Veinblood1965 wrote: »9 out of 10 Khajit's surveyed want this. How about something similar to parden edicts, but port reduction cost edicts obtained from various sources.
so you have never been in a dungeon for 2min wait wanting to leave or just killed the boss of a delve and not want to run through the whole delve again to get out?
I dont find it a pain because i can port to people, port to houses, death port, or gold port. Why does everything have to be instant gratification. Its the journey that matters, not the ending. Stop and smell the roses.BackStabeth wrote: »
That's all fine when you have the time to stroll through the world like you are holding hands with your lover. Problem is, some people do not have the luxury every time they play to slow mode it. You might, but not everyone does. And you have to admit the wayshrine thing is a pain in the butt, and done so with intent and purpose.
Imagine, paying for a game where the developers make things frustrating and overly cumbersome so that you are annoyed, on purpose, just to get you to shell out more cash. Can you imagine people sitting around a table, thinking of ways to squeeze you for more pennies by making things annoying and frustrating?
If you get frustrated that easy, you probably shouldnt play MMOs, tbh. Pay 143 gold, port, and be happy.You might be perfectly fine with all these things, maybe the things that interest you also do not require too much travel, or maybe you are just one of those people never bothered or frustrated by anything, my hat off to you. But many of us find it old, tired and boring. We want better from ZoS and the developers and those making the decisions. I imagine that's the very reason for this post.
No, i only like it when my wife holds my hand, not video game developers. They dont know me like that.Wouldn't it be nice if you could port to any wayshrine at any given time with no fees or penalties? Or are you saying you enjoy being charged every time you want to port to a wayshrine from somewhere in the world?
They arent unintended. The developers didnt say " oops! You can accidentally port to your house and then use the wayshrine to go somewhere else" or " Oops! You can accidentally port to a wayshrine near another guild member" Those are both intended design.And sure, there are workarounds, unintended ways to circumvent the game's travel mechanics,
It IS really bad game design!. That is probably why using wayshrines is free. Yep! Just walk right up to it and interact with it and you can to any other wayshrine for absolutely free! Now not using a wayshrine... that is where they get you.I'm not on board with charging people to use wayshrines, I think it's just really bad game design.
Siohwenoeht wrote: »Why? There are wayshrines everywhere. The only time I ever pay to port anywhere is when my toons get stuck...
so you have never been in a dungeon for 2min wait wanting to leave or just killed the boss of a delve and not want to run through the whole delve again to get out?
Veinblood1965 wrote: »snip for relevance...
The idea isn't even really about saving gold, it's more game immersion. Is it needed? No. Would it be used? Yes. It just seems like an obvious feature IMO.
You want immersion? How about NO wayshrines. Have to travel everywhere. Honestly, when it comes to immersion, I prefer having to travel. I miss LOTRO (Lord of the Rings Online) - spent a terrible amount of time traveling from one location to another, but every step I took emphasized the enormity of the regions, and everything just felt...more distinctive to me. Especially Moria. Loved/hated moria. Before fast travel goats, that place was a NIGHTMARE to navigate - but it was a beautiful, wonderful, extravagant nightmare that I miss dearly.
Anyway, from an "immersion" perspective, I think increasing the size of each zone by 10 and removing the wayshrines would be the steps in the right direction to take.
ESO already has one of the most convenient fast travel systems going.
BackStabeth wrote: »or just remove port fees because - why?
or put a wayshrine in the crown store as a furnishing like so many people asked for.
Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.
ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.
So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.
This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.
Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.
People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.
ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.
Agenericname wrote: »Agenericname wrote: »CaffeinatedMayhem wrote: »Who is this "vast majority"?
146 is cheap, and honestly wayshrines are everywhere. Owning all the inn rooms isn't that expensive to do, and it's a free wayshrine in lots of major cities.
That's true, but I'd rather just eat the 146 gold than 2 load screens
i keep a book by the couch, i read during loading screens. Usually 3 to 4 loading screens will be one chapter.
I'd need The Stand.
BackStabeth wrote: »or just remove port fees because - why?
or put a wayshrine in the crown store as a furnishing like so many people asked for.
Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.
ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.
So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.
This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.
Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.
People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.
ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.
Apartments are free for any character that has not secured one yet. And exploring is part of the game.
If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.
That is why new locations grant xp and that includes wayshrines.
What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.
BackStabeth wrote: »BackStabeth wrote: »or just remove port fees because - why?
or put a wayshrine in the crown store as a furnishing like so many people asked for.
Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.
ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.
So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.
This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.
Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.
People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.
ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.
Apartments are free for any character that has not secured one yet. And exploring is part of the game.
If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.
That is why new locations grant xp and that includes wayshrines.
What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.
What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.
There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.
I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.
And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.
And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.
I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.
El_Borracho wrote: »Join a guild and port to a guild member who is where you want to be for free. Problem solved.
BackStabeth wrote: »BackStabeth wrote: »or just remove port fees because - why?
or put a wayshrine in the crown store as a furnishing like so many people asked for.
Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.
ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.
So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.
This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.
Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.
People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.
ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.
Apartments are free for any character that has not secured one yet. And exploring is part of the game.
If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.
That is why new locations grant xp and that includes wayshrines.
What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.
What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.
There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.
