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Playing a magblade is nothing but frustrating.

  • Oathunbound
    Oathunbound
    ✭✭✭
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill
    Edited by Oathunbound on April 13, 2020 2:58AM
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill

    Not when you generally have hots on yourself already anyway....
  • Oathunbound
    Oathunbound
    ✭✭✭
    Runefang wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill

    Not when you generally have hots on yourself already anyway....

    But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.
  • Chelo
    Chelo
    ✭✭✭✭✭
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    If you are healing, you dont suppose to be ''conservative'', your team is about to die, need full HP asap and you will be like ''guys be conservative because if I heal you all at once, I will die too''... C'mon, the skill is far from optimal and everybody knows it... Stop defending the indefensible.

    Im a light armor user and I have tanked both enemy teams against me in BGs when I have a good templar healer by my side who isnt ''conservative'' with his heals...

    At this point even DK healers are better because at least they give some group buffs. NB healers dont give anything to the table at all.
  • Chelo
    Chelo
    ✭✭✭✭✭
    Runefang wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill

    Not when you generally have hots on yourself already anyway....

    But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.

    Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)
  • Nick_Balza
    Nick_Balza
    ✭✭✭
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.
    GM of small social/casual guild Bar Indoril Nalivayka
    PC - EU. @NickBalza
    Nick Balza - Magicka Nightblade
    John Skellan - Stamina Nightblade (Vampire/Crafter/Bowtard)
    Roland Maybelline - Stamina Templar
    Willow The Firestarter - Magicka DK
    Alexander Veidt - Stamina Necromancer
    Chris Maxwell - Magicka Necromancer (Healer)
    Genevieve Diedonne - Stamina Sorc
    The Beckett - Stamina DK/Werewolf
    Mira Giovanni - Magicka Nightblade (Healer\Tank)

  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Chelo wrote: »
    Runefang wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill

    Not when you generally have hots on yourself already anyway....

    But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.

    Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)

    No. You still don't get it and that's fine. If you would rather play another class as a healer fine.

    I like Offering and so do others who are capable of understanding it. I'll continue to excel with it, putting to shame many Templar healers lol.

    Could it use small adjustments? Yeah. But not an overhaul. They aren't going to change it to heal yourself anytime soon as it already did that when it was first changed from a hard CC (Agony).
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    If I'm not wrong, effective spell power on blades is also lower and it counts crits too
  • GRXRG
    GRXRG
    ✭✭✭✭
    Dracane wrote: »
    Everyone using projectiles suffers from this.
    Most of the time, I stun someone, use a crystal fragment for example and even though I hear and see the impact, they can already dodge before they have really broken free.

    Many people also use a macro that allows them to break right when they are stunned and can immediately roll dodged while still appearing to be stunned.

    I feel stuns are no longer useful to open up burst moments, for enemies just roll dodge before breaking free. While that would make the game somewhat less responsive, a delay must be added that prevents everyone from roll dodging before the break free animation has finished. There is no other way to fix it. Everyone would profit from this by giving their stuns enough meaning to at least get 1 attack on the target before it spams dodge.

    No matter what they do to travel times, it won't help I fear.

    This happens to me a lot, everytime i stun someone and animation cancel pink crystal frag or any other projectile, people is always able to insta break free and use a roll dodge right after and my skill is dodged lol

    Now that you said that many people use a macro or a tool that break free for me, many fights i had look more clear to me.

    And i when i get stunned my break free work always 3 seconds later lol.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    This isn’t pve, crit isn’t that good.

    Besides, the NB passive requires you to use a lot of NB skills which aren’t very good. If you mean the 10% extra crit damage passive Templars get it too so that explains nothing.
    Edited by Iskiab on April 13, 2020 10:38PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.
  • Oathunbound
    Oathunbound
    ✭✭✭
    Chelo wrote: »
    Runefang wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill

    Not when you generally have hots on yourself already anyway....

    But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.

    Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)

    No. You still don't get it and that's fine. If you would rather play another class as a healer fine.

    I like Offering and so do others who are capable of understanding it. I'll continue to excel with it, putting to shame many Templar healers lol.

    Could it use small adjustments? Yeah. But not an overhaul. They aren't going to change it to heal yourself anytime soon as it already did that when it was first changed from a hard CC (Agony).

    There is nothing to understand with this skill other then it costs hp for a burst heal and nothing more. 1 morph costs lless hp and the othet grants minor mending for the duration of the self inflicted dot. If you are somehow doing better then templar healers with this skill as a healer i would assume the templars are subpar at best since absoulutey no one in any way suggests that you bring a nb healer to a group over virtually any other healer in any difficult group content. Are they totally incapable of healing said content? No, not if they are skilled enough but temps and wardens bring FAR more to the group in terms of synergys and healing options then magnb
    Edited by Oathunbound on April 14, 2020 3:38AM
  • Chelo
    Chelo
    ✭✭✭✭✭
    Chelo wrote: »
    Runefang wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    It would've been op 2 or 3 years ago... Not in the current patch. NB loose a lot of tools who make him lethal... Even Merciless Resolve now give a clunky healing when shooting from melee range.

