October 26 – November 2:
Shared global AoE cooldown with a 3 second timer
Group size limited to 12 in Cyrodiil
Ally-targeted abilities only applied to group members
Global ramping cost per successive AoE cast by 50%/100%/150%
Regen decrease per successive AoE cast by 33%/66%/99%
October 26 – November 2:
Shared global AoE cooldown with a 3 second timer
Group size limited to 12 in Cyrodiil
Ally-targeted abilities only applied to group members
Global ramping cost per successive AoE cast by 50%/100%/150%
Regen decrease per successive AoE cast by 33%/66%/99%
Sheesh. Just delete pvp already.
Nordic__Knights wrote: »im having an lil trouble understanding how this is working but if i place my wall my BOL gos on CD but if i BOL my wall doesn't and both are AOE and when placed wall>BOL it is dealt with as so but when placed BOL>walll its not dealt with as so because wall never gets the delay of 3s
Nordic__Knights wrote: »October 26 – November 2:
Shared global AoE cooldown with a 3 second timer
Group size limited to 12 in Cyrodiil
Ally-targeted abilities only applied to group members
Global ramping cost per successive AoE cast by 50%/100%/150%
Regen decrease per successive AoE cast by 33%/66%/99%
Sheesh. Just delete pvp already.
for the other two parts of this test i ran my templar ( mag ) but with this last test i just cant put myself trough an 3s CD with an ramping cost too was bad having 3s delay every skill just by its self
relentless_turnip wrote: »Performance for this test has been pretty good for me, I haven't really had any issues.
I had to change my build to accommodate it.
I am very against cooldowns being adopted as a solution, but am really enjoying the game actually performing.
I hope they take a pragmatic approach and just reduce radius checks to the same net effect as this shared cooldown via a skill audit. I am also enjoying fighting players offensively and defensively with single target abilities.
Just for context I rather play solo or smallscale and here is the build I have been playing this week:
https://en.uesp.net/wiki/Special:EsoBuildData?id=273776
NotTaylorSwift wrote: »relentless_turnip wrote: »Performance for this test has been pretty good for me, I haven't really had any issues.
I had to change my build to accommodate it.
I am very against cooldowns being adopted as a solution, but am really enjoying the game actually performing.
I hope they take a pragmatic approach and just reduce radius checks to the same net effect as this shared cooldown via a skill audit. I am also enjoying fighting players offensively and defensively with single target abilities.
Just for context I rather play solo or smallscale and here is the build I have been playing this week:
https://en.uesp.net/wiki/Special:EsoBuildData?id=273776
Why even give them any encouragement lol. If you’re ‘very against cooldowns’ don’t say anything positive like you’re enjoying playing rn... [snip]
techyeshic wrote: »Can we have a test with a strict cutoff on "in combat"? My personal tinfoil theory is the in combat bug is causing lag. When people don't die, its retaining info from that fight for sometimes hours. This would explain the oft cited "ball groups cause lag"... they don't die and are hit by lots of people. All of that data has to be constantly calculated until that group dies.
This would be a win win. Even if it doesnt help, at least you can mount after being long removed from enemies
Zenimax, what is the point of putting boundless storm, conjured ward, and streak on the AoE cooldown? You have effectively destroyed any possibility of playing a sorc in Cyrodiil. 3 seconds no shield 3 seconds waiting to streak again = dead everytime. I have one character a mag sorc, and I only pvp in Cyrodiil mainly. So if these changes stick I can no longer play in Cyrodiil? Oh I guess I could adapt, and use a bomb build for group play, or some such, but I dont want to... or play bgs.. boring..
I am unbelievably frustrated with this bs! Thanks ballgroup exploiters for ruining christmas for everyone else besides your arrogant selves. This is what we get, because of your bs. Also, to Zenimax I can hardly believe this is your solution to this mess, it is shameful.
So what do I do now, roll a stam necro or warden and put on some proc sets and call it good? Is that where this game is going? Or pay for the new dlc and get some more broken antiquities lolololol?!?! What a joke. I am sure other sorcs out there are feeling this pissed off as well, not to mention templars. This is just too much of an ask this time Zenimax Aoe cooldowns should NEVER had even been put on the table as a solution.
Streak gets ramping cost and cooldown? So it seems you are just carpet bombing and not itemizing any of these skills on your list either. This is crazy, I mean Force pulse? Give me a break. These were never the problem and you know it, it was always the ball groups over stacking abilities, for years people have been commenting on it, everyone in this community who has ever played in Cyrodiil knows this!
So hopefully this AoE nonsense does not go through... I just wonder who the heck is in charge of this, and do you play this game at all?
Maining a Sorc or Templar healer in Cyro is just ridiculous now. I was never "great" at PVP, but I could do ok previously. Now I am like.. Wait what?!? Why is every skill I need to use right this second not available?!? Oh never mind I am dead again, all during the 3 seconds my wife couldn't heal because both her bars that could have helped... were greyed out too!
edges_endgame wrote: »Magplar here, I don't use any skills anymore. I light and heavy attack from walls if I am not sieging others. *shrugs*