Zergs finally got nerfed huh? bout time.
I would have liked them to try rule changes before destroying an entire playstyle.
Make so capping a keep requires the 2 keep flags and all 3 resources to be held at the same time forcing the fighting to spread to the resources.
Change Emp dethrone to not boil down to a single keep.
The planned changes are going to kill casual play and everyone remaining is going to build a tanky self healing clone or run in a ball group.
techyeshic wrote: »
I like the idea of spreading out but I'd be afraid that having to have all 3 resources would call for even more to be at a keep. Would be rough for even 12 players to be at essentially 4 points yet there would be nothing stopping stacking 24+ on a resource flag to prevent capture of the keep.
Cirantille wrote: »Do we seriously need to explain how much of a bad idea this is to a big gaming company who has years of experience???
Ok, will try
I thought you wanted randoms, casual or new players in this game.
How do you expect a new rando casual 160 cp to find a lfg with random pugs against vSS trial groups running in Cyrodiil spamming 12 purge per second whereas he is like "Uhm.. guys..lfg?" spamming zone
If I wanted to build vSS set up and AOE spam, I would go PvE
It is almost like you don't hear people's feedbacks at all
Eclipse0990 wrote: »Cirantille wrote: »Do we seriously need to explain how much of a bad idea this is to a big gaming company who has years of experience???
Ok, will try
I thought you wanted randoms, casual or new players in this game.
How do you expect a new rando casual 160 cp to find a lfg with random pugs against vSS trial groups running in Cyrodiil spamming 12 purge per second whereas he is like "Uhm.. guys..lfg?" spamming zone
If I wanted to build vSS set up and AOE spam, I would go PvE
It is almost like you don't hear people's feedbacks at all
How does this affect said randoms, casual or new players? Unless I'm missing something here, they still will have their playstyle and just need to bring their own heals. They don't have to do the whole "spamming 12 Purge per second" if they just build their toon properly.
The ones who will be affected by this are healers who like playing solo. Other than that and it's my personal opinion, if you want to go play solo in cyro, you bring sets and skills that allow you to really play solo there and not rely on any free healer throwing heals your way. Atleast that's how I build my toons for solo play.
Joy_Division wrote: »Eclipse0990 wrote: »Cirantille wrote: »Do we seriously need to explain how much of a bad idea this is to a big gaming company who has years of experience???
Ok, will try
I thought you wanted randoms, casual or new players in this game.
How do you expect a new rando casual 160 cp to find a lfg with random pugs against vSS trial groups running in Cyrodiil spamming 12 purge per second whereas he is like "Uhm.. guys..lfg?" spamming zone
If I wanted to build vSS set up and AOE spam, I would go PvE
It is almost like you don't hear people's feedbacks at all
How does this affect said randoms, casual or new players? Unless I'm missing something here, they still will have their playstyle and just need to bring their own heals. They don't have to do the whole "spamming 12 Purge per second" if they just build their toon properly.
The ones who will be affected by this are healers who like playing solo. Other than that and it's my personal opinion, if you want to go play solo in cyro, you bring sets and skills that allow you to really play solo there and not rely on any free healer throwing heals your way. Atleast that's how I build my toons for solo play.
It affects everyone not is a group. Not just healers.
You + random fight 2 grouped players. They can heal and buff each other, you and the random can;t. Egotistical players may still think they are so great that playing at a disadvantage won;t affect them (instead they'll just come onto these forums and ask for even more nerfs because they will die more often), but it is 100% factual in that situation, the fight is being played under two different rulesets.
It does seem counterintuitive to not be able to heal/buff allies in an AvAvA game.
FatherDelve wrote: »All I can say is, that i have way less Performance Problems with 40 random zerglings around me, then having 8 Ballgroup Members spamming every 1 second a *** of abilities at 5 meters.
driosketch wrote: »So, I noticed you also can't top off the guard NPCs with ground heal any longer. OCD rising....
Being dedicated group player myself I double this sir. Play the way you want huh, ZOS? So it's you guys playing the way you want in a game where you write the rules, not us players.sirmaxelotb16_ESO wrote: »Now ZOS is promoting Cyrodiil as a group challenge in a recent news post.
I guess this was done to convince people to accept this change.
What about the freedom to just explore Cyrodiil.
Why must Cyrodiil be the only zone where healing an ungrouped ally is forbidden?!
Being dedicated group player myself I double this sir. Play the way you want huh, ZOS? So it's you guys playing the way you want in a game where you write the rules, not us players.sirmaxelotb16_ESO wrote: »Now ZOS is promoting Cyrodiil as a group challenge in a recent news post.
I guess this was done to convince people to accept this change.
What about the freedom to just explore Cyrodiil.
Why must Cyrodiil be the only zone where healing an ungrouped ally is forbidden?!
TequilaFire wrote: »I can just imagine a game where the players write the rules. lol
And uses everything players want nerfed.Tommy_The_Gun wrote: »TequilaFire wrote: »I can just imagine a game where the players write the rules. lol
Rich Lambert is also ESO player...