universal_wrath wrote: »lucky_Sage wrote: »There is a small sorc population that some how thinks it was a amazing ability and they can’t be convinced to see that it actually not a good ability.
But there are many options to aoe stun mobs for a sorc streak, time stop And vamp stun also sorcs have a aoe root to keep enemies away from you then you have pets which could take most of your dmg for you and very strong shield
You are just not understanding the usage of the skill. For roleplayers or casuals, using a class skill is better than outside skills. Also, there were some PvP builds that used crystal blast primaely gank builds. Everyone know that streak, time stop and many other skills with stuns exist, but crystal blast was very much like the old dizzy swing when it use to stun from first hit. Crystal blast used to do a very high damage, AOE, range, and stun. It does not matter how cheap or costly it was, there is no skill that can compare to what crystal blast had to offer.
juliandracos wrote: »universal_wrath wrote: »lucky_Sage wrote: »There is a small sorc population that some how thinks it was a amazing ability and they can’t be convinced to see that it actually not a good ability.
But there are many options to aoe stun mobs for a sorc streak, time stop And vamp stun also sorcs have a aoe root to keep enemies away from you then you have pets which could take most of your dmg for you and very strong shield
You are just not understanding the usage of the skill. For roleplayers or casuals, using a class skill is better than outside skills. Also, there were some PvP builds that used crystal blast primaely gank builds. Everyone know that streak, time stop and many other skills with stuns exist, but crystal blast was very much like the old dizzy swing when it use to stun from first hit. Crystal blast used to do a very high damage, AOE, range, and stun. It does not matter how cheap or costly it was, there is no skill that can compare to what crystal blast had to offer.
Here is the difference for me, and why the loss has caused problems. Previously, I could target a large group. I would drop liquid lightning and then use crystal blast. They all died fast. Mobs almost never got to me. Now, I might drop one target before I have 4-8 on me. The stun was OK, but I mainly used it for the high damage AoE. I could live with the 21% damage reduction. It would take longer to kill things with less damage. However, if there are 4 mobs on me, I would at least hit all 4 of them. However, the loss of the AoE is making the class not fun for me anymore.
juliandracos wrote: »universal_wrath wrote: »lucky_Sage wrote: »There is a small sorc population that some how thinks it was a amazing ability and they can’t be convinced to see that it actually not a good ability.
But there are many options to aoe stun mobs for a sorc streak, time stop And vamp stun also sorcs have a aoe root to keep enemies away from you then you have pets which could take most of your dmg for you and very strong shield
You are just not understanding the usage of the skill. For roleplayers or casuals, using a class skill is better than outside skills. Also, there were some PvP builds that used crystal blast primaely gank builds. Everyone know that streak, time stop and many other skills with stuns exist, but crystal blast was very much like the old dizzy swing when it use to stun from first hit. Crystal blast used to do a very high damage, AOE, range, and stun. It does not matter how cheap or costly it was, there is no skill that can compare to what crystal blast had to offer.
Here is the difference for me, and why the loss has caused problems. Previously, I could target a large group. I would drop liquid lightning and then use crystal blast. They all died fast. Mobs almost never got to me. Now, I might drop one target before I have 4-8 on me. The stun was OK, but I mainly used it for the high damage AoE. I could live with the 21% damage reduction. It would take longer to kill things with less damage. However, if there are 4 mobs on me, I would at least hit all 4 of them. However, the loss of the AoE is making the class not fun for me anymore.
Elemental Ring.
universal_wrath wrote: »What stamsorc needed was a storm themed spammable not a deadric summon. This is least compatible with stamsorc identity.
I dont understand why some people say this like Hurricane, Bolt Escape morphs and Critical Surge should be the sole determining factors of stamsorc identity when it comes to future skills just because they were the only usable skills for years. Would it be cool? Sure. Does it make sense objectively? Not really. Even Magsorc doesn't have a storm themed spammable. Only Crystal Shard fits that role for both specs. Storm Calling is only one skill line that dedicates to sorcs identity as a whole. There are two others.
I didn't care too strongly one way or another about a daedric summon for stamsorc but having a whole skill line called "Daedric Summoning" without having anything in it to relate to stamsorcs also didnt make sense either honestly. An Air Atronach ultimate would've been preferred more but its something at least. Progress is progress.
