Carespanker wrote: »First rule to eso pvp theory crafting, there is no gear meta or Bis. There will always be something that does more in certain fields but nothing that does everything on its own. (new moon is bad btw)
Second rule of eso pvp theory crafting, know the basics. If you cant animation cancel, weave, or roll around corners to avoid damage you will have the same underperformance issues as any1 in the game making any build useless.
Third rule of eso pvp theory crafting, make sure it kills. The goal is to kill (Preferably faster than your opponent). Find 3+ sets that fit together, ask yourself how its going to kill with whatever gimmick your class can do to support its killingness then test it. If you still can't make it kill with numbers that look like it should kill repeat step 2 or find a new set.
The fourth rule of eso pvp theory crafting, make sure it lives long enough to kill. If it doesn't try finding a workaround through skills, learn how to dodge around corners better, or simply stop trying to 1vX every chance you get.
And the fifth and final rule to eso pvp theory crafting, Do not copy builds. 99.9% of the time you will be getting guides from people catering to alcast sheep. Which means they are looking for the "WoW Refugee" to give them a quick view on an easy copypasta build that doesn't teach you how to use it whatsoever, and everything that is second nature that they claim "everyone should know(aka everything in rule 2)" is simply left out. You will never have the same experience as them no matter how long they describe their gameplay to you so its best to just use them as a reference if you need a place to start and forge your own path.
I hope this helps.
This comment needs to be stickied at the top of the PvP section.
Carespanker wrote: »First rule to eso pvp theory crafting, there is no gear meta or Bis. There will always be something that does more in certain fields but nothing that does everything on its own. (new moon is bad btw)
Second rule of eso pvp theory crafting, know the basics. If you cant animation cancel, weave, or roll around corners to avoid damage you will have the same underperformance issues as any1 in the game making any build useless.
Third rule of eso pvp theory crafting, make sure it kills. The goal is to kill (Preferably faster than your opponent). Find 3+ sets that fit together, ask yourself how its going to kill with whatever gimmick your class can do to support its killingness then test it. If you still can't make it kill with numbers that look like it should kill repeat step 2 or find a new set.
The fourth rule of eso pvp theory crafting, make sure it lives long enough to kill. If it doesn't try finding a workaround through skills, learn how to dodge around corners better, or simply stop trying to 1vX every chance you get.
And the fifth and final rule to eso pvp theory crafting, Do not copy builds. 99.9% of the time you will be getting guides from people catering to alcast sheep. Which means they are looking for the "WoW Refugee" to give them a quick view on an easy copypasta build that doesn't teach you how to use it whatsoever, and everything that is second nature that they claim "everyone should know(aka everything in rule 2)" is simply left out. You will never have the same experience as them no matter how long they describe their gameplay to you so its best to just use them as a reference if you need a place to start and forge your own path.
I hope this helps.
This comment needs to be stickied at the top of the PvP section.
It’s horrible advice. Building around your own weaknesses prevents you from having to improve your skill set to fix them.
Pick a build that you know the great players use, and then work on developing the skill sets they have. You won’t learn how to heavy attack for sustain effectively if you’re running bone pirate and an infused cost reduction glyph lol.
OP asked about top players using meta builds. Not randoms.
Yes, all the top players for Stam are in new moon fury bloodspawn. Literally all of them.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Carespanker wrote: »First rule to eso pvp theory crafting, there is no gear meta or Bis. There will always be something that does more in certain fields but nothing that does everything on its own. (new moon is bad btw)
Second rule of eso pvp theory crafting, know the basics. If you cant animation cancel, weave, or roll around corners to avoid damage you will have the same underperformance issues as any1 in the game making any build useless.
Third rule of eso pvp theory crafting, make sure it kills. The goal is to kill (Preferably faster than your opponent). Find 3+ sets that fit together, ask yourself how its going to kill with whatever gimmick your class can do to support its killingness then test it. If you still can't make it kill with numbers that look like it should kill repeat step 2 or find a new set.
The fourth rule of eso pvp theory crafting, make sure it lives long enough to kill. If it doesn't try finding a workaround through skills, learn how to dodge around corners better, or simply stop trying to 1vX every chance you get.
