Not good enough. If you know the NB is out there and nothing else is going on, you stand there and block for a while. If you have somewhere to go, keep moving, perhaps sprinting, otherwise stand and block.One funny thing happened before, i was in imperial city, and when i run around i always rotate my buffs up in case of some sneaky nightblade which are always sneaking around. Few seconds later one guy ingage me from stealth. He stuns me and do few hits and go stealth again, i rotate my buffs and heals and i am full health ready for him, he stuns me, i break free and dodge roll immediately after and then i am dead.
It sounds like it, to be honest. Those particular skills need 4 GCDs to land and they're all dodgeable, so you should have dodged at least one. Of course, if you told me that Snipe was involved or that the sequence of events was different, that would change things substantially. For example, if you dodge roll and then you get feared, that tends to lock you in an "unbreakable" stun - a stun that takes 2 GCDs to clear.I see my death recap: 7k surprise attack, 2k light attack, 10k assassin's scourge (or will dont remember) 10k incap strike, 12k executioner, all happened within a second. So yeah i know hacks that cannot bypass the game 1 second global cooldown don't exist, so that was just a crazy desync server lag?
I think some are playing mind-games. More likely they're playing stuff that's only marginally at the top or that merely suits their playstyle and they simply don't want ZOS to come after it with the nerf-hammer.There are certainly weird things happening with some players. Why they won't tell you their build etc. is mostly because they don't want to reveal to others which so-called "broken" sets they use, so others would get eye to eye with those. Or if those sets are just genuinely powerful and it's something totally different, then this would become obvious if you were using them in the way they do, but failed to have similar effects.
In any case, changes would be on their way (AKA nerf hammer) and the opportunists won't have that advantage any more. Anyway, certain is that they don't like any competition.
I think some are playing mind-games. More likely they're playing stuff that's only marginally at the top or that merely suits their playstyle and they simply don't want ZOS to come after it with the nerf-hammer.There are certainly weird things happening with some players. Why they won't tell you their build etc. is mostly because they don't want to reveal to others which so-called "broken" sets they use, so others would get eye to eye with those. Or if those sets are just genuinely powerful and it's something totally different, then this would become obvious if you were using them in the way they do, but failed to have similar effects.
In any case, changes would be on their way (AKA nerf hammer) and the opportunists won't have that advantage any more. Anyway, certain is that they don't like any competition.
I don't agree entirely. For example I grew up as a medium armor stam DK without 1H + Shield and that has always been tough. I had exactly the problem that the OP has, I would be picked off by gankers, at least historically. Things change considerably with heavy armor and/or by using 1H + Shield. It just suits DK, not least due to their blocking passive.Cirantille wrote: »There is no meta build for PvP.
That is the beautiful part of it.
So if you feel like you are lacking damage, check out the set lists and acquire them to your needs.
If you lack sustain, put your cps accordingly.
Etc you get the point.
Also it gets better with experience...
So for learning at stamden or stamplar what sets i should run?
A defensive set paired with a damage one and bloodspawn?
I prefer to think of healing as a type of mitigation, especially as a magplar. Some damage you can take but you have to be able to recover from it, which means you have to consider the fight that you're in and gauge the quality of your opponents.MartiniDaniels wrote: »There are 3 staple things - damage-healing, mitigation, sustain.
Used to be so bad you thought I was good lol Glad you're able to enjoy a stamDK build that is not Warden.I used to be bad. Now I’m good.
I prefer to think of healing as a type of mitigation, especially as a magplar. Some damage you can take but you have to be able to recover from it, which means you have to consider the fight that you're in and gauge the quality of your opponents.MartiniDaniels wrote: »There are 3 staple things - damage-healing, mitigation, sustain.Used to be so bad you thought I was good lol Glad you're able to enjoy a stamDK build that is not Warden.I used to be bad. Now I’m good.
SpiderCultist wrote: »ok, nobody will tell you this, and even less on a public forum
buy a good mouse and keyboard
I repeat:
buy a good mouse and keyboard
like every allegedly "pro" you see on twitch
if they don't get banned, neither should you
gl & regards
Having a good build won’t make you an effective player.
But not having a good build can prevent you from being an effective player.
@GRXRG continue using NMA fury bloodspawn. But know that now you have to actually learn how to play.
