You may not be able to detect the software used, but I think what OP was talking about was analysing the "believability" of inputs being generated by a player vs. a macro. Players would be much less precise and consistent than macros.You can’t monitor macros that are built in mouse or keyboard or any other external input device, they generate the input at same level as the player would so it’s not possible to distinguish it.
Great idea let’s put even more strain on already struggling servers that can’t handle basic in game calculations. Not going to happen unfortunately, it’s not a 6v6 shooter game it’s a mmo with massive 50v50v50 PvP battles.You may not be able to detect the software used, but I think what OP was talking about was analysing the "believability" of inputs being generated by a player vs. a macro. Players would be much less precise and consistent than macros.You can’t monitor macros that are built in mouse or keyboard or any other external input device, they generate the input at same level as the player would so it’s not possible to distinguish it.
That said, I'm not sure macros are that big a deal, as they wouldn't be able to bypass global cooldown. About the only situation where I see a macro being effective is for ganking, by looking up a series of attacks and hoping the target dies before being able to react.
Teacher Taylor here, classroom now in session.
1) Do not use your death recap as an informative or accurate source of information, it is neither of those things. It often misses out high damage attacks, frequently miss labels the killing blow, and most importantly doesn't have a time stamp. A combat log addon is the only way to get accurate information.
2) The Global Cool Down (GCD)
GCD is 0.95 seconds, this cannot be bypassed by Macros or even Cheat Engine as this is 100% handled server side. This limits how fast players can pull off attacks, making it impossible to get hit directly with "3-4 different skills" instantly (outside of lag or desyncs). The below actions can be performed in 1 GCD.
- Light or medium attack (or finish a heavy attack)
- Skill
- Bash
- Dodge roll
Majority of the time you'll only be seeing LA and skill, 2 actions per GCD is easily achievable for almost all players.
3) It IS possible to hit your opponent with 3-4 attacks/skills within 1 GCD, but not trigger multiple skills, this often causes confusion for newer PvP'ers. The best way to kill opponents in PvP is to have layered damage, with lots of things going off at once. For example-
- Light attack
- Direct damage skill
- Delayed damage skill
- Damage over time skill
- Proc Set
- Enchantment
- Bash
- Pet damage
All of the above hitting within the same GCD is perfectly reasonable.
4) Anti-cheat detecting macros
Macros have random variance built into them specifically to bypass these checks (not that it helps in ESO anyway).
Class may now ask questions.
Teacher Taylor here, classroom now in session.
1) Do not use your death recap as an informative or accurate source of information, it is neither of those things. It often misses out high damage attacks, frequently miss labels the killing blow, and most importantly doesn't have a time stamp. A combat log addon is the only way to get accurate information.
2) The Global Cool Down (GCD)
GCD is 0.95 seconds, this cannot be bypassed by Macros or even Cheat Engine as this is 100% handled server side. This limits how fast players can pull off attacks, making it impossible to get hit directly with "3-4 different skills" instantly (outside of lag or desyncs). The below actions can be performed in 1 GCD.
- Light or medium attack (or finish a heavy attack)
- Skill
- Bash
- Dodge roll
Majority of the time you'll only be seeing LA and skill, 2 actions per GCD is easily achievable for almost all players.
3) It IS possible to hit your opponent with 3-4 attacks/skills within 1 GCD, but not trigger multiple skills, this often causes confusion for newer PvP'ers. The best way to kill opponents in PvP is to have layered damage, with lots of things going off at once. For example-
- Light attack
- Direct damage skill
- Delayed damage skill
- Damage over time skill
- Proc Set
- Enchantment
- Bash
- Pet damage
All of the above hitting within the same GCD is perfectly reasonable.
4) Anti-cheat detecting macros
Macros have random variance built into them specifically to bypass these checks (not that it helps in ESO anyway).
Class may now ask questions.
Mr Taylor can I go to the toilet pls?
SpiderCultist wrote: »truth is "pro" players use macros
and truth always [snip]hurts
SpiderCultist wrote: »@Thogard I have nothing else to add to my previoius comment for you but I'd also like to add:
The thing is I don't hear too many keystrokes on "pro" streams, just one if anything and there's always the same combo
GCD variable lecturers are full of...
But if anything positive out of this lag festival that has become Cyrodiil we can come up with is it bothers macroers the most, who ironically are the most fervent PVPers out there.
For your F my F.
SpiderCultist wrote: »truth is "pro" players use macros
and truth always [snip]hurts
SpiderCultist wrote: »I don't understand why some of you take the hint, but I bet 100% you use gaming KBs and mice, not just cheap plugnplay devices
anyway, yeah MACROs are as old as the game is, you just have to use google and compare dates, this game was released on 2014
SpiderCultist wrote: »truth is "pro" players use macros
and truth always (butt)hurts
Eh I’ve spent plenty of time dueling those pro players and have beat many of them and I don’t use macros. I’ve even streamed with a hand cam on to prove it.
The real truth is that mediocre players prefer to blame a phantom that doesn’t exist rather than face the realization that they’re mediocre. The real shame is that if they acknowledged that they were mediocre then they might be willing to learn how to improve. Sadly, their ego gets in the way.
F
You can’t monitor macros that are built in mouse or keyboard or any other external input device, they generate the input at same level as the player would so it’s not possible to distinguish it.
Teacher Taylor here, classroom now in session.
1) Do not use your death recap as an informative or accurate source of information, it is neither of those things. It often misses out high damage attacks, frequently miss labels the killing blow, and most importantly doesn't have a time stamp. A combat log addon is the only way to get accurate information.
2) The Global Cool Down (GCD)
GCD is 0.95 seconds, this cannot be bypassed by Macros or even Cheat Engine as this is 100% handled server side. This limits how fast players can pull off attacks, making it impossible to get hit directly with "3-4 different skills" instantly (outside of lag or desyncs). The below actions can be performed in 1 GCD.
- Light or medium attack (or finish a heavy attack)
- Skill
- Bash
- Dodge roll
Majority of the time you'll only be seeing LA and skill, 2 actions per GCD is easily achievable for almost all players.
3) It IS possible to hit your opponent with 3-4 attacks/skills within 1 GCD, but not trigger multiple skills, this often causes confusion for newer PvP'ers. The best way to kill opponents in PvP is to have layered damage, with lots of things going off at once. For example-
- Light attack
- Direct damage skill
- Delayed damage skill
- Damage over time skill
- Proc Set
- Enchantment
- Bash
- Pet damage
All of the above hitting within the same GCD is perfectly reasonable.
4) Anti-cheat detecting macros
Macros have random variance built into them specifically to bypass these checks (not that it helps in ESO anyway).
Class may now ask questions.