SpiderCultist wrote: »@Thogard I have nothing else to add to my previoius comment for you but I'd also like to add:
The thing is I don't hear too many keystrokes on "pro" streams, just one if anything and there's always the same combo
GCD variable lecturers are full of...
But if anything positive out of this lag festival that has become Cyrodiil we can come up with is it bothers macroers the most, who ironically are the most fervent PVPers out there.
For your F my F.
robertthebard wrote: »SpiderCultist wrote: »@Thogard I have nothing else to add to my previoius comment for you but I'd also like to add:
The thing is I don't hear too many keystrokes on "pro" streams, just one if anything and there's always the same combo
GCD variable lecturers are full of...
But if anything positive out of this lag festival that has become Cyrodiil we can come up with is it bothers macroers the most, who ironically are the most fervent PVPers out there.
For your F my F.
So I'm curious: All of my keystrokes sound exactly the same when I'm typing, or gaming. There's no difference between the A, a, 1 or ! strokes, so what is it that you're basing your "same combo" on? A rotation? Rotations don't require macros to use.
SpiderCultist wrote: »robertthebard wrote: »SpiderCultist wrote: »@Thogard I have nothing else to add to my previoius comment for you but I'd also like to add:
The thing is I don't hear too many keystrokes on "pro" streams, just one if anything and there's always the same combo
GCD variable lecturers are full of...
But if anything positive out of this lag festival that has become Cyrodiil we can come up with is it bothers macroers the most, who ironically are the most fervent PVPers out there.
For your F my F.
So I'm curious: All of my keystrokes sound exactly the same when I'm typing, or gaming. There's no difference between the A, a, 1 or ! strokes, so what is it that you're basing your "same combo" on? A rotation? Rotations don't require macros to use.
1 keystroke != 1 combo
if I press "1", first skill gets fired off but for someone using a macro that could mean: I press "1" (or other key), light/heavy attack + first skill + blockbashed + whatanot (other skill, dodge, same combo, etc.), if lag allows it, gets fired off. And you hear 1 keystroke, no mouse input or other kb input.
robertthebard wrote: »SpiderCultist wrote: »robertthebard wrote: »SpiderCultist wrote: »@Thogard I have nothing else to add to my previoius comment for you but I'd also like to add:
The thing is I don't hear too many keystrokes on "pro" streams, just one if anything and there's always the same combo
GCD variable lecturers are full of...
But if anything positive out of this lag festival that has become Cyrodiil we can come up with is it bothers macroers the most, who ironically are the most fervent PVPers out there.
For your F my F.
So I'm curious: All of my keystrokes sound exactly the same when I'm typing, or gaming. There's no difference between the A, a, 1 or ! strokes, so what is it that you're basing your "same combo" on? A rotation? Rotations don't require macros to use.
1 keystroke != 1 combo
if I press "1", first skill gets fired off but for someone using a macro that could mean: I press "1" (or other key), light/heavy attack + first skill + blockbashed + whatanot (other skill, dodge, same combo, etc.), if lag allows it, gets fired off. And you hear 1 keystroke, no mouse input or other kb input.
Interesting, my mouse is extremely quiet, as in I didn't hear the click when I hit the Quote button to reply to this, but I can see that it actually happened, because here's this post, all quoted and such. Since I can't use my mouse to activate skills, unless I have set my hotkeys to the mouse, and I haven't, except for autorun and mounting, I wouldn't expect to hear my pushing buttons on the side for other skills. If it's something I've been doing for years, such as autorun and mounting, nobody watching a stream of me playing, as bored as they may be, would hear that either. Assigning one button to one action is not against the rules, and since we don't have any shots of a player's hands, all we have is you assuming that's what's going on. I can't, nor would I, categorically deny cheaters in an MMO, I'm not prone to believing "they beat me in PvP, they must be hacking" either, because I have seen clear cut cases where they were, and clear cut cases where they weren't.
SpiderCultist wrote: »truth is "pro" players use macros
and truth always [snip]hurts
Eh I’ve spent plenty of time dueling those pro players and have beat many of them and I don’t use macros. I’ve even streamed with a hand cam on to prove it.
