Fur_like_snow wrote: »They should really just rename tank and healer to “support”. Than allow 3 DD 1 support to queue for GF.
In my opinion zos should give incentives to tanks and healers so more people play these roles. Double drops from each boss in veteran dungeons for example. They do most of the hard work anyway.
Swordancer wrote: »Ok, thank you for so many anwsers. I readed all your comments and it looksl like the main problem here is the dungeon finder.
As a healer I often Tank most pledge everyday running with 3 DD.
Their is only few DLC one where I can't, otherwise, it's just about taunt and dodge.
I'll probably made a tank soon though, still more useful than healer these day. I've even take a long break from the game and came back a bit after greymoor, it was just so boring to play as "healer" where most of the time I switched to full DD cuz healer is not needed when your friend/group are good enough.
Tank have lot of utility, but healer ? Outside of trial ? Mehh, the only moment heal are useful is when running with casual or progression player, that all.
gatekeeper13 wrote: »Doing veteran content has nothing to do with avoiding or healing high dmg but being able to roll-dodge and avoid 1-shots. That's it. A birdy DD can easily complete the hardest HM without a healer as far as he can roll dodge and step out of aoe. Does that make sense to you or feels normal? Not for me at least.
This is one of the big "known but not really discussed secrets" of ESO and other ESO-WOW gear treadmill type games, and plays into the topic also. it's almost all what we used to call "scripts" in the olden days, or memorizing levels as in a console game, rote learning, not anything like team tactical play. Once one learns the script and "puts it on farm mode" the challenge and fun is very limited. I think such games jumped the shark about 10 years ago, and have been on decline since, replaced by team tactical games with parkour, true aim.
Swordancer wrote: »If DPS is such a problem then what about arena with dummy before you can join queue? You do proper DPS on mobs and single powerfull mob and then you can join queue. You can't change your gear before you finish the dungeon or leaving queue or do something else with your character. It atleast fixes DPS problems. Tanks can be verifed same way. They join arena scaled to the dungeon level, get some hit from mobs or one powerful mob and thats it. Healers heals in arena. You can join queue and if you fit to others you will get the right team. Filters can do the job too, lobby chat with players info who joined too. You can't see people DPS just to avoid rude people but you are atleast sure that the guys have the right build, the rest is mechanics you need to know.
Swordancer wrote: »If DPS is such a problem then what about arena with dummy or mobs before you can join queue? You do proper DPS on mobs and single powerfull mob and then you can join queue. You can't change your gear before you finish the dungeon or leave queue and you cant' do something else with your character. It atleast fixes DPS problems. Tanks can be verifed same way. They join arena scaled to the dungeon level, get some hit from mobs or one powerful mob and thats it. Healers heals in arena. You can join queue and if you fit to others you will get the right team. Filters can do the job too, lobby chat with players info who joined too. You can't see people DPS just to avoid rude people but you are atleast sure that the guys have the right build, the rest is mechanics you need to know.
Grandchamp1989 wrote: »Yes, few tanks and for good reason.
1. Tank goes down on hard content, team goes down - and you're blamed for it. That's a lot of pressure.
2. On vet DLC a lot of things one shot a tank, one desynch, lag or delay on your block and it's a team wipe.
3. It's much easier to hide your mistakes as DPS, nobody notice if you miss a light attack here or there.
4. You don't do damage and you're completely at the mercy of your DPS players.
5. On vet trial you have no control on what you can wear, what skills and ultimates you can use. Other people tell you how to play your character - unlike DPS where you just need to do light attack weaving with whatever gear you fancy.
6. On easier content DPS behave extremely poorly and will pull mobs and bosses, dragging you along. It's a horrible place to learn how to tank.
7. Tank sets are extremely un-inspirering except for a few pieces here and there.