Dusk_Coven wrote: »Yep it works
I just spammed block for 15 seconds to log out,
Thanks for this feature.
Then maybe don't go around spamming block for 15 seconds till your kicked?
If it turns out to be destabilizing the server and/or affecting the players around you, honestly a kick should be followed by a ban for deliberately sabotaging the game.
Stop shooting yourselves in the foot and asking ZOS for a bandaid.
So you are going to place the blame on the player who discovered a quite serious bug and made others aware of it and not the developer who has either failed to discover such a serious problem as part of the internal testing or considered it acceptable to release a patch with this problem despite being aware of it?
Dusk_Coven wrote: »Yep it works
I just spammed block for 15 seconds to log out,
Thanks for this feature.
Then maybe don't go around spamming block for 15 seconds till your kicked?
If it turns out to be destabilizing the server and/or affecting the players around you, honestly a kick should be followed by a ban for deliberately sabotaging the game.
Stop shooting yourselves in the foot and asking ZOS for a bandaid.
So you are going to place the blame on the player who discovered a quite serious bug and made others aware of it and not the developer who has either failed to discover such a serious problem as part of the internal testing or considered it acceptable to release a patch with this problem despite being aware of it?
Spamming block for 15 seconds isn't a serious issue, it's a proof of concept. Nobody spams it like that anywhere.
The real issue is how does this connect to normal gameplay disconnections while blocking.
You guys need to learn how to make complaints so you don't sound like desperate fools. This is important! Don't be all "internety" about it. Be reasonable.
Dusk_Coven wrote: »Yep it works
I just spammed block for 15 seconds to log out,
Thanks for this feature.
Then maybe don't go around spamming block for 15 seconds till your kicked?
If it turns out to be destabilizing the server and/or affecting the players around you, honestly a kick should be followed by a ban for deliberately sabotaging the game.
Stop shooting yourselves in the foot and asking ZOS for a bandaid.
So you are going to place the blame on the player who discovered a quite serious bug and made others aware of it and not the developer who has either failed to discover such a serious problem as part of the internal testing or considered it acceptable to release a patch with this problem despite being aware of it?
Spamming block for 15 seconds isn't a serious issue, it's a proof of concept. Nobody spams it like that anywhere.
The real issue is how does this connect to normal gameplay disconnections while blocking.
You guys need to learn how to make complaints so you don't sound like desperate fools. This is important! Don't be all "internety" about it. Be reasonable.
You do realize this is called "being able to replicate a bug", right? You understand the concept of bringing something like this to light so other people can test the validity of it and see if they can get it to happen as well? OP isn't telling people to go around doing it to purposefully "destabilize" the game, they're telling people to try it and see if it affects them too. Also I don't even know why you would think blocking causes an issue like that anyway, and there are plenty of people who like to spam block or bashing just to goof off (me and a lot of my friends being among them). We don't do it because we have malicious intent, we're just doing it because it's fun.Dusk_Coven wrote: »Then maybe don't go around spamming block for 15 seconds till you're kicked?
If it turns out to be destabilizing the server and/or affecting the players around you, honestly a kick should be followed by a ban for deliberately sabotaging the game.
Stop shooting yourselves in the foot and asking ZOS for a bandaid.
VaranisArano wrote: »Dusk_Coven wrote: »Yep it works
I just spammed block for 15 seconds to log out,
Thanks for this feature.
Then maybe don't go around spamming block for 15 seconds till your kicked?
If it turns out to be destabilizing the server and/or affecting the players around you, honestly a kick should be followed by a ban for deliberately sabotaging the game.
Stop shooting yourselves in the foot and asking ZOS for a bandaid.
So you are going to place the blame on the player who discovered a quite serious bug and made others aware of it and not the developer who has either failed to discover such a serious problem as part of the internal testing or considered it acceptable to release a patch with this problem despite being aware of it?
Spamming block for 15 seconds isn't a serious issue, it's a proof of concept. Nobody spams it like that anywhere.
The real issue is how does this connect to normal gameplay disconnections while blocking.