The real truth is that mediocre players prefer to blame a phantom that doesn’t exist rather than face the realization that they’re mediocre. The real shame is that if they acknowledged that they were mediocre then they might be willing to learn how to improve. Sadly, their ego gets in the way.
F
SpiderKnight wrote: »SpiderCultist wrote: »truth is "pro" players use macros
and truth always [snip]hurts
Eh I’ve spent plenty of time dueling those pro players and have beat many of them and I don’t use macros. I’ve even streamed with a hand cam on to prove it.
The real truth is that mediocre players prefer to blame a phantom that doesn’t exist rather than face the realization that they’re mediocre. The real shame is that if they acknowledged that they were mediocre then they might be willing to learn how to improve. Sadly, their ego gets in the way.
F
I've heard of players using foot pedals for macros. Have video of your hands and feet?
Alexa: I'm sorry I can't do that. It is against the game rules.
Global cooldown or not, macros provide a huge advantage to PVP & PVE players and it is sad that there are still many users of such tools.
Preventing macros won't be too hard if ZOS will implement server side code that checks the input of the player character in much shorter time intervals.
For example, If the time intervals have perfect sync like 3 times of less than 20ms apart it means the user is cheating, i.e using macros.
The risk of such anti macro is false positive bans, so the punishment should be more severe for second time offenders.
@SpiderCultist there are gamer mice and keyboards out there that wont have build in software for macros.
and you can also set macros with any keyboard and mouse out there, you dont need an expensive device.
a cheap keyboard is enough.
all that a expensive keyboard and mouse means, is that the person using them does want a better experience than using cheap tools xD
Global cooldown or not, macros provide a huge advantage to PVP & PVE players and it is sad that there are still many users of such tools.
Preventing macros won't be too hard if ZOS will implement server side code that checks the input of the player character in much shorter time intervals.
For example, If the time intervals have perfect sync like 3 times of less than 20ms apart it means the user is cheating, i.e using macros.
The risk of such anti macro is false positive bans, so the punishment should be more severe for second time offenders.
Except for the overhead required to audit every incoming packet and analyze it, nevermind attempting to factor in something dynamic like latency. Server lag/bottlenecking is bad enough now. What do you think would happen with this implemented?
They could create software that looks at running system processes on each machine. Privacy considerations aside, that wouldn't really do much except to find those individuals running cheat software for memory hacks. Remember, a lot of macro features are part of legitimate software that comes with hardware. Looking any closer than that, could be considered a security compromise.
Realistically, with GCD considered, macros in PvP don't give much of an advantage since you're in combat against other players, who's behavior is unpredictable. Any macro that reaches beyond one or two GCD cycles would likely be a waste and ineffective.
SpiderCultist wrote: »truth is "pro" players use macros
and truth always (butt)hurts
Eh I’ve spent plenty of time dueling those pro players and have beat many of them and I don’t use macros. I’ve even streamed with a hand cam on to prove it.
The real truth is that mediocre players prefer to blame a phantom that doesn’t exist rather than face the realization that they’re mediocre. The real shame is that if they acknowledged that they were mediocre then they might be willing to learn how to improve. Sadly, their ego gets in the way.
F
I've seen your hand videos.
You're fooling no one.
I consider the Light attack as input from the user too: Light attack<ability 1 < Light Attack/Ability 2.
As I previously posted, GCD helps mitigate some of the issues but no one can press as fast as macro so it's still provide an advantage.
ZOS made anti cheat program will be nice though given privacy concerns it may encounter some legal difficulties.
Global cooldown or not, macros provide a huge advantage to PVP & PVE players and it is sad that there are still many users of such tools.
Preventing macros won't be too hard if ZOS will implement server side code that checks the input of the player character in much shorter time intervals.
For example, If the time intervals have perfect sync like 3 times of less than 20ms apart it means the user is cheating, i.e using macros.
The risk of such anti macro is false positive bans, so the punishment should be more severe for second time offenders.
