killingspreeb16_ESO wrote: ».
Like PvPer don't like to be forced to PvE for some item's yet they do it anyway if they want to make some build,this is a MMO not a only PvE/PvP game at some point for some stuff be it cosmetic or not you will have to do something outisde of your safe zone to get them or deal with it.
WhyMustItBe wrote: »Whats wrong with the Midyear Mayhem event?
Any game that forces PVE players to engage in PVP activities for ANY reason, even to gain some silly pixel reward like an Indrik mount, is catering to the worst aspect of the gaming community.
I speak of the aspect that in Black Desert Online for an obvious example, sit and gank crafters and fishers all day instead of seeking actual challenge or some semblance of sportsmanlike conduct and legit competition.
I'm talking about people who, knowing there is an influx of PVE players, go total ham selfish and camp entry points (and exit points) to the sewers, trapping people with no PVP gear or chance to defend themselves, nor interest in being there, basically wasting their time and ruining their experience.
For all I know, that is actually the whole reason they do it. Because it makes them happy to waste other people's time.
Any time a game is set up in such a way that rewards this type of behavior, even if not the explicitly intended result, I feel like I am contributing to a bad parent rewarding a child for rolling around on the floor in a place of business, knocking things off shelves and causing a scene.
I feel compelled to do more to protest my vicarious sponsorship of such behavior.
BTW, pvp people complaining about having to go into pve becasue 'they don't like it' is A LOT different than the people not being able to get their heads round repeated deaths at the hands of others they KNOW are killing them for fun. Dem's triggers right there for a lot of people. So don't whine about having to go into pve, no one's ganking you for fun there ;p
killingspreeb16_ESO wrote: ».
Like PvPer don't like to be forced to PvE for some item's yet they do it anyway if they want to make some build,this is a MMO not a only PvE/PvP game at some point for some stuff be it cosmetic or not you will have to do something outisde of your safe zone to get them or deal with it.
Mate I give in your just arguing the same position as op but from a pvpers perspective he's saying the same as you "No one likes being forced" but the majority of the game is aimed at pve! very very few started eso to just pvp so there voicing there concerns deal with it.
ZaroktheImmortal wrote: »That's fine to have that opinion. It's the 'OMG Why do I need to PVP, ZOS should allow this doable in PVE too' arguments in here I have an issue about.ZaroktheImmortal wrote: »Also the general event is kind of just meh it doesn't interest me. I prefer the other main events cause I enjoy them more.ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »But as I said a good solution would be to have an event for both at the same time both giving rewards(maybe same rewards but can only be earned once from either pvp or pve side)
I disagree. The point of this is to encourage (encourage, not force, because again, you aren't forced to do anything, all you might be missing out on that you cannot buy is Indrik stuff that you'll be able to get from some other event) people to try out PvP. Yes, there will be people cursing the hell out of Zenimax for 'forcing' them to PvP and smashing keyboard against the wall after getting ganked, but there will also be people who will try PvP for the first time and love it. I think it's working as intended and the trade-off is worth it. Clearly ZOS thinks so too, but, of course, you're entitled to your opinion, I'm just saying why I feel it's an overall good thing.
Point is it's not enjoyable for the players and most from people behaving like that to them like that aren't any more likely to try it in the future. If ZOS truly wanted to do something for pvp they'd have fixed all the bugs and lag in cyrodil by now. And as I've also stated there's also been a fair amount of pvpers complaining about the event even before it started cause damn pvers not knowing how to pvp we better drive them out or that it'll cause more lag
I'd argue all the events aren't enjoyable for the players after the first year or so. All things considered, Mid Year Mayhem is one of the quicker ones to do. Jesters being literally just one of 3 quests over and over. Undaunted requiring to run dungeons resulting in everyone sprinting to the final boss or even after queuing up, porting over to FG1 at one point, resulting in a few ppl there and a few in the original dungeon.
Spending 4 hours trying to find a scamp? RNG mostly (although the spawn points can be looked up - hide in a corner of the room and wait). Better than some RNG grind I've heard for PvE. I can understand feel that need to get every achievement ( my CWC fishing achieve took 1600 casts 'just for an achievement'), but the 'omg I must do it' stress isn't healthy. As much as I rushed to do it originally, I don't think I've ever worn the title or laurel since I got mine back on the first event. If anything, all these events and grind are helping me break that habit, which is probably a good thing.
