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Playing a magblade is nothing but frustrating.

  • Aedaryl
    Aedaryl
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    Aedaryl wrote: »
    OWLTHEMAD wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    Im a magblade main snd I highly disagree with this.

    If all our offensive heals and dark cloak were bumped up by maybe 10 to 20 % healing capacity i think magblades would be sitting very comfortably on heals without being broken.

    The new vampire skill "taste for blood" will heal for 30% of the health consume (increase ur spell damage by 900 and cost about 500 health/s at stage 4) when you toggle it off.

    Since it's primery a buff skill, it might not reveal you when you are cloaked and could work as a burst heal in cloak.

    Wait and see

    Vamp will also make non vamp skills more expensive, magNB already struggles with sustain, I dont think it would be the best thing to be a vamp as a magblade. Exeption would be if you went full glass canon, no sustain, max dmg but then again thats only 1 way of playing the class and I enjoy PvP more when not ganking.

    Ganking can be fun dont get me wrong but if you HAVE to gank to actually get kills thats just bad balance in my opinion.

    You will sustain on vampire stage 4 depending the ratio of vampire skill/non vampire skills used.

    For exemple, you will save 1k magicka each time you use your spammable if you choose the vampire one (and you should, it's very strong). But you will pay 1k more for your shield (because it's aldready a high base cost). Since your spammable is your most used skill, you can make it work.

    To make vampire work, you need to use vampire skills and non/cheap magicka cost skills. Since the only thing you need to kill someone is an ult, a spamable and spectral bow + a stun, you have some room.

    Here is an exemple of a sustainblevampblade :

    Spectral bow/disembowel/Siphoning attacks/Stupefy/Harness magicka + soul haverst

    Shadow Image/rapid regenaration/taste for blood/Shadowy disguise/Race against time + Soul siphon

    You have your spammable and your fear that cost 1k less, taste for blood doesn't cost magicka, Siphoning attacks is sustain positive, spectral bow is cheap and last long, shadow image last long, Rapid regen doesn't cost at lot too. Only Harness cost really hard, but it's compensated when u use your spammable once (+1k -1k = 0-).

    If you are offensive, you are litterally gaining magicka when attacking, but if you are defensive for long (spamming shield/cloak too much) you are heavely punished. If you are a good NB, you should be kity enough to not be forced to spam high defensive cost skills for too long.
    Edited by Aedaryl on April 15, 2020 1:54PM
  • Dracane
    Dracane
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    Iskiab wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    This isn’t pve, crit isn’t that good.

    Besides, the NB passive requires you to use a lot of NB skills which aren’t very good. If you mean the 10% extra crit damage passive Templars get it too so that explains nothing.

    It is rather true, though. Nightblade has more base crit, more crit damage and gets 8% magicka for slotting their general dps abilities. From a passive side of things, they are still more formidable than most. Only rivaled by wardens as far as I am concerned.

    The real problem is, that all the actives they had, were nerfed and made publicly available. Mass Hysteria is absolutely useless now and turn evil does everything better. Next patch everyone gets free invisibility that is arguably better than cloak in many ways. Oh and it could be argued that for a magicka based stun, this bewitch skill that Vampire gets is better than Mass Hysteria as well, as it can slow the target.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • brandonv516
    brandonv516
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    Chelo wrote: »
    Runefang wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill

    Not when you generally have hots on yourself already anyway....

    But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.

    Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)

    No. You still don't get it and that's fine. If you would rather play another class as a healer fine.

    I like Offering and so do others who are capable of understanding it. I'll continue to excel with it, putting to shame many Templar healers lol.

    Could it use small adjustments? Yeah. But not an overhaul. They aren't going to change it to heal yourself anytime soon as it already did that when it was first changed from a hard CC (Agony).

    There is nothing to understand with this skill other then it costs hp for a burst heal and nothing more. 1 morph costs lless hp and the othet grants minor mending for the duration of the self inflicted dot. If you are somehow doing better then templar healers with this skill as a healer i would assume the templars are subpar at best since absoulutey no one in any way suggests that you bring a nb healer to a group over virtually any other healer in any difficult group content. Are they totally incapable of healing said content? No, not if they are skilled enough but temps and wardens bring FAR more to the group in terms of synergys and healing options then magnb

    Yes NB needs to be adjusted in other areas to bring more synergy to groups. But Offering should to be left alone in regards to how it functions.
    Chelo wrote: »
    Chelo wrote: »
    Runefang wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill

    Not when you generally have hots on yourself already anyway....

