@ZonasArch
Telling people not to tell you how to behave while simultaneously doing it yourself is usually a good way to earn some ire, just to point it out. At the end of the day, yes, we all are entitled to our opinions, but really none of us have the right to tell others when and where they can or can't post. I didn't see where the other person had told you how to behave first, so maybe I missed the post or just skimmed over it. But telling someone not to do something to you while doing it to them usually doesn't earn you any brownie points, unless you're doing it to make a point or emphasize what a person is doing by turning it back on them.
That aside, as was said already, more people would likely use the PTS if our feedback actually seemed to matter. But plenty of bugs and other things end up getting pushed to live and sometimes exist for months before getting addressed, like numerous things to do with Necromancer. The game is going on six years old now, people have gotten tired of offering feedback or making bug reports that seem to go completely ignored. And then we have issues like this crashing nonsense, which weren't present in the PTS. It really doesn't give any sort of assurance that the PTS is worth the time when major things like this pop up in live but weren't in the test servers, since afaik it all runs the same code and API stuff, doesn't it?
VaranisArano wrote: »I was able to replicate it. Ticket # 200229-001623
Blocking at a steady pace didn't trigger a logout.
Spamming Caltrops+block didn't trigger it.
Rapidly clicking block did send me back to the login screen.
Edit:
Additional testing, though I only did this once.
5 secs of rapid blocking - fine
10 secs of rapid blocking - fine
15 secs of rapid blocking - fine
20 secs of rapid blocking - to the log-in screen with me!
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for baiting and flaming, content that is against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.
Thank you for understanding.
VaranisArano wrote: »I was able to replicate it. Ticket # 200229-001623
Blocking at a steady pace didn't trigger a logout.
Spamming Caltrops+block didn't trigger it.
Rapidly clicking block did send me back to the login screen.
Edit:
Additional testing, though I only did this once.
5 secs of rapid blocking - fine
10 secs of rapid blocking - fine
15 secs of rapid blocking - fine
20 secs of rapid blocking - to the log-in screen with me!
If someone's wondering... this is not exclusive to spamming. Clicking it real fast is just the easiest way to replicate this bug. In PVP you may hold block for a second, drop it and then depending on the situation, hold it again for a second and drop it again and do that over and over again. Add in some block cancel animations in between and that's already enough to get booted.
Lol considering you have to dodge with block first on controller, this would explain a lot. Wtaf ZoS xD.
Dusk_Coven wrote: »Carespanker wrote: »Dusk_Coven wrote: »If you don't believe, spam block button yourself real fast for like 10-15 seconds and you will get kicked.Yep it works
I just spammed block for 15 seconds to log out,
Thanks for this feature.
Then maybe don't go around spamming block for 15 seconds till you're kicked?
If it turns out to be destabilizing the server and/or affecting the players around you, honestly a kick should be followed by a ban for deliberately sabotaging the game.
Stop shooting yourselves in the foot and asking ZOS for a bandaid.
Ya know tanks do split-second blocks quite frequently in hard content right?...
If tanks are blocking legitimately and having crashes, that's one thing. But deliberately manufacturing an issue by spamming block until you get kicked... I don't feel that's ZOS's responsibility to fix.
If legitimate uses of block cause a problem, I'm sure the reports will make their way to ZOS. Standing around spamming block for 15 seconds to manufacture a problem is not legit.
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for baiting and flaming, content that is against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.
Thank you for understanding.
But no acknowledgement that your passing on the concerns raised by multiple players about a game breaking issue to the relevant people?
Dusk_Coven wrote: »VaranisArano wrote: »I was able to replicate it. Ticket # 200229-001623
Blocking at a steady pace didn't trigger a logout.
Spamming Caltrops+block didn't trigger it.
Rapidly clicking block did send me back to the login screen.
Edit:
Additional testing, though I only did this once.
5 secs of rapid blocking - fine
10 secs of rapid blocking - fine
15 secs of rapid blocking - fine
20 secs of rapid blocking - to the log-in screen with me!
And I honestly think that's fine. Because if you just stand around spamming block really fast... maybe they intended for you to just HOLD DOWN THE BLOCK BUTTON instead?
Honestly, players looking to crash the game doing weird things... maybe it's an intended mechanism to kick you because you're doing unintended things that can have an effect on the server?
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for baiting and flaming, content that is against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.
Thank you for understanding.
But no acknowledgement that your passing on the concerns raised by multiple players about a game breaking issue to the relevant people?
VaranisArano wrote: »In any case, its a Saturday. I'm not holding my breath for answers from ZOS.
VaranisArano wrote: »That whole "it might be intended to prevent you from having an effect on the server" is part of the question.
Is it intended? Maybe. ZOS are the only people who can say.
Dusk_Coven wrote: »VaranisArano wrote: »That whole "it might be intended to prevent you from having an effect on the server" is part of the question.
Is it intended? Maybe. ZOS are the only people who can say.
And that's part of my point. This very specific test procedure might be triggering some other mechanism that actually is intended. But everyone automatically assumes it's a bug and ZOS is incompetent. Patch notes for all games, not just ESO, tends to not include everything that's worked on, only what they think is relevant to us. So a non-mention there isn't necessarily indicative of anything.
The OP discovered a repeatable way to trigger getting kicked off the server. Great. But to be FAIR to ZOS, let's not ASSUME too much from there.
Everyone is just happy to immediately call ZOS incompetent. That's a very counterproductive attitude and excellent reason for ZOS to just ignore the forums entirely.
Even if there is some other intended mechanism in place, they still look pretty incompetent if a regular user can accidentally access it in such an easy and reproducable way.