Yeah, I wonder how players can clear vet dungeons on their own without Crystal Blast. Must be hax.
universal_wrath wrote: »Yeah, I wonder how players can clear vet dungeons on their own without Crystal Blast. Must be hax.
I'm using crystal frag as spammable, it is good, but I hope they make it instant instead of cast time. I never used crystal blast but I can see why people hated it, the cast time is ......
universal_wrath wrote: »universal_wrath wrote: »What stamsorc needed was a storm themed spammable not a deadric summon. This is least compatible with stamsorc identity.
I dont understand why some people say this like Hurricane, Bolt Escape morphs and Critical Surge should be the sole determining factors of stamsorc identity when it comes to future skills just because they were the only usable skills for years. Would it be cool? Sure. Does it make sense objectively? Not really. Even Magsorc doesn't have a storm themed spammable. Only Crystal Shard fits that role for both specs. Storm Calling is only one skill line that dedicates to sorcs identity as a whole. There are two others.
I didn't care too strongly one way or another about a daedric summon for stamsorc but having a whole skill line called "Daedric Summoning" without having anything in it to relate to stamsorcs also didnt make sense either honestly. An Air Atronach ultimate would've been preferred more but its something at least. Progress is progress.
People already talked about the air atronach ultimate and I'm advocate for it too, because it would have pushed the stamsorc theme even further، becuase it is "air" atroanch and doing probably aoe spining attacks and physical damage of course. Bound armament as well people talked about and I did myself, but nobidy wanted the flying daggers, least the could have done is to make the daggers circle around the charcter, but they are static unless fired. See the problem? People are talked about many things for stamsorc from skill rework to passives, but zos is just doing there own thing. They pick up what they want and change it to what they want and disregard the community.
universal_wrath wrote: »What stamsorc needed was a storm themed spammable not a deadric summon. This is least compatible with stamsorc identity.
I dont understand why some people say this like Hurricane, Bolt Escape morphs and Critical Surge should be the sole determining factors of stamsorc identity when it comes to future skills just because they were the only usable skills for years. Would it be cool? Sure. Does it make sense objectively? Not really. Even Magsorc doesn't have a storm themed spammable. Only Crystal Shard fits that role for both specs. Storm Calling is only one skill line that dedicates to sorcs identity as a whole. There are two others.
I didn't care too strongly one way or another about a daedric summon for stamsorc but having a whole skill line called "Daedric Summoning" without having anything in it to relate to stamsorcs also didnt make sense either honestly. An Air Atronach ultimate would've been preferred more but its something at least. Progress is progress.
After remaining silent and reading my summary is the following:
The problem issued is about a playing concept (not single player's preferences):
A High Elve magsorc in single player mode with light armor as well as a group healer with infrequent attacks.
Crystal Blast morph is used as spammable attack against single and multiple (>3) opponents
with ~11000 points of damage to groups of opponents with load time of 1 sec. and stunning effect.
Most important: combined with Blood Magic (passive) it heals with every hit.
This way a sorc can even survive in dungons etc. where you cannot prevent infights with heavily armed opp's.
For all those who gave recommendations for using other skills instead. I am asking myself whether some of you ever played this concept yourself.
* Crystal Fragments has no multi-opp's effect (you kill one, two kill you)
* Daedric attacks have a lead time of 6 or more secs (you'll be dead by then)
* Lighning attacks cause no immideate damage, are AoE attacs and do not combine with healing ability (useless for infights)
Ergo: For character concept discribed above NOTHING even comes close to the a Crystal Blast. It is the most powerfull spammable skill and in many cases the only one to survive with.
The effect from removing the skill is:
Who wants to level up a magsorc to become a group healer if you have a hard time surviving in single player mode? As a consequence the concept will die out. And this is would be a bad favour to the players' community.
As quite some players stated: If I wanted to play a stamsorc the new Crystal Weapon abily would not help me at all. Perhaps if it was a passive skill...
If ZOS wants to threngthen stamsorcs... well, go along. Feel free to invent a new ability tree for stamsorcs with dedicated infight skills (because that's what it would need). But please do not ruin existing concepts.
So after all I've read I still plead:
Please roll back this change. It ruins existing concepts where it does not really improve others.
FriedEggSandwich wrote: »After remaining silent and reading my summary is the following:
The problem issued is about a playing concept (not single player's preferences):
A High Elve magsorc in single player mode with light armor as well as a group healer with infrequent attacks.
