Dottzgaming wrote: »This unfortunately will probably get a "positive" performance result. Combat is going to slow down to a grinding hault, so performance will improve since people will be playing the game at a significantly slower speed.
ESO's hallmark feature is it's combat speed and fluidity, especially for PvP. Cooldowns shouldn't be introduced into a system that was fundamentally designed to not have them. Period.
Dottzgaming wrote: »This unfortunately will probably get a "positive" performance result. Combat is going to slow down to a grinding hault, so performance will improve since people will be playing the game at a significantly slower speed.
ESO's hallmark feature is it's combat speed and fluidity, especially for PvP. Cooldowns shouldn't be introduced into a system that was fundamentally designed to not have them. Period.
DCZergNoob wrote: »
We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.
WombatNipples65 wrote: »
Why do you hate Small Scalers?
halucin0g3n wrote: »Move the PVP to all overland zones. Allow people to opt-in for PVP instances. There, you spread the PVP players base across the zones. People will PVP where they like more. Get rid of cyrodiil, it's a mess and you'll never fix it.
5 items: When you deal Frost Damage, you deal an additional 1644 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.
It is pretty funny to read "its the end of the game! Its all ruined! Combat will be so slow! You are killing the small scalers!" This will not slow down combat unless the only thing you do is slap down aoes. People will rework their rotations so they slap down an aoe every 3 seconds, working in other skills in-between and combat will he just as fast.... faster, possibly, if performance actually improves to where all of your abilities a actually fire off....
I thought I miss understood the little bits and pieces of this that I gathered today. Unfortunately It was true. [snip] It will not fix the performance problems. We will not be able to bar swap or CC break under the right conditions. We will then be stuck with a boring slow paced combat AND STILL have terrible performance. At least those who stay. Just throw on the band-aids for a few more years! Run off the old players and bring in the cool down junkies. maybe they wont notice the performance because they will only be casting one skill every 3 seconds?
Edit: To not be a complete rant I will add some thought. This remedy seems to be directly aimed at large scale group play bogging down the servers. Here a couple ideas that will not destroy what made ESO great (The Combat).
1) Drastically reduce group size. I would like 6-8 Players but would settle for 12.
2) Remove all buffing/healing to anyone not in your group.
3) Hard cap Resists in PVP. 25-30k
4) Hard cap HP in PVP. 25k
(The above two caps would allow people to actually get bursted down like they did 3-4 years ago.)
5) Remove Forward camps
6) Remove keep recall stones
This is just a few quick ideas. Obviously they would require fine tuning. None of them would hurt combat all of them would slightly help performance.
Can this fatigue mechanic be applied to snipe? or reduce the damage with each stack. either orZOS_RichLambert wrote: »[*] Test 3 – No cooldown, global ramping AOE cost. This test adds a global ramping AOE cost for each AOE cast. Similar to how streak or roll dodge works, where when you cast an AOE you receive a debuff for 5 seconds, each stack of the debuff increases the cost of any AOE cast.
I thought I miss understood the little bits and pieces of this that I gathered today. Unfortunately It was true. [snip] It will not fix the performance problems. We will not be able to bar swap or CC break under the right conditions. We will then be stuck with a boring slow paced combat AND STILL have terrible performance. At least those who stay. Just throw on the band-aids for a few more years! Run off the old players and bring in the cool down junkies. maybe they wont notice the performance because they will only be casting one skill every 3 seconds?
Edit: To not be a complete rant I will add some thought. This remedy seems to be directly aimed at large scale group play bogging down the servers. Here a couple ideas that will not destroy what made ESO great (The Combat).
1) Drastically reduce group size. I would like 6-8 Players but would settle for 12.
2) Remove all buffing/healing to anyone not in your group.
3) Hard cap Resists in PVP. 25-30k
4) Hard cap HP in PVP. 25k
(The above two caps would allow people to actually get bursted down like they did 3-4 years ago.)
5) Remove Forward camps
6) Remove keep recall stones
This is just a few quick ideas. Obviously they would require fine tuning. None of them would hurt combat all of them would slightly help performance.