Czekoludek wrote: »Moose_Scout wrote: »Light attacks do significantly less damage now...so, yes this is another nerf to nightblades.
https://forums.elderscrollsonline.com/en/discussion/517545/pts-patch-notes-testing-ideas-for-light-heavy-attacks-in-combat
Read above.
I suggest you should go to pts and test it by yourself. They already told us they won't introduce these changes (at least in this update). The changes to la and ha aren't even on pts right now.
Moose_Scout wrote: »Light attacks do significantly less damage now...so, yes this is another nerf to nightblades.
https://forums.elderscrollsonline.com/en/discussion/517545/pts-patch-notes-testing-ideas-for-light-heavy-attacks-in-combat
Read above.
xI_The_Owl_Ix wrote: »Czekoludek wrote: »[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.
I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.
Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.
I'm having a difficult time believing you have 64k mag and 3.6k SD.
Ever heard of imperial physique?
Thats a bad argument, imp physique is niche and only works in ... well imp city. I could also argue that I can get up to 100k magicka through the buff in Elden Hollow. I honestly dont understand where this thread is going with its topic. NBs ARE clunky, NBs ARE the weakest class atm, theres no denying it.
xI_The_Owl_Ix wrote: »@ZOS_GinaBruno @ZOS_Gilliam @ZOS_BrianWheeler @ZOS_RichLambert
Could we get some kind of acknowledgment about these issues?
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
If you are a NB and you are at 50% HP, you are dead...
xI_The_Owl_Ix wrote: »[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Its minor resolve.
I also wouldnt say magBlades are passively tanky. They are tanky as long as they play tanky, meaning dont fire merciless proc and keep dark cloak up with swallow soul HoT and use black rose prison resto staff. The tankyness doesnt come out of nowhere, you sacrifice offense for it. Other classes like magSorcs can have very good defense and offense. Streak, Dark Conversion, Shield stacking are still the best "tank/defense" options any mag class has in my opinion.
dodge shouldn't be tied to either magicka or stamina pools. it should be it's own resorce so everyone has the same amount to use in a fight.
other games have gotten that right, like Guild Wars 2. [snip]
[Edited to remove Bashing]
That dragon leap is a aoe. That's why you still got hit.
That dragon leap is a aoe. That's why you still got hit.
It's an istant cast on single tartet, maning that you need a target to initiate it.
Now since it is an istant casting, it means that you should not be able to initiate it if your target vanishes, because you have no target anymore to start the attack and therefore cause the aoe. The footage clearly shows that the animation starts after the vanishing, that the vanish does not prevent the activation/targeting as intended.
Deathlord92 wrote: »Simple fixes that would help magblade give us major sorcery on our siphon strikes and I class burst heal.
It's way worse now with these absurd proc sets, and the loss of that 10% mitigation hurts a bit too.
In order to get kills on other classes I have to go 100% offense, zero defense, and fairly low health (by today's new bloated standard). Meanwhile they're all able to build to be an unkillable [by me at least] tanks while still being capable of doing at least as much damage as me.
Even Templars & DKs (who, if you believe the forum posts are "dead classes"🙄) are just so much stronger. I can't imagine what those people would be saying if they tried rolling a magblade.
JayKwellen wrote: »It's way worse now with these absurd proc sets, and the loss of that 10% mitigation hurts a bit too.
In order to get kills on other classes I have to go 100% offense, zero defense, and fairly low health (by today's new bloated standard). Meanwhile they're all able to build to be an unkillable [by me at least] tanks while still being capable of doing at least as much damage as me.
Even Templars & DKs (who, if you believe the forum posts are "dead classes"🙄) are just so much stronger. I can't imagine what those people would be saying if they tried rolling a magblade.
Every time I read about how "dead" they are, especially DK's, I wonder the same. Pretty sure they would rage quit the second they got slapped down by a DK or Templar and go back to their original class if they tried to magblade.
Regarding getting kills on a magblade, you don't totally have to spec fully into damage to get kills though. My current project is my newest magblade -- a dark cloak, heavy armor, 1 sustain set and 1 damage set brawler. It's a pretty even spread between damage (still hit 15k a 20ishk spec bow tooltip at least, respectable enough), sustain, and offense. And I can still kill people too!...
