You defended some of the nerfs but omitted several of the most egregious and inexplicable offenders. Chief among these are the crimes against Grundwulf, Lord Warden, and Infernal Guardian. I'm yet to read a compelling argument that any of them were overpowered in either PvP or PvE formats.
Pretty Much This^
Calypso589 wrote: »@xXMeowMeowXxPretty Much This^
Has anyone in this thread actually looked at what Mythic items actually do?
I have to assume no, if this is the conspiracy some of y’all are running with. lol
None of them are being considered for serious raids, folks. Sorry to burst the conspiracy bubble.
Their utilities are way too niche.
@Iron_Blurr healing done isn’t the reason to wear Symphony. It never was. It’s about the resource return. That’s why healers OR tanks ran it.
Post Greymoor, Symphony will possess the capability to procc on multiple people at once or in quick succession. The resources returned per tick was reduced, but due to the much larger group utility it now possesses the adjustments overall are viewed as a buff.
This is the reason why only one support will need to wear it. Usually a tank these days.
lucky_Sage wrote: »To get people to farm the mythic item
lucky_Sage wrote: »To get people to farm the mythic item
One thing you maybe don't know about symphony is that it got stealth changed and the cooldown is now tied to receivers (you get meridias boon, you can't get another in 18 seconds from any source), therefore only one symphony actualy can be used in a trial group.
Calypso589 wrote: »lucky_Sage wrote: »To get people to farm the mythic item
+1 to the list of people who haven’t actually looked at what mythic items do. Lol
@OlupajmibananOne thing you maybe don't know about symphony is that it got stealth changed and the cooldown is now tied to receivers (you get meridias boon, you can't get another in 18 seconds from any source), therefore only one symphony actualy can be used in a trial group.
It wasn’t a stealth change. It was there plain as day in week 1 of the PTS patch notes.
I did not however know that the current version could stack on someone, though in order for that to happen the person would have to REALLY be burning through their resources which is probably indicative of bad play.
But like I said, the wider group utility of Symphony is being seen as a buff. It’s a good thing that only 1 support will have to wear it now.
Calypso589 wrote: »lucky_Sage wrote: »To get people to farm the mythic item
+1 to the list of people who haven’t actually looked at what mythic items do. Lol
@OlupajmibananOne thing you maybe don't know about symphony is that it got stealth changed and the cooldown is now tied to receivers (you get meridias boon, you can't get another in 18 seconds from any source), therefore only one symphony actualy can be used in a trial group.
It wasn’t a stealth change. It was there plain as day in week 1 of the PTS patch notes.
I did not however know that the current version could stack on someone, though in order for that to happen the person would have to REALLY be burning through their resources which is probably indicative of bad play.
But like I said, the wider group utility of Symphony is being seen as a buff. It’s a good thing that only 1 support will have to wear it now.
Calypso589 wrote: »lucky_Sage wrote: »To get people to farm the mythic item
+1 to the list of people who haven’t actually looked at what mythic items do. Lol
@OlupajmibananOne thing you maybe don't know about symphony is that it got stealth changed and the cooldown is now tied to receivers (you get meridias boon, you can't get another in 18 seconds from any source), therefore only one symphony actualy can be used in a trial group.
It wasn’t a stealth change. It was there plain as day in week 1 of the PTS patch notes.
I did not however know that the current version could stack on someone, though in order for that to happen the person would have to REALLY be burning through their resources which is probably indicative of bad play.
But like I said, the wider group utility of Symphony is being seen as a buff. It’s a good thing that only 1 support will have to wear it now.
We've looked at the items, but it seems that are nerfing sets just enough to pave the way for alternative build ideas where you're not doing the usual 5/5/2. If the mythic items didn't offer anything too distinctive, and if other sets remained superior, people who only care about end-game wouldn't engage with the antiquity system.
Calypso589 wrote: »Calypso589 wrote: »lucky_Sage wrote: »To get people to farm the mythic item
+1 to the list of people who haven’t actually looked at what mythic items do. Lol
@OlupajmibananOne thing you maybe don't know about symphony is that it got stealth changed and the cooldown is now tied to receivers (you get meridias boon, you can't get another in 18 seconds from any source), therefore only one symphony actualy can be used in a trial group.