You guys need to learn how to make complaints so you don't sound like desperate fools. This is important! Don't be all "internety" about it. Be reasonable.
I get this objection to some extent. I tested this while standing around in Craglorn and both times I had to spam block much faster than I usually would in combat before I disconnected. Not exactly a realistic combat situation for me, considering the only thing around to be "blocked" was a couple of sheep.
The trick is, as you say, connecting that behavior with the disconnects we see in BGs and trials. That's a lot harder for players to test correlation vs causation because there's an awful lot going on in a real combat situation besides just the blocking. Its impossible for us to rule out those extra factors.
Who can? ZOS.
My take is that its a valid concern that we've got a new problem that didn't exist before: rapidly spamming block boots players to the log-in screen. If nothing else, ZOS can affirm that it was intended, or if its not intended behavior, it would be wise for them to make sure it's not having other unintended consequences during actual combat situations where there's a lot more going on than just blocking.
VaranisArano wrote: »Dusk_Coven wrote: »Yep it works
I just spammed block for 15 seconds to log out,
Thanks for this feature.
Then maybe don't go around spamming block for 15 seconds till your kicked?
If it turns out to be destabilizing the server and/or affecting the players around you, honestly a kick should be followed by a ban for deliberately sabotaging the game.
Stop shooting yourselves in the foot and asking ZOS for a bandaid.
So you are going to place the blame on the player who discovered a quite serious bug and made others aware of it and not the developer who has either failed to discover such a serious problem as part of the internal testing or considered it acceptable to release a patch with this problem despite being aware of it?
Spamming block for 15 seconds isn't a serious issue, it's a proof of concept. Nobody spams it like that anywhere.
The real issue is how does this connect to normal gameplay disconnections while blocking.
You guys need to learn how to make complaints so you don't sound like desperate fools. This is important! Don't be all "internety" about it. Be reasonable.
I get this objection to some extent. I tested this while standing around in Craglorn and both times I had to spam block much faster than I usually would in combat before I disconnected. Not exactly a realistic combat situation for me, considering the only thing around to be "blocked" was a couple of sheep.
The trick is, as you say, connecting that behavior with the disconnects we see in BGs and trials. That's a lot harder for players to test correlation vs causation because there's an awful lot going on in a real combat situation besides just the blocking. Its impossible for us to rule out those extra factors.
Who can? ZOS.
My take is that its a valid concern that we've got a new problem that didn't exist before: rapidly spamming block boots players to the log-in screen. If nothing else, ZOS can affirm that it was intended, or if its not intended behavior, it would be wise for them to make sure it's not having other unintended consequences during actual combat situations where there's a lot more going on than just blocking.
Like you said, you test things, even if extreme scenarios, and report results. Whining about it won't help, and that's the point. When you flood forums with "yeah, I wanna spam block and not get kicked" you're not helping because whoever Dev reads it knows that's not an actual behavior people have while playing regularly. This creates a lot of noise for them to comb through to figure out what they can, but we can't.
I mean, who spams block that fast that long? Nobody. So OP reported it, and that's awesome!, but to jump from that to "yeah, I wanna be able to be super block spammy even if I'll absolutely never ever do that ever in my life"... That's unreasonable. That's complaining for the sake of complaining.
And let's face it... Nobody cares about the complaints pushed by whiny people. It's like the kid with the wolf. There's no credibility, no good will, he's now just an annoyance and will be readily ignored.
That's why I say "be reasonable" on complaints. You wanna do like OP and not like the bandwagon that so many jumped on after OP.
Just tried the block spam and I didnt not crash. Not to discount anyone who has, just fyi.
I have crashed several times, all week though, during various actions, i.e., porting, riding to a keep, a big fight, small fight, etc.
Just tried the block spam and I didnt not crash. Not to discount anyone who has, just fyi.
I have crashed several times, all week though, during various actions, i.e., porting, riding to a keep, a big fight, small fight, etc.
It's not a crash with block spam, it's a disconnect. You'll be booted back to login screen.
Instead they rid animation canceling and other high skill features that brought people to this game for fluid and fast paced combat, in the name of "server load".