MurderMostFoul wrote: »biminirwb17_ESO wrote: »Oh and by the way its YOUR client that de-syncs the sniper has no way of knowing what YOUR client is doing.
Everyone who is not trying to fool themselves knows that Snipe desyncs with high regularity and predictability. To say the sniper "has no way of knowing" is disingenuous at best. Even if the sniper doesn't see what their target sees, that doesn't mean they don't know what is happening to them.
Dr_Ganknstein wrote: »What platform do you play on? I can count on one hand how many times I've been killed by snipe in the past two years. This game has many things that desync and its very noticeable on things that do a lot of damage such as snipe, meteor, dizzy, bugs, the list goes on. If you are dying to snipes all the time you need to change something up. Are you in CP or no-cp? You need higher passive resistances and defenses, more hp, invest in the CP line that lowers damage you take from direct damage attacks. If they are close enough bash them to interrupt the snipe. If you even hear an arrow sfx dodge roll.
Dr_Ganknstein wrote: »What platform do you play on? I can count on one hand how many times I've been killed by snipe in the past two years. This game has many things that desync and its very noticeable on things that do a lot of damage such as snipe, meteor, dizzy, bugs, the list goes on. If you are dying to snipes all the time you need to change something up. Are you in CP or no-cp? You need higher passive resistances and defenses, more hp, invest in the CP line that lowers damage you take from direct damage attacks. If they are close enough bash them to interrupt the snipe. If you even hear an arrow sfx dodge roll.
I’ve seen you around gankenstein I give you props even though you pretty much make snipe vids. You haven’t desynced me ever but... please believe... the snipe desync is real just like everybody says it is. It’s not some weird conspiracy. The mag and stam bar slam to zero... you walk around for 2 seconds... then you’re dead and the snipes start landing. Just like everybody says. Playing a tanky character and paying attention to your surroundings certainly helps but it isn’t a solution. If you’ve only been desynced 4 times in two years please consider it may be because you yourself have been invisible for 18 of those months. Let us have this simple thing. It’s preposterous it hasn’t been fixed. It doesn’t help that some people continue to deny its existence.
Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Dr_Ganknstein wrote: »Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Who said they were surprised? Im saying desync occurs from lots of things in this game and that I think it happens when your character gets hit for all your hp in a short amount of time before your xbox/pc/ps4 realizes it, thus being desynced. I play a squishy character so it i see it from time to time.
MurderMostFoul wrote: »Dr_Ganknstein wrote: »Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Who said they were surprised? Im saying desync occurs from lots of things in this game and that I think it happens when your character gets hit for all your hp in a short amount of time before your xbox/pc/ps4 realizes it, thus being desynced. I play a squishy character so it i see it from time to time.
Other skills can desync, but snipe undoubtedly does it with a much, much higher frequency than other skills.
While it would be great if they could fix desyncs globally, we should not expect that as a solution. But given that snipe is such an outlier when it comes to desync frequency, they should adjust the skill so it functions in a way that significantly reduces the occurrence of desyncs. They don't need to reduce the damage, or make it less powerful, other than making it less prone to exploitation.
Dr_Ganknstein wrote: »Dr_Ganknstein wrote: »What platform do you play on? I can count on one hand how many times I've been killed by snipe in the past two years. This game has many things that desync and its very noticeable on things that do a lot of damage such as snipe, meteor, dizzy, bugs, the list goes on. If you are dying to snipes all the time you need to change something up. Are you in CP or no-cp? You need higher passive resistances and defenses, more hp, invest in the CP line that lowers damage you take from direct damage attacks. If they are close enough bash them to interrupt the snipe. If you even hear an arrow sfx dodge roll.
