xI_The_Owl_Ix wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
Im a magblade main snd I highly disagree with this.
If all our offensive heals and dark cloak were bumped up by maybe 10 to 20 % healing capacity i think magblades would be sitting very comfortably on heals without being broken.
The new vampire skill "taste for blood" will heal for 30% of the health consume (increase ur spell damage by 900 and cost about 500 health/s at stage 4) when you toggle it off.
Since it's primery a buff skill, it might not reveal you when you are cloaked and could work as a burst heal in cloak.
Wait and see
Vamp will also make non vamp skills more expensive, magNB already struggles with sustain, I dont think it would be the best thing to be a vamp as a magblade. Exeption would be if you went full glass canon, no sustain, max dmg but then again thats only 1 way of playing the class and I enjoy PvP more when not ganking.
Ganking can be fun dont get me wrong but if you HAVE to gank to actually get kills thats just bad balance in my opinion.
Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
This isn’t pve, crit isn’t that good.
Besides, the NB passive requires you to use a lot of NB skills which aren’t very good. If you mean the 10% extra crit damage passive Templars get it too so that explains nothing.
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Oathunbound wrote: »brandonv516 wrote: »Oathunbound wrote: »Oathunbound wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill
Not when you generally have hots on yourself already anyway....
But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.
Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)
No. You still don't get it and that's fine. If you would rather play another class as a healer fine.
I like Offering and so do others who are capable of understanding it. I'll continue to excel with it, putting to shame many Templar healers lol.
Could it use small adjustments? Yeah. But not an overhaul. They aren't going to change it to heal yourself anytime soon as it already did that when it was first changed from a hard CC (Agony).
There is nothing to understand with this skill other then it costs hp for a burst heal and nothing more. 1 morph costs lless hp and the othet grants minor mending for the duration of the self inflicted dot. If you are somehow doing better then templar healers with this skill as a healer i would assume the templars are subpar at best since absoulutey no one in any way suggests that you bring a nb healer to a group over virtually any other healer in any difficult group content. Are they totally incapable of healing said content? No, not if they are skilled enough but temps and wardens bring FAR more to the group in terms of synergys and healing options then magnb
brandonv516 wrote: »Oathunbound wrote: »Oathunbound wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill
Not when you generally have hots on yourself already anyway....
But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.
Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)
No. You still don't get it and that's fine. If you would rather play another class as a healer fine.
I like Offering and so do others who are capable of understanding it. I'll continue to excel with it, putting to shame many Templar healers lol.
Could it use small adjustments? Yeah. But not an overhaul. They aren't going to change it to heal yourself anytime soon as it already did that when it was first changed from a hard CC (Agony).
Doesn't matter if you understand it, doesn't matter if you like it either...
It's weaker/risky/worse than every other healing skill in the game and that's a fact.
Buff the skill, give it a purge or something worthwhile to be on par with other healing abilities; or just completely rework it...
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.
Every Nightblade takes advantage of this passive. Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. That is nothing compared to 10% crit or 8% magicka or both combined.
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.
Every Nightblade takes advantage of this passive. Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. That is nothing compared to 10% crit or 8% magicka or both combined.
Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
=C
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.
Every Nightblade takes advantage of this passive. Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. That is nothing compared to 10% crit or 8% magicka or both combined.
Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
=C
I have not heard of him in a long time.
But you are right. If bound aegis was at least any useful actively. O.o A sorcerer does not profit from that block damage mitigation, since you can not block with damage shields. Why does it not periodically produce a shield equal to 4% of your maximum magicka every few seconds after activation? (Not stacking) Or at least something that lasts longer than 3 seconds.
Bound Armaments is so cool in comparison. Well, most stamina abilities are cooler than their magicka version.
And I say this from a dedicated pve tank perspective. I use bound aegis as a tank mainly for the magicka. But even I do not use its active part when blocking heavy attacks. I am better of just using another damage shield instead. Bound Aegis is not worth a global cooldown.
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
If you are a NB and you are at 50% HP, you are dead...
