Maintenance for the week of February 17:
• PC/Mac: No maintenance – February 17
• PC/Mac: NA and EU megaservers for maintenance – February 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – February 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – February 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• ESO Store and Account System for maintenance – February 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC) https://forums.elderscrollsonline.com/en/discussion/673215

Update 26 Combat Preview

  • blkjag
    blkjag
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    I really doubt we are gonna see the fixes we want. They are focused on pushing out new content vs fixing what’s broken.
  • MLGProPlayer
    MLGProPlayer
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    blkjag wrote: »
    I really doubt we are gonna see the fixes we want. They are focused on pushing out new content vs fixing what’s broken.

    They're releasing less and less content each year.

    That's why they're making changes like this one. They think we won't notice the lack of content if they make us start replaying 5-year old content.
    Edited by MLGProPlayer on May 5, 2020 2:35AM
  • reiverx
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    They'll do the same with monster sets. Not in the immediate future, but they'll be watching how the reaction to this plays out.
  • MLGProPlayer
    MLGProPlayer
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    reiverx wrote: »
    They'll do the same with monster sets. Not in the immediate future, but they'll be watching how the reaction to this plays out.

    They won't be watching anything. ZOS doesn't care about feedback. If they want to do something they'll do it.
    Edited by MLGProPlayer on May 5, 2020 12:50PM
  • Bergzorn
    Bergzorn
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    Maybe we’ll get a response when we hit 1000 comments. 11 more to go people!

    I like working towards a goal. Four more to go!
    Edited by Bergzorn on May 5, 2020 1:09PM
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • reiverx
    reiverx
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    reiverx wrote: »
    They'll do the same with monster sets. Not in the immediate future, but they'll be watching how the reaction to this plays out.

    They won't be watching anything. ZOS doesn't care about feedback. If they want to do something they'll do it.


    Nerf a weapon. Give back the buff but only if you replay the same content.

    Only ZOS.
  • colossalvoids
    colossalvoids
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    @ZOS_BrianWheeler @ZOS_Gilliam heyo gang, maybe it's time for a reply of sorts?
  • jecks33
    jecks33
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    keep asking guys, don't let this thread die. We deserve a reply!
    PC-EU
  • Etrella
    Etrella
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    For the 1000th reply, I would honestly like to say, from the bottom of my heart and sincerely that these changes SUCK!!!!!

    @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @ZOS_RichLambert
  • Sabretusks
    Sabretusks
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    19 days and 1001 comments later... still waiting.
  • blkjag
    blkjag
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    maybe next week.....
  • dwig
    dwig
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    10,000 replies? 8997 to go!
  • heaven13
    heaven13
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    The lack of response here coupled with the small adjustments to almost nothing in PTS week 3 (what's usually the big change week) leaves me pretty disappointed. In the past year and a half, we've seen drastic balancing changes nearly every update, ever declining performance, and though they've tried to tell us what their vision for the future is, the changes they make rarely accomplish these goals and sometimes even go against those desired outcomes. Lack of communication just adds salt to the wound especially this particular topic that has been ignored for going on 3 weeks now. It's not like it's an obscure, 5 pages deep with 2 responses type inquiry.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • BennyButton
    BennyButton
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    Man, getting ghosted by ZOS is pretty terrible. @ZOS_GinaBruno
  • BennyButton
    BennyButton
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    Edit: I decided that it’s not conducive to post memes when ZOS’s entire treatment of their player base is a meme.
    Edited by BennyButton on May 6, 2020 5:48PM
  • Sabretusks
    Sabretusks
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    So, just for the sake of conversation, let’s talk about the upcoming Greymoor patch. Specifically about their desire and various attempts to close the skill gap.

    Putting a variation on the vMA weapons in nMA might help... supposing you know how to use it. As people have pointed out already, you can clear nMA on a brand new level 3 toon with the stock 2H and class skills. No CPs, food, drink, potions, or anything else needed. Given that it doesn’t require much of a rotation to obtain the weapons in the first place, it’s doubtful that the player will emerge on the other side with any better idea of their proper class rotation.