It wasn’t a stealth change. It was there plain as day in week 1 of the PTS patch notes.
I did not however know that the current version could stack on someone, though in order for that to happen the person would have to REALLY be burning through their resources which is probably indicative of bad play.
But like I said, the wider group utility of Symphony is being seen as a buff. It’s a good thing that only 1 support will have to wear it now.
We've looked at the items, but it seems that are nerfing sets just enough to pave the way for alternative build ideas where you're not doing the usual 5/5/2. If the mythic items didn't offer anything too distinctive, and if other sets remained superior, people who only care about end-game wouldn't engage with the antiquity system.
No. Just, no. To imply that nerfs to monster sets are designed to push mythic items is to imply that Mythic Items will serve to fill whatever’s missing
Think about it. What Mythic item is being pushed by Lord Warden being nerfed?
I mean cmon people.
None of those items are going to disrupt 5/5/2 in trials (as far as optimized groups go).
They. Are. Niche. THATS what they’re designed to be.
Thrassian Stranglers are going to be used to cheese dungeon speed runs & potentially no death runs. That’s gonna be hilariously awesome.
The speed ring will be great for overworld gathering.
The heavy chest that restores magicka miiiiiight have some PVP applications but will be utterly useless in PvE because Balance is a thing.
The other ones aren’t even being discussed in any capacity. 🤷🏻♂️
There are reasons to engage with antiquities that have nothing to do with Trials, as I’ve briefly outlined.
But other than that, this notion that they’re nerfing monster sets to push mythic is incredibly ignorant.
It implies that the monster sets that were adjusted will be dropped.
They won’t be. The adjustments were NOT that severe.
YandereGirlfriend wrote: »@Calypso589 Your points are well-taken and I'm glad to see that you're not defending those nerfs.
The greatest condemnation of the nerfs to Grundwulf and Infernal Guardian are when you (to paraphrase) say that "They're niche or unused and will continue to be niche or unused." It breaks the mind trying to grasp a justification for nerfing sets that are already unused or obscure and utterly alien to any metas, either PvE or PvP. All these nerfs do is reinforce their dumpster status.
@Iron_Blurr What are you talking about?? Of course mythic items are way stronger than monster helms now. You can get a 15% speed boost in combat and 45% out. Invaluable to off tanks stacking adds etc.
You can use therassian stranglers now on a dps which will add way more dps than most monster sets.
Tanks can also use the blood chest for a ton of mag regen. Way better than something comparable like engine guardian, stonekeeper or grundwulf
Personally i think the person earlier in this thread who said to drop monster sets and back bar potentates has the right idea. You can fit a mythic item AND a back bar potentates on tank now and all you have to give up is your monster set.
But yea im sure the sets that were adjusted wont be dropped. Please tell me who is still going to use Infernal guardian or mighty chudan for example.
Exactly. He just glossed over your examples.
YandereGirlfriend wrote: »@Calypso589 Your points are well-taken and I'm glad to see that you're not defending those nerfs.
The greatest condemnation of the nerfs to Grundwulf and Infernal Guardian are when you (to paraphrase) say that "They're niche or unused and will continue to be niche or unused." It breaks the mind trying to grasp a justification for nerfing sets that are already unused or obscure and utterly alien to any metas, either PvE or PvP. All these nerfs do is reinforce their dumpster status.
@Austinseph1 Just like when Iceheart got nerfed because of Mother Cianait
This one is on me since I suggest this setup. You just need a little bit of imagination to understand. Alkosh is and can be easily only slotted on one bar, therefore, your back bar is free and you can slap something more useful there like Alkosh's 129 WD and a debuff that is already active from the front bar. Potentates comes in handy, (if you cannot proc Bloodspawn effectively, which will be quite often after the nerfs). In conclusion, you'll get useless pvp dmg reduction (that is as useful as 129 WD) and 15% ulti reduce on Horn (from 250 -> 212). However, there is one free slot in this setup. I personaly used 1 piece 129 mag recovery, but after 6.0.0 Bloodlord's embrace will be better choice, if you need the mag recovery.Calypso589 wrote: »
Potentates?
Why?
PvP? Certainly not for PvE.
