skinnycheeks wrote: »
History of the Devaluing
Then you guys decided that the rewards would no longer come from earning each of the Trinity achievements (the no-death, the hard-mode, and the speedrun) and instead be earned from just clearing on Veteran mode. While I don't agree with making the rewards easier to obtain, I can at least understand why it was done. More people may attempt veteran content if they feel rewards are in reach. It makes sense. The same happened with the latest two 12-Person Trials. Only Veteran difficulty required for the skins instead of the HM difficultly that Asylum Sanctorium and Cloudrest requried. But nevertheless, it does devalue the reward when it is not as difficult to obtain.
Now, a nearly identical skin is sold except it is a BETTER version than the reward in game. It's bad enough that it is so similar, but to put the better version for sale is quite the low-blow.
colossalvoids wrote: »To the PC players, are you getting a bug in Kyne’s Aegis during boss fights where your in-game sound cuts out permanently (until you restart application)?
Im on PS4 and have mostly had this occur on Vet HM for second boss and last boss. It also affects a bunch of players on my raid team at the exact same time. Very frustrating bug atm on top of the huge fps drops/game stuttering issues that came with Greymoor.
Had only 2-3 hm runs so sample is quite small but no issues like that so far, didn't heard of it before.
Not "we" but you. Speak for yourself, oh – you already did.skinnycheeks wrote: »But the truth is: we like them as rewards because they are a visual representation of an accomplishment. When I earned my hideous purple skin from completing Veteran Cloudrest +3, I didn't care that it was ugly and looked like giant purple wrinkles. I wanted to wear it everywhere because I was proud of the achievement.
Not "we" but you. Speak for yourself, oh – you already did.skinnycheeks wrote: »But the truth is: we like them as rewards because they are a visual representation of an accomplishment. When I earned my hideous purple skin from completing Veteran Cloudrest +3, I didn't care that it was ugly and looked like giant purple wrinkles. I wanted to wear it everywhere because I was proud of the achievement.
You may be surprised that people like skins not only to brag about but also because they like how it looks, so it doesnt matter how its obtained.
They listened to us on Clockwork City PTS when we said to change the vAS skin’s eyes from orange to blue, in order to differentiate it from the vHoF skin.
We asked for them to change the face of the vKA to have white glowing eyes but they didn’t listen to us this time..... I think it’s pretty telling that their mindset is very different this time around.
They don’t care in the slightest for endgame PvE. Near identical rewards (which are actually slightly better) are being offered for $$$ and you can best believe it is 100% intentional.
spartaxoxo wrote: »As you said, the point of the skin is to display an accomplishment. The only people that would be impressed can recognize the difference and won't be impressed by the crate skin.
So it is not an issue. They are trying to make items accessible to more than just a handful of guilds. If people who did endgame things had been less picky and more willing to help more people get through that content without charging an arm and a leg, we wouldn't need such things.
Now the looks are going to be for everyone and the achievements are still there for those in the know. Which is a good thing.
spartaxoxo wrote: »As you said, the point of the skin is to display an accomplishment. The only people that would be impressed can recognize the difference and won't be impressed by the crate skin.
So it is not an issue. They are trying to make items accessible to more than just a handful of guilds. If people who did endgame things had been less picky and more willing to help more people get through that content without charging an arm and a leg, we wouldn't need such things.
Now the looks are going to be for everyone and the achievements are still there for those in the know. Which is a good thing.
spartaxoxo wrote: »So it is not an issue. They are trying to make items accessible to more than just a handful of guilds. If people who did endgame things had been less picky and more willing to help more people get through that content without charging an arm and a leg, we wouldn't need such things.
colossalvoids wrote: »spartaxoxo wrote: »So it is not an issue. They are trying to make items accessible to more than just a handful of guilds. If people who did endgame things had been less picky and more willing to help more people get through that content without charging an arm and a leg, we wouldn't need such things.
People who do endgame content are not picky at all in general if you're looking for clears and fun but not score pushing, as it obviously needs experience and skill. Vet dlc trial pugs are a norm for most guilds who focus on trials. The problem is that it's super hard to find not a problematic person behaviour vise and also the one willing to learn and not just tag along for the skin he wants so badly. Learn first demand later.
Some just can't wrap their heads on a fact that you won't be progressing vmol and vhof the first evening of joining the guild and vcr+3 at the second.
And ones who actually doing their part and want to learn are usually don't come to forums for such a vent.
starkerealm wrote: »spartaxoxo wrote: »As you said, the point of the skin is to display an accomplishment. The only people that would be impressed can recognize the difference and won't be impressed by the crate skin.
So it is not an issue. They are trying to make items accessible to more than just a handful of guilds. If people who did endgame things had been less picky and more willing to help more people get through that content without charging an arm and a leg, we wouldn't need such things.