As for the players, honestly, over the last couple of Mayhem events, PvP players haven't really been wanting to drive people away, but I have seen frustration over PvE players intentionally being obtuse, standing around not really participating because they just want their achievement and get on with it. PvP wants to see more people (and even better would be more people staying and learning). Servers are laggy regardless if PvE players are in there or not, since the pop caps are the same and Gray Host gets locked even outside of the event.
Personally I find a lot of the other major events still fun just cause it gives me a break from my normal stuff on ESO for a little bit and I find them pretty chill.
As for the scamp well yeah that's how I found it. I googled where it usually spawns and just hanged around of those areas till it showed up.
And well did you expect them to participate? These are people only here for the event stuff. It seems laggier for me and also harder to get into most of the major ones....I mean the bloody que was like I think 20 or 30 placed or something and I was at that point screw that.
One huge issue I have, well not really a issue but more a question, is why the love for this event as a pvper. The rewards are absolute garbage. I've seen more motif drops from the anniversary event of these. So it brings nothing to the table in that regard. And if you love pvp then surely you are already participating in it outside the event. If its design to bring in more in that regard I'd say way bad failure.
And that's the exact problem with ESO. In order to have any chance of being impactful in PvP you need a dedicated character with different sets and morphs. Those 15 people were probably PvE players on their PvE chars. Even cobbling a PvP set together just for the event or occasional PvP won't make that much of a difference against a dedicated PvP player, who has everything set up just for PvP. I've seen such situations numerous times over the last couple days as throngs of PvE players joined in on the "fun". And since most of them joined the non-CP version (including me, I'm not 810 yet), the damage flying around is completely ludicrous. I predict a lot of seal-clubbing youtube videos from the *gud* PvP players in the next couple of weeks.
Roguewolf66 wrote: »
[Quoted post was removed]
Sort of doesn't make sense can you name another way as to get this cosmetic which everyone understands gives no other benefit to the game.
WhyMustItBe wrote: »Whats wrong with the Midyear Mayhem event?
Any game that forces PVE players to engage in PVP activities for ANY reason, even to gain some silly pixel reward like an Indrik mount, is catering to the worst aspect of the gaming community.
I speak of the aspect that in Black Desert Online for an obvious example, sit and gank crafters and fishers all day instead of seeking actual challenge or some semblance of sportsmanlike conduct and legit competition.
I'm talking about people who, knowing there is an influx of PVE players, go total ham selfish and camp entry points (and exit points) to the sewers, trapping people with no PVP gear or chance to defend themselves, nor interest in being there, basically wasting their time and ruining their experience.
For all I know, that is actually the whole reason they do it. Because it makes them happy to waste other people's time.
Any time a game is set up in such a way that rewards this type of behavior, even if not the explicitly intended result, I feel like I am contributing to a bad parent rewarding a child for rolling around on the floor in a place of business, knocking things off shelves and causing a scene.
I feel compelled to do more to protest my vicarious sponsorship of such behavior.
CMDR_Un1k0rn wrote: »Why is PvP the "worst"?
Or is it in truth that you're not very good at PvP which makes all us nasty PvP'ers bad people?
If you're going to ask me about my snark, it's because I am fed up with being labelled as a terrible person because I like playing against other players in a zone literally built specifically for PvP gameplay.
FlopsyPrince wrote: »Getting ganked by 4-5 enemy players while questing is definitely not a great experience and "getting gud" will not solve that.
Having a group of 7 players whose only goal is to run around and gank others is another hindrance. They are so mature they think killing a pet sorc was a major achievement and they will go through sitting on me repeatedly (to put it politely) is just a great thing to do.
Remember I am a solo pet sorc, not a zerg group. Though the emotish actions would not happen if they faced a zerg. They would probably run away and hide since their goal is to gank, not take objectives.
This is a good event ZoS?
FlopsyPrince wrote: »Getting ganked by 4-5 enemy players while questing is definitely not a great experience and "getting gud" will not solve that.
