
Why do we like having cosmetic rewards like skins in video games? Sure, they look cool. But the truth is: we like them as rewards because they are a visual representation of an accomplishment. When I earned my hideous purple skin from completing Veteran Cloudrest +3, I didn't care that it was ugly and looked like giant purple wrinkles. I wanted to wear it everywhere because I was proud of the achievement.
But skins in this game have been continually devalued, now all the way to the point where an upgraded version of a Trial reward skin is being offered for purchase. And make no mistake about it...it is an upgraded version. More details are present in the design and there are higher quality outlines and definition in the design. What is the point in seeking out the skin as an accomplishment when a better version can simply be bought?
History of the Devaluing
This devaluing started in the Horns of the Reach 4-man dungeon pack when you swapped out the Bloodroot Forge skin for a Crown Crate hat, opting to instead sell the skin. The rewarded hat was nearly identical to two other versions in the crown crates. It was pretty clear what had happened. Then the next two dungeon packs, Dragon Bones and Wolfhunter, were perfect - a skin and a personality as the rewards, thought and effort put into the theme and detail of both.
Then you guys decided that the rewards would no longer come from earning each of the Trinity achievements (the no-death, the hard-mode, and the speedrun) and instead be earned from just clearing on Veteran mode. While I don't agree with making the rewards easier to obtain, I can at least understand why it was done. More people may attempt veteran content if they feel rewards are in reach. It makes sense. The same happened with the latest two 12-Person Trials. Only Veteran difficulty required for the skins instead of the HM difficultly that Asylum Sanctorium and Cloudrest requried. But nevertheless, it does devalue the reward when it is not as difficult to obtain.
Now, a nearly identical skin is sold except it is a BETTER version than the reward in game. It's bad enough that it is so similar, but to put the better version for sale is quite the low-blow.
Will You Please Listen?@ZOS_Finn This is content you and your team work hard on and people deserve high quality, unique rewards for completing its challenges. They deserve rewards they can show off and be proud of. You really should fight back against those that are doing this because it really takes away from the work that you and your team are putting in.
@ZOS_RichLambert You play the game, you care about the game - please don't let stuff like this interfere with the integrity of the game. I realize what is in the game is done, and unlikely to be changed - but can we please do better going forward?
This game makes so much money - it's been on Steam's platinum seller list for like 3 years in a row and I don't think the majority of the player base even launches from Steam. I don't think taking rewards away from earning achievements in game and sticking them up for $$$ is really going to hurt the financial income of the game. If anything, it will make the game more money because people would respect the integrity of the game and want to support it. We understand the need for a cash-shop, but it shouldn't be intertwined with the in-game rewards systems!!
Please do better. I've been supporting this game for a long time and stuff like this makes me feel a little sick to my stomach about continuing to support a company that continues to push a little further and further with the monetization.
Where does it end? Where do you guys draw the line?