Crystal Blast morph is used as spammable attack against single and multiple (>3) opponents
with ~11000 points of damage to groups of opponents with load time of 1 sec. and stunning effect.
Most important: combined with Blood Magic (passive) it heals with every hit.
This way a sorc can even survive in dungons etc. where you cannot prevent infights with heavily armed opp's.
For all those who gave recommendations for using other skills instead. I am asking myself whether some of you ever played this concept yourself.
* Crystal Fragments has no multi-opp's effect (you kill one, two kill you)
* Daedric attacks have a lead time of 6 or more secs (you'll be dead by then)
* Lighning attacks cause no immideate damage, are AoE attacs and do not combine with healing ability (useless for infights)
Ergo: For character concept discribed above NOTHING even comes close to the a Crystal Blast. It is the most powerfull spammable skill and in many cases the only one to survive with.
The effect from removing the skill is:
Who wants to level up a magsorc to become a group healer if you have a hard time surviving in single player mode? As a consequence the concept will die out. And this is would be a bad favour to the players' community.
As quite some players stated: If I wanted to play a stamsorc the new Crystal Weapon abily would not help me at all. Perhaps if it was a passive skill...
If ZOS wants to threngthen stamsorcs... well, go along. Feel free to invent a new ability tree for stamsorcs with dedicated infight skills (because that's what it would need). But please do not ruin existing concepts.
So after all I've read I still plead:
Please roll back this change. It ruins existing concepts where it does not really improve others.
I gave you an insightful because you explain your points well and I basically agree with many of them. I know the frustration of having a certain playstyle ruined by an "improvement". But I agree with Lord-Otto's following comment more; vMA is as hard if not harder than a solo dungeon, but crystal blast has never been in the toolkit of sorcs that make the vMA scoreboard (afaik). And this isn't because of any skill snobbery, it's just because crit surge plus ground dots plus force pulse weaves do more damage and also keep you alive. The playstyle you describe may well be effective, and it sounds it tbh, but it's likely not the most effective for the purpose you describe. Having said that I do think that, with all the balancing between mag and stam skills over the patches, we should all be asking for a 4th skill line per class at this point.
After remaining silent and reading my summary is the following:
The problem issued is about a playing concept (not single player's preferences):
A High Elve magsorc in single player mode with light armor as well as a group healer with infrequent attacks.
Crystal Blast morph is used as spammable attack against single and multiple (>3) opponents
with ~11000 points of damage to groups of opponents with load time of 1 sec. and stunning effect.
Most important: combined with Blood Magic (passive) it heals with every hit.
This way a sorc can even survive in dungons etc. where you cannot prevent infights with heavily armed opp's.
For all those who gave recommendations for using other skills instead. I am asking myself whether some of you ever played this concept yourself.
* Crystal Fragments has no multi-opp's effect (you kill one, two kill you)
* Daedric attacks have a lead time of 6 or more secs (you'll be dead by then)
* Lighning attacks cause no immideate damage, are AoE attacs and do not combine with healing ability (useless for infights)
Ergo: For character concept discribed above NOTHING even comes close to the a Crystal Blast. It is the most powerfull spammable skill and in many cases the only one to survive with.
The effect from removing the skill is:
Who wants to level up a magsorc to become a group healer if you have a hard time surviving in single player mode? As a consequence the concept will die out. And this is would be a bad favour to the players' community.
As quite some players stated: If I wanted to play a stamsorc the new Crystal Weapon abily would not help me at all. Perhaps if it was a passive skill...
If ZOS wants to threngthen stamsorcs... well, go along. Feel free to invent a new ability tree for stamsorcs with dedicated infight skills (because that's what it would need). But please do not ruin existing concepts.
So after all I've read I still plead:
Please roll back this change. It ruins existing concepts where it does not really improve others.
universal_wrath wrote: »universal_wrath wrote: »What stamsorc needed was a storm themed spammable not a deadric summon. This is least compatible with stamsorc identity.
I dont understand why some people say this like Hurricane, Bolt Escape morphs and Critical Surge should be the sole determining factors of stamsorc identity when it comes to future skills just because they were the only usable skills for years. Would it be cool? Sure. Does it make sense objectively? Not really. Even Magsorc doesn't have a storm themed spammable. Only Crystal Shard fits that role for both specs. Storm Calling is only one skill line that dedicates to sorcs identity as a whole. There are two others.
