THEDKEXPERIENCE wrote: »The way you enjoy playing is unique to you.
It would be wise to wear sets and use skills that are tailored to that style of play.
This statement sums it up well.
At the end of the day you need to understand your own strengths and weaknesses as a human player before you worry about your character. Then you also have to account for the environment in which you play before you worry about all of this stuff.
For example ...
I’ve been playing ESO since PC launch and exclusively on XBox since then. The last two years have been sporadic at best but I no life’d the heck out of Cyrodiil from like 2015-2018. I’ve reached as high as number 2 for emperor in the beta and have had many top 100 campaign finishes. I’m not nearly a top level player any more but I dropped back into Cyrodiil yesterday on a whim and finished a kill 40 in just a few minutes. My build is off meta as can be but I know my strengths and weaknesses extremely well and have prepared for almost any situation that can come up.
My biggest weakness is that I have bad aim. I solved that by running two staves. When it gets laggy (the know your environment thing) I can still heavy attack you at the minimum just by blindly holding the trigger. The staff finds a target for me.
My second biggest weakness is that while I can animation cancel, I’m not good at it. I make up for this by having a massive 50K magic pool on my Templar. So when you burst me with a crazy animation cancel attack, I can actually win the resource management mini game, generally with 20K plus magic left over after I spam shields and heals.
I carry invisibility potions. I carry immovable potions. I use rapid maneuvers. I use Undeath and have 4 shields and heals equipped. All of these tools are in my tool belt way before I worry about gear.
In PVP if you are not running in a group you can go a long way simply with preparation. Being a B+ at every situation has a ton of benefits.
Last thing ... don’t be afraid to fail. Everyone dies in Cyrodiil. At the beginning I used to run a massive amount of heavy armor and over time I stripped it away. Now my guy basically wears Kleenex into war. At worst I die maybe 10% more often but 99% of my deaths would have happened regardless. The biggest misconception of ESO PVP is that you need survivability first. F that ... burn them all down and if you die, just have a fast horse.
Wait... @Iskiab you think there wasn’t a dot meta during the patch before they nerfed all dots by 40-50%?
@Thogard
Okay, incoming long post explaining myself but I think it's worth a read, usually when I see a wall of text I skim but it's a good story.
First I'll start with this, this is a screenshot that isn't a glitch, it's a 200k heal:
https://imgur.com/lqktzld
Cleanse right after the 5.2 patch was ridiculously OP, it said it removes 3 negative effects and healed for 10% per effect, but by stacking healing modifiers you could get it up to 14% per effect, and it removed effects from everyone in the entire raid. Add in healing received and it was around 2-3k per negative effect without a crit.
So this was during the 'dot meta' and everyone was running dots, cleanse being a 200k heal per cast and guess how things went... in no-CP a group of the size in the picture could roll around just slaughtering entire factions while being immune to almost all of their damage. That's why they had to hotfix cleanse to reduce the people effected to 6 people, and it was further nerfed to 5% per negative effect base which is probably around where it always should have been.
So forums at this time were about it being a 'Dot Meta' and everyone uses dots. I felt bad for people, but didn't want to spread info about an obvious mistake so other people could use it so typical threads were like this: Post: 'This dot meta', Me: 'There is no dot meta', over and over and over again while people ignored what I said and we slaughtered them nightly. I even tried it in a BG and it worked almost as well, at the same time dizzy stunned so I just stopped doing BGs.
Here's the funniest part, we had a couple of new people in the guild and I told them they should try out cleanse because it's good. Their reply? 'I've been playing since Beta, I'm an expert, cleanse isn't worth it'. That's when I realized I lot of people are morons and tryhards in this game, if it was just one okay... but multiple people with the same attitude? The cost of trying new abilities is pretty high because it takes a long time to level skills, plus changing gear can be rough with limited inventory space, and the system is designed to waste your time doing banking. Point being, the amount of try hards is staggering who're set in their ways, think they know everything, and stop adapting and become outdated... then blame the game because of their personality flaws.
With that said, you have certain classes like NB and Necro who got access to MAJOR DEFILE, they can play it a little bit diffrent.
So very true. This is a pro tip for people looking to learn to play a class/build.Generally speaking for solo PVP, my approach is use gear tanky enough so you can survive and play the build and experience it.
You will be able to kill 10-15% of people at the start cus your damage will be lacking for the other 90%. But you will survive and draw them/gain experience playing.
Now once you get better and get to a point were "damn id smash this guy if i had more burst/dps" - you tinker and tune your build. Weight it towards little more dps/burst. Little by little you will adapt to having slightly lower dmg mitigation and little more dmg.
