Limit group size in pvp.
It runs beautifully then a ball group arrives.
They are also running their own calculation addons.
Please at least test this -we players all know THIS one thing is the major problem -we can even tell when a ball group arrives and hides before they cast.
(And Darsaga is right -aside from camps ;p )
Better revert all the changes you made ...and return the PVP before the Lighting patch.
Joy_Division wrote: »Wow.
You are really going to completely redesign the mechanics of the gameWe will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.
rather than upgrade servers or change the anti-bot/cheat system or try to get to the root of the faction stack AoE-fest in the first place (put objectives all over cyrodiil to spread people, un-nerf our neutered abilities so we feel we have options besides joining groups and spamming AoEs, capping group size to 12, etc)? You're going to have to redesign Templars from the ground up since just about every one of their skills worth using (Breath of Life, Ritual, Jabs, Reflective Light, Backlash, Repentance, Spear Shards) and even those not worth using (Healing Ritual, Solar Barrage, Blazing Shield, Explosive Charge) are all AoE. Seriously? If so, then it looks like the PvEers were right all along: we PvPers will be the ones who have ruined their classes, their skills, and potentially their game.
What's the plan when people are stuck with cooldowns and get run over by ball groups who stack AoE proc sets?
I want to echo a point made earlier by "Izzy" who is the head of the Dracaris guild on PC-NA. He is 1000% correct when he said that organized groups (and I'll add good players) have always been able to chain spam AoEs. Every organized group I ran with during every patch in the game has always been able to spam AoEs on every server, every campaign, CP or no CP, PvE or PvP. All the nerfs that have come down the ZOS pipe has just made things more inconvenient for organized groups (meanwhile, the ordinary players and those who do not run in organized have had to deal with the brunt of stuff ala Morrowind update). The premise that my group uses more AoEs now than they did in 2015 or even 2014 is wrong.
I do not think ZOS has a very informed view on how organized groups - which are the biggest culprits here - play. For years, I and every guild I have been associated with has extended the invitation for a developer to play with us a couple of times to see first-hand what we deal with on a nightly basis, how we run, why we run the things that we do, and be able to base changes to the game on the how things actually are in Cyrodiil rather than incorrect assumptions (such as not being able to chain spam AoEs without CP, gear sets, or other additions to the game). You can't gleam that stuff looking at a data chart. Everyone would have been better off if ZoS had done this years ago, like 2014.
If you're going to take the very radical step of changing how the game's mechanics and classes function, then I think you need to take the step you did not take in Beta: guest in a (good) organized guild and experience first-hand how your game is played. That will go a long way to eliminating the excuse of "we didn't anticipate," which seems a prevalent theme in the OP.
Organised group play will likely (and quickly) find a way around whatever limitations get put in place, so the above seems like sensible suggestion to at least try to capture some of that as it may not be present big data that will be collected from the tests.Joy_Division wrote: »If you're going to take the very radical step of changing how the game's mechanics and classes function, then I think you need to take the step you did not take in Beta: guest in a (good) organized guild and experience first-hand how your game is played. That will go a long way to eliminating the excuse of "we didn't anticipate," which seems a prevalent theme in the OP.
If chasing players plays normally, than still 12-people ballgroup Non-ball grouped people don't have infinite sustain to cast AOEs all the time so this 12 people still can make more damage to server than rest of population. Problem is not with may fighting players at once, but with people exploiting system to cast infinite AOEs like crazy. It makes me sad, because we have really dynamic and fun fighting system, but of course there are always people who can't just have a good time, but they have to win at all cost. This is really fun to you, running like crazy chickens in group and smash instantly one button? I blame toxic ballgroups, because they know that they making lag with theirs crazy spamming, but instead of playing normally (you can still coordinate, but not like this!) they still choose to do it, because winning for them is more important. Now we all will pay for this, as always - both PvE and PvP always suffers because of elitist, exploiters and freaking winning-machines. You always must exploit every freaking mechanic and loophole just to have more DPS. Yeah, I know that ZOS should have better servers, better game code and better reactions for all this. They react now and I don't blame them that they delayed this decision for years - it's not popular and not fun, but players makes it. Similar situation was with BGS - discord premades was using they advantage to smash PUGS like crazy and that was fun for them too.Who causes lag? A 12 people ball group or the 30-70 players chasing them?
The 12 ppl cause way more lag than the 30-70 chasing them.Pheeenixxx wrote: »1. Who causes lag? A 12 people ball group or the 30-70 players chasing them? .
Who is actually going to play during this time? They could give out 5x AP. Lol. Can’t this be organized on the PTS? Recruit people to play, and give some incentives, such as a free month of eso+, etc.
JamieAubrey wrote: »I'm reading this and all I get is RIP BALL ZERGS
YES YES 10000000 TIMES YES