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A vast majority of players want free port or port reduction fee tickets/vouchers

  • StormWylf
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    9 out of 10 Khajit's surveyed want this. How about something similar to parden edicts, but port reduction cost edicts obtained from various sources.

    Yes 9 out of 10 Khajit want more things for free. No surprise there.

    This one is happy to be the 1 out of 10 Khajiit's who believe this is a silly request, and not necessary.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    "GOTO" addon does wonders.
  • idk
    idk
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    What is funny is OP made the audacious claim that a vast majority of players want this yet looking at this thread it seems to suggest quite the opposite. lol
  • WiseSky
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    idk wrote: »
    What is funny is OP made the audacious claim that a vast majority of players want this yet looking at this thread it seems to suggest quite the opposite. lol

    yeah.. not to mention addons as well like BeamMeUp iif they are on PC...
  • Ratzkifal
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    Everyone also wants the game to be free or homes and food to cost nothing, but it's not that easy.
    Gold sinks exist in this game to make sure that the player economy doesn't get massively inflated. Every time you loot an NPC or sell something to a merchant, you generate gold. Gold that is only traded between players unless there are sufficient gold sinks siphoning some out of the system.

    When Housing arrived the game economy suddenly became much more healthy and affortable again because millions of gold were spent on the big manors. Like paying taxes, gold sinks might seem like an inconvenience now but you'll learn to appreciate them soon if you have to go without.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Taleof2Cities
    Taleof2Cities
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    Ratzkifal wrote: »
    Everyone also wants the game to be free or homes and food to cost nothing, but it's not that easy.

    U mean no purplez lootz 4 every1 ... ?

    (kidding of course ... )
  • peacenote
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    People complain about everything on the forums. I almost never read complaints about this. I think the metrics aren't accurate. ;)
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Kahlis
    Kahlis
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    xbobx15 wrote: »

    so you have never been in a dungeon for 2min wait wanting to leave or just killed the boss of a delve and not want to run through the whole delve again to get out?

    So walk over to some mobs you didn't kill on the way in and let them whomp on you till your toon dies. Select Wayshrine and you're back at the entrance. It's not complicated.
  • Sylvermynx
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    peacenote wrote: »
    People complain about everything on the forums. I almost never read complaints about this. I think the metrics aren't accurate. ;)

    Or.... there weren't metrics to begin with....
  • Anotherone773
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    That's all fine when you have the time to stroll through the world like you are holding hands with your lover. Problem is, some people do not have the luxury every time they play to slow mode it. You might, but not everyone does. And you have to admit the wayshrine thing is a pain in the butt, and done so with intent and purpose.
    I dont find it a pain because i can port to people, port to houses, death port, or gold port. Why does everything have to be instant gratification. Its the journey that matters, not the ending. Stop and smell the roses.
    Imagine, paying for a game where the developers make things frustrating and overly cumbersome so that you are annoyed, on purpose, just to get you to shell out more cash. Can you imagine people sitting around a table, thinking of ways to squeeze you for more pennies by making things annoying and frustrating?

    Do you realize you just described every single game on Google Play? How does this relate to wayshrines and ports?
    You might be perfectly fine with all these things, maybe the things that interest you also do not require too much travel, or maybe you are just one of those people never bothered or frustrated by anything, my hat off to you. But many of us find it old, tired and boring. We want better from ZoS and the developers and those making the decisions. I imagine that's the very reason for this post.
    If you get frustrated that easy, you probably shouldnt play MMOs, tbh. Pay 143 gold, port, and be happy.
    Wouldn't it be nice if you could port to any wayshrine at any given time with no fees or penalties? Or are you saying you enjoy being charged every time you want to port to a wayshrine from somewhere in the world?
    No, i only like it when my wife holds my hand, not video game developers. They dont know me like that.
    And sure, there are workarounds, unintended ways to circumvent the game's travel mechanics,
    They arent unintended. The developers didnt say " oops! You can accidentally port to your house and then use the wayshrine to go somewhere else" or " Oops! You can accidentally port to a wayshrine near another guild member" Those are both intended design.
    I'm not on board with charging people to use wayshrines, I think it's just really bad game design.
    It IS really bad game design!. That is probably why using wayshrines is free. Yep! Just walk right up to it and interact with it and you can to any other wayshrine for absolutely free! Now not using a wayshrine... that is where they get you.