    But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.

    Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)

    No. You still don't get it and that's fine. If you would rather play another class as a healer fine.

    I like Offering and so do others who are capable of understanding it. I'll continue to excel with it, putting to shame many Templar healers lol.

    Could it use small adjustments? Yeah. But not an overhaul. They aren't going to change it to heal yourself anytime soon as it already did that when it was first changed from a hard CC (Agony).

    Doesn't matter if you understand it, doesn't matter if you like it either...

    It's weaker/risky/worse than every other healing skill in the game and that's a fact.

    Buff the skill, give it a purge or something worthwhile to be on par with other healing abilities; or just completely rework it...

    It does matter if I like it. I can say the same - it doesn't matter if you don't like it. See how ridiculous that sounds?

    One of your facts is right: It is the riskiest burst heal skill in the game. But the worst or weakest? Nope, it actually has one of the highest burst potentials.

    Buffing this skill might work out if it's done in a delicate way. However, from someone who actually uses the skill actively, I see people inevitably calling for nerfs when it becomes more widely used because it's too good. But no it doesn't need a "complete rework".
  • Lord-Otto
    Lord-Otto
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    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.
  • Dracane
    Dracane
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    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.

    Every Nightblade takes advantage of this passive. :) Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. :D That is nothing compared to 10% crit or 8% magicka or both combined.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Dracane wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.

    Every Nightblade takes advantage of this passive. :) Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. :D That is nothing compared to 10% crit or 8% magicka or both combined.

    Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
    Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
    =C
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.

    Every Nightblade takes advantage of this passive. :) Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. :D That is nothing compared to 10% crit or 8% magicka or both combined.

    Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
    Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
    =C

    I have not heard of him in a long time.
    But you are right. If bound aegis was at least any useful actively. O.o A sorcerer does not profit from that block damage mitigation, since you can not block with damage shields. Why does it not periodically produce a shield equal to 4% of your maximum magicka every few seconds after activation? (Not stacking) Or at least something that lasts longer than 3 seconds.

    Bound Armaments is so cool in comparison. Well, most stamina abilities are cooler than their magicka version.
    And I say this from a dedicated pve tank perspective. I use bound aegis as a tank mainly for the magicka. But even I do not use its active part when blocking heavy attacks. I am better of just using another damage shield instead. Bound Aegis is not worth a global cooldown.
    Edited by Dracane on April 15, 2020 5:09PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Chelo
    Chelo
    ✭✭✭✭✭
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    If you are a NB and you are at 50% HP, you are dead...
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Dracane wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.

    Every Nightblade takes advantage of this passive. :) Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. :D That is nothing compared to 10% crit or 8% magicka or both combined.

    Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
    Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
    =C

    I have not heard of him in a long time.
    But you are right. If bound aegis was at least any useful actively. O.o A sorcerer does not profit from that block damage mitigation, since you can not block with damage shields. Why does it not periodically produce a shield equal to 4% of your maximum magicka every few seconds after activation? (Not stacking) Or at least something that lasts longer than 3 seconds.

    Bound Armaments is so cool in comparison. Well, most stamina abilities are cooler than their magicka version.
    And I say this from a dedicated pve tank perspective. I use bound aegis as a tank mainly for the magicka. But even I do not use its active part when blocking heavy attacks. I am better of just using another damage shield instead. Bound Aegis is not worth a global cooldown.

    Slotting passive skills is very questionable to begin with. It should give us the major resists to be worth it. And Boundless purge snares instead. But sorc is overall in a good spot, no need to waste a lot of time there. Looking forward to Mesmerize. >:3
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Chelo wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    If you are a NB and you are at 50% HP, you are dead...

    This statement makes no sense. The more I read your posts, the more I feel you have no grasp on the class.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.

    Every Nightblade takes advantage of this passive. :) Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. :D That is nothing compared to 10% crit or 8% magicka or both combined.

    Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
    Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
    =C

    That’s because sorc is overall a better class than magblade by a wide margin. Mag sorc would be completely broken if they got a 8% magicka increase just for slotting abilities like fury. You are looking at passives and abilities one for one instead of looking at them as a whole class concept. No one here is really suggesting magblade be OP, but magblade has been one of the worse classes in the game for a few years now and the players who enjoy the class are sick of it.

    There is plenty of good feedback in a lot of these buff magblade threads. It’s up to you to accept it or not. Anyone who plays magblade for longer than a day can tell you that the class has some serious flaws.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.

    Every Nightblade takes advantage of this passive. :) Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. :D That is nothing compared to 10% crit or 8% magicka or both combined.

    Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
    Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
    =C

    That’s because sorc is overall a better class than magblade by a wide margin. Mag sorc would be completely broken if they got a 8% magicka increase just for slotting abilities like fury. You are looking at passives and abilities one for one instead of looking at them as a whole class concept. No one here is really suggesting magblade be OP, but magblade has been one of the worse classes in the game for a few years now and the players who enjoy the class are sick of it.

    There is plenty of good feedback in a lot of these buff magblade threads. It’s up to you to accept it or not. Anyone who plays magblade for longer than a day can tell you that the class has some serious flaws.

    Magicka Flood has been on NB since... ever. Class balance sure didn't count for ship when magblade was a top dueling class and magsorc wasn't even participating in tournaments.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.

    Every Nightblade takes advantage of this passive. :) Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. :D That is nothing compared to 10% crit or 8% magicka or both combined.

    Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
    Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
    =C

    That’s because sorc is overall a better class than magblade by a wide margin. Mag sorc would be completely broken if they got a 8% magicka increase just for slotting abilities like fury. You are looking at passives and abilities one for one instead of looking at them as a whole class concept. No one here is really suggesting magblade be OP, but magblade has been one of the worse classes in the game for a few years now and the players who enjoy the class are sick of it.

    There is plenty of good feedback in a lot of these buff magblade threads. It’s up to you to accept it or not. Anyone who plays magblade for longer than a day can tell you that the class has some serious flaws.

    Magicka Flood has been on NB since... ever. Class balance sure didn't count for ship when magblade was a top dueling class and magsorc wasn't even participating in tournaments.

    Dueling is not away to determine class balance because you build a certain way and you can sacrifice things like mobility for extra damage and damage mitigation. So dueling isn’t really a way to properly replicate the type of fights you get into while in Cyrodiil or even in BG’s.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    [Quoted post has been removed.]

    With vampire, healing ward, 10% crit and the immense damage mitigation that nightblade can have without sacrifising damage, Nightblade is one of the best light armor classes for this playstyle, if not the best.

    Nightblade has problems, as does every class. But it's nowhere near being weak or useless.
    I have a high interest in that class performing well as my boyfriend plays it with me. But they have a lot of good things still.
    Edited by ZOS_GregoryV on April 16, 2020 12:53AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Dracane wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.

    Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?

    But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.

    I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...

    I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.

    Every Nightblade takes advantage of this passive. :) Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. :D That is nothing compared to 10% crit or 8% magicka or both combined.

    Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
    Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
    =C

    That’s because sorc is overall a better class than magblade by a wide margin. Mag sorc would be completely broken if they got a 8% magicka increase just for slotting abilities like fury. You are looking at passives and abilities one for one instead of looking at them as a whole class concept. No one here is really suggesting magblade be OP, but magblade has been one of the worse classes in the game for a few years now and the players who enjoy the class are sick of it.

    There is plenty of good feedback in a lot of these buff magblade threads. It’s up to you to accept it or not. Anyone who plays magblade for longer than a day can tell you that the class has some serious flaws.

    Magicka Flood has been on NB since... ever. Class balance sure didn't count for ship when magblade was a top dueling class and magsorc wasn't even participating in tournaments.

    Dueling is not away to determine class balance because you build a certain way and you can sacrifice things like mobility for extra damage and damage mitigation. So dueling isn’t really a way to properly replicate the type of fights you get into while in Cyrodiil or even in BG’s.