I’ve seen you around gankenstein I give you props even though you pretty much make snipe vids. You haven’t desynced me ever but... please believe... the snipe desync is real just like everybody says it is. It’s not some weird conspiracy. The mag and stam bar slam to zero... you walk around for 2 seconds... then you’re dead and the snipes start landing. Just like everybody says. Playing a tanky character and paying attention to your surroundings certainly helps but it isn’t a solution. If you’ve only been desynced 4 times in two years please consider it may be because you yourself have been invisible for 18 of those months. Let us have this simple thing. It’s preposterous it hasn’t been fixed. It doesn’t help that some people continue to deny its existence.
Right, im not saying desync isn't real, im saying snipe isn't the only thing that does it. I think it happens when you lose more hp then you have too fast (maybe also because of lag) and your end takes a second to catch up. Ive been desynced by lots of other abilities as well.
Rare desyncs I can deal with the desync from snipe is common, not rareDr_Ganknstein wrote: »Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Who said they were surprised? Im saying desync occurs from lots of things in this game and that I think it happens when your character gets hit for all your hp in a short amount of time before your xbox/pc/ps4 realizes it, thus being desynced. I play a squishy character so it i see it from time to time.
rfennell_ESO wrote: »MurderMostFoul wrote: »Dr_Ganknstein wrote: »Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Who said they were surprised? Im saying desync occurs from lots of things in this game and that I think it happens when your character gets hit for all your hp in a short amount of time before your xbox/pc/ps4 realizes it, thus being desynced. I play a squishy character so it i see it from time to time.
Other skills can desync, but snipe undoubtedly does it with a much, much higher frequency than other skills.
While it would be great if they could fix desyncs globally, we should not expect that as a solution. But given that snipe is such an outlier when it comes to desync frequency, they should adjust the skill so it functions in a way that significantly reduces the occurrence of desyncs. They don't need to reduce the damage, or make it less powerful, other than making it less prone to exploitation.
The issue with snipe desyncs is the fact that when a lag burst happens the arrows are already in the air and the damage is going to be applied.
The issue with snipe desync complainers is they don't actually care that desyncs are server side and have nothing to do with snipe, they just want to be an overextender that doesn't have to worry about being snipe because it was nerfed into oblivion.
TequilaFire wrote: »And in the end only Sorcs were left standing in the game after all opposition had bee nerfed for them.
Go Elder Sorcs Online!
MurderMostFoul wrote: »rfennell_ESO wrote: »MurderMostFoul wrote: »Dr_Ganknstein wrote: »Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Who said they were surprised? Im saying desync occurs from lots of things in this game and that I think it happens when your character gets hit for all your hp in a short amount of time before your xbox/pc/ps4 realizes it, thus being desynced. I play a squishy character so it i see it from time to time.
Other skills can desync, but snipe undoubtedly does it with a much, much higher frequency than other skills.
While it would be great if they could fix desyncs globally, we should not expect that as a solution. But given that snipe is such an outlier when it comes to desync frequency, they should adjust the skill so it functions in a way that significantly reduces the occurrence of desyncs. They don't need to reduce the damage, or make it less powerful, other than making it less prone to exploitation.
The issue with snipe desyncs is the fact that when a lag burst happens the arrows are already in the air and the damage is going to be applied.
The issue with snipe desync complainers is they don't actually care that desyncs are server side and have nothing to do with snipe, they just want to be an overextender that doesn't have to worry about being snipe because it was nerfed into oblivion.
Did you even read my post?
What about "They don't need to reduce the damage, or make it less powerful" sounds like "nerfed into oblivion."
People who complain about snipe desync don't want snipe itself nerfed, they want to remove a prevalent exploit from the game.
And if your argument is desync reduction = nerf, then so be it. A skill's power/effectiveness should not be a function of how readily exploitable it is.
rfennell_ESO wrote: »MurderMostFoul wrote: »rfennell_ESO wrote: »MurderMostFoul wrote: »Dr_Ganknstein wrote: »Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Who said they were surprised? Im saying desync occurs from lots of things in this game and that I think it happens when your character gets hit for all your hp in a short amount of time before your xbox/pc/ps4 realizes it, thus being desynced. I play a squishy character so it i see it from time to time.