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.
Every Nightblade takes advantage of this passive. Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. That is nothing compared to 10% crit or 8% magicka or both combined.
Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
=C
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.
Every Nightblade takes advantage of this passive. Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. That is nothing compared to 10% crit or 8% magicka or both combined.
Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
=C
That’s because sorc is overall a better class than magblade by a wide margin. Mag sorc would be completely broken if they got a 8% magicka increase just for slotting abilities like fury. You are looking at passives and abilities one for one instead of looking at them as a whole class concept. No one here is really suggesting magblade be OP, but magblade has been one of the worse classes in the game for a few years now and the players who enjoy the class are sick of it.
There is plenty of good feedback in a lot of these buff magblade threads. It’s up to you to accept it or not. Anyone who plays magblade for longer than a day can tell you that the class has some serious flaws.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.
Every Nightblade takes advantage of this passive. Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. That is nothing compared to 10% crit or 8% magicka or both combined.
Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
=C
That’s because sorc is overall a better class than magblade by a wide margin. Mag sorc would be completely broken if they got a 8% magicka increase just for slotting abilities like fury. You are looking at passives and abilities one for one instead of looking at them as a whole class concept. No one here is really suggesting magblade be OP, but magblade has been one of the worse classes in the game for a few years now and the players who enjoy the class are sick of it.
There is plenty of good feedback in a lot of these buff magblade threads. It’s up to you to accept it or not. Anyone who plays magblade for longer than a day can tell you that the class has some serious flaws.
Magicka Flood has been on NB since... ever. Class balance sure didn't count for ship when magblade was a top dueling class and magsorc wasn't even participating in tournaments.
[Quoted post has been removed.]
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
Crits are extremely good in pvp. Most people do not even get to 50% crit damage reduction with full impen and some CP into the crit resistence passive. For a Nightblade, it is totally easy to reach 100% crit damage in pvp. You are not really saying that 10% crit damage is weaker than 4-6% spell damage?
But building for crit is futile when you are no Nightblade or Templar, since you will never reach their crit damage potential. Maybe Necromancer too, provided you even get the enemy low enough. Next patch, Vampire Eviscerate for example. (Always crits when yourself is under 50% health) Why on earth would I play a dedicated build for this on anything other than a Nightblade or Templar? When I play Dragonknight or Sorcerer with it, I simply gimp myself.
I am not fond of homogenization. Yet giving 2 classes more potential than others, is not a good idea. On Nightblades, I could get my head around it. But why Templar of all things has it...
I'm saying crit damage and resists govern both, max resource and damage stat. This makes crits very powerful. In fact, crits are overpowered in PvE. The impen trait is also extremely overpowered, to compensate for it. Ergo, it is a good thing to have crit passives and the reason Elemental Weapons has a higher tooltip on sorc than NB. ...unless the NB takes advantage of the free 8% max mag passive, of course.
Every Nightblade takes advantage of this passive. Why would they not? It is easy to slot one siphoning ability. At the very least crippling grasp if they are looking to deal damage. Sorcerer has a 2 digit number higher tooltip thanks to Expert Mage. That is nothing compared to 10% crit or 8% magicka or both combined.
Swallow Soul on front, Siphoning Attacks on back. Done. We would have to slot a completely non-functional skill to get the same benefit. But sure, NBs have sooo bad passives... *rolls eyes*
Do you happen to know if Kena is still around? The guy was the last NB player who actually had an objective view and delivered good feedback and not just demands for overpoweredness. I miss him.
=C
That’s because sorc is overall a better class than magblade by a wide margin. Mag sorc would be completely broken if they got a 8% magicka increase just for slotting abilities like fury. You are looking at passives and abilities one for one instead of looking at them as a whole class concept. No one here is really suggesting magblade be OP, but magblade has been one of the worse classes in the game for a few years now and the players who enjoy the class are sick of it.
There is plenty of good feedback in a lot of these buff magblade threads. It’s up to you to accept it or not. Anyone who plays magblade for longer than a day can tell you that the class has some serious flaws.