Now the looks are going to be for everyone and the achievements are still there for those in the know. Which is a good thing.
You've actually pinpointed the exact issue without understanding.
If you're not in the know, you will think the people wearing those skins got them from gambling. You won't know it's earnable.
This, actually, goes directly against the design goal for those skins. The skins from Vet Dungeons and Trials are described, by the dev team, as billboarding. They're there to say, "hey, look at this cool thing." They're there to entice players into trying more difficult content.
So the entire intent is that you're wearing something cool looking, and someone comes up and asks you, "where did you get that?" The problem is, now they already "know," the answer. You got your vKA skin from a crate.
This has created a situation where the default is, "if you've got a cool skin, you got it from gambling." Which takes a lot of the shine off of stuff like, again, the vKA skin, which does take some work to earn.
shaielzafine wrote: »The game devs consistently show they do not value hardcore players' time and effort. They value casual players forking out money for story and casual content.
spartaxoxo wrote: »It is going to be a very small amount of players that know what that skin looks like but also can't tell that there is anything different while simultaneously having enough curiousity and attention to detail to ask people where they got skins.
shaielzafine wrote: »The game devs consistently show they do not value hardcore players' time and effort. They value casual players forking out money for story and casual content.
No, this is an incorrect assumption. The MARKETING department decides how the art assets are distributed; the devs are just told to make stuff. They may not even know exactly how that skin, or that model, or that emote will be offered to the gaming customer. They are told to make, they make.
I worked for a very short time for an up-and-coming game developer (it eventually fizzled out and nothing ever came of it), and I was asked to make this or that. No one told me how those assets would be offered to players, whether in-game or monetised. That part of the team was nothing to do with me or the other artists.
shaielzafine wrote: »The game devs consistently show they do not value hardcore players' time and effort. They value casual players forking out money for story and casual content.
No, this is an incorrect assumption. The MARKETING department decides how the art assets are distributed; the devs are just told to make stuff. They may not even know exactly how that skin, or that model, or that emote will be offered to the gaming customer. They are told to make, they make.
I worked for a very short time for an up-and-coming game developer (it eventually fizzled out and nothing ever came of it), and I was asked to make this or that. No one told me how those assets would be offered to players, whether in-game or monetised. That part of the team was nothing to do with me or the other artists.
spartaxoxo wrote: »starkerealm wrote: »spartaxoxo wrote: »As you said, the point of the skin is to display an accomplishment. The only people that would be impressed can recognize the difference and won't be impressed by the crate skin.
So it is not an issue. They are trying to make items accessible to more than just a handful of guilds. If people who did endgame things had been less picky and more willing to help more people get through that content without charging an arm and a leg, we wouldn't need such things.
Now the looks are going to be for everyone and the achievements are still there for those in the know. Which is a good thing.
You've actually pinpointed the exact issue without understanding.
If you're not in the know, you will think the people wearing those skins got them from gambling. You won't know it's earnable.
This, actually, goes directly against the design goal for those skins. The skins from Vet Dungeons and Trials are described, by the dev team, as billboarding. They're there to say, "hey, look at this cool thing." They're there to entice players into trying more difficult content.
So the entire intent is that you're wearing something cool looking, and someone comes up and asks you, "where did you get that?" The problem is, now they already "know," the answer. You got your vKA skin from a crate.
This has created a situation where the default is, "if you've got a cool skin, you got it from gambling." Which takes a lot of the shine off of stuff like, again, the vKA skin, which does take some work to earn.
It is going to be a very small amount of players that know what that skin looks like but also can't tell that there is anything different while simultaneously having enough curiousity and attention to detail to ask people where they got skins.
Where did you come up with this?skinnycheeks wrote: »
Why do we like having cosmetic rewards like skins in video games? Sure, they look cool. But the truth is: we like them as rewards because they are a visual representation of an accomplishment.
...but no one would confuse them for each other...
starkerealm wrote: »shaielzafine wrote: »The game devs consistently show they do not value hardcore players' time and effort. They value casual players forking out money for story and casual content.
No, this is an incorrect assumption. The MARKETING department decides how the art assets are distributed; the devs are just told to make stuff. They may not even know exactly how that skin, or that model, or that emote will be offered to the gaming customer. They are told to make, they make.
I worked for a very short time for an up-and-coming game developer (it eventually fizzled out and nothing ever came of it), and I was asked to make this or that. No one told me how those assets would be offered to players, whether in-game or monetised. That part of the team was nothing to do with me or the other artists.
Close, not quite.
The Crown Store team is distinct from marketing, and seems to get first pick when new cosmetic items are created. I'm still not 100% certain the Bloodroot Forge skin wasn't intended to be a dungeon reward until the Crown Store team wandered in and laid claim.