This one is on me since I suggest this setup. You just need a little bit of imagination to understand. Alkosh is and can be easily only slotted on one bar, therefore, your back bar is free and you can slap something more useful there like Alkosh's 129 WD and a debuff that is already active from the front bar. Potentates comes in handy, (if you cannot proc Bloodspawn effectively, which will be quite often after the nerfs). In conclusion, you'll get useless pvp dmg reduction (that is as useful as 129 WD) and 15% ulti reduce on Horn (from 250 -> 212). However, there is one free slot in this setup. I personaly used 1 piece 129 mag recovery, but after 6.0.0 Bloodlord's embrace will be better choice, if you need the mag recovery.Calypso589 wrote: »
Potentates?
Why?
PvP? Certainly not for PvE.
If anything is unclear keep asking questions.
John_Falstaff wrote: »@Calypso589 , doesn't tell me about anything. "I'm the end game community", "butt ton of people" - if that's everything your testing resulted in, then sorry but I'll disregard your opinion.
> Noone runs Bani, my dude.
I think you have comprehension issues. So I'll just point you upwards and say that it's precisely what I said, that nobody runs Bani, but not because it's weak but because you can't proc it when you need the proc. But it seems like you're reading much like you're testing. As in, not very well.
Calypso589 wrote: »Calypso589 wrote: »lucky_Sage wrote: »To get people to farm the mythic item
+1 to the list of people who haven’t actually looked at what mythic items do. Lol
@OlupajmibananOne thing you maybe don't know about symphony is that it got stealth changed and the cooldown is now tied to receivers (you get meridias boon, you can't get another in 18 seconds from any source), therefore only one symphony actualy can be used in a trial group.
It wasn’t a stealth change. It was there plain as day in week 1 of the PTS patch notes.
I did not however know that the current version could stack on someone, though in order for that to happen the person would have to REALLY be burning through their resources which is probably indicative of bad play.
But like I said, the wider group utility of Symphony is being seen as a buff. It’s a good thing that only 1 support will have to wear it now.
We've looked at the items, but it seems that are nerfing sets just enough to pave the way for alternative build ideas where you're not doing the usual 5/5/2. If the mythic items didn't offer anything too distinctive, and if other sets remained superior, people who only care about end-game wouldn't engage with the antiquity system.
No. Just, no. To imply that nerfs to monster sets are designed to push mythic items is to imply that Mythic Items will serve to fill whatever’s missing
Think about it. What Mythic item is being pushed by Lord Warden being nerfed?
I mean cmon people.
None of those items are going to disrupt 5/5/2 in trials (as far as optimized groups go).
They. Are. Niche. THATS what they’re designed to be.
Thrassian Stranglers are going to be used to cheese dungeon speed runs & potentially no death runs. That’s gonna be hilariously awesome.
The speed ring will be great for overworld gathering.
The heavy chest that restores magicka miiiiiight have some PVP applications but will be utterly useless in PvE because Balance is a thing.
The other ones aren’t even being discussed in any capacity. 🤷🏻♂️
There are reasons to engage with antiquities that have nothing to do with Trials, as I’ve briefly outlined.
But other than that, this notion that they’re nerfing monster sets to push mythic is incredibly ignorant.
It implies that the monster sets that were adjusted will be dropped.
They won’t be. The adjustments were NOT that severe.
ItsJustHashtag wrote: »Calypso589 wrote: »Calypso589 wrote: »lucky_Sage wrote: »To get people to farm the mythic item
+1 to the list of people who haven’t actually looked at what mythic items do. Lol
@OlupajmibananOne thing you maybe don't know about symphony is that it got stealth changed and the cooldown is now tied to receivers (you get meridias boon, you can't get another in 18 seconds from any source), therefore only one symphony actualy can be used in a trial group.
It wasn’t a stealth change. It was there plain as day in week 1 of the PTS patch notes.
I did not however know that the current version could stack on someone, though in order for that to happen the person would have to REALLY be burning through their resources which is probably indicative of bad play.
But like I said, the wider group utility of Symphony is being seen as a buff. It’s a good thing that only 1 support will have to wear it now.
We've looked at the items, but it seems that are nerfing sets just enough to pave the way for alternative build ideas where you're not doing the usual 5/5/2. If the mythic items didn't offer anything too distinctive, and if other sets remained superior, people who only care about end-game wouldn't engage with the antiquity system.