Having a group of 7 players whose only goal is to run around and gank others is another hindrance. They are so mature they think killing a pet sorc was a major achievement and they will go through sitting on me repeatedly (to put it politely) is just a great thing to do.
Remember I am a solo pet sorc, not a zerg group. Though the emotish actions would not happen if they faced a zerg. They would probably run away and hide since their goal is to gank, not take objectives.
This is a good event ZoS?
If you don't want to be attacked, don't enter a PVP zone. The imbalance of forces during the attack is irrelevant. Your desire to peacefully run quests is irrelevant. It is a PVP zone.
ZaroktheImmortal wrote: »Crimsonwolf666 wrote: »ZaroktheImmortal wrote: »Crimsonwolf666 wrote: »Pink_E_808 wrote: »Idk if anyone else has pointed this out yet, but OP, you DO realize that we only get PvP events TWICE a year, right? PvP players are forced into PvE for gear whether there's an event or not. Just go into one of the extra campaigns, that's what they're there for.
To be fair. PvP only players are playing a game whose genre, up until this one, has been single player RPGs. It's to expect that the focus on PvE content and story would be huge. Just kind of the game they're playing. Which means, that a lot of players are coming to this game from that RPG only element so dealing with PvP may not be as fun for them, and probably why they're a lot more outspoken than PvE only people in other games.
Just be glad that we don't have FFXIV level PvP. If that doesn't scream after thought then I don't know what does.
The focus IS PVE content in ESO. Like, lets be honest....HOW could an NON-online game even portray or add into its contents PVP....Seriously, that would be impossible for a OFFLINE game to do. And I am sorry, there are not many online games that are strictly PVE only. Kinda defeats the purpose of online gaming if you can't kill the other players, especially if the storyline (the very first few Cinematics) heavily portray the Three Banners War. I know of Trials, Arenas and 4 man dungeons that require groups, but PvP IS essential for MOST online games. I have completed all the trials and most on Vet (same with 4 man dungeons and arenas). I know PVE is the main selling point, but its real crappy to completely disregard the PvP community. If this bugs you, you can always go back to playing Morrowind, Oblivion or Skyrim. Then you don't have to deal with all these various players with various needs. Even better Morrowind, Oblivion and Skyrim all have various MODS that you can download and install to make it perfect for YOUR gameplay.
There's other stuff to do in an online game besides killing other players. You know like questing, dungeons, social content and what not and just having other people to play with. Not all gaming has to be aimed at killing each other. PVP isn't essential but it is there. Would the game survive without it? Well given it seems a good part of the playerbase are pve focused well es it could not that I'm suggesting they should simply pointing out that it doesn't require it. And I never said to disregard them simply that pve players shouldn't have to feel they have to pvp especially when most aren't geared or speced to pvp. And guess what? Plenty of pvers enjoy the social aspects and just questing with people and just people able to play together without killing each other. By your comparison of 'Go back to Morrowind' I could say 'Go back to Call of Duty'
I did mention questing and dungeons, and I did mention that PVEing is a huge part of ESO gameplay. I wasn't ignorant to that at all. I am saying its really crappy to disregard the minority of a community cuz it doesn't fit YOUR playstyle. There are only 2 events max that focus on PvP, Midyear Mayham and the elusive IC event. PVEer have Witches Festival, New Life, Jesters Festival, Darkbrotherhood event, Thieves Guild event, Wrothgar event, Summerset event, Murkmire event, Undaunted event, etc...Those Indrik berries and feathers always come back (didn't for a spill there but now they do), event tickets are also purchasable for those who are soooo disagreeable to doing "PvP" in any shape or form (even though scouting mission in Cyrodiil and ALL of the dailies in Imperial city are, by nature, PVE.) Those style pages...also able to buy from other players. And should PvP players feel oppressed from the fact that in their gear they can't do Vet content; that they can't even PvP without some gear coming from PVE?? You can play the "PVEers shouldn't have to feel they have to pvp when most aren't geared" but PvPers HAVE to do PVE content 70% of the time, to even be geared for basic PVP!