    Psst! That gold port is a minor money sink and money sinks are important in video game economies.
    Edited by Anotherone773 on February 21, 2020 4:22AM
  • iiYuki
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    xbobx15 wrote: »
    Why? There are wayshrines everywhere. The only time I ever pay to port anywhere is when my toons get stuck...

    so you have never been in a dungeon for 2min wait wanting to leave or just killed the boss of a delve and not want to run through the whole delve again to get out?

    Or you can walk out of the exit which in 99% of group dungeons is straight after the last boss and in others you go through a portal then through the exit, and it instantly ports you out.
    You can also use houses to port around for free with most of them near a wayshrine anyway.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • RD065
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    phermitgb wrote: »
    snip for relevance...

    The idea isn't even really about saving gold, it's more game immersion. Is it needed? No. Would it be used? Yes. It just seems like an obvious feature IMO.

    You want immersion? How about NO wayshrines. Have to travel everywhere. Honestly, when it comes to immersion, I prefer having to travel. I miss LOTRO (Lord of the Rings Online) - spent a terrible amount of time traveling from one location to another, but every step I took emphasized the enormity of the regions, and everything just felt...more distinctive to me. Especially Moria. Loved/hated moria. Before fast travel goats, that place was a NIGHTMARE to navigate - but it was a beautiful, wonderful, extravagant nightmare that I miss dearly.

    Anyway, from an "immersion" perspective, I think increasing the size of each zone by 10 and removing the wayshrines would be the steps in the right direction to take.

    That's the thing you don't have to use them. I often don't.
  • xXMeowMeowXx
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    Use the free apartments for free ports. They are very convenient.

    Also, guilies for free porting with ->travel to player. It puts you at a wayshrine, so once there just choose where you want to go :)

    Edited by xXMeowMeowXx on February 21, 2020 9:36AM
  • spartaxoxo
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    It's a low hassle gold sink. I don't mind it at all and wouldn't want it changed.
  • spartaxoxo
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    xbobx15 wrote: »

    so 146 nothing but it is something that curbs inflation. Sorry, it can't be both things. 146 wayshrines doesn't do a thing to curb inflation, it is too insignificant.

    Nothing to an individual, but adds up on a large scale.
  • BackStabeth
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    Hurbster wrote: »
    ESO already has one of the most convenient fast travel systems going.

    Naw, the 2cd MMO ever created, and the first really popular, populated and long lasting MMO was Ultima Online. That fast travel system was absolutely the best, bar none.

    You marked a rune anywhere in the world you could stand. You gave that rune a name so you knew what it was for. You put that rune in a rune book that was crafted by you or bought from someone who did. Wherever you were in the world, you could recall to that same place using the marked rune. On a side note, their housing system was way more advanced, and far better than ESO as well, so was the PvP system. ZoS could learn a lot by benchmarking against Ultima Online

    ESOs fast travel system is the worst, after coming from other MMOs that knew how to do it right, and comparing the ESO system to those, you are wrong.
  • BlueRaven
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    xbobx15 wrote: »
    or just remove port fees because - why?

    or put a wayshrine in the crown store as a furnishing like so many people asked for.

    Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.

    ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.

    So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.

    This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.

    Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.

    People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.

    ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.

    Apartments are free for any character that has not secured one yet. And exploring is part of the game.

    If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.

    That is why new locations grant xp and that includes wayshrines.

    What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.
  • RodneyRegis
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    Why port to house and back out? I've never not been able to port to a guild mate in craglorn, whatever the time of day or night. 2 loading screens max.
  • Jaraal
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    xbobx15 wrote: »
    Who is this "vast majority"?

    146 is cheap, and honestly wayshrines are everywhere. Owning all the inn rooms isn't that expensive to do, and it's a free wayshrine in lots of major cities.