    Let’s start with the skill gap. You know what would really help? A tutorial forcing you to go through a basic rotation for their class. Make it like guitar hero where it gives you timing to do each of your light attacks and skills, and people might learn how to do an effective rotation. You want to put mini-games in? How about a mini game where people can practice either blocking/rolldodging a heavy attack? Or perhaps one teaching people to light weave? Maybe one to interrupt an enemy? Don’t you think these things would be a little more helpful than spoonfeeding people BIS gear? Otherwise you’re just giving a sports car to a new driver. Let’s give people a chance to develop that skill and work towards closing that skill gap.

    Lastly, why don’t we keep actively working on and balancing the PTS year round? Perhaps we should incentivize higher end PvE and PvP guilds to run content? Perhaps participants would get free weapon/spell/tripots or crown crates for thoroughly vetting instances and providing useful feedback? Seems like stuff like the jump pads getting deleted from vCR HM, the last boss of vBRP getting a ton of extra health, or getting DC’d from block cancelling in Cyrodiil would have been caught before it made it to live IF someone who was proficient with any of those instances had checked it. Giving these groups an opportunity to more extensively try things as you make adjustments might also show things like unintended proc conditions, a class being over/underpowered, certain gear/traits/mundus/powers being absolutely useless and in need of a change, etc.

    The player base (especially theory crafters like Skinny, Asiangod, Code, etc) have shown all over the forums, YouTube, etc that they are more than willing to share information with the community at large, and so it might be useful to start listening to them. Maybe we can get a more balanced and less buggy game if we straighten all this stuff out on the PTS before pushing it to live?

    In any event, hopefully someone up there in Dev land is reading this and takes it to heart.
  • MattT1988
    MattT1988
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    Hey @ZOS_GinaBruno, so much for your promise to improve communication with the playerbase yeah? I guess @ZOS_BrianWheeler must of missed that memo. Do you mind reminding him please? Thank you.
  • dwig
    dwig
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    Hey gang! I think they are busy practicing social distancing... from the forums!
  • Xorsius
    Xorsius
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    Still waiting for a response here.
  • colossalvoids
    colossalvoids
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    Sabretusks wrote: »
    So, just for the sake of conversation, let’s talk about the upcoming Greymoor patch. Specifically about their desire and various attempts to close the skill gap.

    Putting a variation on the vMA weapons in nMA might help... supposing you know how to use it. As people have pointed out already, you can clear nMA on a brand new level 3 toon with the stock 2H and class skills. No CPs, food, drink, potions, or anything else needed. Given that it doesn’t require much of a rotation to obtain the weapons in the first place, it’s doubtful that the player will emerge on the other side with any better idea of their proper class rotation.

    Let’s start with the skill gap. You know what would really help? A tutorial forcing you to go through a basic rotation for their class. Make it like guitar hero where it gives you timing to do each of your light attacks and skills, and people might learn how to do an effective rotation. You want to put mini-games in? How about a mini game where people can practice either blocking/rolldodging a heavy attack? Or perhaps one teaching people to light weave? Maybe one to interrupt an enemy? Don’t you think these things would be a little more helpful than spoonfeeding people BIS gear? Otherwise you’re just giving a sports car to a new driver. Let’s give people a chance to develop that skill and work towards closing that skill gap.

    Lastly, why don’t we keep actively working on and balancing the PTS year round? Perhaps we should incentivize higher end PvE and PvP guilds to run content? Perhaps participants would get free weapon/spell/tripots or crown crates for thoroughly vetting instances and providing useful feedback? Seems like stuff like the jump pads getting deleted from vCR HM, the last boss of vBRP getting a ton of extra health, or getting DC’d from block cancelling in Cyrodiil would have been caught before it made it to live IF someone who was proficient with any of those instances had checked it. Giving these groups an opportunity to more extensively try things as you make adjustments might also show things like unintended proc conditions, a class being over/underpowered, certain gear/traits/mundus/powers being absolutely useless and in need of a change, etc.

