At least? That's the only thing that should be done. No need to nerf a skill if the problem is related to performance.MCBIZZLE300 wrote: »at least adress the desync.
At least? That's the only thing that should be done. No need to nerf a skill if the problem is related to performance.MCBIZZLE300 wrote: »at least adress the desync.
SmukkeHeks wrote: »I have never noticed any kind of insta death by my focused aim. It has a brutal opening, we can agree to that, but it needs at least a couple of follow ups before enemy is gone.
Most snipers are fragile, which makes the damage defendable. Enemy needs to be either badly hurt or preferably dead before getting too close for comfort.
I couldn’t say if someone figured a way of some exploitation or cheating with snipe. I wouldn’t be surprised, reason events taken into consideration
ItsJustHashtag wrote: »SmukkeHeks wrote: »I have never noticed any kind of insta death by my focused aim. It has a brutal opening, we can agree to that, but it needs at least a couple of follow ups before enemy is gone.
Most snipers are fragile, which makes the damage defendable. Enemy needs to be either badly hurt or preferably dead before getting too close for comfort.
I couldn’t say if someone figured a way of some exploitation or cheating with snipe. I wouldn’t be surprised, reason events taken into consideration
Then be thankful you never have been desync’d by it.
There is no sound or visual when it happens. All that happens is your resource bars go to zero and you can move until you drop dead then you see about 3-5 snipes hitting your corpse.
SmukkeHeks wrote: »ItsJustHashtag wrote: »SmukkeHeks wrote: »I have never noticed any kind of insta death by my focused aim. It has a brutal opening, we can agree to that, but it needs at least a couple of follow ups before enemy is gone.
Most snipers are fragile, which makes the damage defendable. Enemy needs to be either badly hurt or preferably dead before getting too close for comfort.
I couldn’t say if someone figured a way of some exploitation or cheating with snipe. I wouldn’t be surprised, reason events taken into consideration
Then be thankful you never have been desync’d by it.
There is no sound or visual when it happens. All that happens is your resource bars go to zero and you can move until you drop dead then you see about 3-5 snipes hitting your corpse.
But how is that different from being killed by a not yet loaded toon?
Or can’t break free, which makes me a shining light of enemy skills hitting me into next week?
Or being hit by a streaking sorcerer that’s not there any more?
Or being hit by 1780462866 dizzy swings at once?
Or riding your horse and then, death?
LeifErickson wrote: »SmukkeHeks wrote: »ItsJustHashtag wrote: »SmukkeHeks wrote: »I have never noticed any kind of insta death by my focused aim. It has a brutal opening, we can agree to that, but it needs at least a couple of follow ups before enemy is gone.
Most snipers are fragile, which makes the damage defendable. Enemy needs to be either badly hurt or preferably dead before getting too close for comfort.
I couldn’t say if someone figured a way of some exploitation or cheating with snipe. I wouldn’t be surprised, reason events taken into consideration
Then be thankful you never have been desync’d by it.
There is no sound or visual when it happens. All that happens is your resource bars go to zero and you can move until you drop dead then you see about 3-5 snipes hitting your corpse.
But how is that different from being killed by a not yet loaded toon?
Or can’t break free, which makes me a shining light of enemy skills hitting me into next week?
Or being hit by a streaking sorcerer that’s not there any more?
Or being hit by 1780462866 dizzy swings at once?
Or riding your horse and then, death?
It's different because there are players in cyro that can snipe desync you on almost every attempt even when it isn't lagging. It's the only skill in the game that has this happen consistently. All the other things you said I've never experienced outside of lag except the macro slice which I'm pretty sure was patched years ago.
MCBIZZLE300 wrote: »... so nerfing the skill is the only option really.
SmukkeHeks wrote: »LeifErickson wrote: »SmukkeHeks wrote: »ItsJustHashtag wrote: »SmukkeHeks wrote: »I have never noticed any kind of insta death by my focused aim. It has a brutal opening, we can agree to that, but it needs at least a couple of follow ups before enemy is gone.
Most snipers are fragile, which makes the damage defendable. Enemy needs to be either badly hurt or preferably dead before getting too close for comfort.
I couldn’t say if someone figured a way of some exploitation or cheating with snipe. I wouldn’t be surprised, reason events taken into consideration
Then be thankful you never have been desync’d by it.
There is no sound or visual when it happens. All that happens is your resource bars go to zero and you can move until you drop dead then you see about 3-5 snipes hitting your corpse.
But how is that different from being killed by a not yet loaded toon?
Or can’t break free, which makes me a shining light of enemy skills hitting me into next week?
Or being hit by a streaking sorcerer that’s not there any more?
Or being hit by 1780462866 dizzy swings at once?
Or riding your horse and then, death?