And the fifth and final rule to eso pvp theory crafting, Do not copy builds. 99.9% of the time you will be getting guides from people catering to alcast sheep. Which means they are looking for the "WoW Refugee" to give them a quick view on an easy copypasta build that doesn't teach you how to use it whatsoever, and everything that is second nature that they claim "everyone should know(aka everything in rule 2)" is simply left out. You will never have the same experience as them no matter how long they describe their gameplay to you so its best to just use them as a reference if you need a place to start and forge your own path.
I hope this helps.
This comment needs to be stickied at the top of the PvP section.
It’s horrible advice. Building around your own weaknesses prevents you from having to improve your skill set to fix them.
Pick a build that you know the great players use, and then work on developing the skill sets they have. You won’t learn how to heavy attack for sustain effectively if you’re running bone pirate and an infused cost reduction glyph lol.
OP asked about top players using meta builds. Not randoms. I do agree not to go to alcast though. He’s more of a PvE guy.
Yes, all the top players for Stam are in new moon fury bloodspawn. Literally all of them.
One thing to remember is the causation - it’s not that top players intentionally run meta builds. It’s that the builds of top players BECOME meta due to everyone else copying the top players (none of whom stream atm)
In no-CP as well? I just recently started back, and that set didn't exist before I took a break, but I've seen some claims that it's really more of a CP-thing.Yes, all the top players for Stam are in new moon fury bloodspawn. Literally all of them.
This is something I've been thinking of.
We all know the current stamina pvp meta is new moon fury bloodspawn, new moon spriggan or similars still around new moon.
I copied exactly one or those builds from top players which seems to hold so easily 1vs2 or 1vs3 with those sets.
I am all golden out and the result is terrible.
I know maybe I am not a great player and might be a l2p issue, but I played a Nord stamden in heavy new moon fury Bloodspawn with over 5k weapon damage and 30k resistances and even if i keep all my buffs up and rotate my vigor and arctic blast i still receive 13k executioners, 8k frags, 10k assassin's scourge (which i don't see casted never btw) and in a 1vs2 even using los i get destroyed within seconds.
At the same time I encounter other stamden or stamcros which receive barely no damage from me and destroy me.
And when i gently ask them: wow you are so good do you mind sharing what you run?
This is their answer:
Pay me 300k or l2p.
So this made me think, maybe they run something like pariah new moon? Armor master new moon?
I don't know guys, tell me if i should still try fury new moon to learn to play better and it's just a l2p issue because I don't know anymore.
And btw i am talking of CP enabled using good CPs same in the youtube videos and so on, 81 points ironclad and master of arms etc, so the damage should be there.
In no-CP as well? I just recently started back, and that set didn't exist before I took a break, but I've seen some claims that it's really more of a CP-thing.Yes, all the top players for Stam are in new moon fury bloodspawn. Literally all of them.
Edit: By "that set" I obviously mean New Moon Acolyte.
MartiniDaniels wrote: »Having a good build won’t make you an effective player.
But not having a good build can prevent you from being an effective player.
@GRXRG continue using NMA fury bloodspawn. But know that now you have to actually learn how to play.
Don’t slow your learning by equipping a sustain or a mitigation set. Can’t learn how to sprint while holding a crutch that prevents you from falling down, no matter how tempting it may be.
Don’t listen to most of the people here who are advocating crutches or advocating going off meta.
I used to be bad. Now I’m good.
Here’s a recent vid from my channel.
https://youtu.be/wavrnuyv_pg
Then go back and watch how bad I was in the first vid I uploaded.
Those are my credentials. Don’t ask for directions from people who haven’t been to the place you want to get to. Sadly that’s most of the people in this thread.
Your average damage in video rarely goes higher then 5k with peak at 5700. You can have those numbers with pariah on jewelry, and with virtually 100% uptime, not 5 seconds in 20 seconds. Nice slaughter from 4:00 but if you had pariah+orc or bone pirate+more WD enchants instead of fury it will be the same or maybe even better.
@MartiniDaniels i run sharpened frontbar because I’m in a leap setup, not an onslaught setup. I’m in NMA fury and 3x infused wep dmg jewelry.
My setup is mathematically min-maxxed
Comparing pariah + orc to nord + fury isn’t even close.
I don't know guys, tell me if i should still try fury new moon to learn to play better and it's just a l2p issue because I don't know anymore.