    Bombblades are still strong and still have it. Point is, Magicka Flood has always been there. It is not an overpowered passive because the rest is underwhelming. That's nonsense. It was also overpowered when the class was very strong.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
    Edited by ZOS_GregoryV on April 16, 2020 12:55AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ZOS_GregoryV
    Greetings all!

    After the removal and edit of a few comments due to Baiting, we would like to remind everyone that all posts should be kept civil, constructive, and within the guidelines of the rules we have in place. Baiting is a violation of our rules and is stated as follows:
    Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    If there may be any questions in regards to the rules, please feel free to review them here.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
    ✭✭✭✭✭
    Dracane wrote: »
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.

    Its minor resolve.
    I also wouldnt say magBlades are passively tanky. They are tanky as long as they play tanky, meaning dont fire merciless proc and keep dark cloak up with swallow soul HoT and use black rose prison resto staff. The tankyness doesnt come out of nowhere, you sacrifice offense for it. Other classes like magSorcs can have very good defense and offense. Streak, Dark Conversion, Shield stacking are still the best "tank/defense" options any mag class has in my opinion.
    Edited by xI_The_Owl_Ix on April 16, 2020 1:54AM
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    Dracane wrote: »
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.

    Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Czekoludek wrote: »
    Dracane wrote: »
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.

    Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.

    I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.

    Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    Dracane wrote: »
    Czekoludek wrote: »
    Dracane wrote: »
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.

    Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.

    I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.

    Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.

    If blade have 64k magicka and 3,6k spell damage then it is clearly built as glass cannon, not max defense. And if you know ANY blade that have THIS kind of stats and are very tanky, share the build as I dare to say, it is impossible to combine that stat with great defense on nb. I have the magblade main, known many magblade mains, spoke with a lot of vet pvpers and everyone agreed that magbade in PvP is pretty garbage compared to another classes. I think at this point it is almost the wildly known fact. Even players who love magblades, are great at magblades and have video clips where they obliterated noobs on magblade agreed that class is weak (or good against noobs mostly as they still need to learn how to deal with blade toolkit).
    Magblade can be good in some hands but if you perform well on magblade, you will overperform on most classes (with few "honorable" exceptions). It feels bad when class is handicap for good players and a big no no for novice ones.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Czekoludek wrote: »
    Dracane wrote: »
    Czekoludek wrote: »
    Dracane wrote: »
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.

    Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.

    I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.

    Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.

    If blade have 64k magicka and 3,6k spell damage then it is clearly built as glass cannon, not max defense. And if you know ANY blade that have THIS kind of stats and are very tanky, share the build as I dare to say, it is impossible to combine that stat with great defense on nb. I have the magblade main, known many magblade mains, spoke with a lot of vet pvpers and everyone agreed that magbade in PvP is pretty garbage compared to another classes. I think at this point it is almost the wildly known fact. Even players who love magblades, are great at magblades and have video clips where they obliterated noobs on magblade agreed that class is weak (or good against noobs mostly as they still need to learn how to deal with blade toolkit).
    Magblade can be good in some hands but if you perform well on magblade, you will overperform on most classes (with few "honorable" exceptions). It feels bad when class is handicap for good players and a big no no for novice ones.

    No no. These are my stats. You proposed that I might be a tank build without building for damage. I just wanted to show that this is not true. I build as offensively as I can. And I find it hard to burst a good magicka nightblade. Most other classes are extremely squishy and useless in light armor once they stop holding down block.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    Dracane wrote: »
    Czekoludek wrote: »
    Dracane wrote: »
    Czekoludek wrote: »
    Dracane wrote: »
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.

    Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.

    I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.

    Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.

    If blade have 64k magicka and 3,6k spell damage then it is clearly built as glass cannon, not max defense. And if you know ANY blade that have THIS kind of stats and are very tanky, share the build as I dare to say, it is impossible to combine that stat with great defense on nb. I have the magblade main, known many magblade mains, spoke with a lot of vet pvpers and everyone agreed that magbade in PvP is pretty garbage compared to another classes. I think at this point it is almost the wildly known fact. Even players who love magblades, are great at magblades and have video clips where they obliterated noobs on magblade agreed that class is weak (or good against noobs mostly as they still need to learn how to deal with blade toolkit).
    Magblade can be good in some hands but if you perform well on magblade, you will overperform on most classes (with few "honorable" exceptions). It feels bad when class is handicap for good players and a big no no for novice ones.