    The player base (especially theory crafters like Skinny, Asiangod, Code, etc) have shown all over the forums, YouTube, etc that they are more than willing to share information with the community at large, and so it might be useful to start listening to them. Maybe we can get a more balanced and less buggy game if we straighten all this stuff out on the PTS before pushing it to live?

    In any event, hopefully someone up there in Dev land is reading this and takes it to heart.

    ^ wish zeni could be like that one day.
  • wlkanos
    wlkanos
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    Sabretusks wrote: »
    So, just for the sake of conversation, let’s talk about the upcoming Greymoor patch. Specifically about their desire and various attempts to close the skill gap.

    Putting a variation on the vMA weapons in nMA might help... supposing you know how to use it. As people have pointed out already, you can clear nMA on a brand new level 3 toon with the stock 2H and class skills. No CPs, food, drink, potions, or anything else needed. Given that it doesn’t require much of a rotation to obtain the weapons in the first place, it’s doubtful that the player will emerge on the other side with any better idea of their proper class rotation.

    Let’s start with the skill gap. You know what would really help? A tutorial forcing you to go through a basic rotation for their class. Make it like guitar hero where it gives you timing to do each of your light attacks and skills, and people might learn how to do an effective rotation. You want to put mini-games in? How about a mini game where people can practice either blocking/rolldodging a heavy attack? Or perhaps one teaching people to light weave? Maybe one to interrupt an enemy? Don’t you think these things would be a little more helpful than spoonfeeding people BIS gear? Otherwise you’re just giving a sports car to a new driver. Let’s give people a chance to develop that skill and work towards closing that skill gap.

    Lastly, why don’t we keep actively working on and balancing the PTS year round? Perhaps we should incentivize higher end PvE and PvP guilds to run content? Perhaps participants would get free weapon/spell/tripots or crown crates for thoroughly vetting instances and providing useful feedback? Seems like stuff like the jump pads getting deleted from vCR HM, the last boss of vBRP getting a ton of extra health, or getting DC’d from block cancelling in Cyrodiil would have been caught before it made it to live IF someone who was proficient with any of those instances had checked it. Giving these groups an opportunity to more extensively try things as you make adjustments might also show things like unintended proc conditions, a class being over/underpowered, certain gear/traits/mundus/powers being absolutely useless and in need of a change, etc.

    The player base (especially theory crafters like Skinny, Asiangod, Code, etc) have shown all over the forums, YouTube, etc that they are more than willing to share information with the community at large, and so it might be useful to start listening to them. Maybe we can get a more balanced and less buggy game if we straighten all this stuff out on the PTS before pushing it to live?

    In any event, hopefully someone up there in Dev land is reading this and takes it to heart.

    Nah, too much work, too little care for player base. Correct me if I'm wrong, @ZOS_BrianWheeler ?
  • Satanas
    Satanas
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    With ping issues on PC it will be extra funny to farm vMA (it was already fun without soooo... there is no reason !). I can hear the salt from here.
  • MLGProPlayer
    MLGProPlayer
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    Sabretusks wrote: »
    So, just for the sake of conversation, let’s talk about the upcoming Greymoor patch. Specifically about their desire and various attempts to close the skill gap.

    Putting a variation on the vMA weapons in nMA might help... supposing you know how to use it. As people have pointed out already, you can clear nMA on a brand new level 3 toon with the stock 2H and class skills. No CPs, food, drink, potions, or anything else needed. Given that it doesn’t require much of a rotation to obtain the weapons in the first place, it’s doubtful that the player will emerge on the other side with any better idea of their proper class rotation.

    Let’s start with the skill gap. You know what would really help? A tutorial forcing you to go through a basic rotation for their class. Make it like guitar hero where it gives you timing to do each of your light attacks and skills, and people might learn how to do an effective rotation. You want to put mini-games in? How about a mini game where people can practice either blocking/rolldodging a heavy attack? Or perhaps one teaching people to light weave? Maybe one to interrupt an enemy? Don’t you think these things would be a little more helpful than spoonfeeding people BIS gear? Otherwise you’re just giving a sports car to a new driver. Let’s give people a chance to develop that skill and work towards closing that skill gap.