It's different because there are players in cyro that can snipe desync you on almost every attempt even when it isn't lagging. It's the only skill in the game that has this happen consistently. All the other things you said I've never experienced outside of lag except the macro slice which I'm pretty sure was patched years ago.
As I said, it’s not something that happens by purpose. All my bosmer has their bow on bar, and not one of them has a focused aim that can insta death.
As I said, would I be surprised if some did figure out a cheat/exploit with snipe? Absolutely not.
But the thought of it being intended, every time, even planned, is wrong. Just as wrong as the broken break free has something to do with intention.
It’s the game. It’s broken. And they don’t know how to fix it
SmukkeHeks wrote: »I have never noticed any kind of insta death by my focused aim. It has a brutal opening, we can agree to that, but it needs at least a couple of follow ups before enemy is gone.
Most snipers are fragile, which makes the damage defendable. Enemy needs to be either badly hurt or preferably dead before getting too close for comfort.
I couldn’t say if someone figured a way of some exploitation or cheating with snipe. I wouldn’t be surprised, reason events taken into consideration
MCBIZZLE300 wrote: »I have had enough of snipe as a whole especially this patch, the massive range of it combined with new sets that make it even stronger is bad enough but on top of that it desyncs your health bar so you have no time to react. Zenimax always seems to be nerfing skills because they promote toxic gameplay but to me snipe is the ultimate "i win" button. If sniping took some skill to use it would have been nerfed to hell years ago (just like dizzy, flame reach etc etc). I find it really ruins gameplay sometimes and im sure ill get a lot of L2P comments but seriously no amount of L2P can counter a snipe desync during a fight. Do other people agree? If your not going to nerf the skill (that does more damage than most other skills and has the highest range in the game) atleast adress the desync.
Dr_Ganknstein wrote: »I can count on one hand howMCBIZZLE300 wrote: »I have had enough of snipe as a whole especially this patch, the massive range of it combined with new sets that make it even stronger is bad enough but on top of that it desyncs your health bar so you have no time to react. Zenimax always seems to be nerfing skills because they promote toxic gameplay but to me snipe is the ultimate "i win" button. If sniping took some skill to use it would have been nerfed to hell years ago (just like dizzy, flame reach etc etc). I find it really ruins gameplay sometimes and im sure ill get a lot of L2P comments but seriously no amount of L2P can counter a snipe desync during a fight. Do other people agree? If your not going to nerf the skill (that does more damage than most other skills and has the highest range in the game) atleast adress the desync.
What platform do you play on? I can count on one hand how many times I've been killed by snipe in the past two years. This game has many things that desync and its very noticeable on things that do a lot of damage such as snipe, meteor, dizzy, bugs, the list goes on. If you are dying to snipes all the time you need to change something up. Are you in CP or no-cp? You need higher passive resistances and defenses, more hp, invest in the CP line that lowers damage you take from direct damage attacks. If they are close enough bash them to interrupt the snipe. If you even hear an arrow sfx dodge roll.
MurderMostFoul wrote: »Dr_Ganknstein wrote: »I can count on one hand howMCBIZZLE300 wrote: »I have had enough of snipe as a whole especially this patch, the massive range of it combined with new sets that make it even stronger is bad enough but on top of that it desyncs your health bar so you have no time to react. Zenimax always seems to be nerfing skills because they promote toxic gameplay but to me snipe is the ultimate "i win" button. If sniping took some skill to use it would have been nerfed to hell years ago (just like dizzy, flame reach etc etc). I find it really ruins gameplay sometimes and im sure ill get a lot of L2P comments but seriously no amount of L2P can counter a snipe desync during a fight. Do other people agree? If your not going to nerf the skill (that does more damage than most other skills and has the highest range in the game) atleast adress the desync.
What platform do you play on? I can count on one hand how many times I've been killed by snipe in the past two years. This game has many things that desync and its very noticeable on things that do a lot of damage such as snipe, meteor, dizzy, bugs, the list goes on. If you are dying to snipes all the time you need to change something up. Are you in CP or no-cp? You need higher passive resistances and defenses, more hp, invest in the CP line that lowers damage you take from direct damage attacks. If they are close enough bash them to interrupt the snipe. If you even hear an arrow sfx dodge roll.
I primarily BG. I die probably about one time per match on average to snipe desync in deathmatches with a dedicated snipe desync-er on an opposing team. So in a given play session, we are looking at like 2 or 3 deaths to snipe desync. While it is not constant, it feels dirty enough each time it happens to be infuriating.