I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.
And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.
And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.
I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.
What work around? Porting to a friend? That is not a work around but an intended mechanic so the player can nearly always play the game with their friends/group/guild members.
I can’t think of one pve zone in the game where it is difficult to get to a wayshrine. Even in craglorn, where there are pockets of difficult mobs, it is easy to do.
I have been playing since beta and I can maybe count on one hand the amount of times I had to actually pay for a port. And I help run WB groups for my guilds.
This is really not a concern.
Siohwenoeht wrote: »Why? There are wayshrines everywhere. The only time I ever pay to port anywhere is when my toons get stuck...
so you have never been in a dungeon for 2min wait wanting to leave or just killed the boss of a delve and not want to run through the whole delve again to get out?
El_Borracho wrote: »Join a guild and port to a guild member who is where you want to be for free. Problem solved.
BackStabeth wrote: »BackStabeth wrote: »BackStabeth wrote: »or just remove port fees because - why?
or put a wayshrine in the crown store as a furnishing like so many people asked for.
Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.
ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.
So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.
This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.
Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.
People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.
ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.
Apartments are free for any character that has not secured one yet. And exploring is part of the game.
If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.
That is why new locations grant xp and that includes wayshrines.
What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.
What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.
There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.
I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.
And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.
And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.
I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.
What work around? Porting to a friend? That is not a work around but an intended mechanic so the player can nearly always play the game with their friends/group/guild members.
I can’t think of one pve zone in the game where it is difficult to get to a wayshrine. Even in craglorn, where there are pockets of difficult mobs, it is easy to do.
I have been playing since beta and I can maybe count on one hand the amount of times I had to actually pay for a port. And I help run WB groups for my guilds.
This is really not a concern.
If you are using a game mechanic to circumvent another game mechanic, that is the very definition of a work around. For example, if I am a solo player, meaning me alone not in a group. And I want to go somewhere I have never been in the game. I can look at my guild roster, see who is on, and use the game mechanic you yourself mentioned as being intended to be used when people are in groups, port to that player in an area I have never visited and go on about my business. I can do this instead of porting to a wayshrine I know, and then running overland to where that area connects with the area I want to go to, and then run overland again to a wayshrine.
I get why you cannot understand how this is an issue for other people, it sounds like you are not doing solo content and only tagging along with friends or guildies. I play most of the content solo because of the toxicity so many players express. So for a solo player things are very different.
It doesn't matter how long you have been playing, nor does it matter if it's not a concern for you personally. Once a person who has been playing since beta has opened all the wayshrines for their characters, and once they have explored all or most of the overland stuff then all you are really doing is helping other people, doing your daily quests, maybe your undaunted stuff. None of those things will cause you to have any need to ever engage in the kind of activity others must in order to get around. So you will not be bothered by what others are.
This is just another case of "if it doesn't affect me personally, then it doesn't matter" beta veteran player elitism. If you want this game to continue, to be profitable so you can continue to play it, it's just like any other economy. It need to constantly grow or it will shrink and die. That means new players must continually join to support your being able to continue to play. It's as if you have no clue how important new players are, nor what frustrates them and causes them to quit. Read the thread, it doesn't matter if it doesn't bother you, it matters that it bothers so many. And if it really doesn't bother you, then changing it shouldn't bother you either as it wouldn't affect your personal game play at all.
So my question for you is, if it will not negatively affect your game play at all, and you can read so many people are irritated and bothered by the current wayshrine mechanics why are you against it? That sort of thing makes absolutely no sense to me. Are you just against it to be a contrarian? Are you against it because you are trolling the thread? Are you against it because you want others to be just as frustrated as you were when you were new? Or do you just want to make it seem like you are a chill veteran not bothered or irritated by anything because you are so leet? I dunno, why do you care if you don't care?
The only time I ever port to guild member is in response to ”Hey everyone [in my guild] I just finished a house, come see.”
.
BackStabeth wrote: »BackStabeth wrote: »BackStabeth wrote: »or just remove port fees because - why?
or put a wayshrine in the crown store as a furnishing like so many people asked for.
Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.
ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.
So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.
This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.
Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.
People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.
ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.
Apartments are free for any character that has not secured one yet. And exploring is part of the game.
If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.
That is why new locations grant xp and that includes wayshrines.
What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.
What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.
There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.
I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.
And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.
And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.
I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.
What work around? Porting to a friend? That is not a work around but an intended mechanic so the player can nearly always play the game with their friends/group/guild members.
I can’t think of one pve zone in the game where it is difficult to get to a wayshrine. Even in craglorn, where there are pockets of difficult mobs, it is easy to do.
I have been playing since beta and I can maybe count on one hand the amount of times I had to actually pay for a port. And I help run WB groups for my guilds.
This is really not a concern.
If you are using a game mechanic to circumvent another game mechanic, that is the very definition of a work around. For example, if I am a solo player, meaning me alone not in a group. And I want to go somewhere I have never been in the game. I can look at my guild roster, see who is on, and use the game mechanic you yourself mentioned as being intended to be used when people are in groups, port to that player in an area I have never visited and go on about my business. I can do this instead of porting to a wayshrine I know, and then running overland to where that area connects with the area I want to go to, and then run overland again to a wayshrine.