After a while you will be very weighted towards massive damage but very little defence, but still surviving just as good as you did when you started off with your tankier version (of the same build).
Why were dots nerfed then? Why were pvers running 6-9 dots on their bars. Why were pvpers running 4+ dots. Why were death recaps nothing but dots.
Is this your hobby? Making nonsensical posts for the sake of getting reactions?
Nvm, we had this discussion months ago. You're a contrarian, and you get your kick out of disagreeing with people and creating pointless arguments for lack of anything better to do. To each their own, i guess.
@Thogard
Okay, incoming long post explaining myself but I think it's worth a read, usually when I see a wall of text I skim but it's a good story.
First I'll start with this, this is a screenshot that isn't a glitch, it's a 200k heal:
https://imgur.com/lqktzld
Cleanse right after the 5.2 patch was ridiculously OP, it said it removes 3 negative effects and healed for 10% per effect, but by stacking healing modifiers you could get it up to 14% per effect, and it removed effects from everyone in the entire raid. Add in healing received and it was around 2-3k per negative effect without a crit.
So this was during the 'dot meta' and everyone was running dots, cleanse being a 200k heal per cast and guess how things went... in no-CP a group of the size in the picture could roll around just slaughtering entire factions while being immune to almost all of their damage. That's why they had to hotfix cleanse to reduce the people effected to 6 people, and it was further nerfed to 5% per negative effect base which is probably around where it always should have been.
So forums at this time were about it being a 'Dot Meta' and everyone uses dots. I felt bad for people, but didn't want to spread info about an obvious mistake so other people could use it so typical threads were like this: Post: 'This dot meta', Me: 'There is no dot meta', over and over and over again while people ignored what I said and we slaughtered them nightly. I even tried it in a BG and it worked almost as well, at the same time dizzy stunned so I just stopped doing BGs.
Here's the funniest part, we had a couple of new people in the guild and I told them they should try out cleanse because it's good. Their reply? 'I've been playing since Beta, I'm an expert, cleanse isn't worth it'. That's when I realized I lot of people are morons and tryhards in this game, if it was just one okay... but multiple people with the same attitude? The cost of trying new abilities is pretty high because it takes a long time to level skills, plus changing gear can be rough with limited inventory space, and the system is designed to waste your time doing banking. Point being, the amount of try hards is staggering who're set in their ways, think they know everything, and stop adapting and become outdated... then blame the game because of their personality flaws.
I dont often agree with you but you are right in there were better ways to kill than DOTs but indeed was the meta as they were super strong and easy.
You are also right about purge. Nobody wants to listen and tell about that 7-8k cost but it has benefits and they ignore efficient purge is just slightly more mag than Templars ER. You dont get the AOE hot, but your allies get CCs and DOTs removed automatically.
People were freaking out over DOTs in Scalebreaker, but it was way overblown. Stamina builds had been able to get DOT ticks approaching 2k every 2 seconds with Master Dual Wield, including from off-GCD procs, and seemed to think that it was completely balanced and awesome. But when Magicka gets access to a few DOTs that tick for in the ballpark of 50-66% of that, it suddenly became torches-and-pitchforks time.
Why were dots nerfed then? Why were pvers running 6-9 dots on their bars. Why were pvpers running 4+ dots. Why were death recaps nothing but dots.
Is this your hobby? Making nonsensical posts for the sake of getting reactions?
Nvm, we had this discussion months ago. You're a contrarian, and you get your kick out of disagreeing with people and creating pointless arguments for lack of anything better to do. To each their own, i guess.
Why were dots nerfed then? Why were pvers running 6-9 dots on their bars. Why were pvpers running 4+ dots. Why were death recaps nothing but dots.
Is this your hobby? Making nonsensical posts for the sake of getting reactions?
Nvm, we had this discussion months ago. You're a contrarian, and you get your kick out of disagreeing with people and creating pointless arguments for lack of anything better to do. To each their own, i guess.
Look at my post above. The ‘top pvpers’ at the time were getting farmed. I think you fall into the tryhard category I was talking about.
If you can’t see why cleanse being a 8-16k per player raidwide heal (in pvp so with battlespirit) completely negated dots, and made those who use them free AP I don’t think there’s a point in trying to explain it anymore.
There was a "DOT Meta" in the sense that a lot of people were using DOTs, but the supposed effectiveness was way overblown.
Why were dots nerfed then? Why were pvers running 6-9 dots on their bars. Why were pvpers running 4+ dots. Why were death recaps nothing but dots.
Is this your hobby? Making nonsensical posts for the sake of getting reactions?
