Sugaroverdose wrote: »Well after observing this topic for some time, i believe that game just need to reverse all of battle mechanics changes to 1.5 patch state, with soft caps and everyone will be happy
Remember that 10% increase on stats that noone needed. It was far better with 2000 hp, not current 20000hp. Those totally unnecessary 0.001% calculations they added "for precise" dont even have real value (like if you actually notice difference between 20000hp and 20009hp) apart from drastically increase amount of calculations for every character with every stat, i.e. lag.
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Versispellis wrote: »Ooooooh, this is why sorcerers haven't been allowed to have any sustain.
There is absolutely no way on this earth if any of these changes are made it doesn't affect PvE or BGs.
If they're not just straight up deleting Templars, they'll have to rework the entire class and they're not just going to have a PvP version of Templars and a PvE version of Templars.
And wow, guys, way to make it look like you just absolutely hate the Templar class. Between this and the skill and class changes you've still not reverted on the PTS (lmao imagine trying to get burning light to proc on jabs now!) it's pretty clear you've got zero interest in it being a viable class in anything other than overland questing.
If these changes go live can we Templar mains get a class change token, because there'll be absolutely no point in anyone running the class anymore.
There is absolutely no way on this earth if any of these changes are made it doesn't affect PvE or BGs.
If they're not just straight up deleting Templars, they'll have to rework the entire class and they're not just going to have a PvP version of Templars and a PvE version of Templars.
And wow, guys, way to make it look like you just absolutely hate the Templar class. Between this and the skill and class changes you've still not reverted on the PTS (lmao imagine trying to get burning light to proc on jabs now!) it's pretty clear you've got zero interest in it being a viable class in anything other than overland questing.
If these changes go live can we Templar mains get a class change token, because there'll be absolutely no point in anyone running the class anymore.
No I agree, Templars will be absolutely ruined. Half of the Templar skills suck, half the stamina skills in the game suck, Stamina Templars for example would be absolutely done. The game would be done. This class would need to be gutted, or all their abilities will need to turn to instant, single target. Because at this point, I don't see how a class that is forced to use 3 AOEs (Rune, Purge, Jabs) can function in a fast paced game. @ZOS_Gilliam do you play your game?
Your game was playable 2014-2015, it was playable 2017, it was playable Nov 2019, what did you do? In Gordon Ramsay's voice... "STOP RIGHT NOW".
Is rune really AOE? I dont see it.
Player 1: Take my PUNCTURING SWEEPS
Player 2: I cast my IMPULSE on you
Player 1: *after 3 seconds* Let’s see if you can survive my RITUAL OF RETRIBUTION
Player 2: *after 3 seconds* Heh, I’m still at 100% Health. Take my IMPULSE again
Player 1: *after 3 seconds* Eat these PUNCTURING SWEEPS again
There is absolutely no way on this earth if any of these changes are made it doesn't affect PvE or BGs.
If they're not just straight up deleting Templars, they'll have to rework the entire class and they're not just going to have a PvP version of Templars and a PvE version of Templars.
And wow, guys, way to make it look like you just absolutely hate the Templar class. Between this and the skill and class changes you've still not reverted on the PTS (lmao imagine trying to get burning light to proc on jabs now!) it's pretty clear you've got zero interest in it being a viable class in anything other than overland questing.
If these changes go live can we Templar mains get a class change token, because there'll be absolutely no point in anyone running the class anymore.
No I agree, Templars will be absolutely ruined. Half of the Templar skills suck, half the stamina skills in the game suck, Stamina Templars for example would be absolutely done. The game would be done. This class would need to be gutted, or all their abilities will need to turn to instant, single target. Because at this point, I don't see how a class that is forced to use 3 AOEs (Rune, Purge, Jabs) can function in a fast paced game. @ZOS_Gilliam do you play your game?
Your game was playable 2014-2015, it was playable 2017, it was playable Nov 2019, what did you do? In Gordon Ramsay's voice... "STOP RIGHT NOW".
Is rune really AOE? I dont see it.
Your proposal literally says "make no option but zerglinks spam execute, pvp for masses"This change is going to destroy templar considering its spammable counts as an AoE. At the very least, this should not affect jabs and sweeps. A MUCH BETTER change would be to simply move the game's balance towards a more individualized combat system. So that large scale has more LIFE to it. MAKE SINGLE TARGET ABILITIES MORE USEFUL IN LARGE-SCALE SCENARIOS. Discourage AoE spam through nerfs to AoE damage, cut regen values from set bonuses in half, and make it so that even in a group of 24, it is 1 person killing another through single target abilities and AoE's just complement that. Another idea would be to REDUCE MAX GROUP SIZE TO 12. This game is so much fun and the combat is so intense due to its fluidity and speed. Recent changes to animation canceling have made that worse WITH NO IMPROVEMENTS TO PERFORMANCE. Un-nerf animation canceling, nerf large zergs, remove ALL incentive to group up and stack 24+ people in 1 area. Reduce group heals, reduce group damage. Buff vicious death damage so people spread out more, keep proxy det the same, etc. It needs to be a war. People need to WORK for kills, not just go in with a group spamming AoEs with their brains turned off killing people. Nerf major vulnerability from necro ult. Seriously, there are way better fixes for this problem. And also - the servers are toasters. We ALL KNOW you can afford to upgrade the servers to more modern hardware, we ALL spend plenty of money in the crown store - WHERE IS IT GOING???
bigdavid11b16_ESO wrote: »If anybody remembers. the day that nobody could group. is the day that cyrodiil had zero lag. Maybe you all should have a little ponder as to why. The reasoning is that there were no people spamming abilities that were linked to group utility
example : PURGE
Why can we not just start at once place. Group size. Lower it to a max of 12 and go from there.
ZarkingFrued wrote: »bigdavid11b16_ESO wrote: »If anybody remembers. the day that nobody could group. is the day that cyrodiil had zero lag. Maybe you all should have a little ponder as to why. The reasoning is that there were no people spamming abilities that were linked to group utility
example : PURGE
Why can we not just start at once place. Group size. Lower it to a max of 12 and go from there.
Best performance to date