Except for the overhead required to audit every incoming packet and analyze it, nevermind attempting to factor in something dynamic like latency. Server lag/bottlenecking is bad enough now. What do you think would happen with this implemented?
They could create software that looks at running system processes on each machine. Privacy considerations aside, that wouldn't really do much except to find those individuals running cheat software for memory hacks. Remember, a lot of macro features are part of legitimate software that comes with hardware. Looking any closer than that, could be considered a security compromise.
Realistically, with GCD considered, macros in PvP don't give much of an advantage since you're in combat against other players, who's behavior is unpredictable. Any macro that reaches beyond one or two GCD cycles would likely be a waste and ineffective.
I consider the Light attack as input from the user too: Light attack<ability 1 < Light Attack/Ability 2.
As I previously posted, GCD helps mitigate some of the issues but no one can press as fast as macro so it's still provide an advantage.
ZOS made anti cheat program will be nice though given privacy concerns it may encounter some legal difficulties.
you're so wrong, literally you press 2, maybe 3 buttons per SECOND and you're saying a human can't do something 3x a second between two hands with 5 fingers each is *** ridiculous and an insult.
These *** jokers of gamers probably think SC2 professional competitive players are just robots because of their APS.
"HuMaNs CaN't PuSh BuTtOnS iN rIgHt OrDeR wItH gOoD tImInG!"
GET GOOD SCRUBS
Global cooldown or not, macros provide a huge advantage to PVP & PVE players and it is sad that there are still many users of such tools.
Preventing macros won't be too hard if ZOS will implement server side code that checks the input of the player character in much shorter time intervals.
For example, If the time intervals have perfect sync like 3 times of less than 20ms apart it means the user is cheating, i.e using macros.
The risk of such anti macro is false positive bans, so the punishment should be more severe for second time offenders.
Except for the overhead required to audit every incoming packet and analyze it, nevermind attempting to factor in something dynamic like latency. Server lag/bottlenecking is bad enough now. What do you think would happen with this implemented?
They could create software that looks at running system processes on each machine. Privacy considerations aside, that wouldn't really do much except to find those individuals running cheat software for memory hacks. Remember, a lot of macro features are part of legitimate software that comes with hardware. Looking any closer than that, could be considered a security compromise.
Realistically, with GCD considered, macros in PvP don't give much of an advantage since you're in combat against other players, who's behavior is unpredictable. Any macro that reaches beyond one or two GCD cycles would likely be a waste and ineffective.
I consider the Light attack as input from the user too: Light attack<ability 1 < Light Attack/Ability 2.
As I previously posted, GCD helps mitigate some of the issues but no one can press as fast as macro so it's still provide an advantage.
ZOS made anti cheat program will be nice though given privacy concerns it may encounter some legal difficulties.
you're so wrong, literally you press 2, maybe 3 buttons per SECOND and you're saying a human can't do something 3x a second between two hands with 5 fingers each is *** ridiculous and an insult.
These *** jokers of gamers probably think SC2 professional competitive players are just robots because of their APS.
"HuMaNs CaN't PuSh BuTtOnS iN rIgHt OrDeR wItH gOoD tImInG!"
GET GOOD SCRUBS
I was speaking about less than 20ms, i.e less than 20 milliseconds.
Now try to hit the keyboard controls and your mouse LA with an accuracy which is less than 20 milliseconds apart and you will see that you fail each and every time.
The input of a human will not be able to match the same length of time between each input, not to mention the extremely short input delay which is simply not possible for a human.
Macro is faster than humans,.
wHAT?
Global cooldown or not, macros provide a huge advantage to PVP & PVE players and it is sad that there are still many users of such tools.
Preventing macros won't be too hard if ZOS will implement server side code that checks the input of the player character in much shorter time intervals.
For example, If the time intervals have perfect sync like 3 times of less than 20ms apart it means the user is cheating, i.e using macros.
The risk of such anti macro is false positive bans, so the punishment should be more severe for second time offenders.
Global cooldown or not, macros provide a huge advantage to PVP & PVE players and it is sad that there are still many users of such tools.
