Lapin_Logic wrote: »Lapin_Logic wrote: »leaving a frustrating broken element in the game leads to lazy game play and frustrations to your opponent.
Can you describe how this mechanic has been frustrating you so much ? Help me understand please.
Every other class is visible when they apply their "heavy plus stun plus damage spammable" , this gives the ability to counterplay because you can see them prepping and the effects they have active etc.
Nightblades can "heavy plus stun plus damage spammable" while totally invisible, do I really need to spell out the zero counterplay and frustration of anyone on the receiving end.
Some Nightblades want to do this from stealth, remain in stealth, and then be able to instantly recloak and run away at swift sprint top speed if they fail to Gank, and then take to the forum if one of the million AOE skills on the battlefield breaks our cloak.
Nightblades in a lore friendly way "Strike From the shadows, and have the element of surprise, not be an untouchable and invisible ghost that fires off nukes, no it is not a part of class identity even if you did mod Skyrim with one shot arrows and 1000% stealth skill.
This is an MMO and MMO's need balance or players leave because it is a clown game tuned for who ever types loudest.
ne.ga.kurai_ESO wrote: »- Give Surprise Attack 15% armor reduction while hitting from sides / back (this is still less than Major Fracture with 33k resists)
- After a successful Surprise Attack from sides / back while stealthed turn Surprise Attack into Creeping Death... dealing SA dmg * 1.5 and Silencing target for 2sec.
- After a successful Surprise Attack from sides / back while stealthed stun target for 3sec and also perform an 8m range PBAOE Disorient (remember this one? it's a classic mesmerize... "stun" that breaks on damage) for 10 seconds
- Add 25-50% bonus damage hitting Surprise Attack from sides / back while stealthed
- Add 70% 1-2 sec snare from back /sides if not sneaking / invis
Pick one, pick all. How hard is it to fix a *** class and make it fun?
Lapin_Logic wrote: »"Bug" - did you know that light attack weaving/animation canceling wasn't an intended feature when the game was released? Yet it was left there because it made the game better instead of otherwise around, and is now part of the base game.
[snip] trying to keep weaving and animation cancelling in the game is why Cyrodiil is Laggy, and why combat fails to trigger skills smoothly and after the client changed from "Client says so server do" (why you got desyncs and magic deaths) to a "Call and response" (where the client now receives server validation on skill) is why sometimes you stand there for 10 seconds unable to even heavy attack while your stamina bar depletes.
combat should have been fixed and balanced around good buff management with shorter buff duration on GCD in combat for your damage burst, would have still took skill and been an action MMO but the servers wouldn't have been swamped with spamming Light attack Bash plus skill plus dodge Multiple times a second from each player.
[snip]
killingspreeb16_ESO wrote: »universal_wrath wrote: »universal_wrath wrote: »Melee heavy attacks from cloak now break your cloak on PTS.
What this essentially means is that every high end nightblade who actually heavy weaves into their Surprise Attack stun lost about 4-5k burst damage in noCP and the sustain associated with the heavy attack weaves.
While this change is not listed on the patch notes, I would guess this following line is what has caused the issue:Fixed an issue where partially charged Heavy Attacks, or “Medium Attacks,” were not considered Direct Damage.
Class was doing pretty bad already, especially in group PvP - if this isn't the nail in the coffin I don't know what is.
This nerf hits stamina NB players worse than the Surprise Attack change, worse than Incap cast time, worse than removing Minor Berserk from Relentless, worse than making casting Vigor break cloak and worse than Ambush breaking cloak.
Something better be done.
Good, crutching on a bug will not get you anywhere. Since they fixed this bug, they might also fix other bugs related to cloak. Now you can properly ask for buffs to nightblade, but I'm know that as long as nightblade has cloak, it will stay as it is. Same thing happened with stamsorc, instead of reowrking the class, they just keep buffing streak like stamsorc is only streak and nothing else, nightblade it the same in this way.
"Bug" - did you know that light attack weaving/animation canceling wasn't an intended feature when the game was released? Yet it was left there because it made the game better instead of otherwise around, and is now part of the base game.