Nvm, we had this discussion months ago. You're a contrarian, and you get your kick out of disagreeing with people and creating pointless arguments for lack of anything better to do. To each their own, i guess.
Look at my post above. The ‘top pvpers’ at the time were getting farmed. I think you fall into the tryhard category I was talking about.
If you can’t see why cleanse being a 8-16k per player raidwide heal (in pvp so with battlespirit) completely negated dots, and made those who use them free AP I don’t think there’s a point in trying to explain it anymore.
Not everyone is/was zerging or ball grouping. A lot of people prefer solo or unorganized small scale, and there WAS a dot meta in duels and pug BGs. A "pocket healer meta" is still a thing, as the off healing is still grossly strong, and was even more so during the dot meta.
@Thogard
Okay, incoming long post explaining myself but I think it's worth a read, usually when I see a wall of text I skim but it's a good story.
First I'll start with this, this is a screenshot that isn't a glitch, it's a 200k heal:
https://imgur.com/lqktzld
Cleanse right after the 5.2 patch was ridiculously OP, it said it removes 3 negative effects and healed for 10% per effect, but by stacking healing modifiers you could get it up to 14% per effect, and it removed effects from everyone in the entire raid. Add in healing received and it was around 2-3k per negative effect without a crit.
So this was during the 'dot meta' and everyone was running dots, cleanse being a 200k heal per cast and guess how things went... in no-CP a group of the size in the picture could roll around just slaughtering entire factions while being immune to almost all of their damage. That's why they had to hotfix cleanse to reduce the people effected to 6 people, and it was further nerfed to 5% per negative effect base which is probably around where it always should have been.
So forums at this time were about it being a 'Dot Meta' and everyone uses dots. I felt bad for people, but didn't want to spread info about an obvious mistake so other people could use it so typical threads were like this: Post: 'This dot meta', Me: 'There is no dot meta', over and over and over again while people ignored what I said and we slaughtered them nightly. I even tried it in a BG and it worked almost as well, at the same time dizzy stunned so I just stopped doing BGs.
Here's the funniest part, we had a couple of new people in the guild and I told them they should try out cleanse because it's good. Their reply? 'I've been playing since Beta, I'm an expert, cleanse isn't worth it'. That's when I realized I lot of people are morons and tryhards in this game, if it was just one okay... but multiple people with the same attitude? The cost of trying new abilities is pretty high because it takes a long time to level skills, plus changing gear can be rough with limited inventory space, and the system is designed to waste your time doing banking. Point being, the amount of try hards is staggering who're set in their ways, think they know everything, and stop adapting and become outdated... then blame the game because of their personality flaws.
@Thogard
Okay, incoming long post explaining myself but I think it's worth a read, usually when I see a wall of text I skim but it's a good story.
First I'll start with this, this is a screenshot that isn't a glitch, it's a 200k heal:
https://imgur.com/lqktzld
Cleanse right after the 5.2 patch was ridiculously OP, it said it removes 3 negative effects and healed for 10% per effect, but by stacking healing modifiers you could get it up to 14% per effect, and it removed effects from everyone in the entire raid. Add in healing received and it was around 2-3k per negative effect without a crit.
So this was during the 'dot meta' and everyone was running dots, cleanse being a 200k heal per cast and guess how things went... in no-CP a group of the size in the picture could roll around just slaughtering entire factions while being immune to almost all of their damage. That's why they had to hotfix cleanse to reduce the people effected to 6 people, and it was further nerfed to 5% per negative effect base which is probably around where it always should have been.
So forums at this time were about it being a 'Dot Meta' and everyone uses dots. I felt bad for people, but didn't want to spread info about an obvious mistake so other people could use it so typical threads were like this: Post: 'This dot meta', Me: 'There is no dot meta', over and over and over again while people ignored what I said and we slaughtered them nightly. I even tried it in a BG and it worked almost as well, at the same time dizzy stunned so I just stopped doing BGs.
Here's the funniest part, we had a couple of new people in the guild and I told them they should try out cleanse because it's good. Their reply? 'I've been playing since Beta, I'm an expert, cleanse isn't worth it'. That's when I realized I lot of people are morons and tryhards in this game, if it was just one okay... but multiple people with the same attitude? The cost of trying new abilities is pretty high because it takes a long time to level skills, plus changing gear can be rough with limited inventory space, and the system is designed to waste your time doing banking. Point being, the amount of try hards is staggering who're set in their ways, think they know everything, and stop adapting and become outdated... then blame the game because of their personality flaws.
Yeah dude everyone knew about purge.
Why was it so effective? Because it worked well against people stacking dots.
Why were so many people stacking dots?
because we were in a DOT meta
Congrats on running one of the well-known counters on a magicka based healer.
