willjones1122 wrote: »Grandchamp1989 wrote: »There's such an easy system to allow flex builds while also not ruining for the group that qued correctly.
It would literally take the fake quer 1 minute to adapt to these simple rules:
Healer:
Must have atleast 2 AOE healing spells equipped
Tank:
Must have a taunt equipped and 20k health minimum (that is LOW and can easily be achieved by eating 1 food)
It would leave a huge gab for flex builts, absolutely huge while making sure the guy going in got the minimum requirements covered for a PUG run.
If people don't want to keep it that way, then it would take them another 30 seconds, at most, to change 1-2 skills on their bar back to its original set up.
But that doesn't solve the problem. If you fake as a tank you can have a taunt equipped for the check, get into the dungeon and remove it from the bar then refuse to tank. How is that any better? I don't think there is an easy answer, other than maybe screen capping the guy flagrantly running around saying "hahaha I'm a fake tank" and reporting it to ZOS. But again not sure if they will do anything as i don't think it's violating tos or breaking any laws/rules other than common courtesy and decency.
Grandchamp1989 wrote: »If you have to meet minimum requirements without being restrictive I don't see any other option than a 1 skill que check (taunt/heal). If they change it afterwards, that's on them atleast the group know they got access to it.
Grandchamp1989 wrote: »If you que as a tank and remove the only skill required: "taunt" to get you into the dungeon, then you're simply sabotaging yourself and your group. It wouldn't have any benefit.
the1andonlyskwex wrote: »willjones1122 wrote: »the1andonlyskwex wrote: »I'm sure the actual implementation is harder than I'm going to make it sound, but in my mind the solution has the following steps:
1) Log combat in dungeons
2) Add a specific option to report someone for an inappropriate role when you kick them.
3) If the kick vote passes, automatically review the log for things like the number of times taunt was used, or total effective HP (accounting for mitigation) for tanks; the amount of healing done for healers, or the amount of damage done for DPS.
4) If, based on the review, someone was kicked by their group for queuing inappropriately, and was obviously not performing the role they queued for, give them a 24-hour, account-wide, ban on queuing for that role in the group finder.
5) Increase the ban duration for repeat offenses.
Who is going to review it? Think of all the false reports that the devs would have to sift through to find the one that might have actually q'd as a fake. Who sets the requirements? Does it vary by dungeon/fight mechanics/level of player or is it a standard across all? What if it's an inexperienced player who queued up fort role but was just learning to play in harder content?
I know you said it would be harder than you made it sound in your post but I'm not even sure it would be feasible from a personnel standpoint. They would have to dedicate resources (people to review the complaints) to something that really isn't an issue for them monetarily.
The review would be automated. A (reasonably simple) algorithm could do it. All ZoS need to do is define some simple heuristics for each boss fight. This would include things like minimum taunt uptime, minimum effective HP, minimum DPS, etc. Healing might be a little trickier because sometimes a group doesn't need much healing, but I'm partially relying on the vote kick mechanic to prevent reviews when someone isn't actually hurting their group. The thresholds would be set very low on purpose to avoid people complaining about how the algorithm treated them unfairly.
The goal isn't to punish people who aren't very good at their role, it's to punish people who aren't even trying.
Grandchamp1989 wrote: »If you have to meet minimum requirements without being restrictive I don't see any other option than a 1 skill que check (taunt/heal). If they change it afterwards, that's on them atleast the group know they got access to it.
If you start with that you get alot of issues later on.
As a Tank for example i would expect the system to check that no DD is allowed to wear sword/shield, which would eliminate PvP characters from the queue as a side effect. I also would expect that noone except the Tank is allowed to wear a frost staff. Because both cases usually mean trouble. Because, why sstop there? Such a system would simply open up a box that would sooner or later heavily limit players. ESO is way to open for this to work in the first place.
MikeSkyrim333 wrote: »ZOS must make reports for choosing inappropriate role in dungeons, because players are abusing it
Zos already made a punishment available. The 15-minute penalty for when you kick someone from the group. I assume anyone who would create a thread complaining about this kicked them from the group.
Player judges are never a good thing in any game. To say it has potential for abuse doesn't even come close. That's quite apart from the obvious question - who gets to decide when it's a fake role, and on what criteria?
As I've said previously in such discussions - this topic was brought to you by the Campaign for the Promotion of Soloing in MMOs !
MEBengalsFan2001 wrote: »CleymenZero wrote: »MEBengalsFan2001 wrote: »IMO here is a simple solution to ensure you get someone that is somewhat of a tank and healer.
To select the tank role the player has to have at minimum 3 heavy pieces of armor, must have sword & shield equipped on one of their bars with the taunt skill as an ability. If a player does not meet these requirements they cannot select tank as a role to q into content.
To select the role of healer player has to have the resto staff equipped on one of their bars and at least one ability from the resto staff line to Q as a healer.
If you Q and than go to remove your weapon that allows you to select the support role while waiting for the Q you are removed from the Q instantly. If you get into the Q you cannot swap out your support weapon and ability that allowed you to Q until you complete the dungeon or quit the dungeon.
I have seen this in other games and doing this improved the player experience in dungeons. I recommend this to ensure players don't abuse the Q to simply get into content quicker. This will decrease how fast a Q will pop for damage dealers but it will improve random dungeon runs for people who are not able to preform a group.
That doesn't work. Good tanks will tank in medium sometimes.
I'm not even a good tank and I tank vDSA in medium with alkosh on the body and backbar perfected Olori-memes. SO So far, 38.9k with 8 deaths is our best and one of em is CP 400 something. To be fair he's a console transfer and a pretty good player also but yeah, then heavy armor requirement isn't a good criteria.
