silvereyes wrote: »The fact that the dev team intentionally chose to go down this path of sadness despite the storm they knew it would kick up, and then the comment from Rich that essentially told people to stop acting so entitled, just feels super bad and disrespectful.
ZOS_GinaBruno wrote: »Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.
ZOS_RobGarrett wrote: »While we do have a backlog of improvements identified for the game, it’s clear we could do a better job of answering those kinds of inquiries, both for the player community and ourselves.
In time we’ll also want to share more about the vision and strategy that will drive future combat updates.
MLGProPlayer wrote: »Speaking of previous comments made by ZOS, anyone remember these?ZOS_GinaBruno wrote: »Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.ZOS_RobGarrett wrote: »While we do have a backlog of improvements identified for the game, it’s clear we could do a better job of answering those kinds of inquiries, both for the player community and ourselves.
In time we’ll also want to share more about the vision and strategy that will drive future combat updates.
silvereyes wrote: »[...] and then the comment from Rich that essentially told people to stop acting so entitled, just feels super bad and disrespectful.
Where did he say that?
I am actually curious about that, too. All I have seen is a screen cap with the name blocked out that claims to be from Lambert.
silvereyes wrote: »[...] and then the comment from Rich that essentially told people to stop acting so entitled, just feels super bad and disrespectful.
Where did he say that?
silvereyes wrote: »silvereyes wrote: »[...] and then the comment from Rich that essentially told people to stop acting so entitled, just feels super bad and disrespectful.
Where did he say that?
I apologize, I should have been more clear. It's just a rumor at this point, as far as I know. I've updated my comment to be more clear on that point.
I haven't seen any confirmed sourcing of the origin. I originally saw the comment here: https://forums.elderscrollsonline.com/en/discussion/comment/6710115/#Comment_6710115
... and then subsequent comments in the same thread alleged authorship back to Rich.
Yeah, I tried not to get too hung up on the poor analogy. There are a lot of those floating around. I'm more concerned about the dismissive attitude behind it.Thanks for sharing. That comment on that Discord is pretty poor reasoning either way tbh.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
Gatto_Cleptomane wrote: »ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
Okay, let’s assume the fact it’s impossible to just change the gear in players‘ inventories as the perf.and imperf. versions are two different instances and making an attempt to do so will cause some sort of internal structural conflict, which I see as the only viable reason behind this.
However, just making player base farm those weapons all over again is not the best approach to such changes. I have a suggestion. I’ll use Maelstrom as an example. We get weapons at the very end of the vet.mode from the chests. Add a change token to that last chest. This token could allow changing the imperf. weapon a player already has, to a perf.version at a station or a trader at the arena.
1. Of course this token is given only at vet. This ensures the player is eligible for a perf.weapon for being able to complete the vet.arena
2. This reduces grinding for weapons and makes players being less RNG affected.
3. 1 token per weapon change. You get same trait, same quality but just a perf.version of the weapon.
It’s a solution that will satisfy both sides considering how straightforward the answer was.
Gatto_Cleptomane wrote: »Okay, let’s assume the fact it’s impossible to just change the gear in players‘ inventories as the perf.and imperf. versions are two different instances and making an attempt to do so will cause some sort of internal structural conflict, which I see as the only viable reason behind this.
MLGProPlayer wrote: »Gatto_Cleptomane wrote: »Okay, let’s assume the fact it’s impossible to just change the gear in players‘ inventories as the perf.and imperf. versions are two different instances and making an attempt to do so will cause some sort of internal structural conflict, which I see as the only viable reason behind this.
This is 100% ZOS being stubborn and out of touch with their own game, as is the case with 99% of their ill-advised changes.
There is no technical reason why they couldn't change the item stats on existing vMA weapons. They change the stats on a bunch of gear every balance patch.
