ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
WrathOfInnos wrote: »So it seems like there are 3 groups of people, all being affected in different ways with the perfected arena weapons change.
Players without arena weapons: Just got a large buff, casual or new players can finally use Malestrom Staves and Bows. The DPS floor has been significantly raised. Vast majority of the population, but apparently none of these people have forum accounts.
Players with Arena weapons that don’t like doing arenas: Entirely unaffected by the change. They have the exact same gear and stats before and after Greymoor. Infuriated by this, and apparently make up a majority of forum accounts.
Players with Arena weapons that like doing arenas: Willing to play the game, and will be rewarded with minor upgrades for doing content they enjoy. Small buff to the DPS ceiling (1-2% max). Apparently very few of us in this category, but seemingly the target audience for the perfected weapons.
Or maybe you could read all the responses? Quite a few stated that they had never completed vMA and still disagree regarding current weapons not being adjusted to reflect the perfected versions.
Maybe you would see people, like @Inklings who runs vMA quite often and enjoys it who states no, this is not an okay change.
I enjoy vMA myself. That doesn't mean I want to refarm 13+ weapons, plus the transmutes to go with them, plus the mats to upgrade them by doing the exact same content. A maelstrom weapon is the reward for completing veteran maelstrom arena. Come update 26 all my maelstrom weapons will reflect rewards for completing normal maelstrom arena, effectively trivializing all the time and effort I spent in the veteran instance.
angelofdeath333 wrote: »marius_buys wrote: »Are you aware that healing isn't all that big of an issue but rather the naturally high health pools and the abstinence of being burstable for most of the time, due to casttimes on ults, lack of offensive CCs.
@ZOS_BrianWheeler
I tend to agree, I now regularly see top players 1vXX and take no damage despite simultaneous multiple debuffs and ultimates. If anything you need to look at how much damage LOS and structures absorb with players playing ring-a-rosie around and in structures. It's simply ridiculous and it favors heavy armor to a point of unfairness.
Lol ok.
....He knows that medium armor affords more survivability right? Just because one is tanky doesn't automatically equal heavy armor 😐
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
monkey36948 wrote: »I personally agree with everything that's been posted other then the impen changes.
So let's start there. Adding crit resist to base and nerfing impen sounds great on paper right? Yes but it does have some issues that just looking at it like that doesn't solve them. Currently the "meta" is heavy armor with S&B backbar for most setups. These setups are already fairly tanky and adding these changes will make them even tankier. With the current setup everyone has to run impen. With the new setup these tankier builds can swap to divines/infused or sturdy/reinforced. This will allow them to either pull more dps or be even tankier. With the current meta this will make that even more of an issue than it is now. My proposal? Make it where if someone is using 5 piece+ of heavy armor their damage will take a flat 25% nerf. This will make it to where players don't want to sacrifice that much damage in pvp. It won't affect pve since only tanks run 5+. I believe this will still keep an incentive for people who want to sacrifice damage to be tanky while also allowing light/med armor to shine in builds based for it. Which will allow more diversity then just an impen change.
WrathOfInnos wrote: »WrathOfInnos wrote: »So it seems like there are 3 groups of people, all being affected in different ways with the perfected arena weapons change.
Players without arena weapons: Just got a large buff, casual or new players can finally use Malestrom Staves and Bows. The DPS floor has been significantly raised. Vast majority of the population, but apparently none of these people have forum accounts.
Players with Arena weapons that don’t like doing arenas: Entirely unaffected by the change. They have the exact same gear and stats before and after Greymoor. Infuriated by this, and apparently make up a majority of forum accounts.
Players with Arena weapons that like doing arenas: Willing to play the game, and will be rewarded with minor upgrades for doing content they enjoy. Small buff to the DPS ceiling (1-2% max). Apparently very few of us in this category, but seemingly the target audience for the perfected weapons.
Or maybe you could read all the responses? Quite a few stated that they had never completed vMA and still disagree regarding current weapons not being adjusted to reflect the perfected versions.
Maybe you would see people, like @Inklings who runs vMA quite often and enjoys it who states no, this is not an okay change.
I enjoy vMA myself. That doesn't mean I want to refarm 13+ weapons, plus the transmutes to go with them, plus the mats to upgrade them by doing the exact same content. A maelstrom weapon is the reward for completing veteran maelstrom arena. Come update 26 all my maelstrom weapons will reflect rewards for completing normal maelstrom arena, effectively trivializing all the time and effort I spent in the veteran instance.
Oh I read them, and I still don’t understand the emotional responses. The fact is that you can keep all your existing weapons and experience no change. And if you’d like some more of them, then great they are now even easier to farm on normal.
Are people just upset that the non-vet players now have access to these same weapons? You had exclusive access to them for 4 1/2 years, and I’d hope became a better player from the time spent in vMA. No reason to keep the rest of the players down at this point.
Or is the problem that a toy exists and they won’t get it handed to them for free? Seems like a new low for the era of instant gratification. When Olorime became the better version of SPC everyone had to do the content if they wanted it. Same thing for Lokkestiiz replacing War Machine. This time it’s nowhere near as impactful, and there’s really no reason you’d have to farm it, unless you’re pushing for world record scores.
