MikeSkyrim333 wrote: »ZOS must make reports for choosing inappropriate role in dungeons, because players are abusing it
Even in normal dungeons I have problems due to fake tanks, fake healers and fake dd. I recently played DLC normal dungeon for 40 minutes (!) because I had a fake tank that died on the first boss with 2 hits and this happens very often, this is not normal! He even didn't have taunt!
Kicking is not a solution
Why should I search for a dungeon for 20-30 minutes as a dd, and fake tank (dd) finds it in 10 seconds? Let's all choose the role of the tank and chaos will begin
I suggest to make special report for inappropriate role, so every player in dungeon can report for it. If player get 10 reports he can't search for dungeon for 24 hours. This can be a 1st step as a cardinal solution
And yes, gathering your own group is not a solution, it’s avoiding of the problem
willjones1122 wrote: »
Then don't pug. Or leave the group. You don't have to nanny. But banning someone from queueing for not meeting your standards isn't fair to new players. You don't have time to waste, i get that. It's valid.
First off I didn't suggest banning anyone at all, I think you've got me confused with OP. Players banning players is obviously a no-no for multitudes of reasons that shouldn't even have to be explained. I was offering a different counterpoint, one where for some players a fake tank/healer is a blessing and not a curse. One where the real curse are the bad DDs that litter the grouping tool.
As for "don't pug or leave the group", well the first one requires finding people that are happy to go through the grind with you and it's not always the case. Needs must sometimes. The latter is indeed an option you have, and do sometimes take. The very same options however are available to OP when he gets aggravated by fake tanks/healers. Don't pug or leave, instead of looking to ban people.
That response basically says "live with it" and I'm ok with that, but similarly bad DDs have to live with fake tanks/healers sometimes. Because if they were capable, +80k dps DDs then they wouldn't care a jot about the fake healers or tanks. In fact they would prefer it too.
seerevaloc wrote: »1 tank + 3 dd (each 80k) = dungeon is way much faster despite your claims @Maulkin
TheEndBringer wrote: »Like I said, you should be able to leave a dungeon without a penalty. If I get stuck with a fake tank or a fake healer and voting to kick doesn't work I shouldn't get penalized for not wanting to spend 45 minutes in Spindleclutch II.
the1andonlyskwex wrote: »TheEndBringer wrote: »Like I said, you should be able to leave a dungeon without a penalty. If I get stuck with a fake tank or a fake healer and voting to kick doesn't work I shouldn't get penalized for not wanting to spend 45 minutes in Spindleclutch II.
That's not really an option though because anyone that queues as a tank can just drop and requeue every time a group doesn't perfectly meet their expectations. The 15 minute penalty forces them to balance those 15 minutes against the extra 5-10 minutes it might take to do a dungeon with an imperfect group.
TheEndBringer wrote: »OPs solution isn't good and honestly still wouldn't work. But fake tanks and healers are an issue. It's kind of elitist to say "well just do premades" as this isn't always an option for everyone. And voting doesn't always work because of the faker has one friend in the group, or one of the group members isn't paying attention to the voting, the whole thing fails and you're stuck with the person. At that point you can either leave or just stand there (which will probably end in you getting kicked), both of which punishes YOU with a penalty.
I don't know what a good solution would be. I know queuing on a DD sucks. Sometimes you just want to get your random daily. Sometimes you're just bored and don't want to sit in a queue for 40 minutes. ZOS has done a bad job of pushing everyone to use all three roles in a group. The game is very damage centric and if you can kill stuff fast enough, neither support role is necessary.
Maybe leaving a group shouldn't cause a penalty, so if you get a fake tank or healer you can dip and requeue immediately. But I know that the penalty for that situation exists for a reason, so it's not a great solution. But as someone who mostly runs support (and mostly tanks) I hate that much of this game is just downright easier without a healer. Like ridiculously easier. For example, Blackrose Prison. I've progged that with two healers and couldn't complete it but replaced that healer with one decent DD and it was stupid how much easier it was to complete.
Anyway, kinda went off on a tangent. Other than removing the penalty for leaving a group I cannot think of another way to reduce fake support but it would be nice as it's kind of annoying to queue into a normal DLC dungeon with a fake healer and I end up having to do both jobs because they can't stay alive and all I wanted was a quick experience boost to morph a skill. And I'm on console so there's no easy switch to cycle through different setups.
I went into a dungeon one time and thought I was a tank but wasn't and was thrown out. It left such a poor taste in my mouth that I never went back again and you might say it made me into a confirmed solo player.
ESO does not give training classes on what is a tank, damage dealer, healer, etc and players are left to wind it as best they can. Unfortunately the other players were not so considerate much like the poster of this thread.
the1andonlyskwex wrote: »TheEndBringer wrote: »Like I said, you should be able to leave a dungeon without a penalty. If I get stuck with a fake tank or a fake healer and voting to kick doesn't work I shouldn't get penalized for not wanting to spend 45 minutes in Spindleclutch II.
That's not really an option though because anyone that queues as a tank can just drop and requeue every time a group doesn't perfectly meet their expectations. The 15 minute penalty forces them to balance those 15 minutes against the extra 5-10 minutes it might take to do a dungeon with an imperfect group.