    That's true, but I'd rather just eat the 146 gold than 2 load screens

    i keep a book by the couch, i read during loading screens. Usually 3 to 4 loading screens will be one chapter.

    I'd need The Stand.

    Think how much shorter the book would have been if The Walking Dude could use wayshrines....
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • BackStabeth
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    BlueRaven wrote: »
    xbobx15 wrote: »
    or just remove port fees because - why?

    or put a wayshrine in the crown store as a furnishing like so many people asked for.

    Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.

    ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.

    So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.

    This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.

    Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.

    People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.

    ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.

    Apartments are free for any character that has not secured one yet. And exploring is part of the game.

    If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.

    That is why new locations grant xp and that includes wayshrines.

    What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.

    What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.

    There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.

    I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.

    And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.

    And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.

    I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.
  • BlueRaven
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    As many have pointed out the fee is an important gold sink but it also a way to promote exploration.

    A new character with little gold can’t afford to just port around Tamriel, but an experienced player may view the cost as inconsequential. This is by design. It makes the new character go and explore the world.

    Porting to a friend, group member, or guild mate for free is on purpose. It’s not an exploit or a purposeful inconvenience. Zos wants you to be sociable, that is the most important thing in a mmo.

  • BlueRaven
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    BlueRaven wrote: »
    xbobx15 wrote: »
    or just remove port fees because - why?

    or put a wayshrine in the crown store as a furnishing like so many people asked for.

    Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.

    ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.

    So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.

    This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.

    Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.

    People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.

    ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.

    Apartments are free for any character that has not secured one yet. And exploring is part of the game.

    If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.

    That is why new locations grant xp and that includes wayshrines.

    What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.

    What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.

    There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.

    I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.

    And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.

    And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.

    I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.

    What work around? Porting to a friend? That is not a work around but an intended mechanic so the player can nearly always play the game with their friends/group/guild members.

    I can’t think of one pve zone in the game where it is difficult to get to a wayshrine. Even in craglorn, where there are pockets of difficult mobs, it is easy to do.

    I have been playing since beta and I can maybe count on one hand the amount of times I had to actually pay for a port. And I help run WB groups for my guilds.

    This is really not a concern.
  • Nanfoodle
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    Join a guild and port to a guild member who is where you want to be for free. Problem solved.

    Even if someone is not where you want to go, any Wayshrine you land at porting to a guildie will take you where ya wanna go.
  • BackStabeth
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    BlueRaven wrote: »
    BlueRaven wrote: »
    xbobx15 wrote: »
    or just remove port fees because - why?

    or put a wayshrine in the crown store as a furnishing like so many people asked for.

    Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.

    ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.

    So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.

    This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.

    Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.

    People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.

    ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.

    Apartments are free for any character that has not secured one yet. And exploring is part of the game.

    If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.

    That is why new locations grant xp and that includes wayshrines.

    What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.

    What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.

    There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.

    I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.

    And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.

    And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.

    I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.

    What work around? Porting to a friend? That is not a work around but an intended mechanic so the player can nearly always play the game with their friends/group/guild members.

    I can’t think of one pve zone in the game where it is difficult to get to a wayshrine. Even in craglorn, where there are pockets of difficult mobs, it is easy to do.

    I have been playing since beta and I can maybe count on one hand the amount of times I had to actually pay for a port. And I help run WB groups for my guilds.

    This is really not a concern.

    If you are using a game mechanic to circumvent another game mechanic, that is the very definition of a work around. For example, if I am a solo player, meaning me alone not in a group. And I want to go somewhere I have never been in the game. I can look at my guild roster, see who is on, and use the game mechanic you yourself mentioned as being intended to be used when people are in groups, port to that player in an area I have never visited and go on about my business. I can do this instead of porting to a wayshrine I know, and then running overland to where that area connects with the area I want to go to, and then run overland again to a wayshrine.

    I get why you cannot understand how this is an issue for other people, it sounds like you are not doing solo content and only tagging along with friends or guildies. I play most of the content solo because of the toxicity so many players express. So for a solo player things are very different.

