Agree, having to do some test each time would be pointless and locking in skills and gear would be directly harmful.visionality wrote: »I think this discussion is overblowing the subject. @Donny_Vito has nailed down the main problem: An end-game tank cannot do much else then end-game content, even overland stuff is sitting badly on his build (even when he adapts). So especially ppl with lower cp will always build a hybrid that enables them to continue leveling. But hybrids hit their skill ceiling somewhere in the vet DLC dungeons, so there is fewer and fewer tanks who dare doing the toughest dungeons. More often than not, a lower-cp tank insta-quits when he accidentially ends up in Lair of Maarselok or Moongrave Fane.
When it comes to the Arena-idea of @Swordancer, I doubt any long-term player doing dailies would be willing to 'prove' his setup and ability every single time before doing a dungeon. So basically you would just further reduce the number of available tanks.
Now having something like an undaunted academy where you had to qualify for roles for different characters had been nice
You are right that arena before each queue is completely ridiculous. But I think they can fix it by a few check boxes
1. Experienced player doing daily QUICKLY (they can auto check undaunted maxed out, and how many times this toon completed particular dungeon, if passing all check, you get queued with other experienced players)
2. Experienced player, leveling toon (undaunted probably not maxxed but can be put in queue with beginners)
3. Experienced player wanting to help beginners (definitely get matched with 2-3 beginners)
4. Beginners (undaunted not max, CP low, never done dungeon)
My point is a lot of stuff can be checked automatically by the game, to match up groups better. And these 4 check boxes can be added to GF to all people to choose which kind of group they want to be in at that moment.
OH, here's another easy fix. I queue as tank mostly but also healer and even though it pops up very fast, nearly every single time everyone except 1 DPS accepts. I sit there waiting for a minute or so to see 'invite declined'. WHAT? I think everyone that has checked the box 'Auto-accept' should be grouped together so someone doesn't decline and make you wait longer. As DPS when the other DPS declines I have to wait a lot longer, this selfish stuff has to go. Also I don't know why GF selects 4 people only, the next 5 or so DPS should ALL get the invite and the first 2 to accept should be let in, that way declining will be eliminated and make overall queueing go faster.
Grandchamp1989 wrote: »Yes, few tanks and for good reason.
1. Tank goes down on hard content, team goes down - and you're blamed for it. That's a lot of pressure.
2. On vet DLC a lot of things one shot a tank, one desynch, lag or delay on your block and it's a team wipe.
3. It's much easier to hide your mistakes as DPS, nobody notice if you miss a light attack here or there.
4. You don't do damage and you're completely at the mercy of your DPS players.
5. On vet trial you have no control on what you can wear, what skills and ultimates you can use. Other people tell you how to play your character - unlike DPS where you just need to do light attack weaving with whatever gear you fancy.
6. On easier content DPS behave extremely poorly and will pull mobs and bosses, dragging you along. It's a horrible place to learn how to tank.
7. Tank sets are extremely un-inspirering except for a few pieces here and there.
Atherakhia wrote: »Tanking is just horrifically boring in this game. If it were fun you'd probably see more people queuing and would need to wait 1+ hours in queue. Unfortunately most of the tanks who use the group finder are likely DPS or Healers who got sick of waiting in 1+ hour queues and are now just tanking out of desperation.
There would be a lot more tanks, and probably also more healers, if the average DD wasn't so abysmally bad: low DPS, doesn't know and/or follow mechanics, stands in red and wipes repeatedly, then proceeds to blame the tank and healer.There's clearly a design issue if there aren't enough tanks or healers for dungeon queues.
Either make tanking easier z more fun or something , because it's not working.
There's clearly a design issue if there aren't enough tanks or healers for dungeon queues.
Either make tanking easier z more fun or something , because it's not working.
In my opinion zos should give incentives to tanks and healers so more people play these roles. Double drops from each boss in veteran dungeons for example. They do most of the hard work anyway.
The problem here is fake tanks. How would the system know if the spot is being done by an actual tank?
Second, I don’t think double drops or rewards will get me to pug a tanking spot.
All through the dungeon, because sometimes people just can’t pull it together enough to beat the white werewolf in moonhunter, or that guy in cradle that spawns shades, or the evil pillar in Maar, or the inhibitor of white gold, the abomination of icp, narilmor of malatar, the list goes on.
There's clearly a design issue if there aren't enough tanks or healers for dungeon queues.
Either make tanking easier z more fun or something , because it's not working.
BalticBlues wrote: »2. ZOS made blocking server-side instead of client-side
BalticBlues wrote: »Tank resources now are so low that many tanks only run wie reliable friends/guildies. Because the tanks are not willing to burn potion after potion (and their playing time) for PUGs which often are barely able to clear the content.
Swordancer wrote: »I am at the point right now where I just play with DD as a tank do grind items on normal without any respect to the group members and just rushing to get what I want as quick as I can. Being honorable player time is over for me after reading all your comments in this thread.
I am just using lack of tank problem on my advantage to quick get in to dungeon and I don't care if low level people that usually joins me dies or not. If it scares new players away then I don't care becouse it is not my fault that game mechanics looks that way. I dont need to even finish the dungeon becouse all I need is to do not waste my own time and I can quickly join other group again to get few more drops.
