Dr_Ganknstein wrote: »DUTCH_REAPER wrote: »
You can see the lethal arrows coming at you and you drank from the fire hose (didn't block or dodge roll)
DUTCH_REAPER wrote: »Dr_Ganknstein wrote: »DUTCH_REAPER wrote: »
You can see the lethal arrows coming at you and you drank from the fire hose (didn't block or dodge roll)
lol yes 2 but recap is 5
Dr_Ganknstein wrote: »
rfennell_ESO wrote: »Whoa. You just got bamboozled Murder. Don't buff the dang skill when we don't know for sure if the cast time or travel time is actually the crucial issue.
@rfennell_ESO "I've seen desyncs from all sorts of abilities. The problem with snipe desyncs is how they are applied as the damage is all precasted and any smart sniper is following up with attacks (because you can only kill idiots with just snipe)."
That's simply not true. We've all been ganked before, poison inject, incap, whatever. What we're talking about is a death recap full of snipes. Nobody tried to do anything except desync. It's blatantly being exploited every day by hundreds of people the only people that don't know about it and say so out loud are nightblades, desyncers or not, who play in stealth 9 times out of 10 and never have cast time abilities land on them.
People really think this has been going on for years just cuz people are salty about snipe? We're making this up? Oi.
I don't think you are making it up or lying.
I think you are mistaken about what's going on.
The desync problem is an issue that reared it's head somewheres after IC patch. I never saw it when battling in IC was the rage.
It's, again, an issue with the servers. If they fix the desync problems, snipe is likely fine (or undertuned).
It's been an issue for *years*, and it's always on queued attacks or with people maximizing attacks in a duration.
In truth I saw it more from the charge->sequence of attacks style of combat than from snipe. Particularly with the charge->uppercut-Executioner bs. Basically you would be hit with all of it while in the middle of a roll dodge. It was typically the same people over and over too.... but were they exploiting? It's likely, at this point, they were not... it's likely a server side inability to resolve things accurately.
Dr_Ganknstein wrote: »
Fixed.
Other desyncs have been fixed in the past or are probably going to get fixed in the future and nobody is trying to defend those.
But snipe desync is an outlier that has survived for years despite it's prevalence and as such it deserves all attention is can get (despite this being a futile endeavor but w/e).
Dr_Ganknstein wrote: »Dr_Ganknstein wrote: »
Fixed.
Other desyncs have been fixed in the past or are probably going to get fixed in the future and nobody is trying to defend those.
But snipe desync is an outlier that has survived for years despite it's prevalence and as such it deserves all attention is can get (despite this being a futile endeavor but w/e).
Other desyncs are still happening...
Dr_Ganknstein wrote: »Dr_Ganknstein wrote: »
Fixed.
Other desyncs have been fixed in the past or are probably going to get fixed in the future and nobody is trying to defend those.
But snipe desync is an outlier that has survived for years despite it's prevalence and as such it deserves all attention is can get (despite this being a futile endeavor but w/e).
Other desyncs are still happening...
ItsJustHashtag wrote: »Dr_Ganknstein wrote: »Dr_Ganknstein wrote: »
Fixed.
Other desyncs have been fixed in the past or are probably going to get fixed in the future and nobody is trying to defend those.
But snipe desync is an outlier that has survived for years despite it's prevalence and as such it deserves all attention is can get (despite this being a futile endeavor but w/e).
Other desyncs are still happening...
Other desyncs are far more uncommon, yes that occur but it’s the frequency of which desync occurs with snipe that is the issue. Like what is so hard to understand about that?
TequilaFire wrote: »The funny thing is all you guys using death recaps as gospel when recaps haven't worked correctly since the beginning of the game because when desynced the client reports everything landing at the delayed time of reception back from the server all at once causing incorrect time stamps.
