well if they can "fix" this, can they fix cloak breaking from enemy gap closers, lights/heavy attacks and various other skills/projectiles? (and also fix the lag/desyncs which make landing incap/exec/assassins scourge the same experience as rolling a dice) @ZOS pretty please
You can't deny that a mechanic that has been in the game for years - even if unexpected - is now an integral part of the game's balance.
Of course in a perfect world this would be compensated somewhere else in a well thought process, but it seems highly probable that this change was unintended, and devs having other things to focus on than class balance for this patch, the quickest fix could possibly be to emulate the original mechanic while nightblades wait for a fair trade-off.
At the very least a developer comment is needed on this subject.
They take away key skill interactions, give nothing in return and expect an already semi-crippled class to still be playable - it doesn't work that way.
Lapin_Logic wrote: »leaving a frustrating broken element in the game leads to lazy game play and frustrations to your opponent.
As a NB main I say it's good. Bugs shouldn't be the way to gain power. Instead we should ask for buffs and elgit ways of getting stronger.
Lapin_Logic wrote: »leaving a frustrating broken element in the game leads to lazy game play and frustrations to your opponent.
Can you describe how this mechanic has been frustrating you so much ? Help me understand please.
devs needs to give us their input on this
At the very least a developer comment is needed on this subject.
Melee heavy attacks from cloak now break your cloak on PTS.
What this essentially means is that every high end nightblade who actually heavy weaves into their Surprise Attack stun lost about 4-5k burst damage in noCP and the sustain associated with the heavy attack weaves.
While this change is not listed on the patch notes, I would guess this following line is what has caused the issue:Fixed an issue where partially charged Heavy Attacks, or “Medium Attacks,” were not considered Direct Damage.
Class was doing pretty bad already, especially in group PvP - if this isn't the nail in the coffin I don't know what is.
This nerf hits stamina NB players worse than the Surprise Attack change, worse than Incap cast time, worse than removing Minor Berserk from Relentless, worse than making casting Vigor break cloak and worse than Ambush breaking cloak.
Something better be done.
They can't say anything remotely resembling a constructive answer, cause even their own patch notes don't make much sense. You can't answer to something you don't even understand.
They can't say anything remotely resembling a constructive answer, cause even their own patch notes don't make much sense. You can't answer to something you don't even understand.
Surely your intervention is constructive and will give Devs motivation to take part in this discussion ...
Strider__Roshin wrote: »Hey would you look at that! Nightblade got nerfed again!
universal_wrath wrote: »Melee heavy attacks from cloak now break your cloak on PTS.
What this essentially means is that every high end nightblade who actually heavy weaves into their Surprise Attack stun lost about 4-5k burst damage in noCP and the sustain associated with the heavy attack weaves.
While this change is not listed on the patch notes, I would guess this following line is what has caused the issue:Fixed an issue where partially charged Heavy Attacks, or “Medium Attacks,” were not considered Direct Damage.
Class was doing pretty bad already, especially in group PvP - if this isn't the nail in the coffin I don't know what is.
This nerf hits stamina NB players worse than the Surprise Attack change, worse than Incap cast time, worse than removing Minor Berserk from Relentless, worse than making casting Vigor break cloak and worse than Ambush breaking cloak.
Something better be done.
Good, crutching on a bug will not get you anywhere. Since they fixed this bug, they might also fix other bugs related to cloak. Now you can properly ask for buffs to nightblade, but I'm know that as long as nightblade has cloak, it will stay as it is. Same thing happened with stamsorc, instead of reowrking the class, they just keep buffing streak like stamsorc is only streak and nothing else, nightblade it the same in this way.
universal_wrath wrote: »Melee heavy attacks from cloak now break your cloak on PTS.
What this essentially means is that every high end nightblade who actually heavy weaves into their Surprise Attack stun lost about 4-5k burst damage in noCP and the sustain associated with the heavy attack weaves.
While this change is not listed on the patch notes, I would guess this following line is what has caused the issue:Fixed an issue where partially charged Heavy Attacks, or “Medium Attacks,” were not considered Direct Damage.
Class was doing pretty bad already, especially in group PvP - if this isn't the nail in the coffin I don't know what is.
This nerf hits stamina NB players worse than the Surprise Attack change, worse than Incap cast time, worse than removing Minor Berserk from Relentless, worse than making casting Vigor break cloak and worse than Ambush breaking cloak.
Something better be done.
Good, crutching on a bug will not get you anywhere. Since they fixed this bug, they might also fix other bugs related to cloak. Now you can properly ask for buffs to nightblade, but I'm know that as long as nightblade has cloak, it will stay as it is. Same thing happened with stamsorc, instead of reowrking the class, they just keep buffing streak like stamsorc is only streak and nothing else, nightblade it the same in this way.
that's good because stealth in this game should be defensive utility not offensive
this is fix for nb cloak
^This is on the tooltip of Surprise Attack for a reason, it has never been the intention that NBs should be a class that only runs away or plays like a brawler rather than an assassin.Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
universal_wrath wrote: »Melee heavy attacks from cloak now break your cloak on PTS.