Don’t slow your learning by equipping a sustain or a mitigation set. Can’t learn how to sprint while holding a crutch that prevents you from falling down, no matter how tempting it may be.
Don’t listen to most of the people here who are advocating crutches or advocating going off meta.
I used to be bad. Now I’m good.
Here’s a recent vid from my channel.
https://youtu.be/wavrnuyv_pg
Then go back and watch how bad I was in the first vid I uploaded.
Those are my credentials. Don’t ask for directions from people who haven’t been to the place you want to get to. Sadly that’s most of the people in this thread.
Carespanker wrote: »First rule to eso pvp theory crafting, there is no gear meta or Bis. There will always be something that does more in certain fields but nothing that does everything on its own. (new moon is bad btw)
Second rule of eso pvp theory crafting, know the basics. If you cant animation cancel, weave, or roll around corners to avoid damage you will have the same underperformance issues as any1 in the game making any build useless.
Third rule of eso pvp theory crafting, make sure it kills. The goal is to kill (Preferably faster than your opponent). Find 3+ sets that fit together, ask yourself how its going to kill with whatever gimmick your class can do to support its killingness then test it. If you still can't make it kill with numbers that look like it should kill repeat step 2 or find a new set.
The fourth rule of eso pvp theory crafting, make sure it lives long enough to kill. If it doesn't try finding a workaround through skills, learn how to dodge around corners better, or simply stop trying to 1vX every chance you get.
And the fifth and final rule to eso pvp theory crafting, Do not copy builds. 99.9% of the time you will be getting guides from people catering to alcast sheep. Which means they are looking for the "WoW Refugee" to give them a quick view on an easy copypasta build that doesn't teach you how to use it whatsoever, and everything that is second nature that they claim "everyone should know(aka everything in rule 2)" is simply left out. You will never have the same experience as them no matter how long they describe their gameplay to you so its best to just use them as a reference if you need a place to start and forge your own path.
I hope this helps.
Having a good build won’t make you an effective player.
But not having a good build can prevent you from being an effective player.
@GRXRG continue using NMA fury bloodspawn. But know that now you have to actually learn how to play.
Don’t slow your learning by equipping a sustain or a mitigation set. Can’t learn how to sprint while holding a crutch that prevents you from falling down, no matter how tempting it may be.
Don’t listen to most of the people here who are advocating crutches or advocating going off meta.
I used to be bad. Now I’m good.
Here’s a recent vid from my channel.
https://youtu.be/wavrnuyv_pg
Then go back and watch how bad I was in the first vid I uploaded.
Those are my credentials. Don’t ask for directions from people who haven’t been to the place you want to get to. Sadly that’s most of the people in this thread.
If you don’t like Fury then you could try NMA/bone pirate. You have more recovery built in so jewelry enchants and mundus can go towards damage, or you can mix and match to suit your play style. The downside is the drinks available are not as good as food, spring loaded infusion for tristat or dubious camoran throne (not sure how the new werewolf broth is).Having a good build won’t make you an effective player.
But not having a good build can prevent you from being an effective player.
@GRXRG continue using NMA fury bloodspawn. But know that now you have to actually learn how to play.
Don’t slow your learning by equipping a sustain or a mitigation set. Can’t learn how to sprint while holding a crutch that prevents you from falling down, no matter how tempting it may be.
Don’t listen to most of the people here who are advocating crutches or advocating going off meta.
I used to be bad. Now I’m good.
Here’s a recent vid from my channel.
https://youtu.be/wavrnuyv_pg
Then go back and watch how bad I was in the first vid I uploaded.
Those are my credentials. Don’t ask for directions from people who haven’t been to the place you want to get to. Sadly that’s most of the people in this thread.
Which set is better to not give up? Fury or nma?
For example is better to run nma/spriggan or fury/spriggan? Or instead of spriggan are there any other good alternatives like ancient dragonguard or not?
I feel like fury stacking doesn't feel my playstyle much and I'd rather have my damage always there when I need it instead of having a little small window to try my combi burst, any advice?
By all means, Thogard or anyone, correct me, but I think a lot of damage sets are near equivalent. Fury, NMA, Spriggan, Shield Breaker, Seventh Legion back bar. You perform well in one combination, you'll perform similar in the others. That said, I'm not a huge fan of Fury myself.Having a good build won’t make you an effective player.
