I tested on PTS and gave detailed feedback. NOTHING is really world ending here, since things can always be reversed and things evolve, but the feedback isn't black and white.
Concerns about the cost increase include the contradiction of what seems to be encouragement of feeding but then extremely strong penalties for higher stages (making one feel less powerful as you advance, not more so), how certain concepts like vampire tanks, healers, hybrids, and stamina dd's are less viable (which to many, myself included, make the game less fun), how the penalties seem to encourage a "full vampire build" but key concepts are missing from the toolkit to make that work (like aoe damage or a group heal), and a desire by some to look like a vampire without having the penalties or benefits (which I am less concerned with but would support and is no less a valid request than anything else).
And that's just my summary of what I have seen for the cost increases... not to mention other aspects for which there is also a lot of feedback. It is too bad that people give feedback like "ZOS, you crazy" instead of logically explaining why some of the changes aren't positive ones for their play syles. That helps nothing. But that doesn't mean some of the well- thought- out feedback about the cost penalties isn't valid, just because some of the feedback is emotional and says the sky is falling.
How do you expect people to give constructive feedback, we're not all game developers and mathematical geniouses. A big part of people are giving positive feedback, but they have no interest in endgame pve/pvp, so their feedback is clueless too.
I agree with you tho that the cost increase is pretty irrelevant. Even if they remove the cost increase penalty and leave the reduce buff, what on earth are you actually gonna do with a full bar of vampire skills + ulti? Roleplay? But as i said I cannot offer a solution, because it's not easy to wrap your head around everything and theorycraft something viable.
The current itteration offers a spammable replacement for some classes, and maybe the toggle for others in PvE.
You could probably fit ulti, the CC, the spammable and mist form in a pvp build, but for me personally that would still feel like a regular class with supporting vampire abilities, not a vampire that gets supported by class abilities.
That’s actually a very good idea if they did surveys they would get a lot more straight answers of what everyone wantsI think it's ironic that a release about vampires has almost universally supported and praised improvements for werewolves but very mixed reviews about the vampire changes. They aren't all bad, but sometimes I think the fact that this is a game and people get enjoyment from different aspects gets lost in the shuffle.
Was there ever a survey to the population asking "what do you like about the vampire skill line?" Because this really seems like a "throwing the baby out with the bathwater" kind of update.
Deathlord92 wrote: »That’s actually a very good idea if they did surveys they would get a lot more straight answers of what everyone wantsI think it's ironic that a release about vampires has almost universally supported and praised improvements for werewolves but very mixed reviews about the vampire changes. They aren't all bad, but sometimes I think the fact that this is a game and people get enjoyment from different aspects gets lost in the shuffle.
Was there ever a survey to the population asking "what do you like about the vampire skill line?" Because this really seems like a "throwing the baby out with the bathwater" kind of update.
Deathlord92 wrote: »That’s actually a very good idea if they did surveys they would get a lot more straight answers of what everyone wantsI think it's ironic that a release about vampires has almost universally supported and praised improvements for werewolves but very mixed reviews about the vampire changes. They aren't all bad, but sometimes I think the fact that this is a game and people get enjoyment from different aspects gets lost in the shuffle.
Was there ever a survey to the population asking "what do you like about the vampire skill line?" Because this really seems like a "throwing the baby out with the bathwater" kind of update.
but would they listen to that feedback?
you are aware that was never going to go into the game at any point now or in near future? They tested a response, and boy did they get one.
True 😔Deathlord92 wrote: »That’s actually a very good idea if they did surveys they would get a lot more straight answers of what everyone wantsI think it's ironic that a release about vampires has almost universally supported and praised improvements for werewolves but very mixed reviews about the vampire changes. They aren't all bad, but sometimes I think the fact that this is a game and people get enjoyment from different aspects gets lost in the shuffle.
Was there ever a survey to the population asking "what do you like about the vampire skill line?" Because this really seems like a "throwing the baby out with the bathwater" kind of update.
but would they listen to that feedback?
usmcjdking wrote: »I actually enjoyed PTS Vampire thoroughly.
Paradisius wrote: »Im in the same boat. Personally Im already prepared for this change to go live, I dont have the highest expectations for them to do sweeping major changes to the skill line. But if anything, I hop e they at least address numbers across the board (Ability cost numbers, Vampiric Drain damage and restore numbers, etc) Alot can be improved, but its all just guess work until tomorrow comes.
Deathlord92 wrote: »I just want that horrible 20% cost increase in non vampire abilities removed it’s to much
relentless_turnip wrote: »I wouldn't say the feedback has been a consensus of negative feedback.