What this essentially means is that every high end nightblade who actually heavy weaves into their Surprise Attack stun lost about 4-5k burst damage in noCP and the sustain associated with the heavy attack weaves.
While this change is not listed on the patch notes, I would guess this following line is what has caused the issue:Fixed an issue where partially charged Heavy Attacks, or “Medium Attacks,” were not considered Direct Damage.
Class was doing pretty bad already, especially in group PvP - if this isn't the nail in the coffin I don't know what is.
This nerf hits stamina NB players worse than the Surprise Attack change, worse than Incap cast time, worse than removing Minor Berserk from Relentless, worse than making casting Vigor break cloak and worse than Ambush breaking cloak.
Something better be done.
Good, crutching on a bug will not get you anywhere. Since they fixed this bug, they might also fix other bugs related to cloak. Now you can properly ask for buffs to nightblade, but I'm know that as long as nightblade has cloak, it will stay as it is. Same thing happened with stamsorc, instead of reowrking the class, they just keep buffing streak like stamsorc is only streak and nothing else, nightblade it the same in this way.
"Bug" - did you know that light attack weaving/animation canceling wasn't an intended feature when the game was released? Yet it was left there because it made the game better instead of otherwise around, and is now part of the base game.
It is the same with cloak heavy weaves.
Also it is funny you think cloak is something that is overpowered right now; if that were the case surely top tier NBs wouldn't be quitting the game left and right, people wouldn't be cursing when they get a NB in their team in BGs and the vast majority of PvP population wouldn't consider them sub-par?
These days you'd be lucky to not get uncloaked by a gap closer or a random execute, light attack, bound armaments etc etc. I don't see any of the "heavy attack from cloak is op" people bringing up those actual bugs.
I'd also be very interested in hearing when they last buffed cloak at all, in Greymoor that skill will be more trivial than ever as every vampire will have access to invisibility.
It's very disingenuous to suggest that cloak is something that has been buffed many times, when almost everything thrown at it over the 6 years of this game's existence has been a nerf.that's good because stealth in this game should be defensive utility not offensive
this is fix for nb cloak
Taktak aren't you the one always complaining when you get a NB in your team?
I'll tell you why: because 99% of NBs don't know how to play the class and do precisely what you suggest: only use cloak as a defensive tool to spam over and over and over again, doing no damage whatsoever (because they quite simply can't without utilizing cloak offensively) and being a liability to their team in BGs.^This is on the tooltip of Surprise Attack for a reason, it has never been the intention that NBs should be a class that only runs away or plays like a brawler rather than an assassin.Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
universal_wrath wrote: »Strider__Roshin wrote: »Hey would you look at that! Nightblade got nerfed again!
calling bug fix a nerf .....
universal_wrath wrote: »universal_wrath wrote: »Melee heavy attacks from cloak now break your cloak on PTS.
What this essentially means is that every high end nightblade who actually heavy weaves into their Surprise Attack stun lost about 4-5k burst damage in noCP and the sustain associated with the heavy attack weaves.
While this change is not listed on the patch notes, I would guess this following line is what has caused the issue:Fixed an issue where partially charged Heavy Attacks, or “Medium Attacks,” were not considered Direct Damage.
Class was doing pretty bad already, especially in group PvP - if this isn't the nail in the coffin I don't know what is.
This nerf hits stamina NB players worse than the Surprise Attack change, worse than Incap cast time, worse than removing Minor Berserk from Relentless, worse than making casting Vigor break cloak and worse than Ambush breaking cloak.
Something better be done.
Good, crutching on a bug will not get you anywhere. Since they fixed this bug, they might also fix other bugs related to cloak. Now you can properly ask for buffs to nightblade, but I'm know that as long as nightblade has cloak, it will stay as it is. Same thing happened with stamsorc, instead of reowrking the class, they just keep buffing streak like stamsorc is only streak and nothing else, nightblade it the same in this way.
"Bug" - did you know that light attack weaving/animation canceling wasn't an intended feature when the game was released? Yet it was left there because it made the game better instead of otherwise around, and is now part of the base game.
It is the same with cloak heavy weaves.
Also it is funny you think cloak is something that is overpowered right now; if that were the case surely top tier NBs wouldn't be quitting the game left and right, people wouldn't be cursing when they get a NB in their team in BGs and the vast majority of PvP population wouldn't consider them sub-par?
These days you'd be lucky to not get uncloaked by a gap closer or a random execute, light attack, bound armaments etc etc. I don't see any of the "heavy attack from cloak is op" people bringing up those actual bugs.
I'd also be very interested in hearing when they last buffed cloak at all, in Greymoor that skill will be more trivial than ever as every vampire will have access to invisibility.