    All these offensive healing that they gave us, simply doesn't work. Other classes can heal from 0% to 100% just pressing a single skill.

    Why NB have to be the only class without a reliable source of healing?

    I repeat, the answer is rework Malevolent Offering, is a dead skill anyway, NO ONE use it...

    Call me "no one" then I guess. I actually like Offering and can cause enemy teams a lot of frustration.

    If someone get to you while you are using Malevolent Offering, you are only contributing to your own dead.

    No other heal in the game have this risky play style. And if I'm sacrificing my own life to give it to my mates, I expect it to be a super burst heal (like a last resort), not a lame hot... So pretty much the risk is really high and the reward is really low. The skill is not worth enough.

    You may like it but it's a really niche skill and I'm sure that most of the NB population don't even bother with it...

    A Templar can heal someone from 1% to 100% instantly, with just 1 skill and without sacrificing his own life. So why do we have to take all this risk for just a hot? It's non sense...

    To be effective you don't play Magblade healer like any other healer. It is niche but that's not a bad thing - it's extremely fun.

    People find it frustrating because all they want to do is hold block with a shield and spam their heal. That's not how it works at all on NB.

    One thing you omit (or possibly don't know) is that Offering costs 0 Magicka, heals through walls, and provides Minor Mending.

    Edit: I realize by the bolded part of your post you have no idea what you are talking about. Offering can heal from "0% to 100%" - it IS NOT a HoT lol. It is a burst heal that creates a self DoT.

    Doesn't matter, the whole point is that sacrificing your own life to heal will never be optimal in any aspect of the game (PvP or PvE).

    In PvP, If you heal 3 guys with it, you are basically killing yourself, and if someone get to you, it will be easier to kill you because you are already causing damage to yourself.

    Give me a Templar healer (which also provide purging) everytime rather than a NB healer.

    It does matter when you are completely oblivious to how something works.

    If you are conservative with it, your HoTs can cover the self DoT it creates.

    The point is you want the skill changed and I don't feel it needs to be. Every heal style doesn't need to be the same - that's boring.

    The basic fact that you need hots on yourself to cover the cost vs just using magicka to heal yourself and others+additional benefits makes it a terrible skill when compared to any other heal skill

    Not when you generally have hots on yourself already anyway....

    But if the hots are only strong enough to cover the cost and not help with any additional pressure put on you it ammounts to a heal that costs 2 other heals to cover vs any other heal skill in the game. The fact that people are attempting to defend this skill seems to me they either use it in a low threat environment or simply don't main a magblade in any meaningful way. Now if it was a burst heal up front with a strong hot attached or it also purged then sure its worth losing hp, but in its current state its weak.

    Its a heal that you need other heals to heal you before using the heal you want to use in the first place... (what a mess hahahaha)

    No. You still don't get it and that's fine. If you would rather play another class as a healer fine.

    I like Offering and so do others who are capable of understanding it. I'll continue to excel with it, putting to shame many Templar healers lol.

    Could it use small adjustments? Yeah. But not an overhaul. They aren't going to change it to heal yourself anytime soon as it already did that when it was first changed from a hard CC (Agony).

    Doesn't matter if you understand it, doesn't matter if you like it either...

    It's weaker/risky/worse than every other healing skill in the game and that's a fact.

    Buff the skill, give it a purge or something worthwhile to be on par with other healing abilities; or just completely rework it...
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.
  • Nick_Balza
    Nick_Balza
    ✭✭✭
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yeah, probably buff is really needed. I replaced swallow soul (and lost some passive bonuses, yes) by elemental weapon as a spammable. I lost speed attack, but increased damage. Btw NB crits are making elemental weapon devastating.

    I also agree that other classes like templar and sorcs are getting insane passives for nothing (I am not even talking about obviously overpowered skill lines). Getting almost same by nb or necromancers is pretty tricky.

    GM of small social/casual guild Bar Indoril Nalivayka
    PC - EU. @NickBalza
    Nick Balza - Magicka Nightblade
    John Skellan - Stamina Nightblade (Vampire/Crafter/Bowtard)
    Roland Maybelline - Stamina Templar
    Willow The Firestarter - Magicka DK
    Alexander Veidt - Stamina Necromancer
    Chris Maxwell - Magicka Necromancer (Healer)
    Genevieve Diedonne - Stamina Sorc
    The Beckett - Stamina DK/Werewolf
    Mira Giovanni - Magicka Nightblade (Healer\Tank)

  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Nick_Balza wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yeah, probably buff is really needed. I replaced swallow soul (and lost some passive bonuses, yes) by elemental weapon as a spammable. I lost speed attack, but increased damage. Btw NB crits are making elemental weapon devastating.