When a new model year of car comes out we don’t call the dealership and demand a free upgrade. “It’s just not fair, I paid the same price last year and now there is a newer and better version!” And continuing that analogy, yes “casuals” can now get the equivalent of your old used car easier and cheaper than you paid when it was new. That is how the world works.
No, because (in theory) it would be more viable to run other traits instead.Savos_Saren wrote: »I don't get it. If ZOS is increasing the baseline of crit resistance and decreasing the value of impen… won't it still require you to have the same amount of impen gear?
NeillMcAttack wrote: »MurderMostFoul wrote: »@ZOS_BrianWheeler
My question:
Current 7 gold Impenetrable provides 1806 Crit Resist. How much Crit Resist we get from will 7 gold Impenetrable + base Crit Resist in U26?
This is what I am most curious about. It would be very ZOS of them to make players even more tanky if both values don't even out, or add up to less than the current total.
monkey36948 wrote: »My proposal? Make it where if someone is using 5 piece+ of heavy armor their damage will take a flat 25% nerf. This will make it to where players don't want to sacrifice that much damage in pvp. It won't affect pve since only tanks run 5+.
ZOS_BrianWheeler wrote: »
Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
WrathOfInnos wrote: »When a new model year of car comes out we don’t call the dealership and demand a free upgrade. “It’s just not fair, I paid the same price last year and now there is a newer and better version!” And continuing that analogy, yes “casuals” can now get the equivalent of your old used car easier and cheaper than you paid when it was new. That is how the world works.
Savos_Saren wrote: »I don't get it. If ZOS is increasing the baseline of crit resistance and decreasing the value of impen… won't it still require you to have the same amount of impen gear?
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.
GrumpyKlam wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »So it seems like there are 3 groups of people, all being affected in different ways with the perfected arena weapons change.
Players without arena weapons: Just got a large buff, casual or new players can finally use Malestrom Staves and Bows. The DPS floor has been significantly raised. Vast majority of the population, but apparently none of these people have forum accounts.
Players with Arena weapons that don’t like doing arenas: Entirely unaffected by the change. They have the exact same gear and stats before and after Greymoor. Infuriated by this, and apparently make up a majority of forum accounts.
Players with Arena weapons that like doing arenas: Willing to play the game, and will be rewarded with minor upgrades for doing content they enjoy. Small buff to the DPS ceiling (1-2% max). Apparently very few of us in this category, but seemingly the target audience for the perfected weapons.
Or maybe you could read all the responses? Quite a few stated that they had never completed vMA and still disagree regarding current weapons not being adjusted to reflect the perfected versions.
Maybe you would see people, like @Inklings who runs vMA quite often and enjoys it who states no, this is not an okay change.
I enjoy vMA myself. That doesn't mean I want to refarm 13+ weapons, plus the transmutes to go with them, plus the mats to upgrade them by doing the exact same content. A maelstrom weapon is the reward for completing veteran maelstrom arena. Come update 26 all my maelstrom weapons will reflect rewards for completing normal maelstrom arena, effectively trivializing all the time and effort I spent in the veteran instance.
Oh I read them, and I still don’t understand the emotional responses. The fact is that you can keep all your existing weapons and experience no change. And if you’d like some more of them, then great they are now even easier to farm on normal.
Are people just upset that the non-vet players now have access to these same weapons? You had exclusive access to them for 4 1/2 years, and I’d hope became a better player from the time spent in vMA. No reason to keep the rest of the players down at this point.
Or is the problem that a toy exists and they won’t get it handed to them for free? Seems like a new low for the era of instant gratification. When Olorime became the better version of SPC everyone had to do the content if they wanted it. Same thing for Lokkestiiz replacing War Machine. This time it’s nowhere near as impactful, and there’s really no reason you’d have to farm it, unless you’re pushing for world record scores.
When a new model year of car comes out we don’t call the dealership and demand a free upgrade. “It’s just not fair, I paid the same price last year and now there is a newer and better version!” And continuing that analogy, yes “casuals” can now get the equivalent of your old used car easier and cheaper than you paid when it was new. That is how the world works.
The biggest problem is the confusion around all combat changes in the past years and the lack of communication the combat devs have with the community.
Some of us remember when you had to farm before transmute and the "old" vMA weapons with two bonuses that got taken away.
Don't get me wrong here, I do not care if I have to regrind it all over, it's actually kinda fun. But most people don't feel that way.
We all know people that spent 5 hours in there doing a first clear. We all know people that grinded that arena only to get a prosperous (KEKW) fire staff in the end or someone with such bad RNG they had to run vMA 100 times before getting X weapon.
Most people don't like challenging content and don't wanna "git gud", they just want the weapon and never go back.
Hopefully they change how the reward works, like the undaunted chest or a token system, before this goes live.
As for myself, I will enjoy going back!
ZOS_BrianWheeler wrote: »Your current VMA and DSA Weapons will not be automatically upgraded to Perfected versions.