every few battles now)
6. Having to take on much smaller number of targets to avoid death. I used pull multiple groups to save time
7. I die in encounters I never died in before. I have probably died more in the past two days than I have in the past 2 months.
Yes, you can say I suck, but people who suck are allowed to play games as well.
Now, with that said, those wanting stamina, tank or healer have been missing out. Those options also need support. I have an idea, but before that, I want to point out why the weapon morph is bad:
1. It does not fit as a morph. It is not a modified version of the original spell, but is really just a different ability.
2. It is copying another ability, thus, both classes are losing identity.
What is the solution?
I propose two possible options (and this can help in redesigning other classes as well)
1. Instead of having two morphs on some skills, you have three morphs. Thus, instead of removing this current spell, we just add weapon morph on to those who want it. This gives players more options to achieve the desired result of classes fitting multiple roles.
2. Classes can have a new spell/ability added to each of the classes. In this case, you add in some weapon ability and then it morphs into other weapon abilities. Again, but adding another line here, and then eventually other classes, it makes it easier to get the desired result.
Unlike other games with massive quickbars, ESO is very limited. Thus, adding more abilities to classes instead of replacing current ones is not going to have an impact. You can still only have 12.
juliandracos wrote: »I think it is clear that people play this game differently. I think it is also clear that the class has not lived up to the idea that any play style is viable. Instead of looking at the decision through your particular eyes, perhaps if we try to look at things from the perspective of those who used the ability, we can see a way forward on revamping the class in a way to achieve the idea that you can play the class that is viable without ruining the style of those who currently play.
With this patch we incurred:
21% reduction in damage
loss of stun
loss of AoE damage
While crystal blast is not used by all, it is obviously used by some. As some others have posted, it has its uses. I am one of those who is using it. Since the change, I respeced to the other morph. Since then, the content I am playing through is much more difficult. The result has been:
1. Battles taking a long time (I used to be able to blast an entire group, and now I have to kill one at a time).
2. Running low on mana a lot (again, from battles lasting longer)
3. Having to use potions (pretty much never had to do that before)
4. Having to recharge my staff (I am having to use it a lot more)
5. My pets die (pretty much almost never happened before this patch, but they die every few battles now)
6. Having to take on much smaller number of targets to avoid death. I used pull multiple groups to save time
7. I die in encounters I never died in before. I have probably died more in the past two days than I have in the past 2 months.
Yes, you can say I suck, but people who suck are allowed to play games as well.
Now, with that said, those wanting stamina, tank or healer have been missing out. Those options also need support. I have an idea, but before that, I want to point out why the weapon morph is bad:
1. It does not fit as a morph. It is not a modified version of the original spell, but is really just a different ability.
2. It is copying another ability, thus, both classes are losing identity.
What is the solution?
I propose two possible options (and this can help in redesigning other classes as well)
1. Instead of having two morphs on some skills, you have three morphs. Thus, instead of removing this current spell, we just add weapon morph on to those who want it. This gives players more options to achieve the desired result of classes fitting multiple roles.
2. Classes can have a new spell/ability added to each of the classes. In this case, you add in some weapon ability and then it morphs into other weapon abilities. Again, but adding another line here, and then eventually other classes, it makes it easier to get the desired result.
Unlike other games with massive quickbars, ESO is very limited. Thus, adding more abilities to classes instead of replacing current ones is not going to have an impact. You can still only have 12.
I agree on the idea of adding a third morph to at least class skills as others have also suggested in the past, particularly to cater to the non-Mag DPS specs. I'm not sure if that'll ever happen but I imagine it would lessen a lot of complaints between the aforementioned specs not having many in-class skill options and those that have used certain skills for years just to have those options taken away. It definitely does suck.
My only concern would be giving mag specs, specifically in the case of opening up Crystal Shard to morph into Crystal Fragments, Crystal Blast and Crystal Weapon, even more options but isn't entirely an issue if done sufficiently enough.
Also I agree on Crystal Weapon being so significantly different than the base ability. There are a few skills that kind of do the same but it being perhaps the worse of its kind is questionable. I only hope it serves as a placeholder of sorts until later updates, almost like they've done with Stam DK's Stone Giant (which is also one of the weird morphs in its current iteration).
the1andonlyskwex wrote: »the1andonlyskwex wrote: »the1andonlyskwex wrote: »I loved playing ranged bomber with the Inévitable Détonation + Haunting Curse + C-Blast.
When I saw War maiden up 600 magic damage =>
When I saw C-Blast change =>
Another specific fun build deleted for that all class are the same...
You can do the same with frags putting even more dmg.
No, you can't, because the whole point of that setup is that it's AoE.
Blast AoE was laughable... it was clunky as hell. In any case Sorc has plenty of skills that are AoE, including Shattering prison and streak (both can be combined btw)
Crystal Blast did literally twice as much damage as either of those, and cost significantly less than both. It was also ranged. There's no comparison.
But it was bad for a skill with a cast time. If you compare it with sweeps it has nothing to do in terms of dmg and utility. Even Soul trap will give you more options (unblockable and undodgeable).
If you wanted it for RP purposes, well, sorry; but if you pretended to be somehow competitive, just pass from it. It won't give you anything.
1) People need to get over the idea that cast times automatically make skills bad. Dizzying Swing and Snipe both have cast times and are very effective in certain situations. Crystal Blast is basically a magicka AoE Snipe with a stun.
