brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
Oathunbound wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill
Oathunbound wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill
Not when you generally have hots on yourself already anyway....
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
Oathunbound wrote: »Oathunbound wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill
Not when you generally have hots on yourself already anyway....
But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.
Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Oathunbound wrote: »Oathunbound wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill
Not when you generally have hots on yourself already anyway....
But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.
Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)
Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
Everyone using projectiles suffers from this.
Most of the time, I stun someone, use a crystal fragment for example and even though I hear and see the impact, they can already dodge before they have really broken free.
Many people also use a macro that allows them to break right when they are stunned and can immediately roll dodged while still appearing to be stunned.
I feel stuns are no longer useful to open up burst moments, for enemies just roll dodge before breaking free. While that would make the game somewhat less responsive, a delay must be added that prevents everyone from roll dodging before the break free animation has finished. There is no other way to fix it. Everyone would profit from this by giving their stuns enough meaning to at least get 1 attack on the target before it spams dodge.
No matter what they do to travel times, it won't help I fear.
Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
brandonv516 wrote: »Oathunbound wrote: »Oathunbound wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill
Not when you generally have hots on yourself already anyway....
But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.
Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)
No. You still don't get it and that's fine. If you would rather play another class as a healer fine.
I like Offering and so do others who are capable of understanding it. I'll continue to excel with it, putting to shame many Templar healers lol.
Could it use small adjustments? Yeah. But not an overhaul. They aren't going to change it to heal yourself anytime soon as it already did that when it was first changed from a hard CC (Agony).
brandonv516 wrote: »Oathunbound wrote: »Oathunbound wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.
All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.
Why NB have to be the only class without a reliable source of healing?
I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...
Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.
If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.
No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.
You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...
A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...
To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.
People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.
One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.
Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.
Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).
In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.
Give me a Templar healer (which also provide purging) everytime rather than a NB healer.
It does matter when you are completely oblivious to how something works.
If you are conservative with it, your HoTs can cover the self DoT it creates.
The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.
The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill
Not when you generally have hots on yourself already anyway....
But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.
Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)
No. You still don't get it and that's fine. If you would rather play another class as a healer fine.
I like Offering and so do others who are capable of understanding it. I'll continue to excel with it, putting to shame many Templar healers lol.
Could it use small adjustments? Yeah. But not an overhaul. They aren't going to change it to heal yourself anytime soon as it already did that when it was first changed from a hard CC (Agony).
thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Nick_Balza wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yeah, probably buff is really needed. I replaced swallow soul (and lost some passive bonuses, yes) by elemental weapon as a spammable. I lost speed attack, but increased damage. Btw NB crits are making elemental weapon devastating.
I also agree that other classes like templar and sorcs are getting insane passives for nothing (I am not even talking about obviously overpowered skill lines). Getting almost same by nb or necromancers is pretty tricky.
Nick_Balza wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yeah, probably buff is really needed. I replaced swallow soul (and lost some passive bonuses, yes) by elemental weapon as a spammable. I lost speed attack, but increased damage. Btw NB crits are making elemental weapon devastating.
I also agree that other classes like templar and sorcs are getting insane passives for nothing (I am not even talking about obviously overpowered skill lines). Getting almost same by nb or necromancers is pretty tricky.
8% max magicka!
>=C
thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Nick_Balza wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yeah, probably buff is really needed. I replaced swallow soul (and lost some passive bonuses, yes) by elemental weapon as a spammable. I lost speed attack, but increased damage. Btw NB crits are making elemental weapon devastating.
I also agree that other classes like templar and sorcs are getting insane passives for nothing (I am not even talking about obviously overpowered skill lines). Getting almost same by nb or necromancers is pretty tricky.
8% max magicka!
>=C
So what? 8% magicka doesn't mean much when the skills are complete garbage.
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
thankyourat wrote: »thankyourat wrote: »Nick_Balza wrote: »I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
- Jumping into the group of enemies is almost 100% chance to die.
- Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
- Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
- Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.
Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.
Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.
Idk, if I build for max mag and have around 1700 spell dmg when fully buffed - I better chose crit dmg bonus.
So now sustain on magblade is good & and cloak works fine, lol.🙄 See, this is how I know you don't actually play the class — magblade sustain is worse than any other class I've played.
Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
Im a magblade main snd I highly disagree with this.
If all our offensive heals and dark cloak were bumped up by maybe 10 to 20 % healing capacity i think magblades would be sitting very comfortably on heals without being broken.
Oreyn_Bearclaw wrote: »I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.
I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.
Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.
It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.
In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.
Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.
I will say it forever, Malevolent Offering need a rework.
We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).
Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...
If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.
Im a magblade main snd I highly disagree with this.
If all our offensive heals and dark cloak were bumped up by maybe 10 to 20 % healing capacity i think magblades would be sitting very comfortably on heals without being broken.
The new vampire skill "taste for blood" will heal for 30% of the health consume (increase ur spell damage by 900 and cost about 500 health/s at stage 4) when you toggle it off.
Since it's primery a buff skill, it might not reveal you when you are cloaked and could work as a burst heal in cloak.
Wait and see