I really doubt we are gonna see the fixes we want. They are focused on pushing out new content vs fixing what’s broken.
They'll do the same with monster sets. Not in the immediate future, but they'll be watching how the reaction to this plays out.
WrathOfInnos wrote: »Maybe we’ll get a response when we hit 1000 comments. 11 more to go people!
MLGProPlayer wrote: »
Sabretusks wrote: »So, just for the sake of conversation, let’s talk about the upcoming Greymoor patch. Specifically about their desire and various attempts to close the skill gap.
Putting a variation on the vMA weapons in nMA might help... supposing you know how to use it. As people have pointed out already, you can clear nMA on a brand new level 3 toon with the stock 2H and class skills. No CPs, food, drink, potions, or anything else needed. Given that it doesn’t require much of a rotation to obtain the weapons in the first place, it’s doubtful that the player will emerge on the other side with any better idea of their proper class rotation.
Let’s start with the skill gap. You know what would really help? A tutorial forcing you to go through a basic rotation for their class. Make it like guitar hero where it gives you timing to do each of your light attacks and skills, and people might learn how to do an effective rotation. You want to put mini-games in? How about a mini game where people can practice either blocking/rolldodging a heavy attack? Or perhaps one teaching people to light weave? Maybe one to interrupt an enemy? Don’t you think these things would be a little more helpful than spoonfeeding people BIS gear? Otherwise you’re just giving a sports car to a new driver. Let’s give people a chance to develop that skill and work towards closing that skill gap.
Lastly, why don’t we keep actively working on and balancing the PTS year round? Perhaps we should incentivize higher end PvE and PvP guilds to run content? Perhaps participants would get free weapon/spell/tripots or crown crates for thoroughly vetting instances and providing useful feedback? Seems like stuff like the jump pads getting deleted from vCR HM, the last boss of vBRP getting a ton of extra health, or getting DC’d from block cancelling in Cyrodiil would have been caught before it made it to live IF someone who was proficient with any of those instances had checked it. Giving these groups an opportunity to more extensively try things as you make adjustments might also show things like unintended proc conditions, a class being over/underpowered, certain gear/traits/mundus/powers being absolutely useless and in need of a change, etc.
The player base (especially theory crafters like Skinny, Asiangod, Code, etc) have shown all over the forums, YouTube, etc that they are more than willing to share information with the community at large, and so it might be useful to start listening to them. Maybe we can get a more balanced and less buggy game if we straighten all this stuff out on the PTS before pushing it to live?
In any event, hopefully someone up there in Dev land is reading this and takes it to heart.
Sabretusks wrote: »So, just for the sake of conversation, let’s talk about the upcoming Greymoor patch. Specifically about their desire and various attempts to close the skill gap.
Putting a variation on the vMA weapons in nMA might help... supposing you know how to use it. As people have pointed out already, you can clear nMA on a brand new level 3 toon with the stock 2H and class skills. No CPs, food, drink, potions, or anything else needed. Given that it doesn’t require much of a rotation to obtain the weapons in the first place, it’s doubtful that the player will emerge on the other side with any better idea of their proper class rotation.
Let’s start with the skill gap. You know what would really help? A tutorial forcing you to go through a basic rotation for their class. Make it like guitar hero where it gives you timing to do each of your light attacks and skills, and people might learn how to do an effective rotation. You want to put mini-games in? How about a mini game where people can practice either blocking/rolldodging a heavy attack? Or perhaps one teaching people to light weave? Maybe one to interrupt an enemy? Don’t you think these things would be a little more helpful than spoonfeeding people BIS gear? Otherwise you’re just giving a sports car to a new driver. Let’s give people a chance to develop that skill and work towards closing that skill gap.
Lastly, why don’t we keep actively working on and balancing the PTS year round? Perhaps we should incentivize higher end PvE and PvP guilds to run content? Perhaps participants would get free weapon/spell/tripots or crown crates for thoroughly vetting instances and providing useful feedback? Seems like stuff like the jump pads getting deleted from vCR HM, the last boss of vBRP getting a ton of extra health, or getting DC’d from block cancelling in Cyrodiil would have been caught before it made it to live IF someone who was proficient with any of those instances had checked it. Giving these groups an opportunity to more extensively try things as you make adjustments might also show things like unintended proc conditions, a class being over/underpowered, certain gear/traits/mundus/powers being absolutely useless and in need of a change, etc.
The player base (especially theory crafters like Skinny, Asiangod, Code, etc) have shown all over the forums, YouTube, etc that they are more than willing to share information with the community at large, and so it might be useful to start listening to them. Maybe we can get a more balanced and less buggy game if we straighten all this stuff out on the PTS before pushing it to live?
In any event, hopefully someone up there in Dev land is reading this and takes it to heart.
Sabretusks wrote: »So, just for the sake of conversation, let’s talk about the upcoming Greymoor patch. Specifically about their desire and various attempts to close the skill gap.
Putting a variation on the vMA weapons in nMA might help... supposing you know how to use it. As people have pointed out already, you can clear nMA on a brand new level 3 toon with the stock 2H and class skills. No CPs, food, drink, potions, or anything else needed. Given that it doesn’t require much of a rotation to obtain the weapons in the first place, it’s doubtful that the player will emerge on the other side with any better idea of their proper class rotation.
Let’s start with the skill gap. You know what would really help? A tutorial forcing you to go through a basic rotation for their class. Make it like guitar hero where it gives you timing to do each of your light attacks and skills, and people might learn how to do an effective rotation. You want to put mini-games in? How about a mini game where people can practice either blocking/rolldodging a heavy attack? Or perhaps one teaching people to light weave? Maybe one to interrupt an enemy? Don’t you think these things would be a little more helpful than spoonfeeding people BIS gear? Otherwise you’re just giving a sports car to a new driver. Let’s give people a chance to develop that skill and work towards closing that skill gap.
Lastly, why don’t we keep actively working on and balancing the PTS year round? Perhaps we should incentivize higher end PvE and PvP guilds to run content? Perhaps participants would get free weapon/spell/tripots or crown crates for thoroughly vetting instances and providing useful feedback? Seems like stuff like the jump pads getting deleted from vCR HM, the last boss of vBRP getting a ton of extra health, or getting DC’d from block cancelling in Cyrodiil would have been caught before it made it to live IF someone who was proficient with any of those instances had checked it. Giving these groups an opportunity to more extensively try things as you make adjustments might also show things like unintended proc conditions, a class being over/underpowered, certain gear/traits/mundus/powers being absolutely useless and in need of a change, etc.
The player base (especially theory crafters like Skinny, Asiangod, Code, etc) have shown all over the forums, YouTube, etc that they are more than willing to share information with the community at large, and so it might be useful to start listening to them. Maybe we can get a more balanced and less buggy game if we straighten all this stuff out on the PTS before pushing it to live?
In any event, hopefully someone up there in Dev land is reading this and takes it to heart.
SpiderKnight wrote: »So many people complaining about there being "too many handouts in the game", "the game too easy", "vma too easy".
I bet those same people are the ones wanting their upgraded vma weapons handed to them.
BennyButton wrote: »Imagine adopting a business model where you treat your customers like absolute trash @ZOS_BrianWheeler @ZOS_RichLambert
MLGProPlayer wrote: »BennyButton wrote: »Imagine adopting a business model where you treat your customers like absolute trash @ZOS_BrianWheeler @ZOS_RichLambert
This has been how Bethesda/Zenimax operate for years now.
They're right up there with EA, 2K, and Ubisoft for worst dev/publisher in gaming.