Other skills can desync, but snipe undoubtedly does it with a much, much higher frequency than other skills.
While it would be great if they could fix desyncs globally, we should not expect that as a solution. But given that snipe is such an outlier when it comes to desync frequency, they should adjust the skill so it functions in a way that significantly reduces the occurrence of desyncs. They don't need to reduce the damage, or make it less powerful, other than making it less prone to exploitation.
The issue with snipe desyncs is the fact that when a lag burst happens the arrows are already in the air and the damage is going to be applied.
The issue with snipe desync complainers is they don't actually care that desyncs are server side and have nothing to do with snipe, they just want to be an overextender that doesn't have to worry about being snipe because it was nerfed into oblivion.
Did you even read my post?
What about "They don't need to reduce the damage, or make it less powerful" sounds like "nerfed into oblivion."
People who complain about snipe desync don't want snipe itself nerfed, they want to remove a prevalent exploit from the game.
And if your argument is desync reduction = nerf, then so be it. A skill's power/effectiveness should not be a function of how readily exploitable it is.
The point is the so called snipe desync has nothing to do with snipe.
It has to do with queued attacks with a travel time.
I did a lot of sniping, if there really was some mechanical way to force snipe desyncs I would have come across it.
The reason why people are focused on snipe desync is because the only attack that can queued in multiple from stealth with a fairly long travel time is snipe.
I've seen desyncs from all sorts of abilities. The problem with snipe desyncs is how they are applied as the damage is all precasted and any smart sniper is following up with attacks (because you can only kill idiots with just snipe).
So, people pile on to nerf snipe even more than it's already been nerfed. If they fix desyncs will the same people ask for snipe to be restored to what it once was? no, because people that get killed by snipe rage harder than any other ability that kills them because they got killed without seeing the attacker or getting a chance to respond to them due to long range attacks combination with the only snipers having the ability to also turn invisible.
End of day, any problems with snipe have little to do with the actual ability.
MurderMostFoul wrote: »rfennell_ESO wrote: »MurderMostFoul wrote: »rfennell_ESO wrote: »MurderMostFoul wrote: »Dr_Ganknstein wrote: »Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Who said they were surprised? Im saying desync occurs from lots of things in this game and that I think it happens when your character gets hit for all your hp in a short amount of time before your xbox/pc/ps4 realizes it, thus being desynced. I play a squishy character so it i see it from time to time.
Other skills can desync, but snipe undoubtedly does it with a much, much higher frequency than other skills.
While it would be great if they could fix desyncs globally, we should not expect that as a solution. But given that snipe is such an outlier when it comes to desync frequency, they should adjust the skill so it functions in a way that significantly reduces the occurrence of desyncs. They don't need to reduce the damage, or make it less powerful, other than making it less prone to exploitation.
The issue with snipe desyncs is the fact that when a lag burst happens the arrows are already in the air and the damage is going to be applied.
The issue with snipe desync complainers is they don't actually care that desyncs are server side and have nothing to do with snipe, they just want to be an overextender that doesn't have to worry about being snipe because it was nerfed into oblivion.
Did you even read my post?
What about "They don't need to reduce the damage, or make it less powerful" sounds like "nerfed into oblivion."
People who complain about snipe desync don't want snipe itself nerfed, they want to remove a prevalent exploit from the game.
And if your argument is desync reduction = nerf, then so be it. A skill's power/effectiveness should not be a function of how readily exploitable it is.
The point is the so called snipe desync has nothing to do with snipe.
It has to do with queued attacks with a travel time.
I did a lot of sniping, if there really was some mechanical way to force snipe desyncs I would have come across it.
The reason why people are focused on snipe desync is because the only attack that can queued in multiple from stealth with a fairly long travel time is snipe.