I didn't care too strongly one way or another about a daedric summon for stamsorc but having a whole skill line called "Daedric Summoning" without having anything in it to relate to stamsorcs also didnt make sense either honestly. An Air Atronach ultimate would've been preferred more but its something at least. Progress is progress.
People already talked about the air atronach ultimate and I'm advocate for it too, because it would have pushed the stamsorc theme even further، becuase it is "air" atroanch and doing probably aoe spining attacks and physical damage of course. Bound armament as well people talked about and I did myself, but nobidy wanted the flying daggers, least the could have done is to make the daggers circle around the charcter, but they are static unless fired. See the problem? People are talked about many things for stamsorc from skill rework to passives, but zos is just doing there own thing. They pick up what they want and change it to what they want and disregard the community.
Right I understand that but you mentioned they should have a storm-themed spammable to add to the theme. An Air Atronach does add to that theme for stamsorc but to me personally, that would be the only thing I see adding to that unless they seek to change some morphs in the Storm Calling skill line. I don't imagine that would be the case since that would be taking away too many of the magsorc's skill compared to other classes but who knows. Only see it happening from a revamping or other radical change.
Still, nothing in Storm Calling or Daedric Summoning (which is like a mix of the former and Dark Magic) has anything remotely like a spammable skill. Excluding Hurricane, the first has a finisher skill, a heal for self or others, a teleport skill and an AoE DoT. The second has two summon skills, a delayed burst skill, a passive/active skill, and a shield skill. I just couldn't see how a wind/storm themed could fit into the class without it falling under Dark Magic with the only "spammable".
Fur_like_snow wrote: »Stamsorc literally had no class spammable till today. Use the other morph for magicka.
so we just gonna ignore the channels from the duel wield skill line huh...
Hi there,
Quoted from today‘s patch notes:
###
Crystal Blast (morph): This ability has been reworked into a Stamina morph, and renamed to Crystal Weapon. It is now an instant-cast ability that causes your next Light or Heavy Attack made within 4 seconds to deal additional damage, equal to the standard spammable amount such as Lava Whip or Veiled Strike. Enemies hit by this ability will their armor reduced by up to 1000.
###
Why the hack did you do that? The crystal Blast is the only meaningful attack for single player High Elves sorcerers.
This is the only attack that makes you survive against one AND multiple opponents.
Taking this ability away means you kill the character.
PLEASE roll this back, seriously — this was a really bad idea.
Hi there,
Quoted from today‘s patch notes:
###
Crystal Blast (morph): This ability has been reworked into a Stamina morph, and renamed to Crystal Weapon. It is now an instant-cast ability that causes your next Light or Heavy Attack made within 4 seconds to deal additional damage, equal to the standard spammable amount such as Lava Whip or Veiled Strike. Enemies hit by this ability will their armor reduced by up to 1000.
###
Why the hack did you do that? The crystal Blast is the only meaningful attack for single player High Elves sorcerers.
This is the only attack that makes you survive against one AND multiple opponents.
Taking this ability away means you kill the character.
PLEASE roll this back, seriously — this was a really bad idea.
Agreed, i was using Crystal blast to prevent enemies come too close to me and to quickly defeat pack of enemies in group dungeon (solo), and now if an enemy come too close i have no other solution than run away... I am trying to replace it with "lightning flood" but it is not the same, i have to stay in the area, or the enemy can move out of the aoe area...
I really don't understand the utility behind this change (for a stamina ability)...
they killed my favorite group dungeon ability for solo.
Please roll it back...
Hi there,
Quoted from today‘s patch notes:
###
Crystal Blast (morph): This ability has been reworked into a Stamina morph, and renamed to Crystal Weapon. It is now an instant-cast ability that causes your next Light or Heavy Attack made within 4 seconds to deal additional damage, equal to the standard spammable amount such as Lava Whip or Veiled Strike. Enemies hit by this ability will their armor reduced by up to 1000.
###
Why the hack did you do that? The crystal Blast is the only meaningful attack for single player High Elves sorcerers.
This is the only attack that makes you survive against one AND multiple opponents.
Taking this ability away means you kill the character.
PLEASE roll this back, seriously — this was a really bad idea.
YandereGirlfriend wrote: »At the end of the day, ZOS knows exactly how many players were using Crystal Blast and it was evidently not enough for them to maintain the morph.