Not everyone plays with a healer. Some of us are solo. And just because you ran a counter doesn’t make DOTs not the meta. I’m a narcissistic person but wow, bro.
Yeah dude everyone knew cleanse was broken. It’s featured prominently in my YouTube uploads at the time.
The reason it was broken is because so many people ran DOTs
I don’t know how else to explain it.
You: “DOTs weren’t common or strong”
Also you: “I used an OP skill that worked best when people stacked DOTs on my team”
The disconnect is real.
@Thogard
Okay, incoming long post explaining myself but I think it's worth a read, usually when I see a wall of text I skim but it's a good story.
First I'll start with this, this is a screenshot that isn't a glitch, it's a 200k heal:
https://imgur.com/lqktzld
Cleanse right after the 5.2 patch was ridiculously OP, it said it removes 3 negative effects and healed for 10% per effect, but by stacking healing modifiers you could get it up to 14% per effect, and it removed effects from everyone in the entire raid. Add in healing received and it was around 2-3k per negative effect without a crit.
So this was during the 'dot meta' and everyone was running dots, cleanse being a 200k heal per cast and guess how things went... in no-CP a group of the size in the picture could roll around just slaughtering entire factions while being immune to almost all of their damage. That's why they had to hotfix cleanse to reduce the people effected to 6 people, and it was further nerfed to 5% per negative effect base which is probably around where it always should have been.
So forums at this time were about it being a 'Dot Meta' and everyone uses dots. I felt bad for people, but didn't want to spread info about an obvious mistake so other people could use it so typical threads were like this: Post: 'This dot meta', Me: 'There is no dot meta', over and over and over again while people ignored what I said and we slaughtered them nightly. I even tried it in a BG and it worked almost as well, at the same time dizzy stunned so I just stopped doing BGs.
Here's the funniest part, we had a couple of new people in the guild and I told them they should try out cleanse because it's good. Their reply? 'I've been playing since Beta, I'm an expert, cleanse isn't worth it'. That's when I realized I lot of people are morons and tryhards in this game, if it was just one okay... but multiple people with the same attitude? The cost of trying new abilities is pretty high because it takes a long time to level skills, plus changing gear can be rough with limited inventory space, and the system is designed to waste your time doing banking. Point being, the amount of try hards is staggering who're set in their ways, think they know everything, and stop adapting and become outdated... then blame the game because of their personality flaws.
Yeah dude everyone knew about purge.
Why was it so effective? Because it worked well against people stacking dots.
Why were so many people stacking dots?
because we were in a DOT meta
Congrats on running one of the well-known counters on a magicka based healer.
Not everyone plays with a healer. Some of us are solo. And just because you ran a counter doesn’t make DOTs not the meta. I’m a narcissistic person but wow, bro.
I think this thread can be closed. It was a really good thread untill you started argueing about dots and purges...
Commandment wrote: »Bet you, those top player's don't post there real builds. They post decent builds, but they won't give you all the secrets.
Time spent on finding what gear and skills work together is the real key to making a good build.
Commandment wrote: »Bet you, those top player's don't post there real builds. They post decent builds, but they won't give you all the secrets.
Time spent on finding what gear and skills work together is the real key to making a good build.
Commandment wrote: »Bet you, those top player's don't post there real builds. They post decent builds, but they won't give you all the secrets.
Time spent on finding what gear and skills work together is the real key to making a good build.
Join the stamina meta with hvy armor if needed.
Join the stamina meta with hvy armor if needed.
I was about to agree with this; and it may be accurate. The meta is the meta. But I went and built my magplar to have similar numbers to my stam running the fury, NMA, BS stuff. Have to give it a try but the fall of magicka mostly is executes suck or cannot weave as follow up as fast as the stam counter parts outside of sorc preset , medium/heavy attacks are to slow on staffs, and you are at an effective weapon damage disadvantage for barring it in melee, and root/snare immunity is 2 seconds tops. Then they've nerfed all classes so much that outside if jabs/sweeps, it's almost always better to run dizzy
Advantages of magicka are you have a lot more access to class staples. You get in a fight with thogards DK build there and watch the DOTS tick as an example; ER cost on a stamplar will only work so long. You also can use that more readily for groups, and you have group heal. Most of the best group support and defenses outside of blocking and dodge roll is magicka. If you talk templars, it's a lot easier as magicka as your HOT comes from being aggressive if not as potent as keeping vigor up. Cries will eventually nerf that class though.
I could drone on all day but I guess I agree when discussing the context of independent builds, but disagree that theres not a place where magicka shines. Theres always going to be a best, so might as well follow whatever that is for what you want to do.