Well someone suggested in another post here of having pvp and pve events at the same time so both crowds get their thing. Which to me would be a good solution. And you know even if pvpers hate doing pve content you know at least they don't have people trying to prevent them or bother them or making it any worse for them to do so. They can literally just do it quickly and be out without any trouble from anyone.
Crimsonwolf666 wrote: »Pink_E_808 wrote: »Idk if anyone else has pointed this out yet, but OP, you DO realize that we only get PvP events TWICE a year, right? PvP players are forced into PvE for gear whether there's an event or not. Just go into one of the extra campaigns, that's what they're there for.
To be fair. PvP only players are playing a game whose genre, up until this one, has been single player RPGs. It's to expect that the focus on PvE content and story would be huge. Just kind of the game they're playing. Which means, that a lot of players are coming to this game from that RPG only element so dealing with PvP may not be as fun for them, and probably why they're a lot more outspoken than PvE only people in other games.
Just be glad that we don't have FFXIV level PvP. If that doesn't scream after thought then I don't know what does.
The focus IS PVE content in ESO. Like, lets be honest....HOW could an NON-online game even portray or add into its contents PVP....Seriously, that would be impossible for a OFFLINE game to do. And I am sorry, there are not many online games that are strictly PVE only. Kinda defeats the purpose of online gaming if you can't kill the other players, especially if the storyline (the very first few Cinematics) heavily portray the Three Banners War. I know of Trials, Arenas and 4 man dungeons that require groups, but PvP IS essential for MOST online games. I have completed all the trials and most on Vet (same with 4 man dungeons and arenas). I know PVE is the main selling point, but its real crappy to completely disregard the PvP community. If this bugs you, you can always go back to playing Morrowind, Oblivion or Skyrim. Then you don't have to deal with all these various players with various needs. Even better Morrowind, Oblivion and Skyrim all have various MODS that you can download and install to make it perfect for YOUR gameplay.
There're more than a few people even in this very thread saying the event incentivized them to go PvP while they normally PvE and they're having fun too, so I'm not sure why you think it wasn't a success. It may not do it for you, which is fair enough, but it did it for a lot of others.
ZaroktheImmortal wrote: »Crimsonwolf666 wrote: »ZaroktheImmortal wrote: »Crimsonwolf666 wrote: »Pink_E_808 wrote: »Idk if anyone else has pointed this out yet, but OP, you DO realize that we only get PvP events TWICE a year, right? PvP players are forced into PvE for gear whether there's an event or not. Just go into one of the extra campaigns, that's what they're there for.
To be fair. PvP only players are playing a game whose genre, up until this one, has been single player RPGs. It's to expect that the focus on PvE content and story would be huge. Just kind of the game they're playing. Which means, that a lot of players are coming to this game from that RPG only element so dealing with PvP may not be as fun for them, and probably why they're a lot more outspoken than PvE only people in other games.
Just be glad that we don't have FFXIV level PvP. If that doesn't scream after thought then I don't know what does.
The focus IS PVE content in ESO. Like, lets be honest....HOW could an NON-online game even portray or add into its contents PVP....Seriously, that would be impossible for a OFFLINE game to do. And I am sorry, there are not many online games that are strictly PVE only. Kinda defeats the purpose of online gaming if you can't kill the other players, especially if the storyline (the very first few Cinematics) heavily portray the Three Banners War. I know of Trials, Arenas and 4 man dungeons that require groups, but PvP IS essential for MOST online games. I have completed all the trials and most on Vet (same with 4 man dungeons and arenas). I know PVE is the main selling point, but its real crappy to completely disregard the PvP community. If this bugs you, you can always go back to playing Morrowind, Oblivion or Skyrim. Then you don't have to deal with all these various players with various needs. Even better Morrowind, Oblivion and Skyrim all have various MODS that you can download and install to make it perfect for YOUR gameplay.
