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Snipe Desync

  • MurderMostFoul
    MurderMostFoul
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    ahh yes the snipe desync.....


    https://youtu.be/7fjFXq8Bsuk

    You can see the lethal arrows coming at you and you drank from the fire hose (didn't block or dodge roll)

    Come on man, I'm sure you are smarter than that.

    The Player's health goes from 100% to 0% in a two second window. (timed from the start of the 12th second of the video through the end of the 13th second). The highest number of snipes that SHOULD land in that time is 3 (one at the first moment, one in the middle, and one at the last moment, with 2 seconds in between).

    Here we see 5 snipes land in that time. Maybe some defensive actions would have helped, but the Sniper shouldn't get 66% extra attacks on his target.

    Don't make excuses for a skill that doesn't function properly and is abused by many players.
    Edited by MurderMostFoul on July 16, 2020 1:56PM
    “There is nothing either good or bad, but thinking makes it so.”
  • Dr_Ganknstein
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    ahh yes the snipe desync.....


    https://youtu.be/7fjFXq8Bsuk

    You can see the lethal arrows coming at you and you drank from the fire hose (didn't block or dodge roll)

    lol yes 2 but recap is 5

    Don't gotget about the dot component with lethal arrow, probably duplicates on the recap but not the damage.
  • Rianai
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    Really? The bug can't be more obvious and you are still trying to deny it's existence?

    Btw, the "dot component" is just a regular poison status effect.
  • OBJnoob
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    To be fair... I know very well that snipe desync is a daily issue... however that video wasn't exactly conclusive. I do believe that video leaves possible room for other unaccounted for problems. I would very much like to see some people clip and share vids of their stam and mag bars going to zero 1 or 2 seconds before death.

    Snipe desyncs happen so often that most of the time I don't think twice or check my recap. Sometimes I assume it's lag... sometimes I just didn't see it... it's only when my stam and mag bar go to 0 and I'm a dead man walking for 2 seconds that I KNOW it was a desync.

    I'm going to try and get a clip or two of it tonight. Hopefully somebody else can do this also?

    I would love it if this became so clear and obvious that nobody could dare deny it. Or detract from the conversation by mentioning other problems that have nothing to do with this problem.
  • DUTCH_REAPER
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    Btw gents. In the video my resist is 30k and my Crit resist is 2800. I honestly can’t remember the last time a ganked made me freak out bc I can take it and kill them. But snipe desync is a regular occurrence nowadays.
  • Dr_Ganknstein
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    So basically yall want snipe nerfed even more instead of desync fixed which happens with other abilities also but you guys either are using those abilities or you don't die from them as often?
    Edited by Dr_Ganknstein on July 16, 2020 5:31PM
  • Rianai
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    So desperate that you have to make stuff up in an attempt to undermine the credibility of players who want snipe to be fixed?

    But don't worry, Snipe will never get fixed and you all get to keep your crutch. The past 6 years have send a pretty clear message in this regard.
  • Sanctum74
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    Nobody is making anything up or in denial. It happens with many skills including seige. When you start nerfing skills because of server desync problems then you start a slippery slope of nerfing even more skills instead of fixing the actual problem.
  • Rianai
    Rianai
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    The only ones talking about nerfs and other irrelevant things are the ones trying to defend their broken skill.
  • Dr_Ganknstein
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    Rianai wrote: »
    The only ones talking about nerfs and other irrelevant things are the ones trying to defend their broken skill.

    No, I'm trying to divert ZoS's attention away from more snipe nerfs and towards fixing desync.
    Edited by Dr_Ganknstein on July 16, 2020 5:39PM
  • Rianai
    Rianai
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    Rianai wrote: »
    The only ones talking about nerfs and other irrelevant things are the ones trying to defend their broken skill.

    No, I'm trying to divert ZoS's attention away from more snipe nerfs and towards fixing desync.

    Fixed.

    Other desyncs have been fixed in the past or are probably going to get fixed in the future and nobody is trying to defend those.
    But snipe desync is an outlier that has survived for years despite it's prevalence and as such it deserves all attention is can get (despite this being a futile endeavor but w/e).
  • Gilvoth
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    OBJnoob wrote: »
    Whoa. You just got bamboozled Murder. Don't buff the dang skill when we don't know for sure if the cast time or travel time is actually the crucial issue.

