metabLast3r wrote: »This game has grown exponentially in the last 5 years. Easy solution, upgrade the servers to support all of this instead of pulling things back for performance. I just don't understand how hard this could be with all the money being pulled in from the crown store.
TequilaFire wrote: »Most still don't even know what a ball group is but they have become the whipping boys because they heard it on the forums from people that don't even play PvP.
I got news a ball group is not a zerg.
IMO this test is gonna work out great, will definitely fix performance issues.
On another note, if we disabled combat altogether in PvP, that will also fix performance issues.
This test is basically "lets see if making our dynamic combat system less dynamic, will fix performance".
Of course it will. But at what cost?
Edit: I created a new video discussing this post and my personal take on it.
https://www.youtube.com/watch?v=OD67tq4rDNQ
P.S. thanks for 100 agrees!
Karmanorway wrote: »
Temeraire507 wrote: »So based on the PTS Patch Notes v6.1.2 and these lines stated there:
These tests will ultimately make it more difficult for AOE abilities to be the only abilities used, and we’ll be adjusting cooldown, cost and regen values of all AOEs (damage and healing).
Abilities which meet the following criteria have been flagged for being subject to this test:
The ability’s initial cast requires a radius to function. This includes abilities like Breath of Life that require a radius check to fire its heal at the appropriate target.
If an ability is a single target ability that has an area component and has no cast time.
I have made a little list of abilities targeted by the tests and planned changes based on that information, of course we will only know for sure when the tests are held but the notes were relatively clear in their wording. I thought this could still add something to the ongoing discussions. This took a little time so my apologies if someone else was faster and this is not necessary anymore.
ClassDragonknightWeaponArdent FlameNecromancer
Dragonknight Standard and Morph
Fiery Breath and Morphs
Inferno and Morphs
Draconic Power
Dragon Leap and Morphs
Volatile Armor Morph
Dark Talons and Morphs
Inhale and Morphs
Earthen Heart
Magma Arnor and Morphs
Stonefist and Morphs
Molten Weapons and Morphs
Obsidian Shield and Morphs
Ash Cloud and MorphsBone TyrantNightblade
Pummeling Goliath Morph and Ravenous Goliath Morph
Death Scythe and Morphs
Bitter Harvest and Morphs
Bone Totem and Morphs
Grave Grasp and Morphs
Grave Lord
Frozen Colossus and Morphs
Riccochet Skull Morph
Blastbones and Morphs
Boneyard and Morphs
Skeletal Mage and Morphs - requires a scan if you don't direct the target to attack but is a pet so I'm not sure
Shocking Syphon and Morphs
Living Death
Reanimate and Morphs
Render Flesh and Morphs
Life amid Death and Morphs
Spirit Mender and Morphs - requires a scan for sure but is a pet so I'm not sure
Restoring Tether and MorphsAssassinationSorcerer
Lotus Fan Morph
Shadow
Consuming Darkness and Morphs
Path of Darkness and Morphs
Aspect of Terror and Morphs
Summon Shade and Morphs - requires a scan if you don't direct the target to attack but is a pet so I'm not sure
Siphoning
Soul Shred and Morphs
Strife and Funnel Health Morph
Malevolent Offering and Morphs
Drain Power and MorphsDaedric SummoningTemplar
Summon Storm Atronach and Morphs
Summon Unstable Familiar and Morphs - maybe, it is a semi-permanent Pet but obviously requires scan and the Ability (save for Clannfear) is definitely an AoE effect not sure if this counts but it might count if they really go all out on these criteria