But not having a good build can prevent you from being an effective player.
@GRXRG continue using NMA fury bloodspawn. But know that now you have to actually learn how to play.
Don’t slow your learning by equipping a sustain or a mitigation set. Can’t learn how to sprint while holding a crutch that prevents you from falling down, no matter how tempting it may be.
Don’t listen to most of the people here who are advocating crutches or advocating going off meta.
I used to be bad. Now I’m good.
Here’s a recent vid from my channel.
https://youtu.be/wavrnuyv_pg
Then go back and watch how bad I was in the first vid I uploaded.
Those are my credentials. Don’t ask for directions from people who haven’t been to the place you want to get to. Sadly that’s most of the people in this thread.
Which set is better to not give up? Fury or nma?
For example is better to run nma/spriggan or fury/spriggan? Or instead of spriggan are there any other good alternatives like ancient dragonguard or not?
I feel like fury stacking doesn't feel my playstyle much and I'd rather have my damage always there when I need it instead of having a little small window to try my combi burst, any advice?
DUTCH_REAPER wrote: »There is only so much damage, resistance and regen one can attain with set ups. Finding the balance for you is what will help your play style. Not everyone plays the same. Building to the classes weakness and strengths is a hallmark of being a good player.
MartiniDaniels wrote: »Having a good build won’t make you an effective player.
But not having a good build can prevent you from being an effective player.
@GRXRG continue using NMA fury bloodspawn. But know that now you have to actually learn how to play.
Don’t slow your learning by equipping a sustain or a mitigation set. Can’t learn how to sprint while holding a crutch that prevents you from falling down, no matter how tempting it may be.
Don’t listen to most of the people here who are advocating crutches or advocating going off meta.
I used to be bad. Now I’m good.
Here’s a recent vid from my channel.
https://youtu.be/wavrnuyv_pg
Then go back and watch how bad I was in the first vid I uploaded.
Those are my credentials. Don’t ask for directions from people who haven’t been to the place you want to get to. Sadly that’s most of the people in this thread.
Your average damage in video rarely goes higher then 5k with peak at 5700. You can have those numbers with pariah on jewelry, and with virtually 100% uptime, not 5 seconds in 20 seconds. Nice slaughter from 4:00 but if you had pariah+orc or bone pirate+more WD enchants instead of fury it will be the same or maybe even better.
Having a good build won’t make you an effective player.
But not having a good build can prevent you from being an effective player.
@GRXRG continue using NMA fury bloodspawn. But know that now you have to actually learn how to play.
Don’t slow your learning by equipping a sustain or a mitigation set. Can’t learn how to sprint while holding a crutch that prevents you from falling down, no matter how tempting it may be.
Don’t listen to most of the people here who are advocating crutches or advocating going off meta.
I used to be bad. Now I’m good.
Here’s a recent vid from my channel.
https://youtu.be/wavrnuyv_pg
Then go back and watch how bad I was in the first vid I uploaded.
Those are my credentials. Don’t ask for directions from people who haven’t been to the place you want to get to. Sadly that’s most of the people in this thread.
Which set is better to not give up? Fury or nma?
For example is better to run nma/spriggan or fury/spriggan? Or instead of spriggan are there any other good alternatives like ancient dragonguard or not?
I feel like fury stacking doesn't feel my playstyle much and I'd rather have my damage always there when I need it instead of having a little small window to try my combi burst, any advice?
Having a good build won’t make you an effective player.
But not having a good build can prevent you from being an effective player.
@GRXRG continue using NMA fury bloodspawn. But know that now you have to actually learn how to play.
Don’t slow your learning by equipping a sustain or a mitigation set. Can’t learn how to sprint while holding a crutch that prevents you from falling down, no matter how tempting it may be.
Don’t listen to most of the people here who are advocating crutches or advocating going off meta.
I used to be bad. Now I’m good.
Here’s a recent vid from my channel.
https://youtu.be/wavrnuyv_pg
Then go back and watch how bad I was in the first vid I uploaded.
Those are my credentials. Don’t ask for directions from people who haven’t been to the place you want to get to. Sadly that’s most of the people in this thread.
Which set is better to not give up? Fury or nma?