Preventing macros won't be too hard if ZOS will implement server side code that checks the input of the player character in much shorter time intervals.
For example, If the time intervals have perfect sync like 3 times of less than 20ms apart it means the user is cheating, i.e using macros.
The risk of such anti macro is false positive bans, so the punishment should be more severe for second time offenders.
Except for the overhead required to audit every incoming packet and analyze it, nevermind attempting to factor in something dynamic like latency. Server lag/bottlenecking is bad enough now. What do you think would happen with this implemented?
They could create software that looks at running system processes on each machine. Privacy considerations aside, that wouldn't really do much except to find those individuals running cheat software for memory hacks. Remember, a lot of macro features are part of legitimate software that comes with hardware. Looking any closer than that, could be considered a security compromise.
Realistically, with GCD considered, macros in PvP don't give much of an advantage since you're in combat against other players, who's behavior is unpredictable. Any macro that reaches beyond one or two GCD cycles would likely be a waste and ineffective.
I consider the Light attack as input from the user too: Light attack<ability 1 < Light Attack/Ability 2.
As I previously posted, GCD helps mitigate some of the issues but no one can press as fast as macro so it's still provide an advantage.
ZOS made anti cheat program will be nice though given privacy concerns it may encounter some legal difficulties.
you're so wrong, literally you press 2, maybe 3 buttons per SECOND and you're saying a human can't do something 3x a second between two hands with 5 fingers each is *** ridiculous and an insult.
These *** jokers of gamers probably think SC2 professional competitive players are just robots because of their APS.
"HuMaNs CaN't PuSh BuTtOnS iN rIgHt OrDeR wItH gOoD tImInG!"
GET GOOD SCRUBS
DracoSaggitaExSole wrote: »Global cooldown or not, macros provide a huge advantage to PVP & PVE players and it is sad that there are still many users of such tools.
Preventing macros won't be too hard if ZOS will implement server side code that checks the input of the player character in much shorter time intervals.
For example, If the time intervals have perfect sync like 3 times of less than 20ms apart it means the user is cheating, i.e using macros.
The risk of such anti macro is false positive bans, so the punishment should be more severe for second time offenders.
Except for the overhead required to audit every incoming packet and analyze it, nevermind attempting to factor in something dynamic like latency. Server lag/bottlenecking is bad enough now. What do you think would happen with this implemented?
They could create software that looks at running system processes on each machine. Privacy considerations aside, that wouldn't really do much except to find those individuals running cheat software for memory hacks. Remember, a lot of macro features are part of legitimate software that comes with hardware. Looking any closer than that, could be considered a security compromise.
Realistically, with GCD considered, macros in PvP don't give much of an advantage since you're in combat against other players, who's behavior is unpredictable. Any macro that reaches beyond one or two GCD cycles would likely be a waste and ineffective.
I consider the Light attack as input from the user too: Light attack<ability 1 < Light Attack/Ability 2.
As I previously posted, GCD helps mitigate some of the issues but no one can press as fast as macro so it's still provide an advantage.
ZOS made anti cheat program will be nice though given privacy concerns it may encounter some legal difficulties.
you're so wrong, literally you press 2, maybe 3 buttons per SECOND and you're saying a human can't do something 3x a second between two hands with 5 fingers each is *** ridiculous and an insult.
These *** jokers of gamers probably think SC2 professional competitive players are just robots because of their APS.
"HuMaNs CaN't PuSh BuTtOnS iN rIgHt OrDeR wItH gOoD tImInG!"
GET GOOD SCRUBS
No need to be rude, because someone maybe have an uneducated opinion. Yes there are players who are really good and almost robot like... Thats awesome for them. But yes there are players who will use macros to win and feel good. Trust me, both exists.
And on another note. Taking latency into account I am sure it can be calculated from the historical combat logs by a data miner server that does not running on the same rigs as the game server that how frequent input arrived from a client. Computers understand milliseconds better than humans
Just remember folks, I wanted to phrase my suggestion with respect to good players, who can pull it off without macro, this post was not about them, it was about the ones who use macros, and they should not be able to.