skinnycheeks wrote: »When I earned my hideous purple skin from completing Veteran Cloudrest +3, I didn't care that it was ugly and looked like giant purple wrinkles. I wanted to wear it everywhere because I was proud of the achievement.
Thannazzar wrote: »This sounds like a-
'it is not enough that I succeed, everyone else must fail. "
post from the OP. Is the accomplishment of completing content not reward enough?
tomofhyrule wrote: »Those dungeons are really hard to get through anyway, and now you're demanding that we also get three other people who are amazing to not die (or also avoid dying to RNG) just to get a cosmetic. Things like the Beast and Worm Wizard personalities are great for the RP crowd, particularly now with the Necromancer class and the Greymoor theme, but some people may not be as good at running dungeons so they just get to sit and wish or find mercenaries to buy carries.
The store version should be better as people spend real money on it. Having a skin freely available from a trial devalues the skin.
dcam86b14_ESO wrote: »They look similar but they aren't the same. There are many outfits and skins with similarities but no one makes an uproar bc well it's a very meniscal thing.
They have been feeding us the same reskin mounts for years and you chose a skin as your platform. K.
skinnycheeks wrote: »
Why do we like having cosmetic rewards like skins in video games? Sure, they look cool. But the truth is: we like them as rewards because they are a visual representation of an accomplishment. When I earned my hideous purple skin from completing Veteran Cloudrest +3, I didn't care that it was ugly and looked like giant purple wrinkles. I wanted to wear it everywhere because I was proud of the achievement.
But skins in this game have been continually devalued, now all the way to the point where an upgraded version of a Trial reward skin is being offered for purchase. And make no mistake about it...it is an upgraded version. More details are present in the design and there are higher quality outlines and definition in the design. What is the point in seeking out the skin as an accomplishment when a better version can simply be bought?
History of the Devaluing
This devaluing started in the Horns of the Reach 4-man dungeon pack when you swapped out the Bloodroot Forge skin for a Crown Crate hat, opting to instead sell the skin. The rewarded hat was nearly identical to two other versions in the crown crates. It was pretty clear what had happened. Then the next two dungeon packs, Dragon Bones and Wolfhunter, were perfect - a skin and a personality as the rewards, thought and effort put into the theme and detail of both.
Then you guys decided that the rewards would no longer come from earning each of the Trinity achievements (the no-death, the hard-mode, and the speedrun) and instead be earned from just clearing on Veteran mode. While I don't agree with making the rewards easier to obtain, I can at least understand why it was done. More people may attempt veteran content if they feel rewards are in reach. It makes sense. The same happened with the latest two 12-Person Trials. Only Veteran difficulty required for the skins instead of the HM difficultly that Asylum Sanctorium and Cloudrest requried. But nevertheless, it does devalue the reward when it is not as difficult to obtain.
Now, a nearly identical skin is sold except it is a BETTER version than the reward in game. It's bad enough that it is so similar, but to put the better version for sale is quite the low-blow.
Will You Please Listen?
@ZOS_Finn This is content you and your team work hard on and people deserve high quality, unique rewards for completing its challenges. They deserve rewards they can show off and be proud of. You really should fight back against those that are doing this because it really takes away from the work that you and your team are putting in.
@ZOS_RichLambert You play the game, you care about the game - please don't let stuff like this interfere with the integrity of the game. I realize what is in the game is done, and unlikely to be changed - but can we please do better going forward?
This game makes so much money - it's been on Steam's platinum seller list for like 3 years in a row and I don't think the majority of the player base even launches from Steam. I don't think taking rewards away from earning achievements in game and sticking them up for $$$ is really going to hurt the financial income of the game. If anything, it will make the game more money because people would respect the integrity of the game and want to support it. We understand the need for a cash-shop, but it shouldn't be intertwined with the in-game rewards systems!!
Please do better. I've been supporting this game for a long time and stuff like this makes me feel a little sick to my stomach about continuing to support a company that continues to push a little further and further with the monetization.
Where does it end? Where do you guys draw the line?
NeillMcAttack wrote: »The store version should be better as people spend real money on it. Having a skin freely available from a trial devalues the skin.
Interesting to see that your definition of value is solely of the monetary sort. What about the value in ones achievements, their effort, their time, their commitment?
Thannazzar wrote: »This sounds like a-
'it is not enough that I succeed, everyone else must fail. "
post from the OP. Is the accomplishment of completing content not reward enough?
From a psychological perspective the need to own and flaunt something that some cannot achieve is not healthy.
Is the knowledge that you got from hard work what others had to pay hard cash for a chance of getting not sufficient?
Your viewpoint, however admirable some may find it to be, goes against the entire history of humanity.
Tokens of status, prestige, and/or accomplishment has been a thing since the invention of the crudest forms of human society. No matter how different we think some nations, tribes, or historical civs has been, one common denominator has been that aside from some outliers and saints, the reasons ppl like to show their tokens is precisely because it does matter even if the degree to which it matters has some reasonable variance.
If the accomplishment of something was just the reward in itself, we'd still be using mud huts and sticks.
SpiderKnight wrote: »I'm not even going to bother reading. I stopped when you said "they are a visual representation of an accomplishment."
They aren't anymore, and they haven't been for a long time. People buy/sell skins, and I'm willing to bet there are more people that pay for skin runs than there are people that actually run a trial and earn it. So this whole" stop ruining my achievement" is old and it doesn't matter anymore.
gatekeeper13 wrote: »SpiderKnight wrote: »I'm not even going to bother reading. I stopped when you said "they are a visual representation of an accomplishment."
They aren't anymore, and they haven't been for a long time. People buy/sell skins, and I'm willing to bet there are more people that pay for skin runs than there are people that actually run a trial and earn it. So this whole" stop ruining my achievement" is old and it doesn't matter anymore.
Know why this happening? Let's say there are people who play ESO 1 hour per day max. They don't have the time to participate in vet trial teams/guilds, they don't have the time to practice and improve, to create strong builds but they like very much a skin that is locked behind a difficult vet trial content. And they want the skin for cosmetic reasons only, not to show off or pretend they are skilled PVE players. What do you expect them to do? Ofc they will pay to buy carry runs.
To the PC players, are you getting a bug in Kyne’s Aegis during boss fights where your in-game sound cuts out permanently (until you restart application)?
Im on PS4 and have mostly had this occur on Vet HM for second boss and last boss. It also affects a bunch of players on my raid team at the exact same time. Very frustrating bug atm on top of the huge fps drops/game stuttering issues that came with Greymoor.
Crown store receives entirely too much development time. There needs to be more earnable skins mounts and titles in the game, and far fewer buyable ones.