I can do this, this isn't against any game rules and everybody who thinks that this is bad then I remind you. Most of you complan about DPS so now just complain little more. Who cares? Certainly not ZoS becous they would change that long time ago and the things are as they are which means same mechanics, same problems.
Am I a bad person right now? I don't think so. I am just tired of being a good guy in the game and all I get for that is random guy leaving becouse he can without any consequences. Now Im just beeing them.
Swordancer wrote: »I am at the point right now where I just play with DD as a tank do grind items on normal without any respect to the group members and just rushing to get what I want as quick as I can. Being honorable player time is over for me after reading all your comments in this thread.
I am just using lack of tank problem on my advantage to quick get in to dungeon and I don't care if low level people that usually joins me dies or not. If it scares new players away then I don't care becouse it is not my fault that game mechanics looks that way. I dont need to even finish the dungeon becouse all I need is to do not waste my own time and I can quickly join other group again to get few more drops.
I can do this, this isn't against any game rules and everybody who thinks that this is bad then I remind you. Most of you complan about DPS so now just complain little more. Who cares? Certainly not ZoS becous they would change that long time ago and the things are as they are which means same mechanics, same problems.
Am I a bad person right now? I don't think so. I am just tired of being a good guy in the game and all I get for that is random guy leaving becouse he can without any consequences. Now Im just beeing them.
Why not just solo the dungeon then? That way you don't mess up other people's runs? You can do whatever you like then. If you fake tank it, people aren't likely to give you any of their drops anyway, I know I wouldn't trade with someone who queued for a role they didn't at least try to perform. There is literally NO REASON to inflict your presence on a group when you can can go do your own thing in your own instance. Queuing for a group is simply using other people for your own advantage when you do what you you have just stated.
I tank. I tank with GF but it is frustrating having people run off on their own and expect you to get the mobs off of them.
Dragonredux wrote: »I like tanking in games in general but it's just not fun to do with PUGs in this game.
Low tanks is a problem all MMOs have, it happens because of the nature of the role. You have generally the most responsibility as you lead to group because you're the wall of the group and if you fall 9 times out of 10, the group will too. The group can usually recover if a DPS falls and a lesser extent the healer.
This game by design and also by lack of incentives really don't drive people to tank with randoms. You do nothing in terms of damage unless you use proc sets but then you trade group utility and general tankiness. No real extra incentive to do a more demanding role (besides lower queue times but that's a given considering the nature of the role). On normal, people will just run ahead of you regardless if you're trying to learn to tank or not or just doing a quest and you can't do it vet because people expect you do your role by then so it's a lose-lose situation. Thus you find a lot of people who want to tank just stick either their friends or guild members who they know and trust.
Also it's doesn't help in this game tanking is just you being a buff bot with a taunt button. You don't really feel like a wall that protects the group. I still find it funny that one of the best "tank" sets in this game is a DPS set.
Swordancer wrote: »@Merforum you don't get it. I was a nice guy, Im not now. It's not my fault that ESO needs changes you are talking about but it's just whishes that were never fulfilled. You think that fake tanks ruin the game? I think that current guild finder, current dungeon mechanics, lags and a lot of other things ruin the game and fake tanks is just response to some things that are wrong in most of the cases. I think that playing the fake tank that can do the dungeon anyway is still better that waiting 30 min for an actual one to show up. Im not playing fake tank on veteran with random people so keep that in mind.
My worst story was leveling my first tank I was level 48 during double xp so I knew I would hit 50 at end of dungeon with the random normal + quest+ scroll.There would be a lot more tanks, and probably also more healers, if the average DD wasn't so abysmally bad: low DPS, doesn't know and/or follow mechanics, stands in red and wipes repeatedly, then proceeds to blame the tank and healer.There's clearly a design issue if there aren't enough tanks or healers for dungeon queues.
Either make tanking easier z more fun or something , because it's not working.
The good DDs in group finder are really, really good. (Very) rarely I've tanked in PUGs where the group DPS was >100k.
The average is meh at best.
But the worst... that's where the most hair-raising tales are invariably told, material which is perhaps best reserved for the upcoming Witches' Festival.
Swordancer wrote: »Im playing with an adult people, it's 18+ game after all. Im not teaching anyone anything becouse they can make thier own decisions. If you don't like somone behavior you repeat it? I don't think so. I can do my job on normal without dying and still do proper DPS usually surpassing the abilities of random people statistically. It is still good for them after all to have badass DPS on thier side . Being a rushing fake tank in dungeon is something not other people pushed me to but the game itself and I don't care if some random guy wouldn't share an item I need with me. His decision. Also it is your opinion I do not share. I'll still be a fake tank in normal dungeon becouse today noone complained about it at all. Anyway this is my choice how do I play and I really don't care if you like it or not.
Swordancer wrote: »Am I a bad person right now? I don't think so. I am just tired of being a good guy in the game and all I get for that is random guy leaving becouse he can without any consequences. Now Im just beeing them.