Tbh, even if it were possible for ZOS to implement a token system before launch (it isn't), I wouldn't want them to. PTS already has a bugs list a mile long on day 2 (2-4x normal latency in trials, crashes, more crashes, more crashes + environment textures not loading during ESO+ today, etc.). I really want them working on fixing those bugs and not some slapdash new system.Gatto_Cleptomane wrote: »So I suggested a compromise, based on the info at hand. I think you’ll agree if I say that grinding all over again is bs compared to a couple of runs just to perfect the weapons for yet another currency. Anyways, most likely they won’t even bother but hey, hopes die last.
silvereyes wrote: »Tbh, even if it were possible for ZOS to implement a token system before launch (it isn't), I wouldn't want them to. PTS already has a bugs list a mile long on day 2 (2-4x normal latency in trials, crashes, more crashes, more crashes + environment textures not loading during ESO+ today, etc.). I really want them working on fixing those bugs and not some slapdash new system.Gatto_Cleptomane wrote: »So I suggested a compromise, based on the info at hand. I think you’ll agree if I say that grinding all over again is bs compared to a couple of runs just to perfect the weapons for yet another currency. Anyways, most likely they won’t even bother but hey, hopes die last.
To make matters even more stressful for the dev team, they are all working from home right now. If any are like me and have young kids at home, their productivity has probably plummeted these last few weeks. Not a great time for piling on any new features.
Gatto_Cleptomane wrote: »If you can’t run a game - balance, beauty, new super content is kinda pointless. I want to go to Cyro and be able to break free or use a skill when I need, I want to run into keeps not into random loading screens xD
I’d forgive flushed balance, pricy “expansions”, yet another pet/mount reskin, IF the game worked. [...]
Of course not. That wasn't my point anyways. Honestly, I'd love them to push back the release if it meant they release a quality product.Gatto_Cleptomane wrote: »So for me work from home and personal discomfort doesn’t justify a product that doesn’t properly work.
John_Falstaff wrote: »Gatto_Cleptomane wrote: »ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
Okay, let’s assume the fact it’s impossible to just change the gear in players‘ inventories as the perf.and imperf. versions are two different instances and making an attempt to do so will cause some sort of internal structural conflict, which I see as the only viable reason behind this.
However, just making player base farm those weapons all over again is not the best approach to such changes. I have a suggestion. I’ll use Maelstrom as an example. We get weapons at the very end of the vet.mode from the chests. Add a change token to that last chest. This token could allow changing the imperf. weapon a player already has, to a perf.version at a station or a trader at the arena.
1. Of course this token is given only at vet. This ensures the player is eligible for a perf.weapon for being able to complete the vet.arena
2. This reduces grinding for weapons and makes players being less RNG affected.
3. 1 token per weapon change. You get same trait, same quality but just a perf.version of the weapon.
It’s a solution that will satisfy both sides considering how straightforward the answer was.
That wouldn't be a correct assumption - they happened to rename sets in the past (which changed the name in everyone's inventories - most massive rename in One Tamriel) and they change traits on existing sets in everyone's inventories every bloody patch. It only takes them to rename current sets to perfected and add (I know, radical notion for ZOS) 1pc bonus.
Look, ZOS, since you're telling that when you change which set drops in a content we don't get to benefit from those changes on existing drops, why did you change Iceheart in my inventory? Or, let's allow current perfected Asylum destro users keep their 2-proc condition, how about that? Let's not "upgrade" their current staves to new perfected staff, just to stick to the decision you, yourselves, have established?
I enjoyed the process of completing vMA for the first time. I kind of enjoyed honing my strategies for a few runs after that. But the next x dozen or hundreds of runs after that were just painful. I wanted only a sharpened inferno staff and instead received everything but. I had nearly a full collection of vMA weapons, but not a single inferno staff of any trait. After my last run, I thought to myself: never again.It pisses off a bunch of players for no reason to make them re-run content they don't want to run and didn't enjoy the first time. People that think that part of the change is good are probably in the low single digit percentile. Literally every player that I've talked to that has farmed vMA thinks the change is bad, even the ones that don't care enough to post about it still think it's dumb.
BennyButton wrote: »@ZOS_BrianWheeler it's been over 72 hours with no response. I think it's time for you to stop hiding behind this disastrous decision.
SpiderCultist wrote: »is this DLC still refundable?
55€ (for collector's edition) to the bin
thanks ZoS
Sanguinor2 wrote: »Dominionix wrote: »The silence from ZOS in this thread is deafening.
My comment got deleted for pointing out that this thread got unstickied.
Which is how you know that's not what ZOS is doing.John_Falstaff wrote: »That'll be a clever move.
silvereyes wrote: »It looks stickied at the top of the combat category to me. Not sure what the issue is.