    Lastly, why don’t we keep actively working on and balancing the PTS year round? Perhaps we should incentivize higher end PvE and PvP guilds to run content? Perhaps participants would get free weapon/spell/tripots or crown crates for thoroughly vetting instances and providing useful feedback? Seems like stuff like the jump pads getting deleted from vCR HM, the last boss of vBRP getting a ton of extra health, or getting DC’d from block cancelling in Cyrodiil would have been caught before it made it to live IF someone who was proficient with any of those instances had checked it. Giving these groups an opportunity to more extensively try things as you make adjustments might also show things like unintended proc conditions, a class being over/underpowered, certain gear/traits/mundus/powers being absolutely useless and in need of a change, etc.

    The player base (especially theory crafters like Skinny, Asiangod, Code, etc) have shown all over the forums, YouTube, etc that they are more than willing to share information with the community at large, and so it might be useful to start listening to them. Maybe we can get a more balanced and less buggy game if we straighten all this stuff out on the PTS before pushing it to live?

    In any event, hopefully someone up there in Dev land is reading this and takes it to heart.

    The extra 1-2k DPS you get from vMA weapons isn't going to close any skill gap.

    The biggest reason why players suck is they don't know how to weave.

    Having said that, if you can't weave, vMA weapons won't actually increase your DPS.
    Edited by MLGProPlayer on May 6, 2020 11:45PM
  • MLGProPlayer
    MLGProPlayer
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    In this corner we have Brian's announcement post:

    3DvmzAK.png

    And in this corner we have the community's response:

    HxOvdrg.png

    What do you notice, @ZOS_BrianWheeler @ZOS_Gilliam ? I've given you a little hint.
    Edited by MLGProPlayer on May 6, 2020 11:52PM
  • MattT1988
    MattT1988
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    Not going to lie @ZOS_BrianWheeler . I’m feeling very ignored here. That’s rude.
  • SpiderKnight
    SpiderKnight
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    So many people complaining about there being "too many handouts in the game", "the game too easy", "vma too easy".

    I bet those same people are the ones wanting their upgraded vma weapons handed to them.
  • MLGProPlayer
    MLGProPlayer
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    So many people complaining about there being "too many handouts in the game", "the game too easy", "vma too easy".

    I bet those same people are the ones wanting their upgraded vma weapons handed to them.

    Nobody wants to repeat content from 2015 that they've already run over 100 times. People want NEW challenging content.

    And upgrading these weapons isn't a "handout". The weapons have already been earned.
    Edited by MLGProPlayer on May 7, 2020 9:42PM
  • MLGProPlayer
    MLGProPlayer
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    Imagine adopting a business model where you treat your customers like absolute trash @ZOS_BrianWheeler @ZOS_RichLambert

    This has been how Bethesda/Zenimax operate for years now.

    They're right up there with EA, 2K, and Ubisoft for worst dev/publisher in gaming.
  • BennyButton
    BennyButton
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    Imagine adopting a business model where you treat your customers like absolute trash @ZOS_BrianWheeler @ZOS_RichLambert

    This has been how Bethesda/Zenimax operate for years now.

    They're right up there with EA, 2K, and Ubisoft for worst dev/publisher in gaming.

    darn you're right
    Edited by BennyButton on May 7, 2020 9:55PM
  • mairwen85
    mairwen85
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    The real tragedy is that we're all checking in on this thread every day expecting a response when we know there won't be one, and yet ZOS fails to use that to their benefit by actually providing any feedback at all. I mean, even if they just said "thank you for your input, we're monitoring this thread" - - that would be enough to at least let people know their voices have been heard. Right now they're just making us feel like a picket line, which is wrong. Very wrong.
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