    I also agree that other classes like templar and sorcs are getting insane passives for nothing (I am not even talking about obviously overpowered skill lines). Getting almost same by nb or necromancers is pretty tricky.

    8% max magicka!
    >=C
  • Langeston
    Langeston
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Nick_Balza wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yeah, probably buff is really needed. I replaced swallow soul (and lost some passive bonuses, yes) by elemental weapon as a spammable. I lost speed attack, but increased damage. Btw NB crits are making elemental weapon devastating.

    I also agree that other classes like templar and sorcs are getting insane passives for nothing (I am not even talking about obviously overpowered skill lines). Getting almost same by nb or necromancers is pretty tricky.

    8% max magicka!
    >=C

    So what? 8% magicka doesn't mean much when the skills are complete garbage.
  • xinecallaw
    xinecallaw
    ✭✭
    Wow, nice post, kind of hard to argue with the evidence you present.
  • thankyourat
    thankyourat
    ✭✭✭✭✭

    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

  • Neloth
    Neloth
    ✭✭✭✭
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Idk, if I build for max mag and have around 1700 spell dmg when fully buffed - I better chose crit dmg bonus.

  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Langeston wrote: »
    Lord-Otto wrote: »
    Nick_Balza wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yeah, probably buff is really needed. I replaced swallow soul (and lost some passive bonuses, yes) by elemental weapon as a spammable. I lost speed attack, but increased damage. Btw NB crits are making elemental weapon devastating.

    I also agree that other classes like templar and sorcs are getting insane passives for nothing (I am not even talking about obviously overpowered skill lines). Getting almost same by nb or necromancers is pretty tricky.

    8% max magicka!
    >=C

    So what? 8% magicka doesn't mean much when the skills are complete garbage.

    Yes, but Magicka Flood is a FANTASTIC passive, which was what I quoted and responded to.
    You know, Nightblades won't ever get a reasonable buff if you just keep firing in all directions. Try to actually narrow down the main problem if you really want things to improve. Otherwise you're just whining for whining's sake.
    To me it's become clear that passives and sustain on NB are good. Cloak works... mostly. It's not broken OP nor does it break by light attacks. You're not getting closer to true balance with that skill. No, it's damage, in my opinion, which NBs lack. It's a problem for magicka builds overall, but NBs suffer even more, since the bow is heavily delayed and Cripple nerfed into oblivion, being a DoT.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Spell damage is also weakened by crit resist. Spell damage can crit, and you need the crits to kill, so crit resist effects spell damage a lot.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Neloth wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Nick_Balza wrote: »
    I have a magblade main character and it is the first one I've created on ESO. I love the class, running as a magicka nb and find my current experience quite frustrating. But I think, that's all my fault.
    - Jumping into the group of enemies is almost 100% chance to die.
    - Cloak grants very limited benefits as invisibility, but that's more than enough for ganking playstyle. Nightblade is an assassin and it must work like that. AOE damage, random single hits, pots and magelight - pretty fair tools to counter me.
    - Low damage issue. Nb is very unbalanced at this point, but I find this interesting and challenging. You can have high damage or high survivability. Increasing spell damage boon, divines gear and high damage skills may take out DK or stamsorc in one combo. On the other hand surviving is an issue, so each move (especially retreat) must be perfectly planned.
    - Combo. Nightblade relies on tactics and using combos for taking down enemies. I died many times because was trying to play like sorc or other mage class. And nb wasn't designed for that.

    Yeah, there are some glitches and bugs with skills, which must be fixed. But playing magblade requires tactics, discipline, improvisation and planning, so I don't think that nb class must be reworked.

    I don’t know if it needs a rework, but definitely a buff. The damage isn’t there, if you go all offense the defense isn’t there.

    Someone else mentioned that if you use one gear set in the UESP editor and switch classes it’s pretty easy to see magblade has lower tooltips. If you spam swallow soul at someone repeatedly you’ll never kill someone in pvp, compare that to other classes and it’s easy to see the issue.

    Yes. Because NBs have crit passives. Lower tooltips but more crits and more powerful ones.

    The problem with that is crit damage is the weakest way to build damage in PvP. Everyone has around 3000 crit resist at minimum.

    But crit benefits max resource and spell/weapon damage. A passive to boost spell damage is not that great on a max mag build.

    In PvP a boost to spell damage will almost always be better than a boost to crit damage. Crits aren’t useless in PvP but spell damage overall is a more beneficial stat due to how prevalent impen and crit resist is in PvP.