DUTCH_REAPER wrote: »TequilaFire wrote: »The funny thing is all you guys using death recaps as gospel when recaps haven't worked correctly since the beginning of the game because when desynced the client reports everything landing at the delayed time of reception back from the server all at once causing incorrect time stamps.
I’m not using a death recap. I’m using a video clip to prove it. The issue with the snipe desync over others right now is the desync is on the other player where as if a magplar uses topple charge the magplar himself is desynced. Same goes for a DK using leap. The DK gets desynced. Snipe desyncs the OTHER player. I don’t think the skill should be nerfd. Just ZOs needs to fix desyncs.
No. I don't necessarily want a nerf. I want the desync fixed and counter play to the two vamp snipers in titanborn spamming from 40m away that are able to cloak and reset as soon as I try to close the distance.Dr_Ganknstein wrote: »So basically yall want snipe nerfed even more instead of desync fixed which happens with other abilities also but you guys either are using those abilities or you don't die from them as often?
I want the desync fixed and counter play to the two vamp snipers in titanborn spamming from 40m away that are able to cloak and reset as soon as I try to close the distance.Dr_Ganknstein wrote: »So basically yall want snipe nerfed even more instead of desync fixed which happens with other abilities also but you guys either are using those abilities or you don't die from them as often?
Roll dodge is not counter play. Block is not counter play. Them being squishy is not counter play. There needs to be more risk on their part to be able to hit as hard as they do.
we ask the same questions as you do.But that is counter play. You cc, you knock back, you cloak, you reposition yourself, reset the fight and try again. What is the counter play to an enemy hitting you from 40m away that cloaks and reposions when i try to close the distance? I don't even try and chase snipers these days, there are no skills that can hit them from that far away, no way of closing that much distance. The good ones won't be caught unless they make a big mistake and if they don't die in 1 combo they will reset their distance. So instead I carry on my way knowing that I am going to get sniped in the back as soon as the sniper feels I am sufficiently vulnerable enough to engage again.
But that is counter play. You cc, you knock back, you cloak, you reposition yourself, reset the fight and try again. What is the counter play to an enemy hitting you from 40m away that cloaks and reposions when i try to close the distance? I don't even try and chase snipers these days, there are no skills that can hit them from that far away, no way of closing that much distance. The good ones won't be caught unless they make a big mistake and if they don't die in 1 combo they will reset their distance. So instead I carry on my way knowing that I am going to get sniped in the back as soon as the sniper feels I am sufficiently vulnerable enough to engage again.
Dr_Ganknstein wrote: »DUTCH_REAPER wrote: »TequilaFire wrote: »The funny thing is all you guys using death recaps as gospel when recaps haven't worked correctly since the beginning of the game because when desynced the client reports everything landing at the delayed time of reception back from the server all at once causing incorrect time stamps.
I’m not using a death recap. I’m using a video clip to prove it. The issue with the snipe desync over others right now is the desync is on the other player where as if a magplar uses topple charge the magplar himself is desynced. Same goes for a DK using leap. The DK gets desynced. Snipe desyncs the OTHER player. I don’t think the skill should be nerfd. Just ZOs needs to fix desyncs.
Ok so ignoring the death recap in your video we can see you clearly eat two lethal arrows before dieing. Had you dodge rolled the first snipe you would have been fine.
DUTCH_REAPER wrote: »Dr_Ganknstein wrote: »DUTCH_REAPER wrote: »
You can see the lethal arrows coming at you and you drank from the fire hose (didn't block or dodge roll)
lol yes 2 but recap is 5
Dr_Ganknstein wrote: »DUTCH_REAPER wrote: »Dr_Ganknstein wrote: »DUTCH_REAPER wrote: »
You can see the lethal arrows coming at you and you drank from the fire hose (didn't block or dodge roll)
lol yes 2 but recap is 5
What if recap is wrong? I'm just saying as someone who uses lethal arrow ALOT I hardly ever spam 5 snipes off on someone in a row without using a combo and to have a recap with 5 and no poison status effect dots seems odd.