Daedric Curse and Morphs
Summon Winged Twilight and Morphs - maybe, same as Summon Unstable Familiar safe for its activateable Ability
Dark Magic
Negate Magic and Morphs
Encase and Morphs
Daedric Mines and Morphs
Storm Calling
Overload and Morphs
Mages Fury and Morphs
Lightning Form and Morphs
Lightning Splash and Morphs
Power Surge Morph
Bolt Escape and Morphs - Ball of Lightning is debateable, the ball it places might count as secondary area component thoughAedric SpearWarden
Radial Sweep and Morphs
Puncturing Strikes and Morphs
Explosive Charge Morph
Spear Shards and Morphs
Sun Shield and Morphs
Dawn's Wrath
Nova and Morphs
Reflective Light Morph
Solar Barrage Morph
Purifying Light Morph
Unstable Core Morph
Restoring Light
Rite of Passage and Morphs
Rushed Ceremony and Morphs
Healing Ritual and Morphs
Restoring Aura and Morphs
Cleansing Ritual and Morphs
Rune Focus and MorphsAnimal Companions
Feral Guardian and Morphs - maybe, this is a semi-permanent pet but it probably needs to scan an area for its targeting if you don't command it
Scorch and Morphs
Growing Swarm Morph
Green Balance
Secluded Grove and Morphs
Fungal Growth and Morphs
Healing Seed and Morphs
Living Vines and Morphs
Lotus Flower and Morphs
Winter's Embrace
Sleet Storm and Morphs
Frost Cloak and Morphs
Impaling Shards and Morphs
Arctic Wind and Morphs
Frozen Gate and MorphsTwo HandedWorldStampede MorphOne Hand and Shield
Cleave and Morphs
Reverse Slice MorphDeep Slash MorphDual WieldLacerate and MorphsBow
Whirlwind and Morphs
Blade Cloak
Shrouded Daggers MorphVolley and MorphsDestruction Staff
Arrow Spray and MorphsElemental Storm and MorphsRestoration Staff
Force pulse Morph
Wall of Elements and Morphs
Shock Clench Morph
Impulse and MorphsPanacea and Morphs
Grand Healing and Morphs
Regeneration and Morphs
Blessing of Protection and Morphs
Steadfast Ward and MorphsSoul MagicGuildShatter Soul MorphWerewolf
Soul Splitting Trap MorphPack Leader Morph and Werwolf Berserker Morph - maybe, since the Direwolfs require area scan and the berserker heavy attacks are technically an area componentVampire
Brutal Pounce Morph
Roar and Morphs
Infectious Claws and MorphsSwarming Scion Morph
Mesmerize and Morphs
Blood Mist MorphFighters GuildAlliance WarDawnbreaker and MorphsMages Guild
Silver Shards Morph
Circle of Protection and Morphs
Expert Hunter and Morphs
Trap beast and MorphsMeteor and MorphsPsijic Order
Magelight and Morphs
Fire Rune and MorphsTime Stop and MorphsUndauntedBlood Altar and Morphs
Trapping Webs and Morphs
Necrotic Orb and MorphsAssaultWar Horn and MorphsSupport
Vigor and Echoing Vigor Morph
Rapid Maneuver and Morphs
Caltrops and Morphs
Magicka Detonation and MorphsBarrier and MorphsVolendrung - probably also a target as it would be odd if it bypassed the rules for AoE's
Siege Shield and Morphs
Purge and Morphs
Revealing FlareRuinous Cyclone
Rourken's Rebuke
Pariah's Resolve
As you can see this does hit everyone not only or mostly templars as many seem to believe probably based on Punncturing Sweep being used as an example in the original post. We will have to see the implications of this during and after testing even if I have to say these changes for all these abilities sound pretty harsh for some playstyles and especially with redesigns it will be hard to keep this only inside cyrodiil as intended.
or maybe it is better to test the increase in server power:
week 1+ 10% power
Week 2 + 20% power...
so until the lags disappear.
we don't even need double AP
TequilaFire wrote: »Karmanorway wrote: »
Yep cast hurricane and wait 3 second to spin to win while the stamcro wastes you.