    @rfennell_ESO "I've seen desyncs from all sorts of abilities. The problem with snipe desyncs is how they are applied as the damage is all precasted and any smart sniper is following up with attacks (because you can only kill idiots with just snipe)."

    That's simply not true. We've all been ganked before, poison inject, incap, whatever. What we're talking about is a death recap full of snipes. Nobody tried to do anything except desync. It's blatantly being exploited every day by hundreds of people the only people that don't know about it and say so out loud are nightblades, desyncers or not, who play in stealth 9 times out of 10 and never have cast time abilities land on them.

    People really think this has been going on for years just cuz people are salty about snipe? We're making this up? Oi.

    I don't think you are making it up or lying.

    I think you are mistaken about what's going on.

    The desync problem is an issue that reared it's head somewheres after IC patch. I never saw it when battling in IC was the rage.

    It's, again, an issue with the servers. If they fix the desync problems, snipe is likely fine (or undertuned).

    It's been an issue for *years*, and it's always on queued attacks or with people maximizing attacks in a duration.

    In truth I saw it more from the charge->sequence of attacks style of combat than from snipe. Particularly with the charge->uppercut-Executioner bs. Basically you would be hit with all of it while in the middle of a roll dodge. It was typically the same people over and over too.... but were they exploiting? It's likely, at this point, they were not... it's likely a server side inability to resolve things accurately.

    that is exactly the truth.
    well said and good observation.
  • Dr_Ganknstein
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    Rianai wrote: »
    Rianai wrote: »
    The only ones talking about nerfs and other irrelevant things are the ones trying to defend their broken skill.

    No, I'm trying to divert ZoS's attention away from more snipe nerfs and towards fixing desync.

    Fixed.

    Other desyncs have been fixed in the past or are probably going to get fixed in the future and nobody is trying to defend those.
    But snipe desync is an outlier that has survived for years despite it's prevalence and as such it deserves all attention is can get (despite this being a futile endeavor but w/e).

    Other desyncs are still happening...
  • TequilaFire
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    The funny thing is all you guys using death recaps as gospel when recaps haven't worked correctly since the beginning of the game because when desynced the client reports everything landing at the delayed time of reception back from the server all at once causing incorrect time stamps.
  • Rianai
    Rianai
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    Rianai wrote: »
    Rianai wrote: »
    The only ones talking about nerfs and other irrelevant things are the ones trying to defend their broken skill.

    No, I'm trying to divert ZoS's attention away from more snipe nerfs and towards fixing desync.

    Fixed.

    Other desyncs have been fixed in the past or are probably going to get fixed in the future and nobody is trying to defend those.
    But snipe desync is an outlier that has survived for years despite it's prevalence and as such it deserves all attention is can get (despite this being a futile endeavor but w/e).

    Other desyncs are still happening...

    And are probably (hopefully) getting fixed, just like bow ult desync, crit rush desync and a bunch of other things that got actually fixed already. Unlike snipe, so what?
  • ItsJustHashtag
    ItsJustHashtag
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    Rianai wrote: »
    Rianai wrote: »
    The only ones talking about nerfs and other irrelevant things are the ones trying to defend their broken skill.

    No, I'm trying to divert ZoS's attention away from more snipe nerfs and towards fixing desync.

    Fixed.

    Other desyncs have been fixed in the past or are probably going to get fixed in the future and nobody is trying to defend those.
    But snipe desync is an outlier that has survived for years despite it's prevalence and as such it deserves all attention is can get (despite this being a futile endeavor but w/e).

    Other desyncs are still happening...

    Other desyncs are far more uncommon, yes that occur but it’s the frequency of which desync occurs with snipe that is the issue. Like what is so hard to understand about that?
  • rfennell_ESO
    rfennell_ESO
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    Rianai wrote: »
    Rianai wrote: »
    The only ones talking about nerfs and other irrelevant things are the ones trying to defend their broken skill.

    No, I'm trying to divert ZoS's attention away from more snipe nerfs and towards fixing desync.

    Fixed.

    Other desyncs have been fixed in the past or are probably going to get fixed in the future and nobody is trying to defend those.
    But snipe desync is an outlier that has survived for years despite it's prevalence and as such it deserves all attention is can get (despite this being a futile endeavor but w/e).

    Other desyncs are still happening...

    Other desyncs are far more uncommon, yes that occur but it’s the frequency of which desync occurs with snipe that is the issue. Like what is so hard to understand about that?

    I'm guessing that in 99.9% of cases it's not being done intentionally.