Dusk_Coven wrote: »Even if there is some other intended mechanism in place, they still look pretty incompetent if a regular user can accidentally access it in such an easy and reproducable way.
When was the last time you "accidentally" rapid-spammed block for 10+ seconds consecutively?
If someone did that regularly, I would suspect they found it to be a way to bypass the mechanisms of holding block while getting similar benefits -- i.e., exploit.
Dusk_Coven wrote: »Even if there is some other intended mechanism in place, they still look pretty incompetent if a regular user can accidentally access it in such an easy and reproducable way.
When was the last time you "accidentally" rapid-spammed block for 10+ seconds consecutively?
If someone did that regularly, I would suspect they found it to be a way to bypass the mechanisms of holding block while getting similar benefits -- i.e., exploit.
Awful lot for assumptions for someone who is so against us assuming anything about ZOS.
Dusk_Coven wrote: »Even if there is some other intended mechanism in place, they still look pretty incompetent if a regular user can accidentally access it in such an easy and reproducable way.
When was the last time you "accidentally" rapid-spammed block for 10+ seconds consecutively?
If someone did that regularly, I would suspect they found it to be a way to bypass the mechanisms of holding block while getting similar benefits -- i.e., exploit.
Dusk_Coven wrote: »VaranisArano wrote: »That whole "it might be intended to prevent you from having an effect on the server" is part of the question.
Is it intended? Maybe. ZOS are the only people who can say.
And that's part of my point. This very specific test procedure might be triggering some other mechanism that actually is intended. But everyone automatically assumes it's a bug and ZOS is incompetent. Patch notes for all games, not just ESO, tends to not include everything that's worked on, only what they think is relevant to us. So a non-mention there isn't necessarily indicative of anything.
The OP discovered a repeatable way to trigger getting kicked off the server. Great. But to be FAIR to ZOS, let's not ASSUME too much from there.
Everyone is just happy to immediately call ZOS incompetent, especially for a behavior that is highly unusual compared to normal gameplay. That's a very counterproductive attitude and excellent reason for ZOS to just ignore the forums entirely.
Dusk_Coven wrote: »VaranisArano wrote: »That whole "it might be intended to prevent you from having an effect on the server" is part of the question.
Is it intended? Maybe. ZOS are the only people who can say.
And that's part of my point. This very specific test procedure might be triggering some other mechanism that actually is intended. But everyone automatically assumes it's a bug and ZOS is incompetent. Patch notes for all games, not just ESO, tends to not include everything that's worked on, only what they think is relevant to us. So a non-mention there isn't necessarily indicative of anything.
The OP discovered a repeatable way to trigger getting kicked off the server. Great. But to be FAIR to ZOS, let's not ASSUME too much from there.
Everyone is just happy to immediately call ZOS incompetent, especially for a behavior that is highly unusual compared to normal gameplay. That's a very counterproductive attitude and excellent reason for ZOS to just ignore the forums entirely.
Oh yes they are or close to it.VaranisArano wrote: »I don't think anyone is seriously arguing that we ought to be free to rapidly spam block as much as we want. That's a bit of a strawman.
Carespanker wrote: »Ya know tanks do split-second blocks quite frequently in hard content right?...
Why should the game kick anyone for using block? In any context. Ever.
...because there might be any number of situations where you find yourself blocking numerous times in rapid succession. You can't just hold down block because you don't regen any Stamina while you're blocking, and you move exceptionally slowly while blocking.
I believe PTS and Live run the same, yes. My point with the PTS is simple. Nothing will ever be perfect for testing, but the more chances we get the better, right? And if more and more people joined the PTS, even for a few hours only, that would be a lot more than we get now. Would NOT help to get this crashing stuff, taht's absolutely correct, but could help with other bugs.
Dusk_Coven wrote: »Oh yes they are or close to it.VaranisArano wrote: »I don't think anyone is seriously arguing that we ought to be free to rapidly spam block as much as we want. That's a bit of a strawman.Carespanker wrote: »Ya know tanks do split-second blocks quite frequently in hard content right?...Why should the game kick anyone for using block? In any context. Ever....because there might be any number of situations where you find yourself blocking numerous times in rapid succession. You can't just hold down block because you don't regen any Stamina while you're blocking, and you move exceptionally slowly while blocking.
I suspect some people actually do use it or something very close to it. But those suspicions and the validity of rapidly spamming block for several seconds instead of simply holding down block are another topic.
But yeah I do agree the topic is basically waiting on ZOS now. They haven't talked about some pretty serious gameplay issues like the dying-with-scroll bug so they're probably gonna just let the community just yell uselessly here too.
I believe PTS and Live run the same, yes. My point with the PTS is simple. Nothing will ever be perfect for testing, but the more chances we get the better, right? And if more and more people joined the PTS, even for a few hours only, that would be a lot more than we get now. Would NOT help to get this crashing stuff, taht's absolutely correct, but could help with other bugs.
They could have made a more stable environment for the pts and also not done a double ap event during the pts. This would have had more people test bugs on their test server so that they don't make it to live. There's a lot of truth in that they cannot replicate all issues on live on the pts, which I will not argue. What I will argue is that they provide no incentives or reasons for people to go to the pts and a lot of the current feedback is ignored.
The no stamina bug was reported on the PTS and it still made it to live. This is just one example of many where players that do actually go on there and provide feedback are not listened to.
You can say that being constructive is the better route to go, and normally you would be right. However, at some point when your constructive feedback is ignored, you have to take a more drastic approach.