Magicka Flood has been on NB since... ever. Class balance sure didn't count for ship when magblade was a top dueling class and magsorc wasn't even participating in tournaments.
Dueling is not away to determine class balance because you build a certain way and you can sacrifice things like mobility for extra damage and damage mitigation. So dueling isn’t really a way to properly replicate the type of fights you get into while in Cyrodiil or even in BG’s.
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Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Czekoludek wrote: »[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.
Czekoludek wrote: »[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.
I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.
Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.
Czekoludek wrote: »Czekoludek wrote: »[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.
I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.
Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.
If blade have 64k magicka and 3,6k spell damage then it is clearly built as glass cannon, not max defense. And if you know ANY blade that have THIS kind of stats and are very tanky, share the build as I dare to say, it is impossible to combine that stat with great defense on nb. I have the magblade main, known many magblade mains, spoke with a lot of vet pvpers and everyone agreed that magbade in PvP is pretty garbage compared to another classes. I think at this point it is almost the wildly known fact. Even players who love magblades, are great at magblades and have video clips where they obliterated noobs on magblade agreed that class is weak (or good against noobs mostly as they still need to learn how to deal with blade toolkit).
Magblade can be good in some hands but if you perform well on magblade, you will overperform on most classes (with few "honorable" exceptions). It feels bad when class is handicap for good players and a big no no for novice ones.
Czekoludek wrote: »Czekoludek wrote: »[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.
I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.
Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.
If blade have 64k magicka and 3,6k spell damage then it is clearly built as glass cannon, not max defense. And if you know ANY blade that have THIS kind of stats and are very tanky, share the build as I dare to say, it is impossible to combine that stat with great defense on nb. I have the magblade main, known many magblade mains, spoke with a lot of vet pvpers and everyone agreed that magbade in PvP is pretty garbage compared to another classes. I think at this point it is almost the wildly known fact. Even players who love magblades, are great at magblades and have video clips where they obliterated noobs on magblade agreed that class is weak (or good against noobs mostly as they still need to learn how to deal with blade toolkit).
Magblade can be good in some hands but if you perform well on magblade, you will overperform on most classes (with few "honorable" exceptions). It feels bad when class is handicap for good players and a big no no for novice ones.
No no. These are my stats. You proposed that I might be a tank build without building for damage. I just wanted to show that this is not true. I build as offensively as I can. And I find it hard to burst a good magicka nightblade. Most other classes are extremely squishy and useless in light armor once they stop holding down block.
Czekoludek wrote: »[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.
I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.
Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.
I wasn't aware cloak was supposed to stop a leap already in progress, that guy already leaped before you even cloaked or saw him it was just delayed...
Just because cloak functioned like that off-label for a long time before doesn't mean it will keep doing so or should. There was never any reason for cloak to ever suppress AoEs already in progress in the first place. [snip]
[Edit for bait.]
Czekoludek wrote: »[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.
I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.
Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.
I'm having a difficult time believing you have 64k mag and 3.6k SD.
Czekoludek wrote: »[Quoted post has been removed.]
Yes, they do. Up to 10% from Merciless Resolve. I have trouble bursting a decent magicka nightblade. Other light armor classes drop very easily. But Nightblades just absorb everything somehow. And they have magicka major evasion with 1,3k resistences which is not considered minor resolve and ward. Nightblade is very passively tanky with little effort.
Only if they have a good healer. If you can't kill a nb who doesn't have healer support, your damage must be really low or blade is build for max defense and in that case, it will hit like mosquito. Mitigation is nothing if your healing is weak af.
I would not say that 64k magicka and 3,6k spell damage is a mosquito. Well yes, I still can't kill anybody on my own, but the stats are there in theory.
Trust me, a good nightblade who knows what they are doing, are very bulky. Many are trash, but some are near indomitable.
I'm having a difficult time believing you have 64k mag and 3.6k SD.
Ever heard of imperial physique?