It is the same with cloak heavy weaves.
Also it is funny you think cloak is something that is overpowered right now; if that were the case surely top tier NBs wouldn't be quitting the game left and right, people wouldn't be cursing when they get a NB in their team in BGs and the vast majority of PvP population wouldn't consider them sub-par?
These days you'd be lucky to not get uncloaked by a gap closer or a random execute, light attack, bound armaments etc etc. I don't see any of the "heavy attack from cloak is op" people bringing up those actual bugs.
I'd also be very interested in hearing when they last buffed cloak at all, in Greymoor that skill will be more trivial than ever as every vampire will have access to invisibility.
It's very disingenuous to suggest that cloak is something that has been buffed many times, when almost everything thrown at it over the 6 years of this game's existence has been a nerf.that's good because stealth in this game should be defensive utility not offensive
this is fix for nb cloak
Taktak aren't you the one always complaining when you get a NB in your team?
I'll tell you why: because 99% of NBs don't know how to play the class and do precisely what you suggest: only use cloak as a defensive tool to spam over and over and over again, doing no damage whatsoever (because they quite simply can't without utilizing cloak offensively) and being a liability to their team in BGs.^This is on the tooltip of Surprise Attack for a reason, it has never been the intention that NBs should be a class that only runs away or plays like a brawler rather than an assassin.Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
I never said that cloak is overpowered, I said as long as nighblades has cloak, they will get the same treatment as stamsorc will streak. now since you mentioned it, Cloak is overpower if it did not bug out same with streak, that is why both classes should not revolve around 1 skill that is bound for changes. one patch they buff streak and stamsorc is good, next patch they nerf it and stamsorc is no good and so on and on. Nightblades will not be balanced properly if people still cling to cloak, now everyone have another cloak via vamp
This make no sense,you said that NB will be always bad because of cloak like stamsorc because of streak but unlike NB where both Magika/Stamina are in a bad place(esp magika)magsorc is actually in a good spost,always have been and following your logic magsorc should be in the trash bin aswell thanks to streak.
Stop using bad excuse to try to get rid/nerf cloak.Usually i would agree with this logic,if this would have been "fixed" when the class was top tier/good no one would have complained since this was just giving an extra(uninteded if you want)advantage to a class that was alredy good.As a NB main I say it's good. Bugs shouldn't be the way to gain power. Instead we should ask for buffs and elgit ways of getting stronger.
But right now Nb in general are in bad spot,so if you change one one the few things NB can use to win a fight with nothing in return we make stamblade as bad as magebalde.
They could have changed this when they also buffed NB a little bit atleast,it's not like the forum is exploding with "nerf nb thread".
This is alredy the second patch with no class change and we get another change that make our alredy bad class even worse and if we are lucky we might get a buff 3 month's after greymoor.
ne.ga.kurai_ESO wrote: »- Give Surprise Attack 15% armor reduction while hitting from sides / back (this is still less than Major Fracture with 33k resists)
- After a successful Surprise Attack from sides / back while stealthed turn Surprise Attack into Creeping Death... dealing SA dmg * 1.5 and Silencing target for 2sec.
- After a successful Surprise Attack from sides / back while stealthed stun target for 3sec and also perform an 8m range PBAOE Disorient (remember this one? it's a classic mesmerize... "stun" that breaks on damage) for 10 seconds
- Add 25-50% bonus damage hitting Surprise Attack from sides / back while stealthed
- Add 70% 1-2 sec snare from back /sides if not sneaking / invis
Pick one, pick all. How hard is it to fix a *** class and make it fun?
or just give stam nb major fracture back to surprise attack since this class requires the most demanding movement out of all classes when it comes to brawling otherwise you just get caught up and one shot. You can't expect a nightblade to have pressure with no quick debuffs. If you can debuff a target as a nighblade right now without risking getting of 1 shot you are a god. Also enough with the "hitting people from the sides" thats a gimmick, all the other classes don't have to do that BS, why put the nb at a disadvantage with this gimmick.
universal_wrath wrote: »I honestly never knew this bug even existed, but since it does exist, a fix for it is all welcome, I would say same thing about all classes as well if they were exploiting mechanics as crutch, it is better to get rid of the bug in order to buff the class correctly.