...except it takes foreeeeeever. Sometimes I'll be dueling someone and after 15 minutes of back and fourth we just both concede, wave, and go our separate ways. Sure, I can clap a paper thin light or medium armor wearing glass cannon no problem, but as soon as I come across a good stamden/stamcro/stamDK/magden, pretty much anyone with a decent grasp of the game who knows how to turtle down and recover or keep their HoTs up, the fights go on for ages as there's literally nothing I can do to burst through their healing and mitigation. To make myself tanky enough to brawl with your average stamina character I've had to sacrifice enough damage that I'm not much of a burst threat to anyone, instead I have to just slowly grind them down, kinda like an old school DK but less exciting. Which is fair I suppose, or would be, if stamina classes had to make the same sacrifices.
Only way to play magblade is using 5 heavy or if your going light you have to wear armor master and even then it’s not enough against certain players with strong builds.JayKwellen wrote: »It's way worse now with these absurd proc sets, and the loss of that 10% mitigation hurts a bit too.
In order to get kills on other classes I have to go 100% offense, zero defense, and fairly low health (by today's new bloated standard). Meanwhile they're all able to build to be an unkillable [by me at least] tanks while still being capable of doing at least as much damage as me.
Even Templars & DKs (who, if you believe the forum posts are "dead classes"🙄) are just so much stronger. I can't imagine what those people would be saying if they tried rolling a magblade.
Every time I read about how "dead" they are, especially DK's, I wonder the same. Pretty sure they would rage quit the second they got slapped down by a DK or Templar and go back to their original class if they tried to magblade.
Regarding getting kills on a magblade, you don't totally have to spec fully into damage to get kills though. My current project is my newest magblade -- a dark cloak, heavy armor, 1 sustain set and 1 damage set brawler. It's a pretty even spread between damage (still hit 15k a 20ishk spec bow tooltip at least, respectable enough), sustain, and offense. And I can still kill people too!...
...except it takes foreeeeeever. Sometimes I'll be dueling someone and after 15 minutes of back and fourth we just both concede, wave, and go our separate ways. Sure, I can clap a paper thin light or medium armor wearing glass cannon no problem, but as soon as I come across a good stamden/stamcro/stamDK/magden, pretty much anyone with a decent grasp of the game who knows how to turtle down and recover or keep their HoTs up, the fights go on for ages as there's literally nothing I can do to burst through their healing and mitigation. To make myself tanky enough to brawl with your average stamina character I've had to sacrifice enough damage that I'm not much of a burst threat to anyone, instead I have to just slowly grind them down, kinda like an old school DK but less exciting. Which is fair I suppose, or would be, if stamina classes had to make the same sacrifices.
Literally everyone I know that has rolled a magblade over the last 6-9 months has had the exact same progression:
They all love it at first, and don't understand why people complain about it. They can't stop talking about how it's OP AF in BGs ... and then they hit level 50. They begin to notice that their magblade doesn't seem to hit as hard anymore & the survivability isn't quite as good, but they're still having a good bit of fun with it. Then, after playing enough BGs, they finally start seeing some high MMR matches — at that point, I never see them on their magblade again, lol.
No joke — that is how it goes every time. After about 3 weeks, they quietly go back to their sorc, DK, stamcro, warden, or stamblade & I never see them on their magblade again.
Magblade got a good buff with the bow change and can actually benefit from vamp stage 2, unlike any other class (yes, really, not up for debate). I would say the class for itself is alright.
What's not alright is magicka classes in general (except sorc). Worse damage, damage delivery, sustain, slot management, sets and weapon passives just don't make up for a bit group utility. I would suggest buffing magicka classes first (except sorc) and then see if magblade still falls short.
@Langeston Literally everyone I know that has rolled a magblade over the last 6-9 months has had the exact same progression:
They all love it at first, and don't understand why people complain about it. They can't stop talking about how it's OP AF in BGs ... and then they hit level 50. They begin to notice that their magblade doesn't seem to hit as hard anymore & the survivability isn't quite as good, but they're still having a good bit of fun with it. Then, after playing enough BGs, they finally start seeing some high MMR matches — at that point, I never see them on their magblade again, lol.
No joke — that is how it goes every time. After about 3 weeks, they quietly go back to their sorc, DK, stamcro, warden, or stamblade & I never see them on their magblade again.