While a lot of us appreciate that devs are at least trying to make performance better, these proposed changes have got to be worse than when you wanted to change light attacks... all of these changes would see templar, wardens and DKS completely useless, unless you are going to rework every single class these changes would undoubtedly cause a lot of people to leave the game completely. zos seem to just want to put band aids on everything and propose silly changes that 1, probably wont do a great deal to improve performance and 2, cause more stress on the servers causing lag to be just as it was before or even worse, instead of looking into ways to make the servers stronger so they can cope with all the incoming traffic, it seems like wild ideas are just being tossed around without much thought.
ultimately if these changes do go ahead, not only would it make pvp ridiculously slow, but will kill off ball groups ( a lot of people like to watch ball group game play on YouTube and twitch so from a business point, doing this will lower the amount of new players wishing to play like this) it will also take away what most people find fun about the game, pvp is the 1 thing a lot of people stay playing ESO for.
I cant see many people participating in these trials so it will be completely useless as the information gathered will be invalid.
DCZergNoob wrote: »
With all the upcoming changes, I'm looking forward to more open field battles due to shorter sieges.
In general, I expect taking keeps/ fortresses / castles to be more fun and less stessful, without dominating AOE groups.
I think everyone can then play more as he/she wants, and use the gear he/she likes, without being handicaped by lag and that is also a good thing. So more diverse and less boring.
Increase of quality....
silver1surfer69 wrote: »-> So: can someone from ZOS please explain to me here or somewhere why is it not possible or what is the problem with building bigger and better servers (maybe the term money cant be avoided here any longer and if not please help me learn).
2. Revisit/upgrade ESO's network and server architecture to ensure it is taking advantage of modern services provided by cloud providers like AKAMAI/AWS/IBM/Microsoft to reduce latency and increase processing capacity.
relentless_turnip wrote: »-Reducing group sizes to 12(reduces radius check)
-Healing to only effect group members(reduces radius check)
-Only one type of each heal on a group member i.e. recasting rapids would refresh the effect rather than stacking it.
Sanguinor2 wrote: »Hey @ZOS_RichLambert
Can you (or any other Zos emplsilver1surfer69 wrote: »-> So: can someone from ZOS please explain to me here or somewhere why is it not possible or what is the problem with building bigger and better servers (maybe the term money cant be avoided here any longer and if not please help me learn).
I am not from ZOS, and would love to have ZOS answer this. Then, I would not have to guess. They won't, so I continue to guess.
There is a limit to computational power for a given platform, in this case very likely to be Intel Xeon based servers running Linux. It is possible for player behavior to require server computational power that simply moving up a generation of CPU cannot address.
I do not think it comes down to money to upgrade for hardware Cyrodiil, at least not within the platform that they are on, as much as people might think. At least, not within the platform and architecture that they have chosen. Each megaserver is huge, consisting of many individual servers (per pictures). Compared to the whole megaserver, each Cyrodiil campaign is pretty small. The term "drop in a bucket" may apply here.2. Revisit/upgrade ESO's network and server architecture to ensure it is taking advantage of modern services provided by cloud providers like AKAMAI/AWS/IBM/Microsoft to reduce latency and increase processing capacity.
For the problem at hand, that being constant use of spammable AoE skills, this is not the answer. I like cloud as much as the next geek, but no, cloud is not the answer, here.relentless_turnip wrote: »-Reducing group sizes to 12(reduces radius check)
-Healing to only effect group members(reduces radius check)
-Only one type of each heal on a group member i.e. recasting rapids would refresh the effect rather than stacking it.
I dunno. Honestly, this sounds like the same band-aid solutions that got us to this point in the first place. Ultimately, this sort of tweaking is the same thing that got us here. I think that this will have us back here talking about performance before too long.
Do you feel it is anymore of a band aid fix than putting a cooldown on 60% of skills in the game?
I'm not sure, but I know which makes the gameplay feel worse.
Alienoutlaw wrote: »the main issue for me at least is groups exploiting the lag and building to specifically produce that lag
Czekoludek wrote: »@ZOS_RichLambert Please, someone from ZOS should watch @FENGRUSH response. Great vid with so many valid points and propositions that will definietely hurt game less then what we see in OP.
https://www.youtube.com/watch?v=nO-NLBjSO1U
I thought about these proposed tests and think that Zeni take the wrong approach here, looking at wrong direction.