    Also the fact that queued snipes come in multiples, so there would obviously be more chances for it to occur versus other types of abilities.
  • DUTCH_REAPER
    DUTCH_REAPER
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    The funny thing is all you guys using death recaps as gospel when recaps haven't worked correctly since the beginning of the game because when desynced the client reports everything landing at the delayed time of reception back from the server all at once causing incorrect time stamps.

    I’m not using a death recap. I’m using a video clip to prove it. The issue with the snipe desync over others right now is the desync is on the other player where as if a magplar uses topple charge the magplar himself is desynced. Same goes for a DK using leap. The DK gets desynced. Snipe desyncs the OTHER player. I don’t think the skill should be nerfd. Just ZOs needs to fix desyncs.
  • Dr_Ganknstein
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    The funny thing is all you guys using death recaps as gospel when recaps haven't worked correctly since the beginning of the game because when desynced the client reports everything landing at the delayed time of reception back from the server all at once causing incorrect time stamps.

    I’m not using a death recap. I’m using a video clip to prove it. The issue with the snipe desync over others right now is the desync is on the other player where as if a magplar uses topple charge the magplar himself is desynced. Same goes for a DK using leap. The DK gets desynced. Snipe desyncs the OTHER player. I don’t think the skill should be nerfd. Just ZOs needs to fix desyncs.

    Ok so ignoring the death recap in your video we can see you clearly eat two lethal arrows before dieing. Had you dodge rolled the first snipe you would have been fine.
    Edited by Dr_Ganknstein on July 17, 2020 11:23PM
  • Rianai
    Rianai
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    "Had you dodged the first snipe" - that had no tell before it actually hit, because the sniper was not in his field of view and there was no sound effect of the skill being fired. Even if he could have reacted in time and survived, that is still no justification whatsoever for this kind of bug.
  • auz
    auz
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    So basically yall want snipe nerfed even more instead of desync fixed which happens with other abilities also but you guys either are using those abilities or you don't die from them as often?
    No. I don't necessarily want a nerf. I want the desync fixed and counter play to the two vamp snipers in titanborn spamming from 40m away that are able to cloak and reset as soon as I try to close the distance.
    Roll dodge is not counter play. Block is not counter play. Them being squishy is not counter play. There needs to be more risk on their part to be able to hit as hard as they do.
  • Gilvoth
    Gilvoth
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    auz wrote: »
    So basically yall want snipe nerfed even more instead of desync fixed which happens with other abilities also but you guys either are using those abilities or you don't die from them as often?
    I want the desync fixed and counter play to the two vamp snipers in titanborn spamming from 40m away that are able to cloak and reset as soon as I try to close the distance.
    Roll dodge is not counter play. Block is not counter play. Them being squishy is not counter play. There needs to be more risk on their part to be able to hit as hard as they do.

    we say the same exact thing about toe to toe fighting with other type of weapons besides bow, because just as you state, we also state the same thing.
    I want the desync fixed and counter play to the fighting styles such as 2 hander and long distance ranged sorcerer skills and dragon leaps and many other weapon styles and fighting styles in titanborn spamming and forcing toe to toe fights when i want to be at a distance and not up in the face toe to toe fighting that allows me to use stealth as a defence instead of MASS heals every 3 seconds that resets the fight as soon as I try to distance my self from them and use my bow and bow skills.
    Roll dodge is not counter play. Block is not counter play. thier damage is way too strong and way too fast, and way too many CC's forcing me to be unable to move, and able to perform 5 damage abilities within 1 second. Them being Massively high HP is not counter play. There needs to be more risk on their part to be able to hit as hard as they do." being prejudice against bow and bow skills, especially snipe and spaming that in threads on the forum is against the forum rules. just because some don't like bow and bow skills is not a fair reason to create these threads.
    we bow users experience the same exact problems from dysinc as everyone else, but we aren't making and spaming threads about it and claiming it is only the fault of the design of those other weapons as is being done here in this forum and thread.