Yes, it might have hurt your build but the game should be designed and balanced around what is best for the most players not what is best for a tiny minority who are playing the game in an unusual or eccentric style.
juliandracos wrote: »YandereGirlfriend wrote: »At the end of the day, ZOS knows exactly how many players were using Crystal Blast and it was evidently not enough for them to maintain the morph.
Yes, it might have hurt your build but the game should be designed and balanced around what is best for the most players not what is best for a tiny minority who are playing the game in an unusual or eccentric style.
So based on your argument, then why have any ability choices at all? If we all have to use the same abilities because they are "the best" then we should get rid of choices at all.
It is likely that the deleted morph was one of the least used spells. However, there is no guarantee that the added ability is "best for the most players." Is this some awesome ability that is going to get people to change to stamina builds? Unlikely. In fact, the choice was likely made to help out that tiny amount of players who want a stamina build and weapons. You know, those who have an unusual or eccentric style that are in a tiny minority.
Instead of catering to the amorphous blob of commonality, how about ZOS realize that the best option is to create more options within a class instead of just swapping things around. Add a new ability with a couple of different morphs or create three morphs for current ones? That would make the most sense since it does not deny choice and caters to more players.
YandereGirlfriend wrote: »At the end of the day, ZOS knows exactly how many players were using Crystal Blast and it was evidently not enough for them to maintain the morph.
Yes, it might have hurt your build but the game should be designed and balanced around what is best for the most players not what is best for a tiny minority who are playing the game in an unusual or eccentric style.
the1andonlyskwex wrote: »There are a lot of people being really condescending towards Crystal Blast users in this thread. The worst part is that I'm pretty sure most of those people haven't actually tried the skill since 2016, and don't really know what they're talking about.
Of course. Because it hasn't been useful since 2016. There was not a single argument for spending a slot for Crystal Blast in demanding content. And in non-demanding content, Elemental Ring and lightning heavies did the job better.
the1andonlyskwex wrote: »Of course. Because it hasn't been useful since 2016. There was not a single argument for spending a slot for Crystal Blast in demanding content. And in non-demanding content, Elemental Ring and lightning heavies did the job better.
I've said it before, but apparently it needs repeating. Crystal Blast was undisputably better than Elemental Ring.
1) It cost less.
2) It dealt twice as much damage (not an exaggeration).
3) It included a stun.
4) It proced Blood Magic and Exploitation.
4) It had a 28m range.
Literally the only advantage Elemental Ring has is being instant-cast, which doesn't really matter in any content where you would actually consider using Elemental Ring (which actually is terrible).
If you actually paid attention to all of the rebalancing over the years, you would know that Crystal Blast has become one of the most powerful AoE skills in the entire game because it hasn't been nerfed like everything else. Unfortunately, most people didn't pay attention because they were so obsessed with the single-target effectiveness of Crystal Frags.
the1andonlyskwex wrote: »Of course. Because it hasn't been useful since 2016. There was not a single argument for spending a slot for Crystal Blast in demanding content. And in non-demanding content, Elemental Ring and lightning heavies did the job better.
I've said it before, but apparently it needs repeating. Crystal Blast was undisputably better than Elemental Ring.
1) It cost less.
2) It dealt twice as much damage (not an exaggeration).
3) It included a stun.
4) It proced Blood Magic and Exploitation.
4) It had a 28m range.
Literally the only advantage Elemental Ring has is being instant-cast, which doesn't really matter in any content where you would actually consider using Elemental Ring (which actually is terrible).
If you actually paid attention to all of the rebalancing over the years, you would know that Crystal Blast has become one of the most powerful AoE skills in the entire game because it hasn't been nerfed like everything else. Unfortunately, most people didn't pay attention because they were so obsessed with the single-target effectiveness of Crystal Frags.
1. Destro skills give you magicka back for killing stuff. Lightning heavies are free and return magicka.
2. But it was slower. If I'm already oneshotting stuff, might as well do it with a faster skill.
3. Irrelevant for trash mobs. Don't need to stun that which dies immediately.
4. Need no heal, need no crit. Stuff dies in one cast, anyway. But Pulsar does have Mangle.
5. Trash comes to you, anyway. Don't need range for that. New Ele Ring does have range, though.
But the most important point is that Crystal Blast just didn't fill a particular role. No need for a class AoE spammable when staves have it. Stamsorcs on the other hand really have almost nothing. Therefore magsorcs lose basically nothing while stamsorcs gain a potential spammable. That's a good trade.