There's other stuff to do in an online game besides killing other players. You know like questing, dungeons, social content and what not and just having other people to play with. Not all gaming has to be aimed at killing each other. PVP isn't essential but it is there. Would the game survive without it? Well given it seems a good part of the playerbase are pve focused well es it could not that I'm suggesting they should simply pointing out that it doesn't require it. And I never said to disregard them simply that pve players shouldn't have to feel they have to pvp especially when most aren't geared or speced to pvp. And guess what? Plenty of pvers enjoy the social aspects and just questing with people and just people able to play together without killing each other. By your comparison of 'Go back to Morrowind' I could say 'Go back to Call of Duty'
I did mention questing and dungeons, and I did mention that PVEing is a huge part of ESO gameplay. I wasn't ignorant to that at all. I am saying its really crappy to disregard the minority of a community cuz it doesn't fit YOUR playstyle. There are only 2 events max that focus on PvP, Midyear Mayham and the elusive IC event. PVEer have Witches Festival, New Life, Jesters Festival, Darkbrotherhood event, Thieves Guild event, Wrothgar event, Summerset event, Murkmire event, Undaunted event, etc...Those Indrik berries and feathers always come back (didn't for a spill there but now they do), event tickets are also purchasable for those who are soooo disagreeable to doing "PvP" in any shape or form (even though scouting mission in Cyrodiil and ALL of the dailies in Imperial city are, by nature, PVE.) Those style pages...also able to buy from other players. And should PvP players feel oppressed from the fact that in their gear they can't do Vet content; that they can't even PvP without some gear coming from PVE?? You can play the "PVEers shouldn't have to feel they have to pvp when most aren't geared" but PvPers HAVE to do PVE content 70% of the time, to even be geared for basic PVP!
Well someone suggested in another post here of having pvp and pve events at the same time so both crowds get their thing. Which to me would be a good solution. And you know even if pvpers hate doing pve content you know at least they don't have people trying to prevent them or bother them or making it any worse for them to do so. They can literally just do it quickly and be out without any trouble from anyone.
MMO's survive by players repeating content and players doing a variety of the content available. These events are designed in part to get players to try different content. It worked with me and some other players I know. I would not have tried PvP if it were not for these events. Turns out I like PvP. The getting players to try different things is why there is PvE achievements in Cyrodiil and why PvE sets work well for PvP. Also why PvP skills are dandy in PvE content.
One huge issue I have, well not really a issue but more a question, is why the love for this event as a pvper. The rewards are absolute garbage. I've seen more motif drops from the anniversary event of these. So it brings nothing to the table in that regard. And if you love pvp then surely you are already participating in it outside the event. If its design to bring in more in that regard I'd say way bad failure.
Its apparent for me this is directed completely at pve only players. To try. One the other hand I don't see the resistance to even try for what little you have to do on pve players part as you're just being asked to do the same standard event cadence of finding a quest giver and doing objectives. Only the added element that fellow players may kill you. But its not like there's permanent damage done to your character. Its not perma death if you died 100 times or something.
I think these walls of pve vs pvp are just made up non-sense. There's just different ways we play but neither is entirely better than the other. I'm sure most companies would love if all they had to do was provide pvp content as that's just an occasional map with some new game objectives and you're done for six months. PVE clearly is what drives the money part. The game could do a better job of segregating who we engage. I find sub 20 pvp the most fun as no one has enough skill points or experience to really be try hard. I suppose you could try to get all the skill points possible but I'm not sure how. What messes it up for me you will get match with people (for and against) who are about 50 or who have this massive CP amount. Or specific gear. But PVP can be quite fun if you have that all going right. Its when you match up folks not even approaching that degree with those who have scientifically determined every points every set ability matched with even certain mouse.
I think why not when you have an event give two ways to earn tickets, the event as designed or pvp if there's such a divide when folks absolutely hate PVE (weird game choice but okay). And I'm not sure how it works in forming groups but an ignore that allows you to determine what type of people you will be matched against. If a player is able to take half my health in one hit they don't necessarily have to be cheaters but I'd still want to ensure I'm not up against that ever again. Sure it limits the pool but that type of player shouldn't be matched against some level 23 in mismatched gear. Its a computer. They can do all kinds of things but not knowing these numbers aren't matching up seems implausible to me. Skill you can't determine but gear... skill amount? Not buying it. And its good for the game because all those stepping in getting shut down will just either take out a spreadsheet or say its not for them. Its apparent a lot are saying not for them. That's bad matchmaking at work.
FlopsyPrince wrote: »The event tickets require that.