Also, I know how to counter play it. But there are plenty of players who don't. And "good' snipe deyncn-ers will capitalize. I will frequently see them get 10 to 15 kills with 2, 1, and often 0 deaths. It's a cowardly way to play, relying on a skill that so busted. I really don't know why this issue hasn't been addressed.
when i press snipe, it just holds the arrow in the animation and im unable to use any other skill, nothing works while im stuck in that snipe position. im stuck in lagg.
if im lucky, i might - MIGHT - get off 3 snipes during a fight.
snipe damage is low because mainly people hide from it behind trees and rocks and line of sight.
in addition snipe itself does not do enough damage.
people eat a few snipes and then heal a few times and it resets the fight.
Dr_Ganknstein wrote: »You realize you are saying the only reason snipe kills you is because of desync.
MurderMostFoul wrote: »SmukkeHeks wrote: »I have never noticed any kind of insta death by my focused aim. It has a brutal opening, we can agree to that, but it needs at least a couple of follow ups before enemy is gone.
Most snipers are fragile, which makes the damage defendable. Enemy needs to be either badly hurt or preferably dead before getting too close for comfort.
I couldn’t say if someone figured a way of some exploitation or cheating with snipe. I wouldn’t be surprised, reason events taken into consideration
The sniper doesn't perceive it as instant because they still need to cast 3 or 4 skills for it to happen. It is perceived as instant by the target when snipe desyncs and all those skills land as the same time.
SmukkeHeks wrote: »LeifErickson wrote: »SmukkeHeks wrote: »ItsJustHashtag wrote: »SmukkeHeks wrote: »I have never noticed any kind of insta death by my focused aim. It has a brutal opening, we can agree to that, but it needs at least a couple of follow ups before enemy is gone.
Most snipers are fragile, which makes the damage defendable. Enemy needs to be either badly hurt or preferably dead before getting too close for comfort.
I couldn’t say if someone figured a way of some exploitation or cheating with snipe. I wouldn’t be surprised, reason events taken into consideration
Then be thankful you never have been desync’d by it.
There is no sound or visual when it happens. All that happens is your resource bars go to zero and you can move until you drop dead then you see about 3-5 snipes hitting your corpse.
But how is that different from being killed by a not yet loaded toon?
Or can’t break free, which makes me a shining light of enemy skills hitting me into next week?
Or being hit by a streaking sorcerer that’s not there any more?
Or being hit by 1780462866 dizzy swings at once?
Or riding your horse and then, death?
It's different because there are players in cyro that can snipe desync you on almost every attempt even when it isn't lagging. It's the only skill in the game that has this happen consistently. All the other things you said I've never experienced outside of lag except the macro slice which I'm pretty sure was patched years ago.
As I said, it’s not something that happens by purpose. All my bosmer has their bow on bar, and not one of them has a focused aim that can insta death.
As I said, would I be surprised if some did figure out a cheat/exploit with snipe? Absolutely not.
But the thought of it being intended, every time, even planned, is wrong. Just as wrong as the broken break free has something to do with intention.
It’s the game. It’s broken. And they don’t know how to fix it
Dr_Ganknstein wrote: »I can count on one hand howMCBIZZLE300 wrote: »I have had enough of snipe as a whole especially this patch, the massive range of it combined with new sets that make it even stronger is bad enough but on top of that it desyncs your health bar so you have no time to react. Zenimax always seems to be nerfing skills because they promote toxic gameplay but to me snipe is the ultimate "i win" button. If sniping took some skill to use it would have been nerfed to hell years ago (just like dizzy, flame reach etc etc). I find it really ruins gameplay sometimes and im sure ill get a lot of L2P comments but seriously no amount of L2P can counter a snipe desync during a fight. Do other people agree? If your not going to nerf the skill (that does more damage than most other skills and has the highest range in the game) atleast adress the desync.
What platform do you play on? I can count on one hand how many times I've been killed by snipe in the past two years. This game has many things that desync and its very noticeable on things that do a lot of damage such as snipe, meteor, dizzy, bugs, the list goes on. If you are dying to snipes all the time you need to change something up. Are you in CP or no-cp? You need higher passive resistances and defenses, more hp, invest in the CP line that lowers damage you take from direct damage attacks. If they are close enough bash them to interrupt the snipe. If you even hear an arrow sfx dodge roll.
SmukkeHeks wrote: »MurderMostFoul wrote: »SmukkeHeks wrote: »I have never noticed any kind of insta death by my focused aim. It has a brutal opening, we can agree to that, but it needs at least a couple of follow ups before enemy is gone.
Most snipers are fragile, which makes the damage defendable. Enemy needs to be either badly hurt or preferably dead before getting too close for comfort.
I couldn’t say if someone figured a way of some exploitation or cheating with snipe. I wouldn’t be surprised, reason events taken into consideration
The sniper doesn't perceive it as instant because they still need to cast 3 or 4 skills for it to happen. It is perceived as instant by the target when snipe desyncs and all those skills land as the same time.
As it is with all the other broken skills.
Which again leads us to: it’s not snipe. It’s the game. It’s broken. They don’t know how to fix it.