BackStabeth wrote: »BackStabeth wrote: »BackStabeth wrote: »or just remove port fees because - why?
or put a wayshrine in the crown store as a furnishing like so many people asked for.
Hey, if you can buy a portal that Cadwell can use to pop in and do a dance, why can you use a portal to tele out of.
ZoS is asking people to pay what amounts to a lot of real world money to purchase houses in the crown store, and these houses almost always are a hike, a long hike from any wayshrine. It's my feeling these houses should come with a wayshrine considering how stupid expensive they are and that they can only be purchased with real world currency.
So far as the wayshrine gold charge is concerned, I don't get it, I don't understand it at all. It makes no logical sense, unless it's ZoS's intent to force us to run from place to place so that we want to increase our mount speed and stam, and not being able to do it fast enough for our liking, buy from the crown store the scrolls to increase our mount speed. This also seems to be the reason for not allowing wayshrines in homes I suspect.
This is a problem in most MMOs with the intent of being a pure profit machine. Often times that demand to make more money, to squeeze the player base so hard for every penny that can be squeezed it negatively affects the game mechanics.
Have you ever been on the other side of a hill from where you needed to be, but to get there you have to run way out of your way to get around terrain you should be able to run up and over? Then when you look at the map, you see there is a wayshrine close, but locked because you haven't gone overland, way out of your way, to unlock it yet? That is done so people pay more money into the game and affects our gameplay negatively, strictly to try and squeeze more money from us.
People quit because of the frustration in game mechanics intended to squeeze players pockets for every entertainment penny they can.
ESO makes ZoS a crazy amount of profit, they can give some of that back in the form of wayshrines, reduction or removal of fees, etc. They won't, but they easily could.
Apartments are free for any character that has not secured one yet. And exploring is part of the game.
If you are on the wrong side of a hill and detect a undiscovered wayshrine, part of the game is getting there.
That is why new locations grant xp and that includes wayshrines.
What you want is for every new character to have a pocket magical device that allows instant world teleportation. All new characters are not former explorers that know every nook and cranny of Tamriel.
What I want is more fun, less frustration and anger. If there are aspects of the game that upset or anger people, they will leave for an MMO they don't experience so much frustration and anger with. After all, who really wants to be triggered by something that is suppose to be enjoyable.
There are already work around ways of circumventing the intent of the developers for many of the wayshrine issues. Why then can we wipe away the rest of those issues and make the game far more fun, engaging and enjoyable.
I want to explore, but I want to explore on my terms, not to be forced to move through an area I don't yet want to, or find myself on the wrong side of.
And when did it become okay for a game many of us pay for, to force us to move through terrain we don't want to do 50 times? I'll tell you why this frustrating mechanic is in the game. So that ZoS can sell mount speed, stamina, etc scrolls. If you think about this logically, ZoS has created, has coded game mechanics specifically so that we find it annoying, frustrating or other negative things so that we buy our way out of frustration. They try to balance how much we like the other aspects of the game, with how much frustration and annoyance they can cause us to squeeze every penny from the player base they possibly can.
And if they can get you to invest enough money in the game, buy enough digital items, purchase enough items to escape annoyance, then they can push more because a lot of people will feel they have invested too much, to quit.
I understand the need to make a profit and if it's a good game, engaging, then I fully support the developers. But when that drive to monetize causes the developers to code for causing frustration and annoyance, instead of fun and happy then it's gone too far.
What work around? Porting to a friend? That is not a work around but an intended mechanic so the player can nearly always play the game with their friends/group/guild members.
I can’t think of one pve zone in the game where it is difficult to get to a wayshrine. Even in craglorn, where there are pockets of difficult mobs, it is easy to do.
I have been playing since beta and I can maybe count on one hand the amount of times I had to actually pay for a port. And I help run WB groups for my guilds.
This is really not a concern.
If you are using a game mechanic to circumvent another game mechanic, that is the very definition of a work around. For example, if I am a solo player, meaning me alone not in a group. And I want to go somewhere I have never been in the game. I can look at my guild roster, see who is on, and use the game mechanic you yourself mentioned as being intended to be used when people are in groups, port to that player in an area I have never visited and go on about my business. I can do this instead of porting to a wayshrine I know, and then running overland to where that area connects with the area I want to go to, and then run overland again to a wayshrine.
What you describe is not a workaround of another game mechanics as it is a game mechanics in itself. . It is a feature designed to work as you describe.
newtinmpls wrote: »As for the idea of not knowing say, "where, exactly in Rivenspire" a particular guildie is - that's part of the fun. Sometimes I randomly "travel to" fellow guildies to see if they are somewhere I've never been.
newtinmpls wrote: »As for the idea of not knowing say, "where, exactly in Rivenspire" a particular guildie is - that's part of the fun. Sometimes I randomly "travel to" fellow guildies to see if they are somewhere I've never been.
This is actually one of the fastest ways to level a new character. Join a guild or five, pop an XP scroll or potion, and start porting to players in your guild roster. You get significant XP with each wayshrine you discover for the first time. Then, once you port, open your map and look for any mundus stones or striking locales nearby, run to them, get the experience, and then port to the next guildie in a zone you haven't visited.