    Edited by Gilvoth on July 18, 2020 2:15AM
  • auz
    auz
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    But that is counter play. You cc, you knock back, you cloak, you reposition yourself, reset the fight and try again. What is the counter play to an enemy hitting you from 40m away that cloaks and reposions when i try to close the distance? I don't even try and chase snipers these days, there are no skills that can hit them from that far away, no way of closing that much distance. The good ones won't be caught unless they make a big mistake and if they don't die in 1 combo they will reset their distance. So instead I carry on my way knowing that I am going to get sniped in the back as soon as the sniper feels I am sufficiently vulnerable enough to engage again.
  • Gilvoth
    Gilvoth
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    auz wrote: »
    But that is counter play. You cc, you knock back, you cloak, you reposition yourself, reset the fight and try again. What is the counter play to an enemy hitting you from 40m away that cloaks and reposions when i try to close the distance? I don't even try and chase snipers these days, there are no skills that can hit them from that far away, no way of closing that much distance. The good ones won't be caught unless they make a big mistake and if they don't die in 1 combo they will reset their distance. So instead I carry on my way knowing that I am going to get sniped in the back as soon as the sniper feels I am sufficiently vulnerable enough to engage again.
    we ask the same questions as you do.
    we fight differently then you do.
    we defend differently then you do.
    we, just as you, struggle to find counterplay and struggle to stay alive just as you do.

    Edited by Gilvoth on July 18, 2020 2:14AM
  • auz
    auz
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    I am not going to disagree with you there. You didn't really answer the question about counter play.
  • TequilaFire
    TequilaFire
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    auz wrote: »
    But that is counter play. You cc, you knock back, you cloak, you reposition yourself, reset the fight and try again. What is the counter play to an enemy hitting you from 40m away that cloaks and reposions when i try to close the distance? I don't even try and chase snipers these days, there are no skills that can hit them from that far away, no way of closing that much distance. The good ones won't be caught unless they make a big mistake and if they don't die in 1 combo they will reset their distance. So instead I carry on my way knowing that I am going to get sniped in the back as soon as the sniper feels I am sufficiently vulnerable enough to engage again.

    So it is ok for Sorcs to do this but not archers?
    It is called ranged warfare.
    Should we have a melee only game playing golf with players swinging big swords and yelling fore?
    Edited by TequilaFire on July 18, 2020 2:56AM
  • DUTCH_REAPER
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    The funny thing is all you guys using death recaps as gospel when recaps haven't worked correctly since the beginning of the game because when desynced the client reports everything landing at the delayed time of reception back from the server all at once causing incorrect time stamps.

    I’m not using a death recap. I’m using a video clip to prove it. The issue with the snipe desync over others right now is the desync is on the other player where as if a magplar uses topple charge the magplar himself is desynced. Same goes for a DK using leap. The DK gets desynced. Snipe desyncs the OTHER player. I don’t think the skill should be nerfd. Just ZOs needs to fix desyncs.

    Ok so ignoring the death recap in your video we can see you clearly eat two lethal arrows before dieing. Had you dodge rolled the first snipe you would have been fine.

    Lol 2 unblocked lethal arrows don’t kill me bro Lol
  • auz
    auz
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    So it is ok for Sorcs to do this but not archers?
    It is called ranged warfare.
    Should we have a melee only game playing golf with players swinging big swords and yelling fore?[/quote]

    Am I supposed to respond to this? Where I have ever said range playstyle should not be a viable option? Once again, all I have asked for is counter play to snipe builds.
  • Dr_Ganknstein
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    ahh yes the snipe desync.....


    https://youtu.be/7fjFXq8Bsuk

    You can see the lethal arrows coming at you and you drank from the fire hose (didn't block or dodge roll)

    lol yes 2 but recap is 5

    What if recap is wrong? I'm just saying as someone who uses lethal arrow ALOT I hardly ever spam 5 snipes off on someone in a row without using a combo and to have a recap with 5 and no poison status effect dots seems odd.
    Edited by Dr_Ganknstein on July 18, 2020 7:21AM
  • rfennell_ESO
    rfennell_ESO
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    ahh yes the snipe desync.....


    https://youtu.be/7fjFXq8Bsuk

    You can see the lethal arrows coming at you and you drank from the fire hose (didn't block or dodge roll)

    lol yes 2 but recap is 5

    What if recap is wrong? I'm just saying as someone who uses lethal arrow ALOT I hardly ever spam 5 snipes off on someone in a row without using a combo and to have a recap with 5 and no poison status effect dots seems odd.

    Recap has been broken since release.

    I can state for a fact that during an outpost defense someone accused me of a 4 snipe gib and sent me a screenshot to prove I was cheating. Fact of the matter is I was in voice chat with my brother and was calling out targets and 2 of the snipes were my brother and they showed up as all from me.

    My guess is that recap becomes the least reliable during laggy encounters.
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