I've seen desyncs from all sorts of abilities. The problem with snipe desyncs is how they are applied as the damage is all precasted and any smart sniper is following up with attacks (because you can only kill idiots with just snipe).
So, people pile on to nerf snipe even more than it's already been nerfed. If they fix desyncs will the same people ask for snipe to be restored to what it once was? no, because people that get killed by snipe rage harder than any other ability that kills them because they got killed without seeing the attacker or getting a chance to respond to them due to long range attacks combination with the only snipers having the ability to also turn invisible.
End of day, any problems with snipe have little to do with the actual ability.
When the functionality of snipe subjects it to ESO's desync problem significantly more than any other skill, the functionality of snipe should be adjusted as to make it less susceptible to desync.
Just because the Snipe skill itself isn't the root cause of desyncs, doesn't mean the Snipe desync exploit shouldn't be remedied.
Take cast time off or limit cast time further but reduce damage a certain percent to compensate for the removal of cast time and issue may be fixed.TequilaFire wrote: »MurderMostFoul wrote: »rfennell_ESO wrote: »MurderMostFoul wrote: »rfennell_ESO wrote: »MurderMostFoul wrote: »Dr_Ganknstein wrote: »Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Who said they were surprised? Im saying desync occurs from lots of things in this game and that I think it happens when your character gets hit for all your hp in a short amount of time before your xbox/pc/ps4 realizes it, thus being desynced. I play a squishy character so it i see it from time to time.
Other skills can desync, but snipe undoubtedly does it with a much, much higher frequency than other skills.
While it would be great if they could fix desyncs globally, we should not expect that as a solution. But given that snipe is such an outlier when it comes to desync frequency, they should adjust the skill so it functions in a way that significantly reduces the occurrence of desyncs. They don't need to reduce the damage, or make it less powerful, other than making it less prone to exploitation.
The issue with snipe desyncs is the fact that when a lag burst happens the arrows are already in the air and the damage is going to be applied.
The issue with snipe desync complainers is they don't actually care that desyncs are server side and have nothing to do with snipe, they just want to be an overextender that doesn't have to worry about being snipe because it was nerfed into oblivion.
Did you even read my post?
What about "They don't need to reduce the damage, or make it less powerful" sounds like "nerfed into oblivion."
People who complain about snipe desync don't want snipe itself nerfed, they want to remove a prevalent exploit from the game.
And if your argument is desync reduction = nerf, then so be it. A skill's power/effectiveness should not be a function of how readily exploitable it is.
The point is the so called snipe desync has nothing to do with snipe.
It has to do with queued attacks with a travel time.
I did a lot of sniping, if there really was some mechanical way to force snipe desyncs I would have come across it.
The reason why people are focused on snipe desync is because the only attack that can queued in multiple from stealth with a fairly long travel time is snipe.
I've seen desyncs from all sorts of abilities. The problem with snipe desyncs is how they are applied as the damage is all precasted and any smart sniper is following up with attacks (because you can only kill idiots with just snipe).
So, people pile on to nerf snipe even more than it's already been nerfed. If they fix desyncs will the same people ask for snipe to be restored to what it once was? no, because people that get killed by snipe rage harder than any other ability that kills them because they got killed without seeing the attacker or getting a chance to respond to them due to long range attacks combination with the only snipers having the ability to also turn invisible.
End of day, any problems with snipe have little to do with the actual ability.
When the functionality of snipe subjects it to ESO's desync problem significantly more than any other skill, the functionality of snipe should be adjusted as to make it less susceptible to desync.
Just because the Snipe skill itself isn't the root cause of desyncs, doesn't mean the Snipe desync exploit shouldn't be remedied.
Shouldn't have to destroy a skill to fix a bug that is not just specific to it.
edit - The more I think about it maybe I could go with Snipe being insta cast with no travel time!