2) Just because something isn't optimal for trials (where single-target DPS is king) or duelling (where cast times are a problem) doesn't make it bad.
3) Comparing to sweeps is all sorts of silly. Not only is sweeps not an option for magsorcs, but it's also a melee ability. If we were to make the comparison though, Crystal Blast is ranged, it has a higher burst (because the damage isn't spread out over a channel), it includes a stun, and it does significantly more AoE damage (while doing less single-target damage only because Burning Light is/was so good).
4) Soul Trap is a DoT. It's completely useless for overland trash (where Crystal Blast excels), and purgable in PvP. The AoE morph also only does about 80% as much damage as Crystal Blast.
5) From a purely numeric perspective, Crystal Blast was actually way overpowered. It was an AoE with the cost and damage of a single-target ability with the same cast time (like Snipe or Dark Flare).
So it was a class skill used to kill skeevers... got it.
6) Crystal Blast was good in content that people don't generally optimize for. It was amazing at one-shotting packs of overland trash, and it was good for dumping damage into PvP groups that were otherwise occupied fighting somebody else.
In summary, the fact that you don't value something doesn't make it valueless.
All of that said, I do understand why ZOS felt the need to replace Crystal Blast, and I'm not really complaining about it's loss like the OP. It was an ability that was generally underused, despite completely breaking their normal power budget. It was an easy target and removing it was an opportunity to throw stamsorcs a bone that they desperately needed. Unfortunately, there are already threads on these forums suggesting that Crystal Weapon might not get much use either, so I'm not sure the change is really having the desired effect.
juliandracos wrote: »I think it is clear that people play this game differently. I think it is also clear that the class has not lived up to the idea that any play style is viable. Instead of looking at the decision through your particular eyes, perhaps if we try to look at things from the perspective of those who used the ability, we can see a way forward on revamping the class in a way to achieve the idea that you can play the class that is viable without ruining the style of those who currently play.
With this patch we incurred:
21% reduction in damage
loss of stun
loss of AoE damage
While crystal blast is not used by all, it is obviously used by some. As some others have posted, it has its uses. I am one of those who is using it. Since the change, I respeced to the other morph. Since then, the content I am playing through is much more difficult. The result has been:
1. Battles taking a long time (I used to be able to blast an entire group, and now I have to kill one at a time).
2. Running low on mana a lot (again, from battles lasting longer)
3. Having to use potions (pretty much never had to do that before)
4. Having to recharge my staff (I am having to use it a lot more)
5. My pets die (pretty much almost never happened before this patch, but they die every few battles now)
6. Having to take on much smaller number of targets to avoid death. I used pull multiple groups to save time
7. I die in encounters I never died in before. I have probably died more in the past two days than I have in the past 2 months.
Yes, you can say I suck, but people who suck are allowed to play games as well.
Now, with that said, those wanting stamina, tank or healer have been missing out. Those options also need support. I have an idea, but before that, I want to point out why the weapon morph is bad:
1. It does not fit as a morph. It is not a modified version of the original spell, but is really just a different ability.
2. It is copying another ability, thus, both classes are losing identity.
What is the solution?
I propose two possible options (and this can help in redesigning other classes as well)
1. Instead of having two morphs on some skills, you have three morphs. Thus, instead of removing this current spell, we just add weapon morph on to those who want it. This gives players more options to achieve the desired result of classes fitting multiple roles.
2. Classes can have a new spell/ability added to each of the classes. In this case, you add in some weapon ability and then it morphs into other weapon abilities. Again, but adding another line here, and then eventually other classes, it makes it easier to get the desired result.
Unlike other games with massive quickbars, ESO is very limited. Thus, adding more abilities to classes instead of replacing current ones is not going to have an impact. You can still only have 12.
I agree on the idea of adding a third morph to at least class skills as others have also suggested in the past, particularly to cater to the non-Mag DPS specs. I'm not sure if that'll ever happen but I imagine it would lessen a lot of complaints between the aforementioned specs not having many in-class skill options and those that have used certain skills for years just to have those options taken away. It definitely does suck.
My only concern would be giving mag specs, specifically in the case of opening up Crystal Shard to morph into Crystal Fragments, Crystal Blast and Crystal Weapon, even more options but isn't entirely an issue if done sufficiently enough.
Also I agree on Crystal Weapon being so significantly different than the base ability. There are a few skills that kind of do the same but it being perhaps the worse of its kind is questionable. I only hope it serves as a placeholder of sorts until later updates, almost like they've done with Stam DK's Stone Giant (which is also one of the weird morphs in its current iteration).
Oh yea, third morph options for at least a few abilities would be a great addition to the game.
They could start with the most important abilities and then move on to less and less important.
Examples of abilities that should get the third morph option first:
Whip, orb, crystal, blastbones, skills like these.
lucky_Sage wrote: »There is a small sorc population that some how thinks it was a amazing ability and they can’t be convinced to see that it actually not a good ability.
But there are many options to aoe stun mobs for a sorc streak, time stop And vamp stun also sorcs have a aoe root to keep enemies away from you then you have pets which could take most of your dmg for you and very strong shield
Fur_like_snow wrote: »Use the magicka morph crystal frags. If you can learn to use it and manage the procs you’ll learn to play the game at a higher level. Watching a player spamming old crystal blast was downright cringe.
universal_wrath wrote: »What stamsorc needed was a storm themed spammable not a deadric summon. This is least compatible with stamsorc identity.