    No no. These are my stats. You proposed that I might be a tank build without building for damage. I just wanted to show that this is not true. I build as offensively as I can. And I find it hard to burst a good magicka nightblade. Most other classes are extremely squishy and useless in light armor once they stop holding down block.

    Ah, mosquito text was about magblades build for defense. Magblades are quite easy to burst if they have build capable to kill ppl. Nb need to invest a lot in offense to have good damage. That's one of the main problems with them: if they have good damage, they are easy to kill, if they are hard to kill, they probably lack the dmg to kill you. Their abilities also reflects that: if you attack with bow you list mitigation, etc.
    Magblade defense is not mitigation (they don't have the healing output good enough to eat all damage they receive), it is shade + cloak combo. Cloak is easy to break and healing morph is mediocre. So the main defense skill for them is shade that can be one of the best abilities in their toolkit but percentage of players who can use shade is really low.
    I found most other mag classes much tankier then blade in damage setups. But with healer support and troll, no damage, full tank builds they are one of tankiest.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I used to play mag NB a lot. But the thing that drove me away is that they are not good at melee - which I think they should be good at. Then I switched to hybrid and slowly I went for stam nb (but I still hybridize, stam is primarly for dmg, while mag I use for utility). But what kind of a NB am I if I literally dont use any NB skills ? I 100% replaced them with weapon / guild / world skills - because lets be honest - those are way better than what NB has in its toolkit lol.
  • Langeston
    Langeston
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    Dracane wrote: »
    Czekoludek wrote: »
    Dracane wrote: »
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.

    Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.

    I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.

    Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.

    I'm having a difficult time believing you have 64k mag and 3.6k SD.
  • Kadoin
    Kadoin
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    I wasn't aware cloak was supposed to stop a leap already in progress, that guy already leaped before you even cloaked or saw him it was just delayed...

    Just because cloak functioned like that off-label for a long time before doesn't mean it will keep doing so or should. There was never any reason for cloak to ever suppress AoEs already in progress in the first place. [snip]

    [Edit for bait.]
    Edited by ZOS_GregoryV on April 16, 2020 5:54PM
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    Kadoin wrote: »
    I wasn't aware cloak was supposed to stop a leap already in progress, that guy already leaped before you even cloaked or saw him it was just delayed...

    Just because cloak functioned like that off-label for a long time before doesn't mean it will keep doing so or should. There was never any reason for cloak to ever suppress AoEs already in progress in the first place. [snip]

    [Edit for bait.]

    [snip] You can clearly see that he was on the ground while I was already hidden, if he was in the air and I cloaked, sure hit me. But I should not get hit by single target abbilties when Im already in cloak. I also did post another gif of me getting hit in cloak. Cloak is bugged atm if it is supposed to work like how it currently is then the whole skill needs a rework, because having 100+ counters and now getting hit by single target abbilities wont cut it.

    [Edit for bait.]
    Edited by ZOS_GregoryV on April 16, 2020 5:55PM
  • Qbiken
    Qbiken
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    Langeston wrote: »
    Dracane wrote: »
    Czekoludek wrote: »
    Dracane wrote: »
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.

    Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.

    I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.

    Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.

    I'm having a difficult time believing you have 64k mag and 3.6k SD.

    Ever heard of imperial physique?
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    Qbiken wrote: »
    Langeston wrote: »
    Dracane wrote: »
    Czekoludek wrote: »
    Dracane wrote: »
    [Quoted post has been removed.]

    Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.

    Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.

    I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.

    Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.

    I'm having a difficult time believing you have 64k mag and 3.6k SD.

    Ever heard of imperial physique?

    Thats a bad argument, imp physique is niche and only works in ... well imp city. I could also argue that I can get up to 100k magicka through the buff in Elden Hollow. I honestly dont understand where this thread is going with its topic. NBs ARE clunky, NBs ARE the weakest class atm, theres no denying it.
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