For example is better to run nma/spriggan or fury/spriggan? Or instead of spriggan are there any other good alternatives like ancient dragonguard or not?
I feel like fury stacking doesn't feel my playstyle much and I'd rather have my damage always there when I need it instead of having a little small window to try my combi burst, any advice?
Why not just focus on learning how to sync up your burst? It’s an important skill set that you NEED to develop if you want to be good.
If you don’t mind being mediocre, sure, take a shortcut.
So many of the people giving advice here are telling you to use crutches. I’m telling you to learn how to play without them.
Practice doesn’t make perfect. Only perfect practice makes perfect. If you really need sustain, run 2x infused wep dmg and 1x infused reduced cost instead of 3x infused wep dmg. Eventually you’ll grow out of it.
On stamden you’ll be using bonk (2h ult) to kill. Spriggan is a pen set that is redundant with 2h ult. You need to stack weapon dmg. Run 2h nirn greatsword. I’m on a 2h Sharp maul because I’m a DK and use leap, not bonk, but my stamden (my main) is 2h nirn greatsword
Having a good build won’t make you an effective player.
But not having a good build can prevent you from being an effective player.
@GRXRG continue using NMA fury bloodspawn. But know that now you have to actually learn how to play.
Don’t slow your learning by equipping a sustain or a mitigation set. Can’t learn how to sprint while holding a crutch that prevents you from falling down, no matter how tempting it may be.
Don’t listen to most of the people here who are advocating crutches or advocating going off meta.
I used to be bad. Now I’m good.
Here’s a recent vid from my channel.
https://youtu.be/wavrnuyv_pg
Then go back and watch how bad I was in the first vid I uploaded.
Those are my credentials. Don’t ask for directions from people who haven’t been to the place you want to get to. Sadly that’s most of the people in this thread.
Which set is better to not give up? Fury or nma?
For example is better to run nma/spriggan or fury/spriggan? Or instead of spriggan are there any other good alternatives like ancient dragonguard or not?
I feel like fury stacking doesn't feel my playstyle much and I'd rather have my damage always there when I need it instead of having a little small window to try my combi burst, any advice?
Why not just focus on learning how to sync up your burst? It’s an important skill set that you NEED to develop if you want to be good.
If you don’t mind being mediocre, sure, take a shortcut.
So many of the people giving advice here are telling you to use crutches. I’m telling you to learn how to play without them.
Practice doesn’t make perfect. Only perfect practice makes perfect. If you really need sustain, run 2x infused wep dmg and 1x infused reduced cost instead of 3x infused wep dmg. Eventually you’ll grow out of it.
On stamden you’ll be using bonk (2h ult) to kill. Spriggan is a pen set that is redundant with 2h ult. You need to stack weapon dmg. Run 2h nirn greatsword. I’m on a 2h Sharp maul because I’m a DK and use leap, not bonk, but my stamden (my main) is 2h nirn greatsword
You advice to run medium or heavy setup being a nord stamden?
Carespanker wrote: »First rule to eso pvp theory crafting, there is no gear meta or Bis. There will always be something that does more in certain fields but nothing that does everything on its own. (new moon is bad btw)
Second rule of eso pvp theory crafting, know the basics. If you cant animation cancel, weave, or roll around corners to avoid damage you will have the same underperformance issues as any1 in the game making any build useless.
Third rule of eso pvp theory crafting, make sure it kills. The goal is to kill (Preferably faster than your opponent). Find 3+ sets that fit together, ask yourself how its going to kill with whatever gimmick your class can do to support its killingness then test it. If you still can't make it kill with numbers that look like it should kill repeat step 2 or find a new set.
The fourth rule of eso pvp theory crafting, make sure it lives long enough to kill. If it doesn't try finding a workaround through skills, learn how to dodge around corners better, or simply stop trying to 1vX every chance you get.
And the fifth and final rule to eso pvp theory crafting, Do not copy builds. 99.9% of the time you will be getting guides from people catering to alcast sheep. Which means they are looking for the "WoW Refugee" to give them a quick view on an easy copypasta build that doesn't teach you how to use it whatsoever, and everything that is second nature that they claim "everyone should know(aka everything in rule 2)" is simply left out. You will never have the same experience as them no matter how long they describe their gameplay to you so its best to just use them as a reference if you need a place to start and forge your own path.
I hope this helps.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.