    Idk, if I build for max mag and have around 1700 spell dmg when fully buffed - I better chose crit dmg bonus.

    1700 spell damage while fully buffed seems incredibly low because you get 258 from racial passives and then you get 20% from sorcery. So that will put you at 2000 SD with a gold weapon. That’s without any other buffs like nirn staff, continuous attack or even damage enchants on jewelry . Even still a spell damage buff would be better than the crit bonus.

    I think when the crit damage bonus starts to become an appealing choice is when you have a high crit hit chance. If your build has less than 50% crit chance the extra crit damage would be better suited somewhere else. Until you get to around 66% crit chance or 2/3 you don’t really see the benefit from extra crit damage regularly enough to justify using it over extra damage from somewhere else like magicka or spell damage.
  • Langeston
    Langeston
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Langeston wrote: »
    So what? 8% magicka doesn't mean much when the skills are complete garbage.
    "...To me it's become clear that passives and sustain on NB are good. Cloak works... mostly. It's not broken OP nor does it break by light attacks..."
    So now sustain on magblade is good & and cloak works fine, lol.🙄 See, this is how I know you don't actually play the class — magblade sustain is worse than any other class I've played.

    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on April 15, 2020 1:24PM
  • OWLTHEMAD
    OWLTHEMAD
    ✭✭✭✭
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    Im a magblade main snd I highly disagree with this.

    If all our offensive heals and dark cloak were bumped up by maybe 10 to 20 % healing capacity i think magblades would be sitting very comfortably on heals without being broken.
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    OWLTHEMAD wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    Im a magblade main snd I highly disagree with this.

    If all our offensive heals and dark cloak were bumped up by maybe 10 to 20 % healing capacity i think magblades would be sitting very comfortably on heals without being broken.

    The new vampire skill "taste for blood" will heal for 30% of the health consume (increase ur spell damage by 900 and cost about 500 health/s at stage 4) when you toggle it off.

    Since it's primery a buff skill, it might not reveal you when you are cloaked and could work as a burst heal in cloak.

    Wait and see
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
    ✭✭✭✭✭

    Aedaryl wrote: »
    OWLTHEMAD wrote: »
    Chelo wrote: »
    Iskiab wrote: »
    OWLTHEMAD wrote: »
    Stx wrote: »
    I dont want to go off topic.. but to those who keep saying nightblade self healing is poor.. maybe you are using the wrong morph of cloak.

    I can understand why a tanker non stealthy playstyle might be boring, but it's still there as part of the class and it works well for surviving.

    Having used it myself, its not good. Its a trifle after battle spirit that does little to protect you that you cant get in a better form elsewhere. Its useful on a pve tank, or if you stack health, but you wont be very threataning if you build around it. A combo of rapid regen, swallow soul siphoning strikes will work. Dark cloak doesnt bring much to that equation though. Structured entropy can be added to the mix though and give you another offensive heal.

    It’s because Nightblades are missing a projectile defense, it’s similar to stamsorcs.

    In a brawler game you can do okay with dark cloak plus evasion, but you get eaten alive by magsorcs and ranged specs. It’s like playing a stamsorc without rally who can’t dodge roll without the burst.

    Defensively speaking, NB only need a burst heal that doesn't make us chose between stealth and heal.

    I will say it forever, Malevolent Offering need a rework.

    We should be able to stealth and heal ourselves quickly without the need of using offensive healing (Swallow Soul, Siphoning Attacks).

    Rework Malevolent Offering to be a heal that doesn't kill ourselves while using it...

    If you could cloak and then burst heal from stealth, it would be the ultimate fight reset tool. Broken OP.

    Im a magblade main snd I highly disagree with this.

    If all our offensive heals and dark cloak were bumped up by maybe 10 to 20 % healing capacity i think magblades would be sitting very comfortably on heals without being broken.

    The new vampire skill "taste for blood" will heal for 30% of the health consume (increase ur spell damage by 900 and cost about 500 health/s at stage 4) when you toggle it off.

    Since it's primery a buff skill, it might not reveal you when you are cloaked and could work as a burst heal in cloak.

    Wait and see

    Vamp will also make non vamp skills more expensive, magNB already struggles with sustain, I dont think it would be the best thing to be a vamp as a magblade. Exeption would be if you went full glass canon, no sustain, max dmg but then again thats only 1 way of playing the class and I enjoy PvP more when not ganking.

    Ganking can be fun dont get me wrong but if you HAVE to gank to actually get kills thats just bad balance in my opinion.

  • ZOS_Lunar
    ZOS_Lunar
    admin
    Hello! We've edited a few posts in this thread for violating our rules on baiting.

    Remember, it’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community.
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