    It doesn't matter how long you have been playing, nor does it matter if it's not a concern for you personally. Once a person who has been playing since beta has opened all the wayshrines for their characters, and once they have explored all or most of the overland stuff then all you are really doing is helping other people, doing your daily quests, maybe your undaunted stuff. None of those things will cause you to have any need to ever engage in the kind of activity others must in order to get around. So you will not be bothered by what others are.

    This is just another case of "if it doesn't affect me personally, then it doesn't matter" beta veteran player elitism. If you want this game to continue, to be profitable so you can continue to play it, it's just like any other economy. It need to constantly grow or it will shrink and die. That means new players must continually join to support your being able to continue to play. It's as if you have no clue how important new players are, nor what frustrates them and causes them to quit. Read the thread, it doesn't matter if it doesn't bother you, it matters that it bothers so many. And if it really doesn't bother you, then changing it shouldn't bother you either as it wouldn't affect your personal game play at all.

    So my question for you is, if it will not negatively affect your game play at all, and you can read so many people are irritated and bothered by the current wayshrine mechanics why are you against it? That sort of thing makes absolutely no sense to me. Are you just against it to be a contrarian? Are you against it because you are trolling the thread? Are you against it because you want others to be just as frustrated as you were when you were new? Or do you just want to make it seem like you are a chill veteran not bothered or irritated by anything because you are so leet? I dunno, why do you care if you don't care?
  • newtinmpls
    newtinmpls
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    xbobx15 wrote: »
    Why? There are wayshrines everywhere. The only time I ever pay to port anywhere is when my toons get stuck...

    so you have never been in a dungeon for 2min wait wanting to leave or just killed the boss of a delve and not want to run through the whole delve again to get out?

    I had to read this twice .... a whole two min wait??

    Oh the agony of it all.

    The horror.

    /sarcasm
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Ascarl
    Ascarl
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    Join a guild and port to a guild member who is where you want to be for free. Problem solved.

    This is why the fee is usually only paid by newbee players who don t have a guild. And usually newbee are the only ones struggling with gold in ESO. That's why I think getting rid of the fee would be good for the game.
  • BlueRaven
    BlueRaven
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    BlueRaven wrote: »
    BlueRaven wrote: »
    xbobx15 wrote: »
    or just remove port fees because - why?

    or put a wayshrine in the crown store as a furnishing like so many people asked for.

    Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.

    ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.

    So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.

    This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.

    Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.

    People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.

    ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.

    Apartments are free for any character that has not secured one yet. And exploring is part of the game.

    If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.

    That is why new locations grant xp and that includes wayshrines.

    What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.

    What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.

    There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.

    I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.

    And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.

    And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.

    I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.

    What work around? Porting to a friend? That is not a work around but an intended mechanic so the player can nearly always play the game with their friends/group/guild members.

    I can’t think of one pve zone in the game where it is difficult to get to a wayshrine. Even in craglorn, where there are pockets of difficult mobs, it is easy to do.

    I have been playing since beta and I can maybe count on one hand the amount of times I had to actually pay for a port. And I help run WB groups for my guilds.

    This is really not a concern.

    If you are using a game mechanic to circumvent another game mechanic, that is the very definition of a work around. For example, if I am a solo player, meaning me alone not in a group. And I want to go somewhere I have never been in the game. I can look at my guild roster, see who is on, and use the game mechanic you yourself mentioned as being intended to be used when people are in groups, port to that player in an area I have never visited and go on about my business. I can do this instead of porting to a wayshrine I know, and then running overland to where that area connects with the area I want to go to, and then run overland again to a wayshrine.

    I get why you cannot understand how this is an issue for other people, it sounds like you are not doing solo content and only tagging along with friends or guildies. I play most of the content solo because of the toxicity so many players express. So for a solo player things are very different.

    It doesn't matter how long you have been playing, nor does it matter if it's not a concern for you personally. Once a person who has been playing since beta has opened all the wayshrines for their characters, and once they have explored all or most of the overland stuff then all you are really doing is helping other people, doing your daily quests, maybe your undaunted stuff. None of those things will cause you to have any need to ever engage in the kind of activity others must in order to get around. So you will not be bothered by what others are.