[
No, they should re-implement the functionality until they have something in place that keeps stamblade in a playable state and lets us weave lights/heavies with our offensive CC like every other class in the game.
josh.lackey_ESO wrote: »[
No, they should re-implement the functionality until they have something in place that keeps stamblade in a playable state and lets us weave lights/heavies with our offensive CC like every other class in the game.
Are you saying the nightblade class now cannot weave light/heavy attacks at all?
Or do you mean you can now only weave them without being invisible, which is exactly "like every other class in the game." The situation is now the exact opposite as you suggest. Nightblade is on the same turf as everyone else instead of having an overpowered special advantage.
josh.lackey_ESO wrote: »[
No, they should re-implement the functionality until they have something in place that keeps stamblade in a playable state and lets us weave lights/heavies with our offensive CC like every other class in the game.
Are you saying the nightblade class now cannot weave light/heavy attacks at all?
Or do you mean you can now only weave them without being invisible, which is exactly "like every other class in the game." The situation is now the exact opposite as you suggest. Nightblade is on the same turf as everyone else instead of having an overpowered special advantage.
...and lets us weave lights/heavies with our offensive CC like every other class in the game
with our offensive CC
Ragnaroek93 wrote: »Amazing how they managed to nerf Nb even further without even trying to do so...
Strider__Roshin wrote: »Ragnaroek93 wrote: »Amazing how they managed to nerf Nb even further without even trying to do so...
Oh I wouldn't say this change was unintentional.
Strider__Roshin wrote: »Ragnaroek93 wrote: »Amazing how they managed to nerf Nb even further without even trying to do so...
Oh I wouldn't say this change was unintentional.
"Never attribute to malice that which is adequately explained by stupidity"
Ragnaroek93 wrote: »Who's even playing Nightblade at this point LOL
...
ne.ga.kurai_ESO wrote: »...
Read the patch notes. They buffed it sort of along the lines I was talking about.
It's basically your typical rogue backstab now, but I still think they should increase the damage for flank strikes. Either up the armor pen to 15% or give a bonus damage. Because of all the auto facing in this game and how *** performance is landing positionals with intention is difficult.
ne.ga.kurai_ESO wrote: »
Here's a kooky idea:
Shadow Barrier passive grants CC immunity while you are invisible.
Hear me out.
Nightblades biggest weakness is that their defense is completely shut down without any effort from most classes with easy AoE. Streaks, Leaps, Dawnbreakers, Curse, etc etc - all completely delete nightblades. No other class can be completely shut out of their primary defense leaving them in such an easy-kill vulnerable state.
With this change, all these things would still expose and damage the nightblade, but they wouldn't have the kind of absolute advantage over Cloak that they currently have.
So if a Sorc Streaks you, they break your Cloak and deal full damage, but they have to Streak you again or use another ability if they want to land a CC.
Thoughts?
Here's a kooky idea:
Shadow Barrier passive grants CC immunity while you are invisible.
Hear me out.
Nightblades biggest weakness is that their defense is completely shut down without any effort from most classes with easy AoE. Streaks, Leaps, Dawnbreakers, Curse, etc etc - all completely delete nightblades. No other class can be completely shut out of their primary defense leaving them in such an easy-kill vulnerable state.
With this change, all these things would still expose and damage the nightblade, but they wouldn't have the kind of absolute advantage over Cloak that they currently have.
So if a Sorc Streaks you, they break your Cloak and deal full damage, but they have to Streak you again or use another ability if they want to land a CC.
Thoughts?
ne.ga.kurai_ESO wrote: »Big ups to the OP lmao :
Veiled Strike:
This ability and its morphs now stun and set targets Off Balance when used from the flank of an enemy, rather than when you are stealthed or invisible. This change was done to offset the loss of the ability to activate this portion of the attack with the recent fixes to Heavy Attacks properly breaking invisibility.