This!MartiniDaniels wrote: »OP, also top players have reputation if they play same campaign a lot. This means that majority of solo players won't attack them if it is not 1v1. So if you are top player only random guys who came for 50 transmutes will be "baited". Of course there are exceptions from this rule... for example If I see Lybal I always will go for him even it is 10v1. Guy is so awesome, that it is always fun to see how he will manage to 1vX, and he manages it pretty often, in no-CP.
MartiniDaniels wrote: »OP, also top players have reputation if they play same campaign a lot. This means that majority of solo players won't attack them if it is not 1v1. So if you are top player only random guys who came for 50 transmutes will be "baited". Of course there are exceptions from this rule... for example If I see Lybal I always will go for him even it is 10v1. Guy is so awesome, that it is always fun to see how he will manage to 1vX, and he manages it pretty often, in no-CP.
The red flag here that I'm seeing is Arctic Blast. That skill is way, way too expensive to be running on Stamden. Leeching Vines and Vigor are a much better pair as a Stamden. In heavy armor you should be able to run Leeching Vines, Ice Fortress and Bird of Prey if you're using Bewitched Sugar Skulls. If you're still having issues with mag sustain after that, tripots should be enough to fix it.
This is one of the main reasons I run speed builds and why I find a blanket recommendation of BS / Fury / NMA with 3x Infused jewelry problematic. Yes, it hits hardest, but it's a slow build and heavy attacks are slow too. It takes a particular temperament to make that work. I also think DK is ideal for that playstyle. For one they are natural counter-punchers. It suits the class to let opponents come to them. For another, DKs have leap. The combo of leap + 2H execute is probably the hardest hitting ranged execute of any class, come to think of it.Not to mention the amount of other speedy *** you can't hit if you cant keep up.
The red flag here that I'm seeing is Arctic Blast. That skill is way, way too expensive to be running on Stamden. Leeching Vines and Vigor are a much better pair as a Stamden. In heavy armor you should be able to run Leeching Vines, Ice Fortress and Bird of Prey if you're using Bewitched Sugar Skulls. If you're still having issues with mag sustain after that, tripots should be enough to fix it.
But i do not run rally but forward momentum for snare removal, and vigor alone is not enough to regen, and that bit of burst heal of arctic comes in handy for me...
MartiniDaniels wrote: »OP, also top players have reputation if they play same campaign a lot. This means that majority of solo players won't attack them if it is not 1v1. So if you are top player only random guys who came for 50 transmutes will be "baited". Of course there are exceptions from this rule... for example If I see Lybal I always will go for him even it is 10v1. Guy is so awesome, that it is always fun to see how he will manage to 1vX, and he manages it pretty often, in no-CP.
MartiniDaniels wrote: »OP, also top players have reputation if they play same campaign a lot. This means that majority of solo players won't attack them if it is not 1v1. So if you are top player only random guys who came for 50 transmutes will be "baited". Of course there are exceptions from this rule... for example If I see Lybal I always will go for him even it is 10v1. Guy is so awesome, that it is always fun to see how he will manage to 1vX, and he manages it pretty often, in no-CP.
Uh, I personally feel like I rarely succeed, even if I probably don't have the same standard for 1vX since I compare what I'm doing to the best I've ever done, but most 1vX feels very one-sided, either I have very little issue to kill people (and I don't really see that as a win if it felt easy) or I can only kite with no room for offensive, difficult and rewarding 1vX that felt tough are rare but are the best by far.
I dislike a bit that you contribute to give me this reputation of "top player" tho, I hate to get people who approach me just because they heard about my reputation, want to compare themself to me and end up spiting on me on any mistake I'd make against them, it's not common but it happens.
I'd like people to see me as any other random Nb if possible just to stop all the toxicity that I get because I'm not completely consistant in my performance or because some wants to satisfy their ego.
Thx for the compliment tho.
I'd like to add to the main subject, but as much as I looked all important advices I would give have already been told.
JumpmanLane wrote: »The best player I personally know on PCNA ain’t EVER ran the meta. Now some of his builds BECAME meta for a time; but, he’d pick a build up and carry it on his back on skill alone before he ran the “meta.”
Beyond a certain point, looking for builds online doesn’t work unless you ape someone’s entire playstyle. Chances are, if they’re giving out builds and you’re looking for builds , they have a bit more experience and skill than you. Learn what you can and apply it to your playstyle. And test and test some more.