No. Just, no. To imply that nerfs to monster sets are designed to push mythic items is to imply that Mythic Items will serve to fill whatever’s missing
Think about it. What Mythic item is being pushed by Lord Warden being nerfed?
I mean cmon people.
None of those items are going to disrupt 5/5/2 in trials (as far as optimized groups go).
They. Are. Niche. THATS what they’re designed to be.
Thrassian Stranglers are going to be used to cheese dungeon speed runs & potentially no death runs. That’s gonna be hilariously awesome.
The speed ring will be great for overworld gathering.
The heavy chest that restores magicka miiiiiight have some PVP applications but will be utterly useless in PvE because Balance is a thing.
The other ones aren’t even being discussed in any capacity. 🤷🏻♂️
There are reasons to engage with antiquities that have nothing to do with Trials, as I’ve briefly outlined.
But other than that, this notion that they’re nerfing monster sets to push mythic is incredibly ignorant.
It implies that the monster sets that were adjusted will be dropped.
They won’t be. The adjustments were NOT that severe.
They’ve nerfed items in the past to pave way for newer better items, especially for items behind a pay wall.
JanTanhide wrote: »John_Falstaff wrote: »@Calypso589 , doesn't tell me about anything. "I'm the end game community", "butt ton of people" - if that's everything your testing resulted in, then sorry but I'll disregard your opinion.
> Noone runs Bani, my dude.
I think you have comprehension issues. So I'll just point you upwards and say that it's precisely what I said, that nobody runs Bani, but not because it's weak but because you can't proc it when you need the proc. But it seems like you're reading much like you're testing. As in, not very well.
I've used Bani's a few times. Have to be very close to the boss and you are correct. It just doesn't proc as much as I would like. I don't know yet what I will do for Tank sets when Greymoor goes Live but I can say I won't be pugging Vet DLC dungeons anymore on my Tanks. Not till I figure out a new setup that works well.
Calypso589 wrote: »This one is on me since I suggest this setup. You just need a little bit of imagination to understand. Alkosh is and can be easily only slotted on one bar, therefore, your back bar is free and you can slap something more useful there like Alkosh's 129 WD and a debuff that is already active from the front bar. Potentates comes in handy, (if you cannot proc Bloodspawn effectively, which will be quite often after the nerfs). In conclusion, you'll get useless pvp dmg reduction (that is as useful as 129 WD) and 15% ulti reduce on Horn (from 250 -> 212). However, there is one free slot in this setup. I personaly used 1 piece 129 mag recovery, but after 6.0.0 Bloodlord's embrace will be better choice, if you need the mag recovery.Calypso589 wrote: »
Potentates?
Why?
PvP? Certainly not for PvE.
If anything is unclear keep asking questions.
I do have a question.
Why are you bending over backwards to slot in Bloodlord's embrace just to have it leave you with a random open slot, a dead PvP stat, and an overall setup that's so jank the chances of you being able to effectively modify it to fit the needs of the fight and your team is extremely small?
Why you doing all that?
I've got a better setup for ya.
Front Bar: Defensive Position (Asylum Sanctorium)
Back Bar: Alkosh staff/Jewels.
Body: Yolnahkriin
Monster Set: Symphony of Blades
Voila! No token slots, easily adjustable to fit the group's needs and possesses more magicka return than that Mythic Chest can ever give you in it's current form.
Why?
Because Defensive Position restores 1818 magicka when you absorb a projectile OR it restores 3636 magicka if nothing is absorbed. Best part is it'll still work even after you cast Defensive Stance and swap to your back bar.
That's a biiiit more than Bloodlord's Embrace, ain't it? And it doesn't require you to hold block which is also great since so many fights will leave you dead on the floor if you're permablocking through them. Not blocking for Magicka also means you're saving a great deal on stamina too which allows you to do other important things like dodging and stuff. /shrug
Not to mention there's the fact that Defensive Postion's time spent for magicka earned is completely static. I don't have to stand and wait for an enemy to attack me to get magicka back.
And once again, the skill Balance is a thing.
Balance = infinite magicka AND a major buff.