Health isn't either. If you want 30k and a guy can do an amazing job with 25k health, it would be stupid to prevent that and finally, SnB is not an absolute req for tanking either. I've seen ice staff and resto backbar builds work pretty well.
It's hard to say what criteria would work but a taunt would be a good start.
A tank that isn't using the taunt from the Sword and Shield line isn't helping their group as they are not maximizing the group debuff. They are making content harder. That is why I said they need the taunt with Sword and Shield. Having that along with the debuff that is typically used on a staff really makes bosses die faster in content.
My recommendation is around improving the Qing process for dungeons and nothing to do with trials. So an adjustment could be made around the role but when Qing if you don't meet the requirements it should state what you need to Q as said role.
Lock tanks to sword and shield problem solved.
I know that doesn't mean they use the right skills, but who wanna dps with sword and shield?
To select the tank role the player has to have at minimum 3 heavy pieces of armor, must have sword & shield equipped on one of their bars with the taunt skill as an ability. If a player does not meet these requirements they cannot select tank as a role to q into content.
A lot of restrictions and punitive actions suggested here by players.
[snip]
ZOS will not create a system where players police players. That is why there is no inspect option and you can not see each player's specific DPS.
[snip]
MikeSkyrim333 wrote: »ZOS must make reports for choosing inappropriate role in dungeons, because players are abusing it
Even in normal dungeons I have problems due to fake tanks, fake healers and fake dd. I recently played DLC normal dungeon for 40 minutes (!) because I had a fake tank that died on the first boss with 2 hits and this happens very often, this is not normal! He even didn't have taunt!
Kicking is not a solution
Why should I search for a dungeon for 20-30 minutes as a dd, and fake tank (dd) finds it in 10 seconds? Let's all choose the role of the tank and chaos will begin
I suggest to make special report for inappropriate role, so every player in dungeon can report for it. If player get 10 reports he can't search for dungeon for 24 hours. This can be a 1st step as a cardinal solution
And yes, gathering your own group is not a solution, it’s avoiding of the problem
volkeswagon wrote: »I remember we were needing a tank and got this guy with a greatsword with one taunt ability if that. He kept dying and we couldn't stop laughing how mis matched he was
MikeSkyrim333 wrote: »... because I had a fake tank that died on the first boss with 2 hits ...
willjones1122 wrote: »A lot of restrictions and punitive actions suggested here by players.
None of them are good ideas.
ZOS will not create a system where players police players. That is why there is no inspect option and you can not see each player's specific DPS.
The ideas in this thread will just encourage Elitism and Trolling.
100% this.
Besides that, this thread is just ideas for treating a symptom rather than the cause. The reason dd queue up as tanks/healers is to get shorter queue times. If you eliminate long wait times "fake" queue will probably all but disappear. Treat the cause and the symptom goes away.
willjones1122 wrote: »A lot of restrictions and punitive actions suggested here by players.
None of them are good ideas.
ZOS will not create a system where players police players. That is why there is no inspect option and you can not see each player's specific DPS.
The ideas in this thread will just encourage Elitism and Trolling.
100% this.
Besides that, this thread is just ideas for treating a symptom rather than the cause. The reason dd queue up as tanks/healers is to get shorter queue times. If you eliminate long wait times "fake" queue will probably all but disappear. Treat the cause and the symptom goes away.
And how do you fix the cause when it seems 99% of the pop just wants to DD? Any suggestions.
willjones1122 wrote: »A lot of restrictions and punitive actions suggested here by players.
None of them are good ideas.
ZOS will not create a system where players police players. That is why there is no inspect option and you can not see each player's specific DPS.
The ideas in this thread will just encourage Elitism and Trolling.
100% this.
Besides that, this thread is just ideas for treating a symptom rather than the cause. The reason dd queue up as tanks/healers is to get shorter queue times. If you eliminate long wait times "fake" queue will probably all but disappear. Treat the cause and the symptom goes away.
And how do you fix the cause when it seems 99% of the pop just wants to DD? Any suggestions.
The real solution would require an attitude shift among the entire gaming community. Less focus on DPS meters and speed runs, more on socializing and just having fun.
MikeSkyrim333 wrote: »... because I had a fake tank that died on the first boss with 2 hits ...
If the tank dies its the healers fault.
willjones1122 wrote: »A lot of restrictions and punitive actions suggested here by players.
None of them are good ideas.
ZOS will not create a system where players police players. That is why there is no inspect option and you can not see each player's specific DPS.
The ideas in this thread will just encourage Elitism and Trolling.
100% this.
Besides that, this thread is just ideas for treating a symptom rather than the cause. The reason dd queue up as tanks/healers is to get shorter queue times. If you eliminate long wait times "fake" queue will probably all but disappear. Treat the cause and the symptom goes away.
And how do you fix the cause when it seems 99% of the pop just wants to DD? Any suggestions.
The real solution would require an attitude shift among the entire gaming community. Less focus on DPS meters and speed runs, more on socializing and just having fun.
I also like unicorns and tooth fairies and gold pots at the end of rainbows... but back in the real world.
I'm not doing a dungeon for the 100th time to either socialise or for fun. It's because I'm grinding undaunted/crystals/gear for my 15th alt or whatever and it's the boring grind I have to do so that I can socialise and have fun later. So the most "fun" you or anyone can make that dungeon run for me, is to make the dps meters hit red. And if they can't, then they're part of the problem for me.