It's very disingenuous to suggest that cloak is something that has been buffed many times, when almost everything thrown at it over the 6 years of this game's existence has been a nerf.that's good because stealth in this game should be defensive utility not offensive
this is fix for nb cloak
Taktak aren't you the one always complaining when you get a NB in your team?
I'll tell you why: because 99% of NBs don't know how to play the class and do precisely what you suggest: only use cloak as a defensive tool to spam over and over and over again, doing no damage whatsoever (because they quite simply can't without utilizing cloak offensively) and being a liability to their team in BGs.^This is on the tooltip of Surprise Attack for a reason, it has never been the intention that NBs should be a class that only runs away or plays like a brawler rather than an assassin.Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
I never said that cloak is overpowered, I said as long as nighblades has cloak, they will get the same treatment as stamsorc will streak. now since you mentioned it, Cloak is overpower if it did not bug out same with streak, that is why both classes should not revolve around 1 skill that is bound for changes. one patch they buff streak and stamsorc is good, next patch they nerf it and stamsorc is no good and so on and on. Nightblades will not be balanced properly if people still cling to cloak, now everyone have another cloak via vamp
Usually i would agree with this logic,if this would have been "fixed" when the class was top tier/good no one would have complained since this was just giving an extra(uninteded if you want)advantage to a class that was alredy good.As a NB main I say it's good. Bugs shouldn't be the way to gain power. Instead we should ask for buffs and elgit ways of getting stronger.
Yeah, whatever, would be kinda pointless anyway as that damn thing is soo bugged that everything breaks it. LA, HA, single target skills, dots... pretty much everything. It has gotten to a point that many NBs simply unslotted it and stopped using it lol.Good, now cost increase on cloak pls
A very easy fix to this whole situation would be to let Surprise Attack still stun/off balance target 1-2s after coming out of invisibility.
Lapin_Logic wrote: »leaving a frustrating broken element in the game leads to lazy game play and frustrations to your opponent.
Can you describe how this mechanic has been frustrating you so much ? Help me understand please.
"Bug" - did you know that light attack weaving/animation canceling wasn't an intended feature when the game was released? Yet it was left there because it made the game better instead of otherwise around, and is now part of the base game.
other classes are visible because they don't have cloak, duhLapin_Logic wrote: »Every other class is visible when they apply their "heavy plus stun plus damage spammable" , this gives the ability to counterplay because you can see them prepping and the effects they have active etc.
have you like, ever played nightblade? probably not. guess what, casting your spammable ends invisibility, you don't get to "remain in stealth". as for the counterplay, all the burst that nightblade has access to is dodgeable/blockable. also you can break free after a stun, but of course if it takes you a full 3 seconds to do it, then you just deserve to get killed. and honestly if you can't kill a nightblade after a failed gank with all the tools at your disposal to counter cloak, maybe you should question yourself (detect pot, inner light, camo hunter, aoe's). oh, and cloak is actually broken right now, but i guess you wouldn't know since you don't seem to play nb (just light attack/use a gap closer and no more cloak problems).Nightblades can "heavy plus stun plus damage spammable" while totally invisible, do I really need to spell out the zero counterplay and frustration of anyone on the receiving end.
Some Nightblades want to do this from stealth, remain in stealth, and then be able to instantly recloak and run away at swift sprint top speed if they fail to Gank, and then take to the forum if one of the million AOE skills on the battlefield breaks our cloak.
what the hell does this mean? are you thinking of bombing? because thats not even close to comparable to how the class plays normally. i would use a strawman emote but sadly there's none on this forumNightblades in a lore friendly way "Strike From the shadows, and have the element of surprise, not be an untouchable and invisible ghost that fires off nukes, no it is not a part of class identity even if you did mod Skyrim with one shot arrows and 1000% stealth skill.
yeah and right now there's a few that still somehow think nightblade is op and needs nerfsThis is an MMO and MMO's need balance or players leave because it is a clown game tuned for who ever types loudest.
are people actually blaming the lag on anim cancel in 2020? also in case you haven't noticed the game isn't only laggy in cyrodiil, and part of that is because we went from client based calculations to server based as they did with u25 which increased the health/position desyncs (to the point that its now common to get desynced in bgs). didnt they do that because of CE? also if the combat is the reason the game is lagging, please explain why the performance is terrible whenever there's more than 20 people in the same place, even without combat? (i have min 150ping in vivec in prime time)Lapin_Logic wrote: »[snip] trying to keep weaving and animation cancelling in the game is why Cyrodiil is Laggy, and why combat fails to trigger skills smoothly and after the client changed from "Client says so server do" (why you got desyncs and magic deaths) to a "Call and response" (where the client now receives server validation on skill) is why sometimes you stand there for 10 seconds unable to even heavy attack while your stamina bar depletes.
combat should have been fixed and balanced around good buff management with shorter buff duration on GCD in combat for your damage burst, would have still took skill and been an action MMO but the servers wouldn't have been swamped with spamming Light attack Bash plus skill plus dodge Multiple times a second from each player.
[snip]