Vampires are really strong, go and build one on the PTS. You do need to build a vampire though, you won't be able to pick and choose skills they will need to mainly be vampire skills. This is true for werewolves too, but recovery isn't an issue at all.
Removing the ability cost increases at stage 1 will at least help the healers and tanks out not focused on DPS. I also personally think the -10% cost reduction on vampire skills at stage 1 needs to go to, like why is that even there? Can't use vampire abilities as a mortal and it hides the true price of the vampire abilities unless you do the math.
I think the health recovery penalty needs to be lowered as well, maybe to -80% instead of -100%
Removing the ability cost increases at stage 1 will at least help the healers and tanks out not focused on DPS. I also personally think the -10% cost reduction on vampire skills at stage 1 needs to go to, like why is that even there? Can't use vampire abilities as a mortal and it hides the true price of the vampire abilities unless you do the math.
Canned_Apples wrote: »I don’t know why some of you are surprised.
They never listen to feedback.
Wish they removed the crap blood morph of mist and give instead a batstreak with other benefits then sorc that would fit thematically.
I hope it doesn 't happen, has anyone tried to get into pvp by such fog? It seems to me that it will be very confusing if the fog is constantly moving in different directions.
relentless_turnip wrote: »I wouldn't say the feedback has been a consensus of negative feedback.
Vampires are really strong, go and build one on the PTS. You do need to build a vampire though, you won't be able to pick and choose skills they will need to mainly be vampire skills. This is true for werewolves too, but recovery isn't an issue at all.
usmcjdking wrote: »I actually enjoyed PTS Vampire thoroughly.
Were not discussing the skills. Those are fine, though its one damaging attack could use a stamina morph.
I think people have a misunderstanding of what feedback means. Asking for feedback doesn't mean accepting that feedback. And in the case of the vampire change, the feedback people are offering is feedback that basically reverts the changes to make the vampire just passive things that provide no setbacks for using. A thing they are intentionally trying to avoid by making the changes. When the feedback is "Don't do this because I like the broken way it works now," the feedback is hardly useful.
Feedback that does help is "this skill doesn't work properly" or "there is a bug here." But people don't want change, they want to reap the benefits of a skill line without any negatives. So any amount of change or fix that is implemented that doesn't go to this extreme is going to be viewed as "ZOS just doesn't listen to feedback." Which is a blatant lie.
I think people have a misunderstanding of what feedback means. Asking for feedback doesn't mean accepting that feedback. And in the case of the vampire change, the feedback people are offering is feedback that basically reverts the changes to make the vampire just passive things that provide no setbacks for using. A thing they are intentionally trying to avoid by making the changes. When the feedback is "Don't do this because I like the broken way it works now," the feedback is hardly useful.
Feedback that does help is "this skill doesn't work properly" or "there is a bug here." But people don't want change, they want to reap the benefits of a skill line without any negatives. So any amount of change or fix that is implemented that doesn't go to this extreme is going to be viewed as "ZOS just doesn't listen to feedback." Which is a blatant lie.
If they aren't accepting feedback then they shouldn't ask for it. You can defend it all you want but no amount of white knighting will make you right.
I think people have a misunderstanding of what feedback means. Asking for feedback doesn't mean accepting that feedback. And in the case of the vampire change, the feedback people are offering is feedback that basically reverts the changes to make the vampire just passive things that provide no setbacks for using. A thing they are intentionally trying to avoid by making the changes. When the feedback is "Don't do this because I like the broken way it works now," the feedback is hardly useful.
Feedback that does help is "this skill doesn't work properly" or "there is a bug here." But people don't want change, they want to reap the benefits of a skill line without any negatives. So any amount of change or fix that is implemented that doesn't go to this extreme is going to be viewed as "ZOS just doesn't listen to feedback." Which is a blatant lie.
If they aren't accepting feedback then they shouldn't ask for it. You can defend it all you want but no amount of white knighting will make you right.
xXMeowMeowXx wrote: »relentless_turnip wrote: »I wouldn't say the feedback has been a consensus of negative feedback.
Vampires are really strong, go and build one on the PTS. You do need to build a vampire though, you won't be able to pick and choose skills they will need to mainly be vampire skills. This is true for werewolves too, but recovery isn't an issue at all.
I did extensively test it....
If is so great and versatile then ZOS should rework WW’ again from the new changes. Make it function just like the new vampy with cost increase plus the penalties. It would be fitting since they are both afflictions.
I am pretty sure the forums reaction would be very different then.
Before the PTS people already showed their biased opinions on vampires and how they hated them.
Lots of those people are on here commenting and certainly I doubt they tested much of anything.