TequilaFire wrote: »MurderMostFoul wrote: »rfennell_ESO wrote: »MurderMostFoul wrote: »rfennell_ESO wrote: »MurderMostFoul wrote: »Dr_Ganknstein wrote: »Poeple are suprised that some ganking dude defends snipe desycn? LooL.
Please, respect our intelligence - we all KNOW that snipe desyncs, and that skill is inbalance.
Who said they were surprised? Im saying desync occurs from lots of things in this game and that I think it happens when your character gets hit for all your hp in a short amount of time before your xbox/pc/ps4 realizes it, thus being desynced. I play a squishy character so it i see it from time to time.
Other skills can desync, but snipe undoubtedly does it with a much, much higher frequency than other skills.
While it would be great if they could fix desyncs globally, we should not expect that as a solution. But given that snipe is such an outlier when it comes to desync frequency, they should adjust the skill so it functions in a way that significantly reduces the occurrence of desyncs. They don't need to reduce the damage, or make it less powerful, other than making it less prone to exploitation.
The issue with snipe desyncs is the fact that when a lag burst happens the arrows are already in the air and the damage is going to be applied.
The issue with snipe desync complainers is they don't actually care that desyncs are server side and have nothing to do with snipe, they just want to be an overextender that doesn't have to worry about being snipe because it was nerfed into oblivion.
Did you even read my post?
What about "They don't need to reduce the damage, or make it less powerful" sounds like "nerfed into oblivion."
People who complain about snipe desync don't want snipe itself nerfed, they want to remove a prevalent exploit from the game.
And if your argument is desync reduction = nerf, then so be it. A skill's power/effectiveness should not be a function of how readily exploitable it is.
The point is the so called snipe desync has nothing to do with snipe.
It has to do with queued attacks with a travel time.
I did a lot of sniping, if there really was some mechanical way to force snipe desyncs I would have come across it.
The reason why people are focused on snipe desync is because the only attack that can queued in multiple from stealth with a fairly long travel time is snipe.
I've seen desyncs from all sorts of abilities. The problem with snipe desyncs is how they are applied as the damage is all precasted and any smart sniper is following up with attacks (because you can only kill idiots with just snipe).
So, people pile on to nerf snipe even more than it's already been nerfed. If they fix desyncs will the same people ask for snipe to be restored to what it once was? no, because people that get killed by snipe rage harder than any other ability that kills them because they got killed without seeing the attacker or getting a chance to respond to them due to long range attacks combination with the only snipers having the ability to also turn invisible.
End of day, any problems with snipe have little to do with the actual ability.
When the functionality of snipe subjects it to ESO's desync problem significantly more than any other skill, the functionality of snipe should be adjusted as to make it less susceptible to desync.
Just because the Snipe skill itself isn't the root cause of desyncs, doesn't mean the Snipe desync exploit shouldn't be remedied.
Shouldn't have to destroy a skill to fix a bug that is not just specific to it.
edit - The more I think about it maybe I could go with Snipe being insta cast with no travel time!
Whoa. You just got bamboozled Murder. Don't buff the dang skill when we don't know for sure if the cast time or travel time is actually the crucial issue.
@rfennell_ESO "I've seen desyncs from all sorts of abilities. The problem with snipe desyncs is how they are applied as the damage is all precasted and any smart sniper is following up with attacks (because you can only kill idiots with just snipe)."
That's simply not true. We've all been ganked before, poison inject, incap, whatever. What we're talking about is a death recap full of snipes. Nobody tried to do anything except desync. It's blatantly being exploited every day by hundreds of people the only people that don't know about it and say so out loud are nightblades, desyncers or not, who play in stealth 9 times out of 10 and never have cast time abilities land on them.
People really think this has been going on for years just cuz people are salty about snipe? We're making this up? Oi.
DUTCH_REAPER wrote: »
Dr_Ganknstein wrote: »DUTCH_REAPER wrote: »
You can see the lethal arrows coming at you and you drank from the fire hose (didn't block or dodge roll)