So what do you lose with my setup?
15% ultimate cost reduction.
Is that bad?
Nope. Heroic Slash should already be on your bar to do both the job of maiming and restoring ultimate to you through Minor Heroism.
Potions can do that too.
Having Warhorn up a few seconds faster with Potentates isn't worth the jankiness that's necessary to make it happen.
So to reiterate, there aren't really any situations where Bloodlord's Embrace is going to be used in PvE. It's outclassed by both a single skill and a 2 piece set and that 2 piece set is a lot easier to slot in and for more magicka return too.
Calypso589 wrote: »ItsJustHashtag wrote: »Calypso589 wrote: »Calypso589 wrote: »lucky_Sage wrote: »To get people to farm the mythic item
+1 to the list of people who haven’t actually looked at what mythic items do. Lol
@OlupajmibananOne thing you maybe don't know about symphony is that it got stealth changed and the cooldown is now tied to receivers (you get meridias boon, you can't get another in 18 seconds from any source), therefore only one symphony actualy can be used in a trial group.
It wasn’t a stealth change. It was there plain as day in week 1 of the PTS patch notes.
I did not however know that the current version could stack on someone, though in order for that to happen the person would have to REALLY be burning through their resources which is probably indicative of bad play.
But like I said, the wider group utility of Symphony is being seen as a buff. It’s a good thing that only 1 support will have to wear it now.
We've looked at the items, but it seems that are nerfing sets just enough to pave the way for alternative build ideas where you're not doing the usual 5/5/2. If the mythic items didn't offer anything too distinctive, and if other sets remained superior, people who only care about end-game wouldn't engage with the antiquity system.
No. Just, no. To imply that nerfs to monster sets are designed to push mythic items is to imply that Mythic Items will serve to fill whatever’s missing
Think about it. What Mythic item is being pushed by Lord Warden being nerfed?
I mean cmon people.
None of those items are going to disrupt 5/5/2 in trials (as far as optimized groups go).
They. Are. Niche. THATS what they’re designed to be.
Thrassian Stranglers are going to be used to cheese dungeon speed runs & potentially no death runs. That’s gonna be hilariously awesome.
The speed ring will be great for overworld gathering.
The heavy chest that restores magicka miiiiiight have some PVP applications but will be utterly useless in PvE because Balance is a thing.
The other ones aren’t even being discussed in any capacity. 🤷🏻♂️
There are reasons to engage with antiquities that have nothing to do with Trials, as I’ve briefly outlined.
But other than that, this notion that they’re nerfing monster sets to push mythic is incredibly ignorant.
It implies that the monster sets that were adjusted will be dropped.
They won’t be. The adjustments were NOT that severe.
They’ve nerfed items in the past to pave way for newer better items, especially for items behind a pay wall.
People like you keep running with that conspiracy but it falls apart the moment you look and see how the newer items are not being used at all.
Who do you see running around with Mother Ciannait? lol
@satanio You have completely ignored anything I have written about the PvP stat and lack either the imagination
You can swap Yoln for Tava on AS+2 and heavy dodge rolling fights.
For trash, Dragons defilement can be either swapped with Yoln or Alkosh
However, if the group sustain is the issue, changing alkosh for worm/hircine makes this setup slightly less effective (because of bar swaps)
If any specific monster set (Lord Warden, Symphony, Earthgore) is needed, this setup cannot be used.
AS shield cannot be used effectively to gain magicka, since Defensive Posture is very expensive stamina skill and well, tank without any stamina is a dead tank.
Balance is a thing. Nobody says anything against or about balance.
And what does 15% ulti reduction have with Minor Heroism is beyond my comprehension, these are two completely different effects each doing its own thing.
Potential of Potentates was already big enough for the tanks last patch
So to reiterate, any sustain set is outclassed by Balance, but Bloodlord's Embrace seems to be the best one of them if tank blocks incoming damage at least once per 2-3 seconds.
@Kidgangster101 The devs tried to make it so you always need to buy the newest thing. The problem is they just are terrible at balancing their own game that their attempt actually fails.
But it is the ATTEMPT that they do. And people like you always white knight their decision making. People like you is why they make sure the crown store is fixed meanwhile most other things in the game are broken.
