xXMeowMeowXx wrote: »relentless_turnip wrote: »I wouldn't say the feedback has been a consensus of negative feedback.
Vampires are really strong, go and build one on the PTS. You do need to build a vampire though, you won't be able to pick and choose skills they will need to mainly be vampire skills. This is true for werewolves too, but recovery isn't an issue at all.
I did extensively test it....
If is so great and versatile then ZOS should rework WW’ again from the new changes. Make it function just like the new vampy with cost increase plus the penalties. It would be fitting since they are both afflictions.
I am pretty sure the forums reaction would be very different then.
Before the PTS people already showed their biased opinions on vampires and how they hated them.
Lots of those people are on here commenting and certainly I doubt they tested much of anything.
Show of hands, which Healer or DPS would like to add an extra 20% Skill Cost to their rotation? Don't be shy.
I think people have a misunderstanding of what feedback means. Asking for feedback doesn't mean accepting that feedback. And in the case of the vampire change, the feedback people are offering is feedback that basically reverts the changes to make the vampire just passive things that provide no setbacks for using. A thing they are intentionally trying to avoid by making the changes. When the feedback is "Don't do this because I like the broken way it works now," the feedback is hardly useful.
Feedback that does help is "this skill doesn't work properly" or "there is a bug here." But people don't want change, they want to reap the benefits of a skill line without any negatives. So any amount of change or fix that is implemented that doesn't go to this extreme is going to be viewed as "ZOS just doesn't listen to feedback." Which is a blatant lie.
If they aren't accepting feedback then they shouldn't ask for it. You can defend it all you want but no amount of white knighting will make you right.
Not accepting all feedback does not mean not accepting any feedback. Just because a person has feedback doesn't make the feedback good. Not all feedback is good and not all feedback is valid or useful. Expecting them to just accept all feedback in order for their feedback process to be valid is just delusional.
Show of hands, which Healer or DPS would like to add an extra 20% Skill Cost to their rotation? Don't be shy.
xXMeowMeowXx wrote: »relentless_turnip wrote: »I wouldn't say the feedback has been a consensus of negative feedback.
Vampires are really strong, go and build one on the PTS. You do need to build a vampire though, you won't be able to pick and choose skills they will need to mainly be vampire skills. This is true for werewolves too, but recovery isn't an issue at all.
I did extensively test it....
If is so great and versatile then ZOS should rework WW’ again from the new changes. Make it function just like the new vampy with cost increase plus the penalties. It would be fitting since they are both afflictions.
I am pretty sure the forums reaction would be very different then.
Before the PTS people already showed their biased opinions on vampires and how they hated them.
Lots of those people are on here commenting and certainly I doubt they tested much of anything.
Show of hands, which Healer or DPS would like to add an extra 20% Skill Cost to their rotation? Don't be shy.
Then don't be a vampire. It really is that simple.
Show of hands, which Healer or DPS would like to add an extra 20% Skill Cost to their rotation? Don't be shy.
Looks left
Looks right
Not me but I do like the added spell damage of Blood Frenzy, but it costs health to use. Sometimes its better to have a tool for every job than to have a skill that increases your healing power. After healing 20+ Veteran City of ash runs to get a BSW inferno staff ((Which I still don't have)) my most efficient and fun healing set ups ended up using the most powerful, and cheapest, skills I could get my hands on.
I tested on PTS and gave detailed feedback. NOTHING is really world ending here, since things can always be reversed and things evolve, but the feedback isn't black and white.
Concerns about the cost increase include the contradiction of what seems to be encouragement of feeding but then extremely strong penalties for higher stages (making one feel less powerful as you advance, not more so), how certain concepts like vampire tanks, healers, hybrids, and stamina dd's are less viable (which to many, myself included, make the game less fun), how the penalties seem to encourage a "full vampire build" but key concepts are missing from the toolkit to make that work (like aoe damage or a group heal), and a desire by some to look like a vampire without having the penalties or benefits (which I am less concerned with but would support and is no less a valid request than anything else).
And that's just my summary of what I have seen for the cost increases... not to mention other aspects for which there is also a lot of feedback. It is too bad that people give feedback like "ZOS, you crazy" instead of logically explaining why some of the changes aren't positive ones for their play syles. That helps nothing. But that doesn't mean some of the well- thought- out feedback about the cost penalties isn't valid, just because some of the feedback is emotional and says the sky is falling.
It seems that there's no intention of changing anything about the way vampire works in Greymoor currently. Is this correct? If so it seems a bit odd that we were even asked for feedback.
It seems that there's no intention of changing anything about the way vampire works in Greymoor currently. Is this correct? If so it seems a bit odd that we were even asked for feedback.
So despite overwhelming negative response they did actually change the vampire skill one some today. Guess it helps to wait one day until the patch notes actually come out.
It seems that there's no intention of changing anything about the way vampire works in Greymoor currently. Is this correct? If so it seems a bit odd that we were even asked for feedback.
So despite overwhelming negative response they did actually change the vampire skill one some today. Guess it helps to wait one day until the patch notes actually come out.
The third round of patch notes since the complaints began flooding in and after absolute silence in their part the entire time you mean?
I tested on PTS and gave detailed feedback. NOTHING is really world ending here, since things can always be reversed and things evolve, but the feedback isn't black and white.
Concerns about the cost increase include the contradiction of what seems to be encouragement of feeding but then extremely strong penalties for higher stages (making one feel less powerful as you advance, not more so), how certain concepts like vampire tanks, healers, hybrids, and stamina dd's are less viable (which to many, myself included, make the game less fun), how the penalties seem to encourage a "full vampire build" but key concepts are missing from the toolkit to make that work (like aoe damage or a group heal), and a desire by some to look like a vampire without having the penalties or benefits (which I am less concerned with but would support and is no less a valid request than anything else).
And that's just my summary of what I have seen for the cost increases... not to mention other aspects for which there is also a lot of feedback. It is too bad that people give feedback like "ZOS, you crazy" instead of logically explaining why some of the changes aren't positive ones for their play syles. That helps nothing. But that doesn't mean some of the well- thought- out feedback about the cost penalties isn't valid, just because some of the feedback is emotional and says the sky is falling.
How do you expect people to give constructive feedback, we're not all game developers and mathematical geniouses. A big part of people are giving positive feedback, but they have no interest in endgame pve/pvp, so their feedback is clueless too.
I agree with you tho that the cost increase is pretty irrelevant. Even if they remove the cost increase penalty and leave the reduce buff, what on earth are you actually gonna do with a full bar of vampire skills + ulti? Roleplay? But as i said I cannot offer a solution, because it's not easy to wrap your head around everything and theorycraft something viable.
The current itteration offers a spammable replacement for some classes, and maybe the toggle for others in PvE.
You could probably fit ulti, the CC, the spammable and mist form in a pvp build, but for me personally that would still feel like a regular class with supporting vampire abilities, not a vampire that gets supported by class abilities.
It seems that there's no intention of changing anything about the way vampire works in Greymoor currently. Is this correct? If so it seems a bit odd that we were even asked for feedback.
So despite overwhelming negative response they did actually change the vampire skill one some today. Guess it helps to wait one day until the patch notes actually come out.
The third round of patch notes since the complaints began flooding in and after absolute silence in their part the entire time you mean?