It seems that there's no intention of changing anything about the way vampire works in Greymoor currently. Is this correct? If so it seems a bit odd that we were even asked for feedback.
GeorgeBlack wrote: »Same results will follow the response to useless abilities like Stone Giant and Flying Blade.
"No returns"
Deathlord92 wrote: »I just want that horrible 20% cost increase in non vampire abilities removed it’s to much
MashmalloMan wrote: »GeorgeBlack wrote: »Same results will follow the response to useless abilities like Stone Giant and Flying Blade.
"No returns"
Can we add Bound Armaments to that list. It's not a spammable, it's not a usable burst tool, it's a suplimentary replacement for a spammable in pve every 4 GCD's to save on sustain and provide a tiny bit more damage beyond Wrecking Blow. Emphasis on TINY. Completely unusable and unreliable in pvp, only using it for passives. My head hurts from banging it against the wall. When did Stam Sorcs ever ask for a crappy NB bow proc. We wanted a version of curse or frags, a stam Atro, any of those options would of been better.
I understand their view on not giving in to a stam whip, instead focussing on fleshing out the unused skill trees, but Stone Giant is a mess of an abiliity. Cast time, but instant, aoe melee, but ranged, spammable, but stun. Pick what the hell you want to be.
A lot of that negative feedback might be shooting itself in the foot as well. If you get a flood of people acting as if even a 5% cost increase is absolutely world ending when you know for certain that it is not, then legitimate criticisms get dismissed along with the proclamations of the doomsdayers. It creates a situation where the only way to get good (as in accurate) feedback is to let it go to Live and see what happens with the hard data.
Well something needs to happen 20% cost increase is big I don’t know about other classes but magblade sustain not amazing I do well with it but I can see 20% increase making sustain impossible stamblade don’t even benefit as much as there’s no vampire stamina spammable.MashmalloMan wrote: »Deathlord92 wrote: »I just want that horrible 20% cost increase in non vampire abilities removed it’s to much
If it's removed, we will have the same situation as live which they're looking to prevent or they will have to heavily nerf the passives. Removing it completely is not an option. If anything, it can be slightly reduced or.. people can realize how much sustain they can actually obtain by investing into vampire abilities instead of complaining about a negative that will not effect you and instead benefit you if you have more than 1/3 of your drain coming from Vampire abilities. That seems like good design to me.
The bad design aspect is making those abilities actually useful and fun to use. Drain and Frenzy need work, Eviserate is ugly. I would of much rather had a true dot and an actual ability than a toggle that will break pve.
Wish they removed the crap blood morph of mist and give instead a batstreak with other benefits then sorc that would fit thematically.
I tested on PTS and gave detailed feedback. NOTHING is really world ending here, since things can always be reversed and things evolve, but the feedback isn't black and white.
Concerns about the cost increase include the contradiction of what seems to be encouragement of feeding but then extremely strong penalties for higher stages (making one feel less powerful as you advance, not more so), how certain concepts like vampire tanks, healers, hybrids, and stamina dd's are less viable (which to many, myself included, make the game less fun), how the penalties seem to encourage a "full vampire build" but key concepts are missing from the toolkit to make that work (like aoe damage or a group heal), and a desire by some to look like a vampire without having the penalties or benefits (which I am less concerned with but would support and is no less a valid request than anything else).
And that's just my summary of what I have seen for the cost increases... not to mention other aspects for which there is also a lot of feedback. It is too bad that people give feedback like "ZOS, you crazy" instead of logically explaining why some of the changes aren't positive ones for their play syles. That helps nothing. But that doesn't mean some of the well- thought- out feedback about the cost penalties isn't valid, just because some of the feedback is emotional and says the sky is falling.