It most likely is going to be added to the list of things that should have been fixed on pts before it went live but yet it doesn't. But hey those new crown items coming out won't be bugged right?
I've succesfully used this setup, it is not "theorycrafted". Tanks don't need it, since as we both know, tanks wear what group needs. More Major Force/Atros is one of the thing that the party may need. So, case closed.Calypso589 wrote: »@satanio You have completely ignored anything I have written about the PvP stat and lack either the imagination
Lack of imagination isn't the problem.
You're using too much imagination. You're theory-crafting a setup that's predicated on the idea that a tank needs any of the extra sets you're talking about.
They don't.
At all.
Seems like lack of actual experience with the set on your side. Tava is the best ultigen set in ESO, saying "don't use it" is foolish. Try it on mentioned AS+2.You can swap Yoln for Tava on AS+2 and heavy dodge rolling fights.You don't need Tava. Don't use Tava.
Ever.
How many alkoshes or Dragon defilements does the group need? 12?Or you can wear both Dragon's Defilement and Alkosh for trash and not over-complicate things.
Representation of MagDD vs StamDD? Wearing Hircine in party full of magsorcs, magdks and magnbs seems like a good idea. Really useful, the amount of stamina it saves for their dodges...However, if the group sustain is the issue, changing alkosh for worm/hircine makes this setup slightly less effective (because of bar swaps)
That right there is reason #1 why your setup will never be used.
Because between 2 tanks, there's no reason that both Alkosh and Worm/Hircine can't be represented.
And? The punchline for this one is?In dungeons, sustain shouldn't be an issue and Alkosh is still best choice.
And that, is reason #2 why your setup won't ever be used.If any specific monster set (Lord Warden, Symphony, Earthgore) is needed, this setup cannot be used.
Why do you need AS SnB and Balance? You mentioned that Balance is endless resources...so why gimping the tank with the set that the group really does not need. I mean, yes, if the tank struggles with his magicka and can't survive because of that...but maybe that tank should stop using balance in the first place.I mean, if your ONLY source of magicka regen is the asylum sword/board then you would have an argument.
But Defensive Position is worn to work in tandem with your magicka regen and with Balance.
And that is why AS SnB isn't used. Because there is only one instance of frequent Defensive Posture usage, and that is Lokkestiz in vSS non-HM or HM. Having AS SnB and Alkosh on back bar is like checking what is stuck inside your loaded gun up close with your own eye. Very dangerous, but that is your choice.If you're spamming Defensive Posture for the sake of magicka regen, then you're playing really poorly. Defensive Position is simply meant to serve as extra resources and those resources are earned without thinking about it and without having to create a goofy setup around it.
Well you probably should talk about Balance because it's the single skill that renders Bloodlord's Embrace completely irrelevant in PvE.
Every serious endgame tank should be using that skill. There's no reason not to.
Does Bloodlord's Embrace restore 3000 magicka on block?
Does Bloodlord's Embrace grant me a Major buff?
The numbers are higher and and it provides a buff. This ought to be a no brainer.
You're still not understanding that the "dead stat" is completely irrelevant, since all of alkosh stats except the last one are dead stats, are you? Here we are, wearing Alkosh.That's because you misunderstood what I said.
I was saying that you don't need the 15% ultimate reduction from Potentates because Minor Heroism from heroic slash or potions is all you need.
Of course they're two different things but one is useful while the other leaves you with a dead stat for no other reason than so you can make room for a mythic body piece that itself is outclassed by a single skill.
If something has potential, it does not mean it is meta or every tank has to use it. Your reading comprehension is outstanding.Potential of Potentates was already big enough for the tanks last patch
Is that why so many tanks ran it?
Ulti-gen setups are fun I guess in low stakes 4 mans but when it comes down to brass tacks, it's horribly inefficient.
There are existing systems in place in Trials to maximize Major Force and Colossus uptimes.
If the 15% ultimate cost reduction was a major player in that, then that's what we'd see a lot of right?
But we don't.
Because it's NOT a major factor. You don't need it in PvE.
In PvE, Balance wins.
You will not ever need Bloodlord.
Your group will never need Bloodlord.
I'm sorry.
It's a fun gimmick I'll give it that, but it's totally unnecessary when it comes time to work.