Alright, we all know that skills aren't firing, input delay is abysmal, and block canceling is completely unreliable and wonky. But i have yet to see anyone discussing a contributing factor, and certainly don't believe zos knows it is happening. I base this by the fact that they are shocked to hear there are skill delays, immediately assuming it's your out of date addons when anyone that actually plays the game can tell in 2 minutes it's on their end.
Positional dysyncs. I'm not talking about skill delays, those are obvious. Ground based AOEs take multiple inputs to fire, and that's a huge problem, but have you noticed that range of skills requiring a target seem to not be firing? Synergies will not become available while you are standing directly on the associated skill? There is 100% a dysync of player position occurring in every aspect of the game right now.
If you don't feel it, try vBRP. You die outside ground based effects, or die inside mechanics such as the bug bomb from Tames, because the server says you were standing outside the AOE. You fight the last boss and your screen randomly goes blue as if you have been touching the ghosts when you KNOW you weren't even near them. Similarly you walk directly through the center on the golden ghosts players need to pick up during the ghost explosion phase and the server says nope, you didn't walk over that ghost - please try again, maybe the fourth time passing over the center of the ghost we will decide to give credit for doing so. People are dying to the Netches when nowhere near them. On top of dealing with all of these issues, you might think "Ok, well forget score for this run, let's pop sigils to help combat the obvious bugs that are happening in here." Bad luck for you, while standing on top of sigils, the server says nope, you are actually standing 7 meters THAT way, and synergy will not be available for you to use.
My groups all have video evidence of this happening multiple times, regularly. But its not relegated just to that arena. It's everywhere.
In Pvp, whether open world, BGs or even duels, skills that require a minimum range aren't firing due to player position dysync. There are times you have to literally pass through the player to be in range for something that is a 5 meter ability. For example at times executioner feels like it has a 1 meter range right now because although on your screen you are hot on their heels, the server thinks you are about 9 meters behind the intended target.
My point is that yes, buffs, heals, ground based abilities etc are all messed up right now, but this is only part of the problem. Not only are there input delays and server communication errors for allowing skills to fire, there is also a player positioning check that is obviously not calculating properly. It's not just me, it's not just a hunch, this is widespread to every area of the game. Hell even looting chests and resource nodes are getting dysynced. The server doesn't know where you are!
ZOS needs to acknowledge this is happening to know how to fix it. It's not just input delay, it's player positioning on top of that!
Sound off if you are experiencing this as well, so they know all the factors at play with combat being clunky right now!
Edited by Emphatic_Static on May 27, 2020 9:52PM Static
Stamina sORCerer