    This is just another case of "if it doesn't affect me personally, then it doesn't matter" beta veteran player elitism. If you want this game to continue, to be profitable so you can continue to play it, it's just like any other economy. It need to constantly grow or it will shrink and die. That means new players must continually join to support your being able to continue to play. It's as if you have no clue how important new players are, nor what frustrates them and causes them to quit. Read the thread, it doesn't matter if it doesn't bother you, it matters that it bothers so many. And if it really doesn't bother you, then changing it shouldn't bother you either as it wouldn't affect your personal game play at all.

    So my question for you is, if it will not negatively affect your game play at all, and you can read so many people are irritated and bothered by the current wayshrine mechanics why are you against it? That sort of thing makes absolutely no sense to me. Are you just against it to be a contrarian? Are you against it because you are trolling the thread? Are you against it because you want others to be just as frustrated as you were when you were new? Or do you just want to make it seem like you are a chill veteran not bothered or irritated by anything because you are so leet? I dunno, why do you care if you don't care?

    That is a lot of assumptions to make. Yikes.

    Just because I help run a wb group once per week doesn’t mean I only do things in groups. Five to six nights a week I am primarily by myself, doing dailies and farming and such.

    And just because I am in large guilds I don’t just port to people wildly, because the mechanic is not perfect. Just because someone in my guild may be in northern elsweyr for example, does not mean they are in rimmen where I want to go to.

    If I want to go to a specific wayshrine I find the best trick is to go to another wayshrine myself and port there. Why? Because wayshrines are not hard to go to.

    Am I on a character that has not unlocked the wayshrine yet? I ride or run to that area and unlock it. Because doing that is not particularly difficult or time consuming.

    The only time I ever port to guild member is in response to ”Hey everyone [in my guild] I just finished a house, come see.”

    Your examples of wayshrines you can’t get to just reflects laziness. Go to the wayshrine yourself.
    Edited by BlueRaven on February 22, 2020 1:29PM
  • newtinmpls
    newtinmpls
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    BlueRaven wrote: »
    The only time I ever port to guild member is in response to ”Hey everyone [in my guild] I just finished a house, come see.”
    .

    Wow, that is adorable. I have to post in guild chat more when I play around with housing.

    As for the idea of not knowing say, "where, exactly in Rivenspire" a particular guildie is - that's part of the fun. Sometimes I randomly "travel to" fellow guildies to see if they are somewhere I've never been.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • idk
    idk
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    BlueRaven wrote: »
    BlueRaven wrote: »
    xbobx15 wrote: »
    or just remove port fees because - why?

    or put a wayshrine in the crown store as a furnishing like so many people asked for.

    Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.

    ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.

    So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.

    This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.

    Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.

    People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.

    ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.

    Apartments are free for any character that has not secured one yet. And exploring is part of the game.

    If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.

    That is why new locations grant xp and that includes wayshrines.

    What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.

    What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.

    There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.

    I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.

    And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.

    And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.

    I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.

    What work around? Porting to a friend? That is not a work around but an intended mechanic so the player can nearly always play the game with their friends/group/guild members.

    I can’t think of one pve zone in the game where it is difficult to get to a wayshrine. Even in craglorn, where there are pockets of difficult mobs, it is easy to do.

    I have been playing since beta and I can maybe count on one hand the amount of times I had to actually pay for a port. And I help run WB groups for my guilds.

    This is really not a concern.

    If you are using a game mechanic to circumvent another game mechanic, that is the very definition of a work around. For example, if I am a solo player, meaning me alone not in a group. And I want to go somewhere I have never been in the game. I can look at my guild roster, see who is on, and use the game mechanic you yourself mentioned as being intended to be used when people are in groups, port to that player in an area I have never visited and go on about my business. I can do this instead of porting to a wayshrine I know, and then running overland to where that area connects with the area I want to go to, and then run overland again to a wayshrine.

    What you describe is not a workaround of another game mechanics as it is a game mechanics in itself. . It is a feature designed to work as you describe.
  • snoozy
    snoozy
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    a vast majority also want iceheart back but here we are :# zos don't care. i'm learning to accept it :unamused:
    PC EU
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